Sanitizing source files in Skia_Periodic_House_Keeping
git-svn-id: http://skia.googlecode.com/svn/trunk@7730 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -121,7 +121,7 @@ void SkCanvasWidget::resetWidgetTransform() {
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void SkCanvasWidget::setWidgetVisibility(WidgetType type, bool isHidden) {
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void SkCanvasWidget::setWidgetVisibility(WidgetType type, bool isHidden) {
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if (type == kRaster_8888_WidgetType) {
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if (type == kRaster_8888_WidgetType) {
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fRasterWidget.setHidden(isHidden);
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fRasterWidget.setHidden(isHidden);
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}
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}
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#if SK_SUPPORT_GPU
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#if SK_SUPPORT_GPU
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else if (type == kGPU_WidgetType) {
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else if (type == kGPU_WidgetType) {
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fGLWidget.setHidden(isHidden);
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fGLWidget.setHidden(isHidden);
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@ -58,7 +58,7 @@ static bool check_0(const SkTDArray<SkDrawCommand*>& commands, int curCommand) {
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const SkPaint* saveLayerPaint = saveLayer->paint();
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const SkPaint* saveLayerPaint = saveLayer->paint();
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SkPaint* dbmrPaint = dbmr->paint();
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SkPaint* dbmrPaint = dbmr->paint();
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// For this optimization we only fold the saveLayer and drawBitmapRect
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// For this optimization we only fold the saveLayer and drawBitmapRect
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// together if the saveLayer's draw is simple (i.e., no fancy effects) and
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// together if the saveLayer's draw is simple (i.e., no fancy effects) and
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// and the only difference in the colors is that the saveLayer's can have
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// and the only difference in the colors is that the saveLayer's can have
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// an alpha while the drawBitmapRect's is opaque.
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// an alpha while the drawBitmapRect's is opaque.
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@ -123,7 +123,7 @@ static bool check_1(const SkTDArray<SkDrawCommand*>& commands, int curCommand) {
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const SkPaint* saveLayerPaint = saveLayer->paint();
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const SkPaint* saveLayerPaint = saveLayer->paint();
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SkPaint* dbmrPaint = dbmr->paint();
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SkPaint* dbmrPaint = dbmr->paint();
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// For this optimization we only fold the saveLayer and drawBitmapRect
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// For this optimization we only fold the saveLayer and drawBitmapRect
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// together if the saveLayer's draw is simple (i.e., no fancy effects) and
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// together if the saveLayer's draw is simple (i.e., no fancy effects) and
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// and the only difference in the colors is that the saveLayer's can have
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// and the only difference in the colors is that the saveLayer's can have
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// an alpha while the drawBitmapRect's is opaque.
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// an alpha while the drawBitmapRect's is opaque.
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