On second thought, remove GrColor4s
We're going to use half-floats, which are far more future-proof. Bug: skia: Change-Id: I6e098017381256d6e750ac546c353072802282cb Reviewed-on: https://skia-review.googlesource.com/c/165522 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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@ -31,7 +31,6 @@ enum Mode {
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kFloat_Mode, // Transform colors on CPU, use float4 attributes.
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kHalf_Mode, // Transform colors on CPU, use half4 attributes.
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kShader_Mode, // Use ubyte4 attributes, transform colors on GPU (vertex shader).
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kShort_Mode, // Transform on CPU, use short4 (4.12) attributes with a bit of shader math.
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};
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class GP : public GrGeometryProcessor {
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@ -52,9 +51,6 @@ public:
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case kHalf_Mode:
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fInColor = {"inColor", kHalf4_GrVertexAttribType, kHalf4_GrSLType};
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break;
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case kShort_Mode:
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fInColor = {"inColor", kShort4_GrVertexAttribType, kFloat4_GrSLType};
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break;
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}
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this->setVertexAttributeCnt(2);
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}
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@ -84,8 +80,6 @@ public:
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vertBuilder->appendColorGamutXform(&xformedColor, "color", &fColorSpaceHelper);
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vertBuilder->codeAppendf("color = %s;", xformedColor.c_str());
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vertBuilder->codeAppend("color = half4(color.rgb * color.a, color.a);");
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} else if (kShort_Mode == gp.fMode) {
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vertBuilder->codeAppend("color = color * (1 / 4095.0);");
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}
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vertBuilder->codeAppendf("%s = color;", varying.vsOut());
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@ -145,7 +139,7 @@ public:
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: INHERITED(ClassID())
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, fMode(mode)
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, fColor4f(color4f) {
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SkASSERT(kFloat_Mode == fMode || kHalf_Mode == mode || kShort_Mode == mode);
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SkASSERT(kFloat_Mode == fMode || kHalf_Mode == mode);
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this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
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}
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@ -177,7 +171,6 @@ private:
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vertexStride += sizeof(SkColor4f);
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break;
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case kHalf_Mode:
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case kShort_Mode:
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vertexStride += sizeof(uint64_t);
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break;
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default:
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@ -227,20 +220,6 @@ private:
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v[i + 1].fPos.set(dx * i, 100.0f);
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v[i + 1].fColor = color;
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}
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} else if (kShort_Mode == fMode) {
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struct V {
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SkPoint fPos;
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GrColor4s fColor;
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};
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SkASSERT(sizeof(V) == vertexStride);
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GrColor4s color = GrColor4s::FromFloat4(fColor4f.vec());
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V* v = (V*)verts;
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for (int i = 0; i < kVertexCount; i += 2) {
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v[i + 0].fPos.set(dx * i, 0.0f);
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v[i + 0].fColor = color;
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v[i + 1].fPos.set(dx * i, 100.0f);
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v[i + 1].fColor = color;
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}
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} else {
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struct V {
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SkPoint fPos;
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@ -320,7 +299,6 @@ public:
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op = pool->allocate<Op>(SkColorToUnpremulGrColor(c), xform);
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break;
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case kHalf_Mode:
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case kShort_Mode:
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case kFloat_Mode: {
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SkColor4f c4f = SkColor4f::FromColor(c);
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c4f = xform->apply(c4f);
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@ -344,5 +322,4 @@ private:
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DEF_BENCH(return new VertexColorSpaceBench(kBaseline_Mode, "baseline"));
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DEF_BENCH(return new VertexColorSpaceBench(kFloat_Mode, "float"));
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DEF_BENCH(return new VertexColorSpaceBench(kHalf_Mode, "half"));
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DEF_BENCH(return new VertexColorSpaceBench(kShort_Mode, "short"));
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DEF_BENCH(return new VertexColorSpaceBench(kShader_Mode, "shader"));
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@ -152,61 +152,4 @@ static inline GrColor GrUnpremulColor(GrColor color) {
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return GrColorPackRGBA(r, g, b, a);
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}
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/**
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* GrColor4s is 8 bytes (4 shorts) for for R, G, B, A, in that order. This is intended for storing
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* wide-gamut (non-normalized) colors in vertex attributes. The shorts are fixed point (1.3.12),
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* giving us a range of ~[-8,8], and plenty of precision.
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*/
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struct GrColor4s {
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static constexpr float kScale = 4095.0f;
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static GrColor4s FromFloat4(const float* c4f) {
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auto convert = [](float x) {
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return static_cast<uint16_t>(SkTPin(sk_float_round2int(x * kScale), -32768, 32767));
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};
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return { convert(c4f[0]), convert(c4f[1]), convert(c4f[2]), convert(c4f[3]) };
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}
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static GrColor4s FromGrColor(GrColor color) {
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unsigned r = GrColorUnpackR(color);
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unsigned g = GrColorUnpackG(color);
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unsigned b = GrColorUnpackB(color);
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unsigned a = GrColorUnpackA(color);
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// GrColor4s has 12 fractional bits, so to map a [0-1] byte value, we need to shift up,
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// and then replicate the top nibble into the bottom nibble.
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return { static_cast<uint16_t>(r << 4 | r >> 4),
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static_cast<uint16_t>(g << 4 | g >> 4),
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static_cast<uint16_t>(b << 4 | b >> 4),
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static_cast<uint16_t>(a << 4 | a >> 4) };
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}
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bool isNormalized() const {
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// The smallest normalized value is 0x0000 == 0.0. Negative values set the top sign bit.
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// The largest normalized value is 0x0fff == 1.0. Larger values set some of the next 3 bits.
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// So a [0, 1] check is easy: Are the top four bits clear?
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return !((fR | fG | fB | fA) & 0xF000);
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}
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SkColor4f toSkColor4f() const {
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const float invScale = 1 / kScale;
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return { static_cast<int16_t>(fR) * invScale,
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static_cast<int16_t>(fG) * invScale,
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static_cast<int16_t>(fB) * invScale,
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static_cast<int16_t>(fA) * invScale };
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}
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GrColor toGrColor() const {
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SkASSERT(isNormalized());
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return GrColorPackRGBA(fR >> 4, fG >> 4, fB >> 4, fA >> 4);
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}
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// These values are actually signed shorts (as seen by the GPU), but we store them here as
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// unsigned, so that we can safely/easily use bitwise operations to go to/from 8-bit, and to
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// check for normalized values.
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uint16_t fR;
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uint16_t fG;
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uint16_t fB;
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uint16_t fA;
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};
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#endif
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@ -84,53 +84,3 @@ DEF_TEST(Color, reporter) {
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test_fast_interp(reporter);
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//test_565blend();
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}
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#include "GrColor.h"
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DEF_GPUTEST(GrColor4s, reporter, /* options */) {
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// Test that GrColor -> GrColor4s -> GrColor round-trips perfectly
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for (unsigned i = 0; i <= 255; ++i) {
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GrColor r = GrColorPackRGBA(i, 0, 0, 0);
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GrColor g = GrColorPackRGBA(0, i, 0, 0);
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GrColor b = GrColorPackRGBA(0, 0, i, 0);
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GrColor a = GrColorPackRGBA(0, 0, 0, i);
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REPORTER_ASSERT(reporter, r == GrColor4s::FromGrColor(r).toGrColor());
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REPORTER_ASSERT(reporter, g == GrColor4s::FromGrColor(g).toGrColor());
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REPORTER_ASSERT(reporter, b == GrColor4s::FromGrColor(b).toGrColor());
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REPORTER_ASSERT(reporter, a == GrColor4s::FromGrColor(a).toGrColor());
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REPORTER_ASSERT(reporter, GrColor4s::FromGrColor(r).isNormalized());
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REPORTER_ASSERT(reporter, GrColor4s::FromGrColor(g).isNormalized());
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REPORTER_ASSERT(reporter, GrColor4s::FromGrColor(b).isNormalized());
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REPORTER_ASSERT(reporter, GrColor4s::FromGrColor(a).isNormalized());
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}
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// Test that floating point values are correctly detected as in/out of range, and that they
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// round-trip to within the limits of the fixed point precision
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float maxErr = 0, worstX = 0, worstRT = 0;
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{
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for (int i = -32768; i <= 32767; ++i) {
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float x = i / 4095.0f;
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float frgba[4] = { x, 0, 0, 0 };
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GrColor4s c4s = GrColor4s::FromFloat4(frgba);
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REPORTER_ASSERT(reporter, c4s.isNormalized() == (x >= 0.0f && x <= 1.0f));
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SkColor4f c4f = c4s.toSkColor4f();
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if (fabsf(c4f.fR - x) > maxErr) {
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maxErr = fabsf(c4f.fR - x);
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worstX = x;
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worstRT = c4f.fR;
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}
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}
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}
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REPORTER_ASSERT(reporter, maxErr < 0.0001f, "maxErr: %f, %f != %f", maxErr, worstX, worstRT);
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// Test clamping of unrepresentable values
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{
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float frgba[4] = { -8.5f, 9.0f, 0, 0 };
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GrColor4s c4s = GrColor4s::FromFloat4(frgba);
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REPORTER_ASSERT(reporter, !c4s.isNormalized());
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SkColor4f c4f = c4s.toSkColor4f();
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REPORTER_ASSERT(reporter, c4f.fR < -8.0f);
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REPORTER_ASSERT(reporter, c4f.fG > 8.0f);
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}
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}
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