round Y baseline for text, as we do in the raster case
http://code.google.com/p/chromium/issues/detail?id=83934 git-svn-id: http://skia.googlecode.com/svn/trunk@1528 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -1211,16 +1211,23 @@ static void SkGPU_Draw1Glyph(const SkDraw1Glyph& state,
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}
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/*
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* Skia calls us with fx,fy already biased by 1/2. It does this to speed
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* up rounding these, so that all of its procs (like us) can just call
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* SkFixedFloor and get the "rounded" value.
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* What should we do with fy? (assuming horizontal/latin text)
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*
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* We take advantage of that for fx, where we pass a rounded value, but
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* we want the fractional fy, so we have to unbias it first.
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* The raster code calls SkFixedFloorToFixed on it, as it does with fx.
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* It calls that rather than round, because our caller has already added
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* SK_FixedHalf, so that calling floor gives us the rounded integer.
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*
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* Test code between raster and gpu (they should draw the same)
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*
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* canvas->drawText("Hamburgefons", 12, 0, 16.5f, paint);
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*
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* Perhaps we should only perform this integralization if there is no
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* fExtMatrix...
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*/
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fy = SkFixedFloorToFixed(fy);
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procs->fTextContext->drawPackedGlyph(GrGlyph::Pack(glyph.getGlyphID(), fx, 0),
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SkIntToFixed(SkFixedFloor(fx)),
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fy - SK_FixedHalf,
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SkFixedFloorToFixed(fx), fy,
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procs->fFontScaler);
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}
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