Remove constructors from GrVertexAttrib.
It fits our style better to use initializer lists, so the constructors have been removed and replaced with said lists. Review URL: https://codereview.chromium.org/12379052 git-svn-id: http://skia.googlecode.com/svn/trunk@7936 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -480,8 +480,8 @@ bool GrAAConvexPathRenderer::onDrawPath(const SkPath& origPath,
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// position + edge
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static const GrVertexAttrib kAttribs[] = {
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GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
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GrVertexAttrib(kVec4f_GrVertexAttribType, sizeof(GrPoint))
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{kVec2f_GrVertexAttribType, 0},
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{kVec4f_GrVertexAttribType, sizeof(GrPoint)}
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};
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static const GrAttribBindings bindings = GrDrawState::kEdge_AttribBindingsBit;
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@ -504,8 +504,8 @@ bool GrAAHairLinePathRenderer::createGeom(
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// position + edge
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static const GrVertexAttrib kAttribs[] = {
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GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
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GrVertexAttrib(kVec4f_GrVertexAttribType, sizeof(GrPoint))
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{kVec2f_GrVertexAttribType, 0},
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{kVec4f_GrVertexAttribType, sizeof(GrPoint)}
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};
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static const GrAttribBindings kBindings = GrDrawState::kEdge_AttribBindingsBit;
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SkMatrix viewM = drawState->getViewMatrix();
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@ -130,8 +130,8 @@ void GrAARectRenderer::fillAARect(GrGpu* gpu,
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// position + color/coverage
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static const GrVertexAttrib kVertexAttribs[] = {
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GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
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GrVertexAttrib(kVec4ub_GrVertexAttribType, sizeof(GrPoint))
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{kVec2f_GrVertexAttribType, 0},
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{kVec4ub_GrVertexAttribType, sizeof(GrPoint)}
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};
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GrAttribBindings bindings;
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GrDrawState::AttribIndex attribIndex;
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@ -214,8 +214,8 @@ void GrAARectRenderer::strokeAARect(GrGpu* gpu,
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// position + color/coverage
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static const GrVertexAttrib kVertexAttribs[] = {
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GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
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GrVertexAttrib(kVec4ub_GrVertexAttribType, sizeof(GrPoint))
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{kVec2f_GrVertexAttribType, 0},
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{kVec4ub_GrVertexAttribType, sizeof(GrPoint)}
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};
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GrAttribBindings bindings;
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GrDrawState::AttribIndex attribIndex;
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@ -354,8 +354,8 @@ GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
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// position + texture coordinate
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static const GrVertexAttrib kVertexAttribs[] = {
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GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
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GrVertexAttrib(kVec2f_GrVertexAttribType, sizeof(GrPoint))
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{kVec2f_GrVertexAttribType, 0},
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{kVec2f_GrVertexAttribType, sizeof(GrPoint)}
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};
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static const GrAttribBindings kAttribBindings = GrDrawState::ExplicitTexCoordAttribBindingsBit(0);
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drawState->setAttribBindings(kAttribBindings);
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@ -929,14 +929,16 @@ void GrContext::drawVertices(const GrPaint& paint,
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// set position attribute
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drawState->setAttribIndex(GrDrawState::kPosition_AttribIndex, attribs.count());
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attribs.push_back(GrVertexAttrib(kVec2f_GrVertexAttribType, currentOffset));
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GrVertexAttrib currAttrib = {kVec2f_GrVertexAttribType, currentOffset};
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attribs.push_back(currAttrib);
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currentOffset += sizeof(GrPoint);
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// set up optional texture coordinate attributes
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if (NULL != texCoords) {
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bindings |= GrDrawState::ExplicitTexCoordAttribBindingsBit(0);
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drawState->setAttribIndex(GrDrawState::kTexCoord_AttribIndex, attribs.count());
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attribs.push_back(GrVertexAttrib(kVec2f_GrVertexAttribType, currentOffset));
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currAttrib.set(kVec2f_GrVertexAttribType, currentOffset);
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attribs.push_back(currAttrib);
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texOffset = currentOffset;
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currentOffset += sizeof(GrPoint);
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}
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@ -945,7 +947,8 @@ void GrContext::drawVertices(const GrPaint& paint,
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if (NULL != colors) {
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bindings |= GrDrawState::kColor_AttribBindingsBit;
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drawState->setAttribIndex(GrDrawState::kColor_AttribIndex, attribs.count());
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attribs.push_back(GrVertexAttrib(kVec4ub_GrVertexAttribType, currentOffset));
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currAttrib.set(kVec4ub_GrVertexAttribType, currentOffset);
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attribs.push_back(currAttrib);
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colorOffset = currentOffset;
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currentOffset += sizeof(GrColor);
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}
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@ -1073,8 +1076,8 @@ void GrContext::internalDrawOval(const GrPaint& paint,
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// position + edge
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static const GrVertexAttrib kVertexAttribs[] = {
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GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
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GrVertexAttrib(kVec4f_GrVertexAttribType, sizeof(GrPoint))
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{kVec2f_GrVertexAttribType, 0},
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{kVec4f_GrVertexAttribType, sizeof(GrPoint)}
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};
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static const GrAttribBindings kAttributeBindings = GrDrawState::kEdge_AttribBindingsBit;
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@ -122,8 +122,9 @@ void GrDrawState::setVertexAttribs(const GrVertexAttrib* attribs, int count) {
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////////////////////////////////////////////////////////////////////////////////
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void GrDrawState::setDefaultVertexAttribs() {
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static const GrVertexAttrib kPositionAttrib = {kVec2f_GrVertexAttribType, 0};
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fVertexAttribs.reset();
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fVertexAttribs.push_back(GrVertexAttrib(kVec2f_GrVertexAttribType, 0));
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fVertexAttribs.push_back(kPositionAttrib);
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fCommon.fAttribBindings = kDefault_AttribBindings;
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@ -152,7 +153,8 @@ void GrDrawState::VertexAttributesUnitTest() {
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GrVertexAttribArray<6> attribs;
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GrAssert(0 == vertex_size(attribs.begin(), attribs.count()));
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attribs.push_back(GrVertexAttrib(kFloat_GrVertexAttribType, 0));
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GrVertexAttrib currAttrib = {kFloat_GrVertexAttribType, 0};
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attribs.push_back(currAttrib);
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GrAssert(sizeof(float) == vertex_size(attribs.begin(), attribs.count()));
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attribs[0].fType = kVec2f_GrVertexAttribType;
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GrAssert(2*sizeof(float) == vertex_size(attribs.begin(), attribs.count()));
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@ -163,15 +165,19 @@ void GrDrawState::VertexAttributesUnitTest() {
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attribs[0].fType = kVec4ub_GrVertexAttribType;
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GrAssert(4*sizeof(char) == vertex_size(attribs.begin(), attribs.count()));
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attribs.push_back(GrVertexAttrib(kVec2f_GrVertexAttribType, attribs[0].fOffset + 4*sizeof(char)));
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currAttrib.set(kVec2f_GrVertexAttribType, attribs[0].fOffset + 4*sizeof(char));
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attribs.push_back(currAttrib);
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GrAssert(4*sizeof(char) + 2*sizeof(float) == vertex_size(attribs.begin(), attribs.count()));
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attribs.push_back(GrVertexAttrib(kVec3f_GrVertexAttribType, attribs[1].fOffset + 2*sizeof(float)));
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currAttrib.set(kVec3f_GrVertexAttribType, attribs[1].fOffset + 2*sizeof(float));
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attribs.push_back(currAttrib);
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GrAssert(4*sizeof(char) + 2*sizeof(float) + 3*sizeof(float) ==
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vertex_size(attribs.begin(), attribs.count()));
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attribs.push_back(GrVertexAttrib(kFloat_GrVertexAttribType, attribs[2].fOffset + 3*sizeof(float)));
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currAttrib.set(kFloat_GrVertexAttribType, attribs[2].fOffset + 3*sizeof(float));
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attribs.push_back(currAttrib);
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GrAssert(4*sizeof(char) + 2*sizeof(float) + 3*sizeof(float) + sizeof(float) ==
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vertex_size(attribs.begin(), attribs.count()));
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attribs.push_back(GrVertexAttrib(kVec4f_GrVertexAttribType, attribs[3].fOffset + sizeof(float)));
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currAttrib.set(kVec4f_GrVertexAttribType, attribs[3].fOffset + sizeof(float));
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attribs.push_back(currAttrib);
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GrAssert(4*sizeof(char) + 2*sizeof(float) + 3*sizeof(float) + sizeof(float) + 4*sizeof(float) ==
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vertex_size(attribs.begin(), attribs.count()));
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@ -38,9 +38,9 @@ enum GrVertexAttribType {
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static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1;
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struct GrVertexAttrib {
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inline GrVertexAttrib() {}
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inline GrVertexAttrib(GrVertexAttribType type, size_t offset) :
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fType(type), fOffset(offset) {}
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inline void set(GrVertexAttribType type, size_t offset) {
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fType = type; fOffset = offset;
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}
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bool operator==(const GrVertexAttrib& other) const {
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return fType == other.fType && fOffset == other.fOffset;
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};
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@ -534,8 +534,8 @@ void GrDrawTarget::drawRect(const GrRect& rect,
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uint32_t explicitCoordMask = 0;
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// position + (optional) texture coord
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static const GrVertexAttrib kAttribs[] = {
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GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
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GrVertexAttrib(kVec2f_GrVertexAttribType, sizeof(GrPoint))
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{kVec2f_GrVertexAttribType, 0},
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{kVec2f_GrVertexAttribType, sizeof(GrPoint)}
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};
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int attribCount = 1;
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@ -90,7 +90,8 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
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// set position attrib
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drawState->setAttribIndex(GrDrawState::kPosition_AttribIndex, attribs.count());
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attribs.push_back(GrVertexAttrib(kVec2f_GrVertexAttribType, currentOffset));
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GrVertexAttrib currAttrib = {kVec2f_GrVertexAttribType, currentOffset};
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attribs.push_back(currAttrib);
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currentOffset += sizeof(GrPoint);
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// Using per-vertex colors allows batching across colors. (A lot of rects in a row differing
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@ -103,7 +104,8 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
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drawState->hasSolidCoverage(drawState->getAttribBindings())) {
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bindings |= GrDrawState::kColor_AttribBindingsBit;
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drawState->setAttribIndex(GrDrawState::kColor_AttribIndex, attribs.count());
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attribs.push_back(GrVertexAttrib(kVec4ub_GrVertexAttribType, currentOffset));
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currAttrib.set(kVec4ub_GrVertexAttribType, currentOffset);
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attribs.push_back(currAttrib);
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colorOffset = currentOffset;
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currentOffset += sizeof(GrColor);
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// We set the draw state's color to white here. This is done so that any batching performed
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@ -117,7 +119,8 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
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if (NULL != srcRect) {
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bindings |= GrDrawState::ExplicitTexCoordAttribBindingsBit(stage);
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drawState->setAttribIndex(GrDrawState::kTexCoord_AttribIndex, attribs.count());
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attribs.push_back(GrVertexAttrib(kVec2f_GrVertexAttribType, currentOffset));
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currAttrib.set(kVec2f_GrVertexAttribType, currentOffset);
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attribs.push_back(currAttrib);
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texOffset = currentOffset;
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currentOffset += sizeof(GrPoint);
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explicitCoordMask = (1 << stage);
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@ -189,8 +189,8 @@ HAS_ATLAS:
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if (NULL == fVertices) {
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// position + texture coord
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static const GrVertexAttrib kVertexAttribs[] = {
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GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
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GrVertexAttrib(kVec2f_GrVertexAttribType, sizeof(GrPoint))
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{kVec2f_GrVertexAttribType, 0},
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{kVec2f_GrVertexAttribType, sizeof(GrPoint)}
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};
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static const GrAttribBindings kAttribBindings = GrDrawState::ExplicitTexCoordAttribBindingsBit(kGlyphMaskStage);
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