Update VectorConstructor unit test with mixed-type ctors.
GLSL allows mixed types inside a vector constructor, but SkSL currently doesn't handle it well; some cases don't compile, and others generate bad code. This will be fixed in a followup CL. Change-Id: Ia98b498f320b8fa91595404730f6cdc836615140 Bug: skia:11164 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353577 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
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@ -1,2 +1,3 @@
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void construct_float3_from_float_float() { float3 x = float3(1.0, 2.0); }
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void construct_float3_from_float_float() { float3 x = float3(1.0, 2.0); }
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void construct_float3_from_float_float_float_float() { float3 x = float3(1.0, 2.0, 3.0, 4.0); }
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void construct_float3_from_float_float_float_float() { float3 x = float3(1.0, 2.0, 3.0, 4.0); }
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void construct_bool_from_int3() { bool x = bool(int3(77)); }
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@ -1,11 +1,10 @@
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struct Foo { int x; };
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struct Foo { int x; };
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Foo foo;
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Foo foo;
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void construct_float2_from_float_bool() { float2 x = float2(1.0, false); }
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void construct_struct_from_int() { Foo x = Foo(5); } // NOT YET IMPLEMENTED
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void construct_float2_from_bool2() { float2 x = float2(bool2(false)); }
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void construct_struct_from_float2x2() { Foo x = Foo(float2x2(0)); }
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void construct_bool2_from_float2() { bool2 x = bool2(float2(1)); }
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void construct_bool_from_int3() { bool x = bool(int3(77)); }
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void construct_struct_from_int() { Foo x = Foo(5); }
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void construct_float_from_struct() { float x = float(foo); }
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void construct_float_from_struct() { float x = float(foo); }
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void construct_float2_from_struct() { float2 x = float2(foo); }
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void construct_float2_from_struct() { float2 x = float2(foo); }
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void construct_float2x2_from_bool() { float2x2 x = float2x2(true); }
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void construct_float2x2_from_struct() { float2x2 x = float2x2(foo); }
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void construct_float2x2_from_type() { float2x2 x = float2x2(int); }
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void construct_float2x2_from_function() { float2x2 x = float2x2(sqrt); }
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@ -2,4 +2,5 @@
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error: 1: invalid arguments to 'float3' constructor (expected 3 scalars, but found 2)
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error: 1: invalid arguments to 'float3' constructor (expected 3 scalars, but found 2)
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error: 2: invalid arguments to 'float3' constructor (expected 3 scalars, but found 4)
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error: 2: invalid arguments to 'float3' constructor (expected 3 scalars, but found 4)
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2 errors
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error: 3: invalid argument to 'bool' constructor (expected a number or bool, but found 'int3')
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3 errors
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@ -1,11 +1,10 @@
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### Compilation failed:
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### Compilation failed:
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error: 4: expected 'float', but found 'bool'
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error: 4: cannot construct 'Foo'
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error: 5: 'bool2' is not a valid parameter to 'float2' constructor
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error: 5: cannot construct 'Foo'
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error: 6: 'float2' is not a valid parameter to 'bool2' constructor
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error: 6: invalid argument to 'float' constructor (expected a number or bool, but found 'Foo')
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error: 7: invalid argument to 'bool' constructor (expected a number or bool, but found 'int3')
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error: 7: 'Foo' is not a valid parameter to 'float2' constructor
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error: 8: cannot construct 'Foo'
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error: 8: 'Foo' is not a valid parameter to 'float2x2' constructor
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error: 9: invalid argument to 'float' constructor (expected a number or bool, but found 'Foo')
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error: 9: '<INVALID>' is not a valid parameter to 'float2x2' constructor
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error: 10: 'Foo' is not a valid parameter to 'float2' constructor
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error: 10: '<INVALID>' is not a valid parameter to 'float2x2' constructor
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error: 11: expected 'float', but found 'bool'
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7 errors
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8 errors
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@ -5,7 +5,20 @@ float3 v4 = float3(float2(1), 1.0);
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int2 v5 = int2(1);
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int2 v5 = int2(1);
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int2 v6 = int2(float2(1, 2));
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int2 v6 = int2(float2(1, 2));
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float2 v7 = float2(int2(1, 2));
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float2 v7 = float2(int2(1, 2));
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float2 v8 = float2(v5);
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float4 v9 = float4(v6.x, sqrt(2), int2(3, 4));
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int2 v10 = int2(3.14, v1.x);
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bool4 v11 = bool4(bool2(true, false), true, false);
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float2 v12 = float2(1.0, false);
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float2 v13 = float2(false);
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float2 v14 = float2(bool2(false));
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bool2 v15 = bool2(1.0);
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bool2 v16 = bool2(float2(1));
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bool3 v17 = bool3(1.0, int2(77));
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void main() {
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void main() {
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sk_FragColor.r = half(v1.x + v2.x + v3.x + v4.x + v5.x + v6.x + v7.x);
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sk_FragColor.r = half(v1.x) + half(v2.x) + half(v3.x) + half(v4.x) + half(v5.x) + half(v6.x) +
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half(v7.x) + half(v8.x) + half(v9.x) + half(v10.x) + half(v11.x) +
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half(v12.x) + half(v13.x) + half(v14.x) + half(v15.x) + half(v16.x) +
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half(v17.x);
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}
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}
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@ -1,99 +1,11 @@
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OpCapability Shader
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### Compilation failed:
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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error: 10: expected 'int', but found 'float'
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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error: 12: expected 'float', but found 'bool'
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OpExecutionMode %main OriginUpperLeft
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error: 13: expected 'float', but found 'bool'
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OpName %sk_FragColor "sk_FragColor"
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error: 14: 'bool2' is not a valid parameter to 'float2' constructor
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OpName %sk_Clockwise "sk_Clockwise"
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error: 15: expected 'bool', but found 'float'
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OpName %v1 "v1"
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error: 16: 'float2' is not a valid parameter to 'bool2' constructor
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OpName %v2 "v2"
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error: 17: expected 'bool', but found 'float'
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OpName %v3 "v3"
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error: 21: unknown identifier 'v10'
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OpName %v4 "v4"
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8 errors
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OpName %v5 "v5"
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OpName %v6 "v6"
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OpName %v7 "v7"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%v2float = OpTypeVector %float 2
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%_ptr_Private_v2float = OpTypePointer Private %v2float
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%v1 = OpVariable %_ptr_Private_v2float Private
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%float_1 = OpConstant %float 1
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%14 = OpConstantComposite %v2float %float_1 %float_1
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%v2 = OpVariable %_ptr_Private_v2float Private
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%float_2 = OpConstant %float 2
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%17 = OpConstantComposite %v2float %float_1 %float_2
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%v3 = OpVariable %_ptr_Private_v2float Private
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%v3float = OpTypeVector %float 3
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%_ptr_Private_v3float = OpTypePointer Private %v3float
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%v4 = OpVariable %_ptr_Private_v3float Private
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%22 = OpConstantComposite %v3float %float_1 %float_1 %float_1
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%int = OpTypeInt 32 1
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%v2int = OpTypeVector %int 2
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%_ptr_Private_v2int = OpTypePointer Private %v2int
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%v5 = OpVariable %_ptr_Private_v2int Private
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%int_1 = OpConstant %int 1
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%28 = OpConstantComposite %v2int %int_1 %int_1
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%v6 = OpVariable %_ptr_Private_v2int Private
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%v7 = OpVariable %_ptr_Private_v2float Private
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%int_2 = OpConstant %int 2
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%37 = OpConstantComposite %v2int %int_1 %int_2
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%void = OpTypeVoid
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%44 = OpTypeFunction %void
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%_ptr_Output_float = OpTypePointer Output %float
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%int_0 = OpConstant %int 0
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%main = OpFunction %void None %44
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%45 = OpLabel
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OpStore %v1 %14
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OpStore %v2 %17
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OpStore %v3 %14
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OpStore %v4 %22
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OpStore %v5 %28
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%30 = OpCompositeExtract %float %17 0
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%31 = OpConvertFToS %int %30
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%32 = OpCompositeExtract %float %17 1
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%33 = OpConvertFToS %int %32
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%34 = OpCompositeConstruct %v2int %31 %33
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OpStore %v6 %34
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%38 = OpCompositeExtract %int %37 0
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%39 = OpConvertSToF %float %38
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%40 = OpCompositeExtract %int %37 1
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%41 = OpConvertSToF %float %40
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%42 = OpCompositeConstruct %v2float %39 %41
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OpStore %v7 %42
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%46 = OpLoad %v2float %v1
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%47 = OpCompositeExtract %float %46 0
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%48 = OpLoad %v2float %v2
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%49 = OpCompositeExtract %float %48 0
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%50 = OpFAdd %float %47 %49
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%51 = OpLoad %v2float %v3
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%52 = OpCompositeExtract %float %51 0
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%53 = OpFAdd %float %50 %52
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%54 = OpLoad %v3float %v4
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%55 = OpCompositeExtract %float %54 0
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%56 = OpFAdd %float %53 %55
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%58 = OpLoad %v2int %v5
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%59 = OpCompositeExtract %int %58 0
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%57 = OpConvertSToF %float %59
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%60 = OpFAdd %float %56 %57
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%62 = OpLoad %v2int %v6
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%63 = OpCompositeExtract %int %62 0
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%61 = OpConvertSToF %float %63
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%64 = OpFAdd %float %60 %61
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%65 = OpLoad %v2float %v7
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%66 = OpCompositeExtract %float %65 0
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%67 = OpFAdd %float %64 %66
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%68 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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OpStore %68 %67
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OpReturn
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OpFunctionEnd
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### Compilation failed:
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out vec4 sk_FragColor;
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error: 10: expected 'int', but found 'float'
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vec2 v1 = vec2(1.0);
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error: 12: expected 'float', but found 'bool'
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vec2 v2 = vec2(1.0, 2.0);
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error: 13: expected 'float', but found 'bool'
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vec2 v3 = vec2(1.0);
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error: 14: 'bool2' is not a valid parameter to 'float2' constructor
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vec3 v4 = vec3(vec2(1.0), 1.0);
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error: 15: expected 'bool', but found 'float'
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ivec2 v5 = ivec2(1);
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error: 16: 'float2' is not a valid parameter to 'bool2' constructor
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ivec2 v6 = ivec2(vec2(1.0, 2.0));
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error: 17: expected 'bool', but found 'float'
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vec2 v7 = vec2(ivec2(1, 2));
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error: 21: unknown identifier 'v10'
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void main() {
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8 errors
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sk_FragColor.x = (((((v1.x + v2.x) + v3.x) + v4.x) + float(v5.x)) + float(v6.x)) + v7.x;
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}
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#include <metal_stdlib>
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### Compilation failed:
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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struct Globals {
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float2 v1;
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float2 v2;
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float2 v3;
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float3 v4;
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int2 v5;
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int2 v6;
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float2 v7;
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};
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error: 10: expected 'int', but found 'float'
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error: 12: expected 'float', but found 'bool'
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error: 13: expected 'float', but found 'bool'
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error: 14: 'bool2' is not a valid parameter to 'float2' constructor
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error: 15: expected 'bool', but found 'float'
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error: 16: 'float2' is not a valid parameter to 'bool2' constructor
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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error: 17: expected 'bool', but found 'float'
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Globals globalStruct{float2(1.0), float2(1.0, 2.0), float2(1.0), float3(float2(1.0), 1.0), int2(1), int2(float2(1.0, 2.0)), float2(int2(1, 2))};
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error: 21: unknown identifier 'v10'
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thread Globals* _globals = &globalStruct;
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8 errors
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(void)_globals;
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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_out->sk_FragColor.x = (((((_globals->v1.x + _globals->v2.x) + _globals->v3.x) + _globals->v4.x) + float(_globals->v5.x)) + float(_globals->v6.x)) + _globals->v7.x;
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return *_out;
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}
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