Make SkGr.h private and remove unused functions

BUG=skia:

Change-Id: I6699d00c5412ed9d9bf14b032a08b06b1c766bce
Reviewed-on: https://skia-review.googlesource.com/9398
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2017-03-07 16:58:08 -05:00 committed by Skia Commit-Bot
parent 41eac798f8
commit 3b65598bce
42 changed files with 163 additions and 204 deletions

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@ -20,7 +20,6 @@
#include "GrContext.h"
#include "GrCoordTransform.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "effects/GrConstColorProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"

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@ -13,7 +13,7 @@
#include "GrContext.h"
#include "GrRenderTargetContextPriv.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#include "SkGradientShader.h"
#include "effects/GrConstColorProcessor.h"
#include "ops/GrDrawOp.h"

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@ -453,13 +453,11 @@ skia_gpu_sources = [
"$_src/gpu/glsl/GrGLSLXferProcessor.h",
# Sk files
"$_include/gpu/SkGr.h",
"$_src/gpu/SkGpuDevice.cpp",
"$_src/gpu/SkGpuDevice.h",
"$_src/gpu/SkGpuDevice_drawTexture.cpp",
"$_src/gpu/SkGr.h",
"$_src/gpu/SkGr.cpp",
"$_src/gpu/SkGrPriv.h",
"$_src/image/SkImage_Gpu.h",
"$_src/image/SkImage_Gpu.cpp",

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@ -1,99 +0,0 @@
/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGr_DEFINED
#define SkGr_DEFINED
#include "GrColor.h"
#include "GrSamplerParams.h"
#include "SkColor.h"
#include "SkColorPriv.h"
#include "SkFilterQuality.h"
#include "SkImageInfo.h"
class GrCaps;
class GrColorSpaceXform;
class GrContext;
class GrTexture;
class SkBitmap;
////////////////////////////////////////////////////////////////////////////////
// Sk to Gr Type conversions
static inline GrColor SkColorToPremulGrColor(SkColor c) {
SkPMColor pm = SkPreMultiplyColor(c);
unsigned r = SkGetPackedR32(pm);
unsigned g = SkGetPackedG32(pm);
unsigned b = SkGetPackedB32(pm);
unsigned a = SkGetPackedA32(pm);
return GrColorPackRGBA(r, g, b, a);
}
static inline GrColor SkColorToUnpremulGrColor(SkColor c) {
unsigned r = SkColorGetR(c);
unsigned g = SkColorGetG(c);
unsigned b = SkColorGetB(c);
unsigned a = SkColorGetA(c);
return GrColorPackRGBA(r, g, b, a);
}
/** Transform an SkColor (sRGB bytes) to GrColor4f for the specified color space. */
GrColor4f SkColorToPremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace);
GrColor4f SkColorToUnpremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace);
/**
* As above, but with a caller-supplied color space xform object. Faster for the cases where we
* have that cached.
*/
GrColor4f SkColorToPremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace,
GrColorSpaceXform* gamutXform);
GrColor4f SkColorToUnpremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace,
GrColorSpaceXform* gamutXform);
static inline GrColor SkColorToOpaqueGrColor(SkColor c) {
unsigned r = SkColorGetR(c);
unsigned g = SkColorGetG(c);
unsigned b = SkColorGetB(c);
return GrColorPackRGBA(r, g, b, 0xFF);
}
/** Replicates the SkColor's alpha to all four channels of the GrColor. */
static inline GrColor SkColorAlphaToGrColor(SkColor c) {
U8CPU a = SkColorGetA(c);
return GrColorPackRGBA(a, a, a, a);
}
static inline SkPMColor GrColorToSkPMColor(GrColor c) {
GrColorIsPMAssert(c);
return SkPackARGB32(GrColorUnpackA(c), GrColorUnpackR(c), GrColorUnpackG(c), GrColorUnpackB(c));
}
static inline GrColor SkPMColorToGrColor(SkPMColor c) {
return GrColorPackRGBA(SkGetPackedR32(c), SkGetPackedG32(c), SkGetPackedB32(c),
SkGetPackedA32(c));
}
////////////////////////////////////////////////////////////////////////////////
/** Returns a texture representing the bitmap that is compatible with the GrSamplerParams. The
* texture is inserted into the cache (unless the bitmap is marked volatile) and can be
* retrieved again via this function.
* The 'scaleAdjust' in/out parameter will be updated to hold any rescaling that needs to be
* performed on the absolute texture coordinates (e.g., if the texture is resized out to
* the next power of two). It can be null if the caller is sure the bitmap won't be resized.
*/
GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&,
const GrSamplerParams&, SkScalar scaleAdjust[2]);
// TODO: Move SkImageInfo2GrPixelConfig to SkGrPriv.h (requires cleanup to SkWindow its subclasses).
GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info, const GrCaps& caps);
GrSamplerParams::FilterMode GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality,
const SkMatrix& viewM,
const SkMatrix& localM,
bool* doBicubic);
#endif

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@ -45,7 +45,7 @@
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrRenderTarget.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#endif
#include "SkClipOpPriv.h"

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@ -25,7 +25,6 @@
#include "GrSamplerParams.h"
#include "GrYUVProvider.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#endif
// Until we actually have codecs/etc. that can contain/support a GPU texture format

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@ -24,7 +24,7 @@
#include "GrFixedClip.h"
#include "GrRenderTargetContext.h"
#include "GrTextureProxy.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#endif
#ifndef SK_IGNORE_TO_STRING

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@ -105,7 +105,6 @@ private:
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "SkGr.h"
#include "SkGrPriv.h"
// This FP expects a premul'd color input for its diffuse color. Premul'ing of the paint's color is
// handled by the asFragmentProcessor() factory, but shaders providing diffuse color must output it

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@ -87,7 +87,6 @@ private:
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "SkImage_Base.h"
#include "GrInvariantOutput.h"
#include "SkSpecialImage.h"

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@ -101,7 +101,6 @@ private:
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "SkSpecialImage.h"
#include "SkImage_Base.h"
#include "GrContext.h"

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@ -23,7 +23,6 @@
#include "GrSamplerParams.h"
#include "GrTextureProxy.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "SkImage_Gpu.h"
#endif

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@ -19,7 +19,6 @@
#include "GrRenderTargetContext.h"
#include "GrTextureProxy.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "effects/GrConstColorProcessor.h"
#include "effects/GrTextureDomain.h"
#include "glsl/GrGLSLFragmentProcessor.h"

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@ -20,7 +20,6 @@
#include "GrTextureProxy.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "effects/GrTextureDomain.h"
#include "glsl/GrGLSLColorSpaceXformHelper.h"
#include "glsl/GrGLSLFragmentProcessor.h"

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@ -23,7 +23,6 @@
#include "GrTextureProxy.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "effects/GrSingleTextureEffect.h"
#include "effects/GrTextureDomain.h"
#include "glsl/GrGLSLFragmentProcessor.h"

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@ -23,7 +23,6 @@
#include "GrTextureProxy.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "effects/Gr1DKernelEffect.h"
#include "effects/GrProxyMove.h"
#include "glsl/GrGLSLFragmentProcessor.h"

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@ -19,7 +19,6 @@
#include "GrContext.h"
#include "GrCoordTransform.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "effects/GrConstColorProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"

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@ -195,7 +195,6 @@ bool SkRRectsGaussianEdgeMaskFilterImpl::filterMask(SkMask* dst, const SkMask& s
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "SkGr.h"
#include "SkGrPriv.h"
class RRectsGaussianEdgeFP : public GrFragmentProcessor {
public:

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@ -363,7 +363,6 @@ sk_sp<SkColorFilter> SkTable_ColorFilter::makeComposed(sk_sp<SkColorFilter> inne
#include "GrFragmentProcessor.h"
#include "GrTextureStripAtlas.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"

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@ -23,7 +23,6 @@
#include "effects/GrTextureDomain.h"
#include "effects/GrSimpleTextureEffect.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#endif
#include "SkClipOpPriv.h"

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@ -1131,7 +1131,6 @@ SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "SkGr.h"
#include "SkGrPriv.h"
static inline bool close_to_one_half(const SkFixed& val) {
return SkScalarNearlyEqual(SkFixedToScalar(val), SK_ScalarHalf);

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@ -11,7 +11,7 @@
#include "GrGpuResourcePriv.h"
#include "GrResourceProvider.h"
#include "SkBitmap.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#include "SkPixelRef.h"
static bool bmp_is_alpha_only(const SkBitmap& bm) { return kAlpha_8_SkColorType == bm.colorType(); }

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@ -18,7 +18,7 @@
#include "GrTexture.h"
#include "GrTextureProxy.h"
#include "SkDraw.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#include "SkMaskFilter.h"
#include "SkPaint.h"
#include "SkTLazy.h"

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@ -21,7 +21,7 @@
#include "GrTextureContext.h"
#include "SkConvertPixels.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#include "SkUnPreMultiplyPriv.h"
#include "effects/GrConfigConversionEffect.h"

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@ -9,7 +9,7 @@
#include "GrContext.h"
#include "GrGpuResourcePriv.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#include "SkImage_Base.h"
#include "SkImageCacherator.h"
#include "SkPixelRef.h"

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@ -10,7 +10,7 @@
#include "GrOpList.h"
#include "GrSurfacePriv.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#include "SkMathPriv.h"
GrSurface::~GrSurface() {

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@ -12,7 +12,7 @@
#include "GrGpuResourcePriv.h"
#include "GrResourceProvider.h"
#include "GrTexture.h"
#include "SkGrPriv.h"
#include "SkGr.h"
GrTextureAdjuster::GrTextureAdjuster(GrTexture* original, SkAlphaType alphaType,
const SkIRect& contentArea, uint32_t uniqueID,

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@ -22,7 +22,6 @@
#include "SkDraw.h"
#include "SkGlyphCache.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "SkImageCacherator.h"
#include "SkImageFilter.h"
#include "SkImageFilterCache.h"

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@ -9,7 +9,6 @@
#define SkGpuDevice_DEFINED
#include "SkGr.h"
#include "SkGrPriv.h"
#include "SkBitmap.h"
#include "SkClipStackDevice.h"
#include "SkPicture.h"

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@ -13,7 +13,7 @@
#include "GrStyle.h"
#include "GrTextureAdjuster.h"
#include "SkDraw.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#include "SkMaskFilter.h"
#include "effects/GrBicubicEffect.h"
#include "effects/GrSimpleTextureEffect.h"

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@ -6,7 +6,6 @@
*/
#include "SkGr.h"
#include "SkGrPriv.h"
#include "GrBitmapTextureMaker.h"
#include "GrCaps.h"

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@ -1,23 +1,28 @@
/*
* Copyright 2015 Google Inc.
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGrPriv_DEFINED
#define SkGrPriv_DEFINED
#ifndef SkGr_DEFINED
#define SkGr_DEFINED
#include "GrBlend.h"
#include "GrColor.h"
#include "GrSamplerParams.h"
#include "GrTypes.h"
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkColorPriv.h"
#include "SkFilterQuality.h"
#include "SkImageInfo.h"
#include "SkMatrix.h"
#include "SkPM4f.h"
#include "SkXfermodePriv.h"
class GrCaps;
class GrColorSpaceXform;
class GrContext;
class GrRenderTargetContext;
class GrFragmentProcessor;
@ -32,22 +37,62 @@ class SkPixelRef;
class SkPixmap;
struct SkIRect;
/**
* Our key includes the offset, width, and height so that bitmaps created by extractSubset()
* are unique.
*
* The imageID is in the shared namespace (see SkNextID::ImageID())
* - SkBitmap/SkPixelRef
* - SkImage
* - SkImageGenerator
*
* Note: width/height must fit in 16bits for this impl.
*/
void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds);
////////////////////////////////////////////////////////////////////////////////
// Color type conversions
/** Call this after installing a GrUniqueKey on texture. It will cause the texture's key to be
removed should the bitmap's contents change or be destroyed. */
void GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey& key, SkPixelRef* pixelRef);
static inline GrColor SkColorToPremulGrColor(SkColor c) {
SkPMColor pm = SkPreMultiplyColor(c);
unsigned r = SkGetPackedR32(pm);
unsigned g = SkGetPackedG32(pm);
unsigned b = SkGetPackedB32(pm);
unsigned a = SkGetPackedA32(pm);
return GrColorPackRGBA(r, g, b, a);
}
static inline GrColor SkColorToUnpremulGrColor(SkColor c) {
unsigned r = SkColorGetR(c);
unsigned g = SkColorGetG(c);
unsigned b = SkColorGetB(c);
unsigned a = SkColorGetA(c);
return GrColorPackRGBA(r, g, b, a);
}
/** Transform an SkColor (sRGB bytes) to GrColor4f for the specified color space. */
GrColor4f SkColorToPremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace);
GrColor4f SkColorToUnpremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace);
/**
* As above, but with a caller-supplied color space xform object. Faster for the cases where we
* have that cached.
*/
GrColor4f SkColorToPremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace,
GrColorSpaceXform* gamutXform);
GrColor4f SkColorToUnpremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace,
GrColorSpaceXform* gamutXform);
/** Replicates the SkColor's alpha to all four channels of the GrColor. */
static inline GrColor SkColorAlphaToGrColor(SkColor c) {
U8CPU a = SkColorGetA(c);
return GrColorPackRGBA(a, a, a, a);
}
//////////////////////////////////////////////////////////////////////////////
static inline SkPM4f GrColor4fToSkPM4f(const GrColor4f& c) {
SkPM4f pm4f;
pm4f.fVec[SkPM4f::R] = c.fRGBA[0];
pm4f.fVec[SkPM4f::G] = c.fRGBA[1];
pm4f.fVec[SkPM4f::B] = c.fRGBA[2];
pm4f.fVec[SkPM4f::A] = c.fRGBA[3];
return pm4f;
}
static inline GrColor4f SkPM4fToGrColor4f(const SkPM4f& c) {
return GrColor4f{c.r(), c.g(), c.b(), c.a()};
}
////////////////////////////////////////////////////////////////////////////////
// Paint conversion
/** Converts an SkPaint to a GrPaint for a given GrContext. The matrix is required in order
to convert the SkShader (if any) on the SkPaint. The primitive itself has no color. */
@ -104,6 +149,19 @@ bool SkPaintToGrPaintWithTexture(GrContext* context,
bool textureIsAlphaOnly,
GrPaint* grPaint);
////////////////////////////////////////////////////////////////////////////////
// Misc Sk to Gr type conversions
GrSurfaceDesc GrImageInfoToSurfaceDesc(const SkImageInfo&, const GrCaps&);
GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info, const GrCaps& caps);
bool GrPixelConfigToColorType(GrPixelConfig, SkColorType*);
GrSamplerParams::FilterMode GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality,
const SkMatrix& viewM,
const SkMatrix& localM,
bool* doBicubic);
//////////////////////////////////////////////////////////////////////////////
static inline GrPrimitiveType SkVertexModeToGrPrimitiveType(const SkCanvas::VertexMode mode) {
@ -121,43 +179,32 @@ static inline GrPrimitiveType SkVertexModeToGrPrimitiveType(const SkCanvas::Vert
//////////////////////////////////////////////////////////////////////////////
static inline SkPM4f GrColor4fToSkPM4f(const GrColor4f& c) {
SkPM4f pm4f;
pm4f.fVec[SkPM4f::R] = c.fRGBA[0];
pm4f.fVec[SkPM4f::G] = c.fRGBA[1];
pm4f.fVec[SkPM4f::B] = c.fRGBA[2];
pm4f.fVec[SkPM4f::A] = c.fRGBA[3];
return pm4f;
}
GR_STATIC_ASSERT((int)kZero_GrBlendCoeff == (int)SkXfermode::kZero_Coeff);
GR_STATIC_ASSERT((int)kOne_GrBlendCoeff == (int)SkXfermode::kOne_Coeff);
GR_STATIC_ASSERT((int)kSC_GrBlendCoeff == (int)SkXfermode::kSC_Coeff);
GR_STATIC_ASSERT((int)kISC_GrBlendCoeff == (int)SkXfermode::kISC_Coeff);
GR_STATIC_ASSERT((int)kDC_GrBlendCoeff == (int)SkXfermode::kDC_Coeff);
GR_STATIC_ASSERT((int)kIDC_GrBlendCoeff == (int)SkXfermode::kIDC_Coeff);
GR_STATIC_ASSERT((int)kSA_GrBlendCoeff == (int)SkXfermode::kSA_Coeff);
GR_STATIC_ASSERT((int)kISA_GrBlendCoeff == (int)SkXfermode::kISA_Coeff);
GR_STATIC_ASSERT((int)kDA_GrBlendCoeff == (int)SkXfermode::kDA_Coeff);
GR_STATIC_ASSERT((int)kIDA_GrBlendCoeff == (int)SkXfermode::kIDA_Coeff);
GR_STATIC_ASSERT(SkXfermode::kCoeffCount == 10);
static inline GrColor4f SkPM4fToGrColor4f(const SkPM4f& c) {
return GrColor4f{c.r(), c.g(), c.b(), c.a()};
}
#define SkXfermodeCoeffToGrBlendCoeff(X) ((GrBlendCoeff)(X))
//////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Texture management
GrSurfaceDesc GrImageInfoToSurfaceDesc(const SkImageInfo&, const GrCaps&);
bool GrPixelConfigToColorType(GrPixelConfig, SkColorType*);
/** When image filter code needs to construct a render target context to do intermediate rendering,
we need a renderable pixel config. The source (SkSpecialImage) may not be in a renderable
format, but we want to preserve the color space of that source. This picks an appropriate format
to use. */
GrPixelConfig GrRenderableConfigForColorSpace(const SkColorSpace*);
/**
* If the compressed data in the SkData is supported (as a texture format, this returns
* the pixel-config that should be used, and sets outStartOfDataToUpload to the ptr into
* the data where the actual raw data starts (skipping any header bytes).
*
* If the compressed data is not supported, this returns kUnknown_GrPixelConfig, and
* ignores outStartOfDataToUpload.
/** Returns a texture representing the bitmap that is compatible with the GrSamplerParams. The
* texture is inserted into the cache (unless the bitmap is marked volatile) and can be
* retrieved again via this function.
* The 'scaleAdjust' in/out parameter will be updated to hold any rescaling that needs to be
* performed on the absolute texture coordinates (e.g., if the texture is resized out to
* the next power of two). It can be null if the caller is sure the bitmap won't be resized.
*/
GrPixelConfig GrIsCompressedTextureDataSupported(GrContext* ctx, SkData* data,
int expectedW, int expectedH,
const void** outStartOfDataToUpload);
GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&,
const GrSamplerParams&, SkScalar scaleAdjust[2]);
/**
* Creates a new texture for the bitmap. Does not concern itself with cache keys or texture params.
@ -196,20 +243,44 @@ sk_sp<GrTexture> GrMakeCachedBitmapTexture(GrContext*, const SkBitmap&,
// }
sk_sp<GrTextureProxy> GrMakeCachedBitmapProxy(GrContext* context, const SkBitmap& bitmap);
/**
* Our key includes the offset, width, and height so that bitmaps created by extractSubset()
* are unique.
*
* The imageID is in the shared namespace (see SkNextID::ImageID())
* - SkBitmap/SkPixelRef
* - SkImage
* - SkImageGenerator
*
* Note: width/height must fit in 16bits for this impl.
*/
void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds);
/** Call this after installing a GrUniqueKey on texture. It will cause the texture's key to be
removed should the bitmap's contents change or be destroyed. */
void GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey& key, SkPixelRef* pixelRef);
//////////////////////////////////////////////////////////////////////////////
GR_STATIC_ASSERT((int)kZero_GrBlendCoeff == (int)SkXfermode::kZero_Coeff);
GR_STATIC_ASSERT((int)kOne_GrBlendCoeff == (int)SkXfermode::kOne_Coeff);
GR_STATIC_ASSERT((int)kSC_GrBlendCoeff == (int)SkXfermode::kSC_Coeff);
GR_STATIC_ASSERT((int)kISC_GrBlendCoeff == (int)SkXfermode::kISC_Coeff);
GR_STATIC_ASSERT((int)kDC_GrBlendCoeff == (int)SkXfermode::kDC_Coeff);
GR_STATIC_ASSERT((int)kIDC_GrBlendCoeff == (int)SkXfermode::kIDC_Coeff);
GR_STATIC_ASSERT((int)kSA_GrBlendCoeff == (int)SkXfermode::kSA_Coeff);
GR_STATIC_ASSERT((int)kISA_GrBlendCoeff == (int)SkXfermode::kISA_Coeff);
GR_STATIC_ASSERT((int)kDA_GrBlendCoeff == (int)SkXfermode::kDA_Coeff);
GR_STATIC_ASSERT((int)kIDA_GrBlendCoeff == (int)SkXfermode::kIDA_Coeff);
GR_STATIC_ASSERT(SkXfermode::kCoeffCount == 10);
/** When image filter code needs to construct a render target context to do intermediate rendering,
we need a renderable pixel config. The source (SkSpecialImage) may not be in a renderable
format, but we want to preserve the color space of that source. This picks an appropriate format
to use. */
GrPixelConfig GrRenderableConfigForColorSpace(const SkColorSpace*);
/**
* If the compressed data in the SkData is supported (as a texture format, this returns
* the pixel-config that should be used, and sets outStartOfDataToUpload to the ptr into
* the data where the actual raw data starts (skipping any header bytes).
*
* If the compressed data is not supported, this returns kUnknown_GrPixelConfig, and
* ignores outStartOfDataToUpload.
*/
GrPixelConfig GrIsCompressedTextureDataSupported(GrContext* ctx, SkData* data,
int expectedW, int expectedH,
const void** outStartOfDataToUpload);
#define SkXfermodeCoeffToGrBlendCoeff(X) ((GrBlendCoeff)(X))
#endif

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@ -12,7 +12,7 @@
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLBlend.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "SkGrPriv.h"
#include "SkGr.h"
// Some of the cpu implementations of blend modes differ too much from the GPU enough that
// we can't use the cpu implementation to implement constantOutputForConstantInput.

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@ -8,7 +8,7 @@
#include "GrDrawVerticesOp.h"
#include "GrDefaultGeoProcFactory.h"
#include "GrOpFlushState.h"
#include "SkGrPriv.h"
#include "SkGr.h"
std::unique_ptr<GrDrawOp> GrDrawVerticesOp::Make(
GrColor color, GrPrimitiveType primitiveType, const SkMatrix& viewMatrix,

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@ -11,7 +11,7 @@
#include "GrTextBlobCache.h"
#include "SkDraw.h"
#include "SkDrawFilter.h"
#include "SkGrPriv.h"
#include "SkGr.h"
GrAtlasTextContext::GrAtlasTextContext()
: fDistanceAdjustTable(new GrDistanceFieldAdjustTable) {

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@ -20,7 +20,7 @@
#include "SkDrawFilter.h"
#include "SkDrawProcs.h"
#include "SkGlyphCache.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#include "SkPath.h"
#include "SkTextBlobRunIterator.h"
#include "SkTextFormatParams.h"

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@ -18,7 +18,7 @@
#include "SkDrawProcs.h"
#include "SkFindAndPlaceGlyph.h"
#include "SkGlyphCache.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#include "SkPaint.h"
#include "SkRect.h"
#include "SkTextBlobRunIterator.h"

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@ -123,7 +123,6 @@ void SkImageShader::toString(SkString* str) const {
#if SK_SUPPORT_GPU
#include "SkGr.h"
#include "SkGrPriv.h"
#include "effects/GrSimpleTextureEffect.h"
#include "effects/GrBicubicEffect.h"
#include "effects/GrSimpleTextureEffect.h"

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@ -26,7 +26,7 @@
#include "SkCanvas.h"
#include "SkCrossContextImageData.h"
#include "SkBitmapCache.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#include "SkImage_Gpu.h"
#include "SkImageCacherator.h"
#include "SkImageInfoPriv.h"

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@ -19,7 +19,6 @@
#include "GrContext.h"
#include "GrTextureAdjuster.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#endif
// fixes https://bug.skia.org/5096

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@ -11,9 +11,18 @@
#include "GrBlend.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "SkRandom.h"
static inline SkPMColor GrColorToSkPMColor(GrColor c) {
GrColorIsPMAssert(c);
return SkPackARGB32(GrColorUnpackA(c), GrColorUnpackR(c), GrColorUnpackG(c), GrColorUnpackB(c));
}
static inline GrColor SkPMColorToGrColor(SkPMColor c) {
return GrColorPackRGBA(SkGetPackedR32(c), SkGetPackedG32(c), SkGetPackedB32(c),
SkGetPackedA32(c));
}
static GrColor make_baseline_color(GrColor src, GrColor dst, const SkXfermode* xm) {
SkPMColor skSrc = GrColorToSkPMColor(src);
SkPMColor skDst = GrColorToSkPMColor(dst);

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@ -18,7 +18,7 @@
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrSurfaceProxy.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#endif

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@ -17,7 +17,7 @@
#include "GrResourceCache.h"
#include "GrSemaphore.h"
#include "SkGrPriv.h"
#include "SkGr.h"
#include "SkImage_Gpu.h"
#include "SkMathPriv.h"
#include "SkString.h"