Check for divide by zero in fill_in_1D_gaussian_kernel
Bug: skia:7769 Change-Id: I56a67f8a6f19437359ad6e7bf2d57f6e9a7992c9 Reviewed-on: https://skia-review.googlesource.com/118240 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
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@ -177,7 +177,15 @@ void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrShaderC
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///////////////////////////////////////////////////////////////////////////////
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static void fill_in_1D_gaussian_kernel(float* kernel, int width, float gaussianSigma, int radius) {
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const float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma);
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float twoSigmaSqrd = 2.0f * gaussianSigma * gaussianSigma;
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if (SkScalarNearlyZero(twoSigmaSqrd, SK_ScalarNearlyZero)) {
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for (int i = 0; i < width; ++i) {
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kernel[i] = 0.0f;
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}
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return;
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}
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const float denom = 1.0f / twoSigmaSqrd;
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float sum = 0.0f;
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for (int i = 0; i < width; ++i) {
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