Add debugger as an optional module in canvaskit
Change-Id: I7d866aab2a74bbb4c8d4f2cf7901d4b679c0cbe9 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/515516 Reviewed-by: Kevin Lubick <kjlubick@google.com> Commit-Queue: Nathaniel Nifong <nifong@google.com>
This commit is contained in:
parent
7b40626ca9
commit
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@ -61,6 +61,18 @@ if (skia_enable_tools) {
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}
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}
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component("debugger") {
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include_dirs = [ "../.." ]
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sources = [
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"../../tools/SkSharingProc.cpp",
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"../../tools/UrlDataManager.cpp",
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"../../tools/debugger/DebugCanvas.cpp",
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"../../tools/debugger/DebugLayerManager.cpp",
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"../../tools/debugger/DrawCommand.cpp",
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"../../tools/debugger/JsonWriteBuffer.cpp",
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]
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}
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action("create_notomono_cpp") {
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script = "../../tools/embed_resources.py"
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@ -127,6 +139,11 @@ skia_wasm_lib("canvaskit") {
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}
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if (skia_canvaskit_include_viewer) {
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sources += [ "viewer_bindings.cpp" ]
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# TODO(kjlubick): remove this
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}
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if (skia_canvaskit_enable_debugger) {
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sources += [ "debugger_bindings.cpp" ]
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deps += [ ":debugger" ]
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}
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if (skia_canvaskit_enable_embedded_font) {
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sources += [
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@ -253,6 +270,13 @@ skia_wasm_lib("canvaskit") {
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]
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}
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if (skia_canvaskit_enable_debugger) {
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ldflags += [
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"--pre-js",
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rebase_path("debugger.js"),
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]
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}
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if (skia_canvaskit_enable_canvas_bindings) {
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ldflags += [
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"--pre-js",
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@ -358,4 +382,10 @@ skia_wasm_lib("canvaskit") {
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if (!skia_canvaskit_enable_font) {
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defines += [ "CK_NO_FONTS" ]
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}
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if (skia_canvaskit_enable_debugger) {
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defines += [
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"SK_BUILD_FOR_DEBUGGER",
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"SK_ENABLE_DUMP_GPU",
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]
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}
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}
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@ -30,7 +30,7 @@ release_viewer:
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debug:
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# Does an incremental build where possible.
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./compile.sh debug
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./compile.sh debug --enable_debugger
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- rm -rf build/
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mkdir build
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cp ../../out/canvaskit_wasm_debug/canvaskit.js ./build/
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@ -164,3 +164,12 @@ bazel_test_canvaskit:
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echo "test output in //bazel-testlogs/modules/canvaskit/canvaskit_js_wasms/test.outputs/"
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ls ../../bazel-testlogs/modules/canvaskit/canvaskit_js_wasms/test.outputs/
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with_debugger:
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# Does an incremental build where possible.
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./compile.sh debug enable_debugger
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- rm -rf build/
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mkdir build
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cp ../../out/canvaskit_wasm_debug/canvaskit.js ./build/
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cp ../../out/canvaskit_wasm_debug/canvaskit.wasm ./build/
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cp ./build/canvaskit.js ${SKIA_INFRA_ROOT}/debugger-app/wasm_libs/local_build/
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cp ./build/canvaskit.wasm ${SKIA_INFRA_ROOT}/debugger-app/wasm_libs/local_build/
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@ -17,6 +17,7 @@
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using namespace emscripten;
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// Self-documenting types
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using JSColor = int32_t;
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using JSArray = emscripten::val;
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using JSObject = emscripten::val;
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using JSString = emscripten::val;
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@ -3,18 +3,19 @@
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# found in the LICENSE file.
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declare_args() {
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skia_canvaskit_enable_canvas_bindings = true
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skia_canvaskit_enable_skottie = true
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skia_canvaskit_enable_pathops = true
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skia_canvaskit_enable_particles = true
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skia_canvaskit_enable_rt_shader = true
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skia_canvaskit_enable_sksl_trace = true
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skia_canvaskit_enable_alias_font = true
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skia_canvaskit_enable_skp_serialization = true
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skia_canvaskit_enable_canvas_bindings = true
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skia_canvaskit_enable_debugger = false
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skia_canvaskit_enable_effects_deserialization = true
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skia_canvaskit_enable_matrix_helper = true
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skia_canvaskit_enable_font = true
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skia_canvaskit_enable_embedded_font = true
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skia_canvaskit_enable_font = true
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skia_canvaskit_enable_matrix_helper = true
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skia_canvaskit_enable_particles = true
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skia_canvaskit_enable_pathops = true
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skia_canvaskit_enable_rt_shader = true
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skia_canvaskit_enable_skottie = true
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skia_canvaskit_enable_skp_serialization = true
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skia_canvaskit_enable_sksl_trace = true
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skia_canvaskit_enable_paragraph = true
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skia_canvaskit_include_viewer = false
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skia_canvaskit_force_tracing = false
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@ -143,6 +143,11 @@ if [[ $@ == *legacy_draw_vertices* ]]; then
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LEGACY_DRAW_VERTICES="true"
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fi
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DEBUGGER_ENABLED="false"
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if [[ $@ == *enable_debugger* ]]; then
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DEBUGGER_ENABLED="true"
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fi
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GN_SHAPER="skia_use_icu=true skia_use_system_icu=false skia_use_harfbuzz=true skia_use_system_harfbuzz=false"
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if [[ $@ == *primitive_shaper* ]] || [[ $@ == *no_font* ]]; then
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echo "Using the primitive shaper instead of the harfbuzz/icu one"
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@ -248,6 +253,7 @@ echo "Compiling"
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skia_canvaskit_enable_embedded_font=${ENABLE_EMBEDDED_FONT} \
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skia_canvaskit_enable_alias_font=${ENABLE_ALIAS_FONT} \
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skia_canvaskit_legacy_draw_vertices_blend_mode=${LEGACY_DRAW_VERTICES} \
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skia_canvaskit_enable_debugger=${DEBUGGER_ENABLED} \
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skia_canvaskit_enable_paragraph=${ENABLE_PARAGRAPH}"
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${NINJA} -C ${BUILD_DIR} canvaskit.js
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26
modules/canvaskit/debugger.js
Normal file
26
modules/canvaskit/debugger.js
Normal file
@ -0,0 +1,26 @@
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(function(CanvasKit){
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CanvasKit.SkpFilePlayer = function(file_arraybuf) {
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// Create the instance of SkpDebugPlayer
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var player = new this.SkpDebugPlayer();
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// Convert file (an ArrayBuffer) into a typedarray,
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// otherwise fileMem.set() below seems to have no effect.
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var fileContents = new Uint8Array(file_arraybuf);
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var size = fileContents.byteLength;
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// Allocate memory in wasm to hold the skp file selected by the user.
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var fileMemPtr = this._malloc(size);
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// Make a typed array view of that memory
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var fileMem = new Uint8Array(CanvasKit.HEAPU8.buffer, fileMemPtr, size);
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// Copy the file into it
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fileMem.set(fileContents);
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// Hand off pointer to wasm
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var error = player.loadSkp(fileMemPtr, size);
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// Free the memory that was used to hold the file, since it is now represented as an SkPicture
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this._free(fileMemPtr)
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return {
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'error': error,
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'player': player
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};
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}
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}(Module)); // When this file is loaded in, the high level object is "Module";
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529
modules/canvaskit/debugger_bindings.cpp
Normal file
529
modules/canvaskit/debugger_bindings.cpp
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@ -0,0 +1,529 @@
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/*
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* This file defines SkpDebugPlayer, a class which loads a SKP or MSKP file and draws it
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* to an SkSurface with annotation, and detailed playback controls. It holds as many DebugCanvases
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* as there are frames in the file.
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*
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* It also defines emscripten bindings for SkpDebugPlayer and other classes necessary to us it.
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*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkPicture.h"
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#include "include/core/SkString.h"
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#include "include/core/SkSurface.h"
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#include "include/utils/SkBase64.h"
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#include "src/core/SkPicturePriv.h"
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#include "src/utils/SkJSONWriter.h"
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#include "src/utils/SkMultiPictureDocument.h"
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#include "tools/SkSharingProc.h"
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#include "tools/UrlDataManager.h"
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#include "tools/debugger/DebugCanvas.h"
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#include "tools/debugger/DebugLayerManager.h"
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <map>
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#include <emscripten.h>
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#include <emscripten/bind.h>
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#ifdef SK_GL
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/gl/GrGLInterface.h"
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#include "include/gpu/gl/GrGLTypes.h"
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#include <GL/gl.h>
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#include <emscripten/html5.h>
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#endif
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#include "modules/canvaskit/WasmCommon.h"
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// file signature for SkMultiPictureDocument
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// TODO(nifong): make public and include from SkMultiPictureDocument.h
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static constexpr char kMultiMagic[] = "Skia Multi-Picture Doc\n\n";
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uint32_t MinVersion() { return SkPicturePriv::kMin_Version; }
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struct ImageInfoNoColorspace {
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int width;
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int height;
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SkColorType colorType;
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SkAlphaType alphaType;
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};
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// TODO(kjlubick) Should this handle colorspace
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ImageInfoNoColorspace toImageInfoNoColorspace(const SkImageInfo& ii) {
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return (ImageInfoNoColorspace){ii.width(), ii.height(), ii.colorType(), ii.alphaType()};
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}
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class SkpDebugPlayer {
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public:
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SkpDebugPlayer() :
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udm(UrlDataManager(SkString("/data"))){}
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/* loadSkp deserializes a skp file that has been copied into the shared WASM memory.
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* cptr - a pointer to the data to deserialize.
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* length - length of the data in bytes.
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* The caller must allocate the memory with M._malloc where M is the wasm module in javascript
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* and copy the data into M.buffer at the pointer returned by malloc.
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*
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* uintptr_t is used here because emscripten will not allow binding of functions with pointers
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* to primitive types. We can instead pass a number and cast it to whatever kind of
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* pointer we're expecting.
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*
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* Returns an error string which is populated in the case that the file cannot be read.
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*/
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std::string loadSkp(uintptr_t cptr, int length) {
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const uint8_t* data = reinterpret_cast<const uint8_t*>(cptr);
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// Both traditional and multi-frame skp files have a magic word
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SkMemoryStream stream(data, length);
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SkDebugf("make stream at %p, with %d bytes\n",data, length);
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const bool isMulti = memcmp(data, kMultiMagic, sizeof(kMultiMagic) - 1) == 0;
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if (isMulti) {
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SkDebugf("Try reading as a multi-frame skp\n");
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const auto& error = loadMultiFrame(&stream);
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if (!error.empty()) { return error; }
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} else {
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SkDebugf("Try reading as single-frame skp\n");
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// TODO(nifong): Rely on SkPicture's return errors once it provides some.
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frames.push_back(loadSingleFrame(&stream));
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}
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return "";
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}
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/* drawTo asks the debug canvas to draw from the beginning of the picture
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* to the given command and flush the canvas.
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*/
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void drawTo(SkSurface* surface, int32_t index) {
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// Set the command within the frame or layer event being drawn.
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if (fInspectedLayer >= 0) {
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fLayerManager->setCommand(fInspectedLayer, fp, index);
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} else {
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index = constrainFrameCommand(index);
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}
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auto* canvas = surface->getCanvas();
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canvas->clear(SK_ColorTRANSPARENT);
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if (fInspectedLayer >= 0) {
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// when it's a layer event we're viewing, we use the layer manager to render it.
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fLayerManager->drawLayerEventTo(surface, fInspectedLayer, fp);
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} else {
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// otherwise, its a frame at the top level.
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frames[fp]->drawTo(surface->getCanvas(), index);
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}
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surface->flush();
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}
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// Draws to the end of the current frame.
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void draw(SkSurface* surface) {
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auto* canvas = surface->getCanvas();
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canvas->clear(SK_ColorTRANSPARENT);
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frames[fp]->draw(surface->getCanvas());
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surface->getCanvas()->flush();
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}
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// Gets the bounds for the given frame
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// (or layer update, assuming there is one at that frame for fInspectedLayer)
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const SkIRect getBoundsForFrame(int32_t frame) {
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if (fInspectedLayer < 0) {
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return fBoundsArray[frame];
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}
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auto summary = fLayerManager->event(fInspectedLayer, fp);
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return SkIRect::MakeWH(summary.layerWidth, summary.layerHeight);
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}
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// Gets the bounds for the current frame
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const SkIRect getBounds() {
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return getBoundsForFrame(fp);
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}
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// returns the debugcanvas of the current frame, or the current draw event when inspecting
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// a layer.
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DebugCanvas* visibleCanvas() {
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if (fInspectedLayer >=0) {
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return fLayerManager->getEventDebugCanvas(fInspectedLayer, fp);
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} else {
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return frames[fp].get();
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}
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}
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// The following three operations apply to every debugcanvas because they are overdraw features.
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// There is only one toggle for them on the app, they are global settings.
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// However, there's not a simple way to make the debugcanvases pull settings from a central
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// location so we set it on all of them at once.
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void setOverdrawVis(bool on) {
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for (int i=0; i < frames.size(); i++) {
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frames[i]->setOverdrawViz(on);
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}
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fLayerManager->setOverdrawViz(on);
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}
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void setGpuOpBounds(bool on) {
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for (int i=0; i < frames.size(); i++) {
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frames[i]->setDrawGpuOpBounds(on);
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}
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fLayerManager->setDrawGpuOpBounds(on);
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}
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void setClipVizColor(JSColor color) {
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for (int i=0; i < frames.size(); i++) {
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frames[i]->setClipVizColor(SkColor(color));
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}
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fLayerManager->setClipVizColor(SkColor(color));
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}
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void setAndroidClipViz(bool on) {
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for (int i=0; i < frames.size(); i++) {
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frames[i]->setAndroidClipViz(on);
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}
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// doesn't matter in layers
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}
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void setOriginVisible(bool on) {
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for (int i=0; i < frames.size(); i++) {
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frames[i]->setOriginVisible(on);
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}
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}
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// The two operations below only apply to the current frame, because they concern the command
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// list, which is unique to each frame.
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void deleteCommand(int index) {
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visibleCanvas()->deleteDrawCommandAt(index);
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}
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void setCommandVisibility(int index, bool visible) {
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visibleCanvas()->toggleCommand(index, visible);
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}
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int getSize() const {
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if (fInspectedLayer >=0) {
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return fLayerManager->event(fInspectedLayer, fp).commandCount;
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} else {
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return frames[fp]->getSize();
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}
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}
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int getFrameCount() const {
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return frames.size();
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}
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// Return the command list in JSON representation as a string
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std::string jsonCommandList(sk_sp<SkSurface> surface) {
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SkDynamicMemoryWStream stream;
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SkJSONWriter writer(&stream, SkJSONWriter::Mode::kFast);
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writer.beginObject(); // root
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visibleCanvas()->toJSON(writer, udm, surface->getCanvas());
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writer.endObject(); // root
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writer.flush();
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auto skdata = stream.detachAsData();
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// Convert skdata to string_view, which accepts a length
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std::string_view data_view(reinterpret_cast<const char*>(skdata->data()), skdata->size());
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// and string_view to string, which emscripten understands.
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return std::string(data_view);
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}
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// Gets the clip and matrix of the last command drawn
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std::string lastCommandInfo() {
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SkM44 vm = visibleCanvas()->getCurrentMatrix();
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SkIRect clip = visibleCanvas()->getCurrentClip();
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SkDynamicMemoryWStream stream;
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SkJSONWriter writer(&stream, SkJSONWriter::Mode::kFast);
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writer.beginObject(); // root
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writer.appendName("ViewMatrix");
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DrawCommand::MakeJsonMatrix44(writer, vm);
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writer.appendName("ClipRect");
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DrawCommand::MakeJsonIRect(writer, clip);
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writer.endObject(); // root
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writer.flush();
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auto skdata = stream.detachAsData();
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// Convert skdata to string_view, which accepts a length
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std::string_view data_view(reinterpret_cast<const char*>(skdata->data()), skdata->size());
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// and string_view to string, which emscripten understands.
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return std::string(data_view);
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}
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void changeFrame(int index) {
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fp = index;
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}
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// Return the png file at the requested index in
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// the skp file's vector of shared images. this is the set of images referred to by the
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// filenames like "\\1" in DrawImage commands.
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// Return type is the PNG data as a base64 encoded string with prepended URI.
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std::string getImageResource(int index) {
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sk_sp<SkData> pngData = fImages[index]->encodeToData();
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size_t len = SkBase64::Encode(pngData->data(), pngData->size(), nullptr);
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SkString dst;
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dst.resize(len);
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SkBase64::Encode(pngData->data(), pngData->size(), dst.writable_str());
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dst.prepend("data:image/png;base64,");
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return std::string(dst.c_str());
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}
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int getImageCount() {
|
||||
return fImages.size();
|
||||
}
|
||||
|
||||
// Get the image info of one of the resource images.
|
||||
ImageInfoNoColorspace getImageInfo(int index) {
|
||||
return toImageInfoNoColorspace(fImages[index]->imageInfo());
|
||||
}
|
||||
|
||||
// return data on which commands each image is used in.
|
||||
// (frame, -1) returns info for the given frame,
|
||||
// (frame, nodeid) return info for a layer update
|
||||
// { imageid: [commandid, commandid, ...], ... }
|
||||
JSObject imageUseInfo(int framenumber, int nodeid) {
|
||||
JSObject result = emscripten::val::object();
|
||||
DebugCanvas* debugCanvas = frames[framenumber].get();
|
||||
if (nodeid >= 0) {
|
||||
debugCanvas = fLayerManager->getEventDebugCanvas(nodeid, framenumber);
|
||||
}
|
||||
const auto& map = debugCanvas->getImageIdToCommandMap(udm);
|
||||
for (auto it = map.begin(); it != map.end(); ++it) {
|
||||
JSArray list = emscripten::val::array();
|
||||
for (const int commandId : it->second) {
|
||||
list.call<void>("push", commandId);
|
||||
}
|
||||
result.set(std::to_string(it->first), list);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Return information on every layer (offscreeen buffer) that is available for drawing at
|
||||
// the current frame.
|
||||
JSArray getLayerSummariesJs() {
|
||||
JSArray result = emscripten::val::array();
|
||||
for (auto summary : fLayerManager->summarizeLayers(fp)) {
|
||||
result.call<void>("push", summary);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
JSArray getLayerKeys() {
|
||||
JSArray result = emscripten::val::array();
|
||||
for (auto key : fLayerManager->getKeys()) {
|
||||
JSObject item = emscripten::val::object();
|
||||
item.set("frame", key.frame);
|
||||
item.set("nodeId", key.nodeId);
|
||||
result.call<void>("push", item);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// When set to a valid layer index, causes this class to playback the layer draw event at nodeId
|
||||
// on frame fp. No validation of nodeId or fp is performed, this must be valid values obtained
|
||||
// from either fLayerManager.listNodesForFrame or fLayerManager.summarizeEvents
|
||||
// Set to -1 to return to viewing the top level animation
|
||||
void setInspectedLayer(int nodeId) {
|
||||
fInspectedLayer = nodeId;
|
||||
}
|
||||
|
||||
// Finds a command that left the given pixel in it's current state.
|
||||
// Note that this method may fail to find the absolute last command that leaves a pixel
|
||||
// the given color, but there is probably only one candidate in most cases, and the log(n)
|
||||
// makes it worth it.
|
||||
int findCommandByPixel(SkSurface* surface, int x, int y, int commandIndex) {
|
||||
// What color is the pixel now?
|
||||
SkColor finalColor = evaluateCommandColor(surface, commandIndex, x, y);
|
||||
|
||||
int lowerBound = 0;
|
||||
int upperBound = commandIndex;
|
||||
|
||||
while (upperBound - lowerBound > 1) {
|
||||
int command = (upperBound - lowerBound) / 2 + lowerBound;
|
||||
auto c = evaluateCommandColor(surface, command, x, y);
|
||||
if (c == finalColor) {
|
||||
upperBound = command;
|
||||
} else {
|
||||
lowerBound = command;
|
||||
}
|
||||
}
|
||||
// clean up after side effects
|
||||
drawTo(surface, commandIndex);
|
||||
return upperBound;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// Helper for findCommandByPixel.
|
||||
// Has side effect of flushing to surface.
|
||||
// TODO(nifong) eliminate side effect.
|
||||
SkColor evaluateCommandColor(SkSurface* surface, int command, int x, int y) {
|
||||
drawTo(surface, command);
|
||||
|
||||
SkColor c;
|
||||
SkImageInfo info = SkImageInfo::Make(1, 1, kRGBA_8888_SkColorType, kOpaque_SkAlphaType);
|
||||
SkPixmap pixmap(info, &c, 4);
|
||||
surface->readPixels(pixmap, x, y);
|
||||
return c;
|
||||
}
|
||||
|
||||
// Loads a single frame (traditional) skp file from the provided data stream and returns
|
||||
// a newly allocated DebugCanvas initialized with the SkPicture that was in the file.
|
||||
std::unique_ptr<DebugCanvas> loadSingleFrame(SkMemoryStream* stream) {
|
||||
// note overloaded = operator that actually does a move
|
||||
sk_sp<SkPicture> picture = SkPicture::MakeFromStream(stream);
|
||||
if (!picture) {
|
||||
SkDebugf("Unable to deserialze frame.\n");
|
||||
return nullptr;
|
||||
}
|
||||
SkDebugf("Parsed SKP file.\n");
|
||||
// Make debug canvas using bounds from SkPicture
|
||||
fBoundsArray.push_back(picture->cullRect().roundOut());
|
||||
std::unique_ptr<DebugCanvas> debugCanvas = std::make_unique<DebugCanvas>(fBoundsArray.back());
|
||||
|
||||
// Only draw picture to the debug canvas once.
|
||||
debugCanvas->drawPicture(picture);
|
||||
return debugCanvas;
|
||||
}
|
||||
|
||||
std::string loadMultiFrame(SkMemoryStream* stream) {
|
||||
// Attempt to deserialize with an image sharing serial proc.
|
||||
auto deserialContext = std::make_unique<SkSharingDeserialContext>();
|
||||
SkDeserialProcs procs;
|
||||
procs.fImageProc = SkSharingDeserialContext::deserializeImage;
|
||||
procs.fImageCtx = deserialContext.get();
|
||||
|
||||
int page_count = SkMultiPictureDocumentReadPageCount(stream);
|
||||
if (!page_count) {
|
||||
// MSKP's have a version separate from the SKP subpictures they contain.
|
||||
return "Not a MultiPictureDocument, MultiPictureDocument file version too old, or MultiPictureDocument contained 0 frames.";
|
||||
}
|
||||
SkDebugf("Expecting %d frames\n", page_count);
|
||||
|
||||
std::vector<SkDocumentPage> pages(page_count);
|
||||
if (!SkMultiPictureDocumentRead(stream, pages.data(), page_count, &procs)) {
|
||||
return "Reading frames from MultiPictureDocument failed";
|
||||
}
|
||||
|
||||
fLayerManager = std::make_unique<DebugLayerManager>();
|
||||
|
||||
int i = 0;
|
||||
for (const auto& page : pages) {
|
||||
// Make debug canvas using bounds from SkPicture
|
||||
fBoundsArray.push_back(page.fPicture->cullRect().roundOut());
|
||||
std::unique_ptr<DebugCanvas> debugCanvas = std::make_unique<DebugCanvas>(fBoundsArray.back());
|
||||
debugCanvas->setLayerManagerAndFrame(fLayerManager.get(), i);
|
||||
|
||||
// Only draw picture to the debug canvas once.
|
||||
debugCanvas->drawPicture(page.fPicture);
|
||||
|
||||
if (debugCanvas->getSize() <=0 ){
|
||||
SkDebugf("Skipped corrupted frame, had %d commands \n", debugCanvas->getSize());
|
||||
continue;
|
||||
}
|
||||
// If you don't set these, they're undefined.
|
||||
debugCanvas->setOverdrawViz(false);
|
||||
debugCanvas->setDrawGpuOpBounds(false);
|
||||
debugCanvas->setClipVizColor(SK_ColorTRANSPARENT);
|
||||
debugCanvas->setAndroidClipViz(false);
|
||||
frames.push_back(std::move(debugCanvas));
|
||||
i++;
|
||||
}
|
||||
fImages = deserialContext->fImages;
|
||||
|
||||
udm.indexImages(fImages);
|
||||
return "";
|
||||
}
|
||||
|
||||
// constrains the draw command index to the frame's command list length.
|
||||
int constrainFrameCommand(int index) {
|
||||
int cmdlen = frames[fp]->getSize();
|
||||
if (index >= cmdlen) {
|
||||
return cmdlen-1;
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
// A vector of DebugCanvas, each one initialized to a frame of the animation.
|
||||
std::vector<std::unique_ptr<DebugCanvas>> frames;
|
||||
// The index of the current frame (into the vector above)
|
||||
int fp = 0;
|
||||
// The width and height of every frame.
|
||||
// frame sizes are known to change in Android Skia RenderEngine because it interleves pictures from different applications.
|
||||
std::vector<SkIRect> fBoundsArray;
|
||||
// image resources from a loaded file
|
||||
std::vector<sk_sp<SkImage>> fImages;
|
||||
|
||||
// The URLDataManager here is a cache that accepts encoded data (pngs) and puts
|
||||
// numbers on them. We have our own collection of images (fImages) that was populated by the
|
||||
// SkSharingDeserialContext when mskp files are loaded which it can use for IDing images
|
||||
// without having to serialize them.
|
||||
UrlDataManager udm;
|
||||
|
||||
// A structure holding the picture information needed to draw any layers used in an mskp file
|
||||
// individual frames hold a pointer to it, store draw events, and request images from it.
|
||||
// it is stateful and is set to the current frame at all times.
|
||||
std::unique_ptr<DebugLayerManager> fLayerManager;
|
||||
|
||||
// The node id of a layer being inspected, if any.
|
||||
// -1 means we are viewing the top level animation, not a layer.
|
||||
// the exact draw event being inspected depends also on the selected frame `fp`.
|
||||
int fInspectedLayer = -1;
|
||||
};
|
||||
|
||||
using namespace emscripten;
|
||||
EMSCRIPTEN_BINDINGS(my_module) {
|
||||
|
||||
function("MinVersion", &MinVersion);
|
||||
|
||||
// The main class that the JavaScript in index.html uses
|
||||
class_<SkpDebugPlayer>("SkpDebugPlayer")
|
||||
.constructor<>()
|
||||
.function("changeFrame", &SkpDebugPlayer::changeFrame)
|
||||
.function("deleteCommand", &SkpDebugPlayer::deleteCommand)
|
||||
.function("draw", &SkpDebugPlayer::draw, allow_raw_pointers())
|
||||
.function("drawTo", &SkpDebugPlayer::drawTo, allow_raw_pointers())
|
||||
.function("findCommandByPixel", &SkpDebugPlayer::findCommandByPixel, allow_raw_pointers())
|
||||
.function("getBounds", &SkpDebugPlayer::getBounds)
|
||||
.function("getBoundsForFrame", &SkpDebugPlayer::getBoundsForFrame)
|
||||
.function("getFrameCount", &SkpDebugPlayer::getFrameCount)
|
||||
.function("getImageResource", &SkpDebugPlayer::getImageResource)
|
||||
.function("getImageCount", &SkpDebugPlayer::getImageCount)
|
||||
.function("getImageInfo", &SkpDebugPlayer::getImageInfo)
|
||||
.function("getLayerKeys", &SkpDebugPlayer::getLayerKeys)
|
||||
.function("getLayerSummariesJs", &SkpDebugPlayer::getLayerSummariesJs)
|
||||
.function("getSize", &SkpDebugPlayer::getSize)
|
||||
.function("imageUseInfo", &SkpDebugPlayer::imageUseInfo)
|
||||
.function("imageUseInfoForFrameJs", optional_override([](SkpDebugPlayer& self, const int frame)->JSObject {
|
||||
// -1 as a node id is used throughout the application to mean no layer inspected.
|
||||
return self.imageUseInfo(frame, -1);
|
||||
}))
|
||||
.function("jsonCommandList", &SkpDebugPlayer::jsonCommandList, allow_raw_pointers())
|
||||
.function("lastCommandInfo", &SkpDebugPlayer::lastCommandInfo)
|
||||
.function("loadSkp", &SkpDebugPlayer::loadSkp, allow_raw_pointers())
|
||||
.function("setClipVizColor", &SkpDebugPlayer::setClipVizColor)
|
||||
.function("setCommandVisibility", &SkpDebugPlayer::setCommandVisibility)
|
||||
.function("setGpuOpBounds", &SkpDebugPlayer::setGpuOpBounds)
|
||||
.function("setInspectedLayer", &SkpDebugPlayer::setInspectedLayer)
|
||||
.function("setOriginVisible", &SkpDebugPlayer::setOriginVisible)
|
||||
.function("setOverdrawVis", &SkpDebugPlayer::setOverdrawVis)
|
||||
.function("setAndroidClipViz", &SkpDebugPlayer::setAndroidClipViz);
|
||||
|
||||
// Structs used as arguments or returns to the functions above
|
||||
// TODO(kjlubick) handle this rect like the ones in CanvasKit
|
||||
value_object<SkIRect>("SkIRect")
|
||||
.field("fLeft", &SkIRect::fLeft)
|
||||
.field("fTop", &SkIRect::fTop)
|
||||
.field("fRight", &SkIRect::fRight)
|
||||
.field("fBottom", &SkIRect::fBottom);
|
||||
// emscripten provided the following convenience function for binding vector<T>
|
||||
// https://emscripten.org/docs/api_reference/bind.h.html#_CPPv415register_vectorPKc
|
||||
register_vector<DebugLayerManager::LayerSummary>("VectorLayerSummary");
|
||||
value_object<DebugLayerManager::LayerSummary>("LayerSummary")
|
||||
.field("nodeId", &DebugLayerManager::LayerSummary::nodeId)
|
||||
.field("frameOfLastUpdate", &DebugLayerManager::LayerSummary::frameOfLastUpdate)
|
||||
.field("fullRedraw", &DebugLayerManager::LayerSummary::fullRedraw)
|
||||
.field("layerWidth", &DebugLayerManager::LayerSummary::layerWidth)
|
||||
.field("layerHeight", &DebugLayerManager::LayerSummary::layerHeight);
|
||||
|
||||
value_object<ImageInfoNoColorspace>("ImageInfoNoColorspace")
|
||||
.field("width", &ImageInfoNoColorspace::width)
|
||||
.field("height", &ImageInfoNoColorspace::height)
|
||||
.field("colorType", &ImageInfoNoColorspace::colorType)
|
||||
.field("alphaType", &ImageInfoNoColorspace::alphaType);
|
||||
}
|
@ -72,6 +72,10 @@ var CanvasKit = {
|
||||
// Defined by emscripten.
|
||||
createContext: function() {},
|
||||
|
||||
// Added by debugger when it extends canvaskit
|
||||
MinVersion: function() {},
|
||||
SkpFilePlayer: function() {},
|
||||
|
||||
// private API (i.e. things declared in the bindings that we use
|
||||
// in the pre-js file)
|
||||
_MakeGrContext: function() {},
|
||||
|
Loading…
Reference in New Issue
Block a user