Sketch of SK_ONCE
BUG= R=bungeman@google.com Review URL: https://codereview.chromium.org/26563002 git-svn-id: http://skia.googlecode.com/svn/trunk@11674 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
parent
7d14ceff7b
commit
3a19fb58a6
@ -286,6 +286,11 @@
|
||||
'ldflags': [
|
||||
'-fsanitize=<(skia_sanitizer)',
|
||||
],
|
||||
'conditions' : [
|
||||
[ 'skia_sanitizer == "thread"', {
|
||||
'defines': [ 'DYNAMIC_ANNOTATIONS_ENABLED=1' ],
|
||||
}],
|
||||
],
|
||||
}],
|
||||
[ 'skia_clang_build', {
|
||||
'cflags': [
|
||||
|
@ -116,6 +116,7 @@
|
||||
'<(skia_src_path)/core/SkMatrix.cpp',
|
||||
'<(skia_src_path)/core/SkMetaData.cpp',
|
||||
'<(skia_src_path)/core/SkMipMap.cpp',
|
||||
'<(skia_src_path)/core/SkOnce.h',
|
||||
'<(skia_src_path)/core/SkOrderedReadBuffer.cpp',
|
||||
'<(skia_src_path)/core/SkOrderedWriteBuffer.cpp',
|
||||
'<(skia_src_path)/core/SkPackBits.cpp',
|
||||
|
@ -88,6 +88,7 @@
|
||||
'../tests/MemsetTest.cpp',
|
||||
'../tests/MetaDataTest.cpp',
|
||||
'../tests/MipMapTest.cpp',
|
||||
'../tests/OnceTest.cpp',
|
||||
'../tests/OSPathTest.cpp',
|
||||
'../tests/PackBitsTest.cpp',
|
||||
'../tests/PaintTest.cpp',
|
||||
|
160
src/core/SkOnce.h
Normal file
160
src/core/SkOnce.h
Normal file
@ -0,0 +1,160 @@
|
||||
/*
|
||||
* Copyright 2013 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef SkOnce_DEFINED
|
||||
#define SkOnce_DEFINED
|
||||
|
||||
// SkOnce.h defines two macros, DEF_SK_ONCE and SK_ONCE.
|
||||
// You can use these macros together to create a threadsafe block of code that
|
||||
// runs at most once, no matter how many times you call it. This is
|
||||
// particularly useful for lazy singleton initialization. E.g.
|
||||
//
|
||||
// DEF_SK_ONCE(set_up_my_singleton, SingletonType* singleton) {
|
||||
// // Code in this block will run at most once.
|
||||
// *singleton = new Singleton(...);
|
||||
// }
|
||||
// ...
|
||||
// const Singleton& getSingleton() {
|
||||
// static Singleton* singleton = NULL;
|
||||
// // Always call SK_ONCE. It's very cheap to call after the first time.
|
||||
// SK_ONCE(set_up_my_singleton, singleton);
|
||||
// SkASSERT(NULL != singleton);
|
||||
// return *singleton;
|
||||
// }
|
||||
//
|
||||
// OnceTest.cpp also should serve as another simple example.
|
||||
|
||||
#include "SkThread.h"
|
||||
#include "SkTypes.h"
|
||||
|
||||
|
||||
// Pass a unique name (at least in this scope) for name, and a type and name
|
||||
// for arg (as if writing a function declaration).
|
||||
// E.g.
|
||||
// DEF_SK_ONCE(my_onetime_setup, int* foo) {
|
||||
// *foo += 5;
|
||||
// }
|
||||
#define DEF_SK_ONCE(name, arg) \
|
||||
static bool sk_once_##name##_done = false; \
|
||||
SK_DECLARE_STATIC_MUTEX(sk_once_##name##_mutex); \
|
||||
static void sk_once_##name##_function(arg)
|
||||
|
||||
// Call this anywhere you need to guarantee that the corresponding DEF_SK_ONCE
|
||||
// block of code has run. name should match the DEF_SK_ONCE, and here you pass
|
||||
// the actual value of the argument.
|
||||
// E.g
|
||||
// int foo = 0;
|
||||
// SK_ONCE(my_onetime_setup, &foo);
|
||||
// SkASSERT(5 == foo);
|
||||
#define SK_ONCE(name, arg) \
|
||||
sk_once_impl(&sk_once_##name##_done, &sk_once_##name##_mutex, sk_once_##name##_function, arg)
|
||||
|
||||
|
||||
// ---------------------- Implementation details below here. -----------------------------
|
||||
|
||||
|
||||
// TODO(bungeman, mtklein): move all these *barrier* functions to SkThread when refactoring lands.
|
||||
|
||||
#ifdef SK_BUILD_FOR_WIN
|
||||
#include <intrin.h>
|
||||
inline static void compiler_barrier() {
|
||||
_ReadWriteBarrier();
|
||||
}
|
||||
#else
|
||||
inline static void compiler_barrier() {
|
||||
asm volatile("" : : : "memory");
|
||||
}
|
||||
#endif
|
||||
|
||||
inline static void full_barrier_on_arm() {
|
||||
#ifdef SK_CPU_ARM
|
||||
asm volatile("dmb" : : : "memory");
|
||||
#endif
|
||||
}
|
||||
|
||||
// On every platform, we issue a compiler barrier to prevent it from reordering
|
||||
// code. That's enough for platforms like x86 where release and acquire
|
||||
// barriers are no-ops. On other platforms we may need to be more careful;
|
||||
// ARM, in particular, needs real code for both acquire and release. We use a
|
||||
// full barrier, which acts as both, because that the finest precision ARM
|
||||
// provides.
|
||||
|
||||
inline static void release_barrier() {
|
||||
compiler_barrier();
|
||||
full_barrier_on_arm();
|
||||
}
|
||||
|
||||
inline static void acquire_barrier() {
|
||||
compiler_barrier();
|
||||
full_barrier_on_arm();
|
||||
}
|
||||
|
||||
// We've pulled a pretty standard double-checked locking implementation apart
|
||||
// into its main fast path and a slow path that's called when we suspect the
|
||||
// one-time code hasn't run yet.
|
||||
|
||||
// This is the guts of the code, called when we suspect the one-time code hasn't been run yet.
|
||||
// This should be rarely called, so we separate it from sk_once_impl and don't mark it as inline.
|
||||
// (We don't mind if this is an actual function call, but odds are it'll be inlined anyway.)
|
||||
template <typename Arg>
|
||||
static void sk_once_impl_slow(bool* done, SkBaseMutex* mutex, void (*once)(Arg), Arg arg) {
|
||||
const SkAutoMutexAcquire lock(*mutex);
|
||||
if (!*done) {
|
||||
once(arg);
|
||||
// Also known as a store-store/load-store barrier, this makes sure that the writes
|
||||
// done before here---in particular, those done by calling once(arg)---are observable
|
||||
// before the writes after the line, *done = true.
|
||||
//
|
||||
// In version control terms this is like saying, "check in the work up
|
||||
// to and including once(arg), then check in *done=true as a subsequent change".
|
||||
//
|
||||
// We'll use this in the fast path to make sure once(arg)'s effects are
|
||||
// observable whenever we observe *done == true.
|
||||
release_barrier();
|
||||
*done = true;
|
||||
}
|
||||
}
|
||||
|
||||
// We nabbed this code from the dynamic_annotations library, and in their honor
|
||||
// we check the same define. If you find yourself wanting more than just
|
||||
// ANNOTATE_BENIGN_RACE, it might make sense to pull that in as a dependency
|
||||
// rather than continue to reproduce it here.
|
||||
|
||||
#ifdef DYNAMIC_ANNOTATIONS_ENABLED
|
||||
// TSAN provides this hook to supress a known-safe apparent race.
|
||||
extern "C" {
|
||||
void AnnotateBenignRace(const char* file, int line, const volatile void* mem, const char* desc);
|
||||
}
|
||||
#define ANNOTATE_BENIGN_RACE(mem, desc) AnnotateBenignRace(__FILE__, __LINE__, mem, desc)
|
||||
#else
|
||||
#define ANNOTATE_BENIGN_RACE(mem, desc)
|
||||
#endif
|
||||
|
||||
// This is our fast path, called all the time. We do really want it to be inlined.
|
||||
template <typename Arg>
|
||||
inline static void sk_once_impl(bool* done, SkBaseMutex* mutex, void (*once)(Arg), Arg arg) {
|
||||
ANNOTATE_BENIGN_RACE(done, "Don't worry TSAN, we're sure this is safe.");
|
||||
if (!*done) {
|
||||
sk_once_impl_slow(done, mutex, once, arg);
|
||||
}
|
||||
// Also known as a load-load/load-store barrier, this acquire barrier makes
|
||||
// sure that anything we read from memory---in particular, memory written by
|
||||
// calling once(arg)---is at least as current as the value we read from done.
|
||||
//
|
||||
// In version control terms, this is a lot like saying "sync up to the
|
||||
// commit where we wrote *done = true".
|
||||
//
|
||||
// The release barrier in sk_once_impl_slow guaranteed that *done = true
|
||||
// happens after once(arg), so by syncing to *done = true here we're
|
||||
// forcing ourselves to also wait until the effects of once(arg) are readble.
|
||||
acquire_barrier();
|
||||
}
|
||||
|
||||
#undef ANNOTATE_BENIGN_RACE
|
||||
|
||||
|
||||
#endif // SkOnce_DEFINED
|
67
tests/OnceTest.cpp
Normal file
67
tests/OnceTest.cpp
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Copyright 2013 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "SkOnce.h"
|
||||
#include "SkRunnable.h"
|
||||
#include "SkThreadPool.h"
|
||||
#include "Test.h"
|
||||
#include "TestClassDef.h"
|
||||
|
||||
DEF_SK_ONCE(add_five, int* x) {
|
||||
*x += 5;
|
||||
}
|
||||
|
||||
DEF_TEST(SkOnce_Singlethreaded, r) {
|
||||
int x = 0;
|
||||
|
||||
// No matter how many times we do this, x will be 5.
|
||||
SK_ONCE(add_five, &x);
|
||||
SK_ONCE(add_five, &x);
|
||||
SK_ONCE(add_five, &x);
|
||||
SK_ONCE(add_five, &x);
|
||||
SK_ONCE(add_five, &x);
|
||||
|
||||
REPORTER_ASSERT(r, 5 == x);
|
||||
}
|
||||
|
||||
|
||||
DEF_SK_ONCE(add_six, int* x) {
|
||||
*x += 6;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
class Racer : public SkRunnable {
|
||||
public:
|
||||
int* ptr;
|
||||
virtual void run() SK_OVERRIDE {
|
||||
SK_ONCE(add_six, ptr);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
DEF_TEST(SkOnce_Multithreaded, r) {
|
||||
const int kTasks = 16, kThreads = 4;
|
||||
|
||||
// Make a bunch of tasks that will race to be the first to add six to x.
|
||||
Racer racers[kTasks];
|
||||
int x = 0;
|
||||
for (int i = 0; i < kTasks; i++) {
|
||||
racers[i].ptr = &x;
|
||||
}
|
||||
|
||||
// Let them race.
|
||||
SkAutoTDelete<SkThreadPool> pool(new SkThreadPool(kThreads));
|
||||
for (int i = 0; i < kTasks; i++) {
|
||||
pool->add(&racers[i]);
|
||||
}
|
||||
pool.free(); // Blocks until all threads are done.
|
||||
|
||||
// Only one should have done the +=.
|
||||
REPORTER_ASSERT(r, 6 == x);
|
||||
}
|
Loading…
Reference in New Issue
Block a user