small fix for cache clear
BUG=skia: Review URL: https://codereview.chromium.org/695873002
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@ -80,12 +80,6 @@ public:
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return kAlpha_ClipMaskType == fCurrClipMaskType;
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}
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void invalidateStencilMask() {
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if (kStencil_ClipMaskType == fCurrClipMaskType) {
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fCurrClipMaskType = kNone_ClipMaskType;
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}
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}
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GrContext* getContext() {
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return fAACache.getContext();
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}
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@ -968,6 +968,16 @@ public:
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*/
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virtual void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* = NULL) = 0;
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/**
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* Release any resources that are cached but not currently in use. This
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* is intended to give an application some recourse when resources are low.
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*/
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virtual void purgeResources() SK_OVERRIDE {
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// The clip mask manager can rebuild all its clip masks so just
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// get rid of them all.
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fClipMaskManager.purgeResources();
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};
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protected:
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GrClipMaskManager fClipMaskManager;
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@ -275,12 +275,6 @@ public:
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bool insideClip,
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GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
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virtual void purgeResources() SK_OVERRIDE {
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// The clip mask manager can rebuild all its clip masks so just
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// get rid of them all.
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fClipMaskManager.purgeResources();
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}
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// After the client interacts directly with the 3D context state the GrGpu
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// must resync its internal state and assumptions about 3D context state.
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// Each time this occurs the GrGpu bumps a timestamp.
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@ -471,10 +465,6 @@ private:
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void prepareIndexPool();
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void resetContext() {
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// We call this because the client may have messed with the
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// stencil buffer. Perhaps we should detect whether it is a
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// internally created stencil buffer and if so skip the invalidate.
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fClipMaskManager.invalidateStencilMask();
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this->onResetContext(fResetBits);
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fResetBits = 0;
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++fResetTimestamp;
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