Revert of Re-proc SkBlitRow::Color32 for ARM. (patchset #3 id:40001 of https://codereview.chromium.org/1145283003/)
Reason for revert: http://build.chromium.org/p/tryserver.chromium.mac/builders/ios_rel_device_ninja/builds/70016/steps/compile%20%28with%20patch%29/logs/stdio Original issue's description: > Re-proc SkBlitRow::Color32 for ARM. > > This is a spiritual revert of http://crrev.com/1104183004. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/4e13a23d8f720e17660f26657b45b89fe4339004 TBR=reed@google.com,mtklein@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1157633003
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@ -82,9 +82,6 @@ public:
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static ColorProc16 PlatformColorFactory565(unsigned flags);
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private:
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typedef void (*Color32Proc)(SkPMColor[], const SkPMColor[], int, SkPMColor);
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static Color32Proc PlatformColor32Proc();
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enum {
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kFlags16_Mask = 7,
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kFlags32_Mask = 3
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@ -144,11 +144,6 @@ void SkBlitRow::Color32(SkPMColor dst[], const SkPMColor src[], int count, SkPMC
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case 255: sk_memset32(dst, color, count); return;
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}
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// This Sk4px impl works great on other platforms or when we have NEON.
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#if defined(SK_CPU_ARM32) && !defined(SK_ARM_HAS_NEON)
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if (auto proc = PlatformColor32Proc()) { return proc(dst, src, count, color); }
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#endif
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unsigned invA = 255 - SkGetPackedA32(color);
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invA += invA >> 7;
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SkASSERT(invA < 256); // We've already handled alpha == 0 above.
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@ -390,7 +390,3 @@ SkBlitRow::Proc32 SkBlitRow::PlatformProcs32(unsigned flags) {
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return SK_ARM_NEON_WRAP(sk_blitrow_platform_32_procs_arm)[flags];
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}
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SkBlitRow::Color32Proc SkBlitRow::PlatformColor32Proc() {
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#define sk_blitrow_color32_arm NULL
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return SK_ARM_NEON_WRAP(sk_blitrow_color32_arm);
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}
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@ -1730,20 +1730,3 @@ const SkBlitRow::Proc32 sk_blitrow_platform_32_procs_arm_neon[] = {
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NULL
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#endif
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};
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#include "Sk4px.h"
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void sk_blitrow_color32_arm_neon(SkPMColor* dst, const SkPMColor* src, int count, SkPMColor color) {
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// Until it becomes a little more reasonable to assume we'll be built with NEON,
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// we copy our Sk4px implementation of SkBlitRow::Color32 here so it picks up NEON at runtime.
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unsigned invA = 255 - SkGetPackedA32(color);
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invA += invA >> 7;
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SkASSERT(invA < 256); // Our caller has already handled the alpha == 0 case.
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Sk16h colorHighAndRound = Sk4px(color).widenHi() + Sk16h(128);
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Sk16b invA_16x(invA);
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Sk4px::MapSrc(count, dst, src, [&](const Sk4px& src4) -> Sk4px {
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return src4.mulWiden(invA_16x).addNarrowHi(colorHighAndRound);
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});
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}
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@ -13,6 +13,4 @@ extern const SkBlitRow::Proc16 sk_blitrow_platform_565_procs_arm_neon[];
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extern const SkBlitRow::ColorProc16 sk_blitrow_platform_565_colorprocs_arm_neon[];
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extern const SkBlitRow::Proc32 sk_blitrow_platform_32_procs_arm_neon[];
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extern void sk_blitrow_color32_arm_neon(SkPMColor[], const SkPMColor[], int, SkPMColor);
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#endif
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