Fast path for blurred round rects -- blur a small 9patch rect on the CPU
And nonlinearly stretch the resulting texture across proxy geometry. BUG= Committed: http://code.google.com/p/skia/source/detail?r=14392 Committed: http://code.google.com/p/skia/source/detail?r=14404 R=bsalomon@google.com, reed@google.com Author: humper@google.com Review URL: https://codereview.chromium.org/248613004 git-svn-id: http://skia.googlecode.com/svn/trunk@14420 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
parent
0974a618fe
commit
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@ -57,3 +57,6 @@ aaclip
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composeshader
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peekpixels
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# humper: https://codereview.chromium.org/248613004/
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# Changed the test in a few ways, will need rebaselining.
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simpleblurroundrect
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@ -106,30 +106,32 @@ protected:
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}
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virtual SkISize onISize() SK_OVERRIDE {
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return SkISize::Make(750, 750);
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return SkISize::Make(950, 950);
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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canvas->scale(1.5f, 1.5f);
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canvas->translate(50,50);
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const int blurRadii[] = { 1, 3, 6, 10 };
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const int cornerRadii[] = { 1, 3, 6, 10 };
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const float blurRadii[] = { 1,5,10,20 };
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const int cornerRadii[] = { 1,5,10,20 };
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const SkRect r = SkRect::MakeWH(SkIntToScalar(100), SkIntToScalar(100));
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for (size_t i = 0; i < SK_ARRAY_COUNT(blurRadii); ++i) {
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SkAutoCanvasRestore autoRestore(canvas, true);
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canvas->translate(0, (r.height() + SkIntToScalar(20)) * i);
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canvas->translate(0, (r.height() + SkIntToScalar(50)) * i);
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for (size_t j = 0; j < SK_ARRAY_COUNT(cornerRadii); ++j) {
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SkMaskFilter* filter = SkBlurMaskFilter::Create(
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kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i])));
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i])),
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SkBlurMaskFilter::kHighQuality_BlurFlag);
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SkPaint paint;
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paint.setColor(SK_ColorBLUE);
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paint.setColor(SK_ColorBLACK);
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paint.setMaskFilter(filter)->unref();
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SkRRect rrect;
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rrect.setRectXY(r, SkIntToScalar(cornerRadii[j]), SkIntToScalar(cornerRadii[j]));
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canvas->drawRRect(rrect, paint);
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canvas->translate(r.width() + SkIntToScalar(10), 0);
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canvas->translate(r.width() + SkIntToScalar(50), 0);
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}
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}
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}
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@ -475,14 +475,16 @@ void SkMask_FreeImage(uint8_t* image) {
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SkMask::FreeImage(image);
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}
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bool SkBlurMask::BoxBlur(SkMask* dst, const SkMask& src, SkScalar sigma, SkBlurStyle style,
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SkBlurQuality quality, SkIPoint* margin) {
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bool SkBlurMask::BoxBlur(SkMask* dst, const SkMask& src,
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SkScalar sigma, SkBlurStyle style, SkBlurQuality quality,
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SkIPoint* margin, bool force_quality) {
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if (src.fFormat != SkMask::kA8_Format) {
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return false;
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}
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// Force high quality off for small radii (performance)
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if (sigma <= SkIntToScalar(2)) {
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if (!force_quality && sigma <= SkIntToScalar(2)) {
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quality = kLow_SkBlurQuality;
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}
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@ -23,9 +23,16 @@ public:
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SkIPoint *margin = NULL,
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SkMask::CreateMode createMode =
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SkMask::kComputeBoundsAndRenderImage_CreateMode);
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// forceQuality will prevent BoxBlur from falling back to the low quality approach when sigma
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// is very small -- this can be used predict the margin bump ahead of time without completely
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// replicating the internal logic. This permits not only simpler caching of blurred results,
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// but also being able to predict precisely at what pixels the blurred profile of e.g. a
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// rectangle will lie.
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static bool BoxBlur(SkMask* dst, const SkMask& src,
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SkScalar sigma, SkBlurStyle style, SkBlurQuality quality,
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SkIPoint* margin = NULL);
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SkIPoint* margin = NULL, bool force_quality=false);
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// the "ground truth" blur does a gaussian convolution; it's slow
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// but useful for comparison purposes.
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@ -25,6 +25,7 @@
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#include "effects/GrSimpleTextureEffect.h"
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#include "GrTBackendEffectFactory.h"
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#include "SkGrPixelRef.h"
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#include "SkDraw.h"
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#endif
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class SkBlurMaskFilterImpl : public SkMaskFilter {
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@ -251,9 +252,9 @@ static bool rect_exceeds(const SkRect& r, SkScalar v) {
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}
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#ifdef SK_IGNORE_FAST_RRECT_BLUR
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SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticRRect", false, "Use the faster analytic blur approach for ninepatch rects" );
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SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticblurrrect", false, "Use the faster analytic blur approach for ninepatch rects" );
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#else
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SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticRRect", true, "Use the faster analytic blur approach for ninepatch round rects" );
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SK_CONF_DECLARE( bool, c_analyticBlurRRect, "mask.filter.blur.analyticblurrrect", true, "Use the faster analytic blur approach for ninepatch round rects" );
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#endif
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SkMaskFilter::FilterReturn
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@ -809,11 +810,285 @@ bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrContext* context,
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return true;
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}
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class GrGLRRectBlurEffect;
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class GrRRectBlurEffect : public GrEffect {
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public:
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static GrEffectRef* Create(GrContext* context, float sigma, const SkRRect&);
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virtual ~GrRRectBlurEffect() {};
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static const char* Name() { return "GrRRectBlur"; }
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const SkRRect& getRRect() const { return fRRect; }
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float getSigma() const { return fSigma; }
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typedef GrGLRRectBlurEffect GLEffect;
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virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
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virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
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private:
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GrRRectBlurEffect(float sigma, const SkRRect&, GrTexture* profileTexture);
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virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
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SkRRect fRRect;
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float fSigma;
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GrTextureAccess fNinePatchAccess;
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GR_DECLARE_EFFECT_TEST;
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typedef GrEffect INHERITED;
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};
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GrEffectRef* GrRRectBlurEffect::Create(GrContext* context, float sigma, const SkRRect& rrect) {
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if (!rrect.isSimpleCircular()) {
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SkDebugf( "not simple circular\n" );
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return NULL;
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}
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// Make sure we can successfully ninepatch this rrect -- the blur sigma has to be
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// sufficiently small relative to both the size of the corner radius and the
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// width (and height) of the rrect.
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unsigned int blurRadius = 3*SkScalarCeilToInt(sigma-1/6.0f);
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unsigned int cornerRadius = SkScalarCeilToInt(rrect.getSimpleRadii().x());
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if (cornerRadius + blurRadius > rrect.width()/2 ||
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cornerRadius + blurRadius > rrect.height()/2) {
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return NULL;
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}
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static const GrCacheID::Domain gRRectBlurDomain = GrCacheID::GenerateDomain();
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GrCacheID::Key key;
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memset(&key, 0, sizeof(key));
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key.fData32[0] = blurRadius;
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key.fData32[1] = cornerRadius;
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GrCacheID blurRRectNinePatchID(gRRectBlurDomain, key);
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GrTextureParams params;
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params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
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unsigned int smallRectSide = 2*(blurRadius + cornerRadius) + 1;
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unsigned int texSide = smallRectSide + 2*blurRadius;
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GrTextureDesc texDesc;
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texDesc.fWidth = texSide;
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texDesc.fHeight = texSide;
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texDesc.fConfig = kAlpha_8_GrPixelConfig;
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GrTexture *blurNinePatchTexture = context->findAndRefTexture(texDesc, blurRRectNinePatchID, ¶ms);
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if (NULL == blurNinePatchTexture) {
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SkMask mask;
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mask.fBounds = SkIRect::MakeWH(smallRectSide, smallRectSide);
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mask.fFormat = SkMask::kA8_Format;
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mask.fRowBytes = mask.fBounds.width();
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mask.fImage = SkMask::AllocImage(mask.computeTotalImageSize());
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SkAutoMaskFreeImage amfi(mask.fImage);
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memset(mask.fImage, 0, mask.computeTotalImageSize());
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SkRect smallRect;
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smallRect.setWH(SkIntToScalar(smallRectSide), SkIntToScalar(smallRectSide));
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SkRRect smallRRect;
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smallRRect.setRectXY(smallRect, SkIntToScalar(cornerRadius), SkIntToScalar(cornerRadius));
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SkPath path;
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path.addRRect( smallRRect );
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SkDraw::DrawToMask(path, &mask.fBounds, NULL, NULL, &mask, SkMask::kJustRenderImage_CreateMode, SkPaint::kFill_Style);
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SkMask blurred_mask;
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SkBlurMask::BoxBlur(&blurred_mask, mask, sigma, kNormal_SkBlurStyle, kHigh_SkBlurQuality, NULL, true );
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blurNinePatchTexture = context->createTexture(¶ms, texDesc, blurRRectNinePatchID, blurred_mask.fImage, 0);
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}
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if (NULL == blurNinePatchTexture) {
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return NULL;
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}
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return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(GrRRectBlurEffect,
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(sigma, rrect, blurNinePatchTexture))));
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}
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void GrRRectBlurEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
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*validFlags = 0;
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}
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const GrBackendEffectFactory& GrRRectBlurEffect::getFactory() const {
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return GrTBackendEffectFactory<GrRRectBlurEffect>::getInstance();
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}
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GrRRectBlurEffect::GrRRectBlurEffect(float sigma, const SkRRect& rrect, GrTexture *ninePatchTexture)
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: fRRect(rrect),
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fSigma(sigma),
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fNinePatchAccess(ninePatchTexture) {
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this->addTextureAccess(&fNinePatchAccess);
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this->setWillReadFragmentPosition();
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}
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bool GrRRectBlurEffect::onIsEqual(const GrEffect& other) const {
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const GrRRectBlurEffect& rrbe = CastEffect<GrRRectBlurEffect>(other);
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return fRRect.getSimpleRadii().fX == rrbe.fRRect.getSimpleRadii().fX && fSigma == rrbe.fSigma;
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}
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//////////////////////////////////////////////////////////////////////////////
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GR_DEFINE_EFFECT_TEST(GrRRectBlurEffect);
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GrEffectRef* GrRRectBlurEffect::TestCreate(SkRandom* random,
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GrContext* context,
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const GrDrawTargetCaps& caps,
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GrTexture*[]) {
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SkScalar w = random->nextRangeScalar(100.f, 1000.f);
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SkScalar h = random->nextRangeScalar(100.f, 1000.f);
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SkScalar r = random->nextRangeF(1.f, 9.f);
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SkScalar sigma = random->nextRangeF(1.f,10.f);
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SkRRect rrect;
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rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
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return GrRRectBlurEffect::Create(context, sigma, rrect);
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}
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//////////////////////////////////////////////////////////////////////////////
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class GrGLRRectBlurEffect : public GrGLEffect {
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public:
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GrGLRRectBlurEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
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virtual void emitCode(GrGLShaderBuilder* builder,
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const GrDrawEffect& drawEffect,
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EffectKey key,
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const char* outputColor,
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const char* inputColor,
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const TransformedCoordsArray&,
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const TextureSamplerArray&) SK_OVERRIDE;
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virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
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private:
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GrGLUniformManager::UniformHandle fProxyRectUniform;
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GrGLUniformManager::UniformHandle fCornerRadiusUniform;
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GrGLUniformManager::UniformHandle fBlurRadiusUniform;
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typedef GrGLEffect INHERITED;
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};
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GrGLRRectBlurEffect::GrGLRRectBlurEffect(const GrBackendEffectFactory& factory,
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const GrDrawEffect& drawEffect)
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: INHERITED (factory) {
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}
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void GrGLRRectBlurEffect::emitCode(GrGLShaderBuilder* builder,
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const GrDrawEffect& drawEffect,
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EffectKey key,
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const char* outputColor,
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const char* inputColor,
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const TransformedCoordsArray&,
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const TextureSamplerArray& samplers) {
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const char *rectName;
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const char *cornerRadiusName;
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const char *blurRadiusName;
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// The proxy rect has left, top, right, and bottom edges correspond to
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// components x, y, z, and w, respectively.
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fProxyRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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kVec4f_GrSLType,
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"proxyRect",
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&rectName);
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fCornerRadiusUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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kFloat_GrSLType,
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"cornerRadius",
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&cornerRadiusName);
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fBlurRadiusUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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kFloat_GrSLType,
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"blurRadius",
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&blurRadiusName);
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const char* fragmentPos = builder->fragmentPosition();
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// warp the fragment position to the appropriate part of the 9patch blur texture
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builder->fsCodeAppendf("\t\tvec2 rectCenter = (%s.xy + %s.zw)/2.0;\n", rectName, rectName);
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builder->fsCodeAppendf("\t\tvec2 translatedFragPos = %s.xy - %s.xy;\n", fragmentPos, rectName);
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builder->fsCodeAppendf("\t\tfloat threshold = %s + 2.0*%s;\n", cornerRadiusName, blurRadiusName );
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builder->fsCodeAppendf("\t\tvec2 middle = %s.zw - %s.xy - 2.0*threshold;\n", rectName, rectName );
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builder->fsCodeAppendf("\t\tif (translatedFragPos.x >= threshold && translatedFragPos.x < (middle.x+threshold)) {\n" );
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builder->fsCodeAppendf("\t\t\ttranslatedFragPos.x = threshold;\n");
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builder->fsCodeAppendf("\t\t} else if (translatedFragPos.x >= (middle.x + threshold)) {\n");
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builder->fsCodeAppendf("\t\t\ttranslatedFragPos.x -= middle.x;\n");
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builder->fsCodeAppendf("\t\t}\n");
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builder->fsCodeAppendf("\t\tif (translatedFragPos.y > threshold && translatedFragPos.y < (middle.y+threshold)) {\n" );
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builder->fsCodeAppendf("\t\t\ttranslatedFragPos.y = threshold;\n");
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builder->fsCodeAppendf("\t\t} else if (translatedFragPos.y >= (middle.y + threshold)) {\n");
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builder->fsCodeAppendf("\t\t\ttranslatedFragPos.y -= middle.y;\n");
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builder->fsCodeAppendf("\t\t}\n");
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builder->fsCodeAppendf("\t\tvec2 proxyDims = vec2(2.0*threshold+1.0);\n");
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builder->fsCodeAppendf("\t\tvec2 texCoord = translatedFragPos / proxyDims;\n");
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builder->fsCodeAppendf("\t%s = ", outputColor);
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builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "texCoord");
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builder->fsCodeAppend(";\n");
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}
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void GrGLRRectBlurEffect::setData(const GrGLUniformManager& uman,
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const GrDrawEffect& drawEffect) {
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const GrRRectBlurEffect& brre = drawEffect.castEffect<GrRRectBlurEffect>();
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SkRRect rrect = brre.getRRect();
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float blurRadius = 3.f*SkScalarCeilToScalar(brre.getSigma()-1/6.0f);
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uman.set1f(fBlurRadiusUniform, blurRadius);
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SkRect rect = rrect.getBounds();
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rect.outset(blurRadius, blurRadius);
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uman.set4f(fProxyRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
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SkScalar radius = 0;
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SkASSERT(rrect.isSimpleCircular() || rrect.isRect());
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radius = rrect.getSimpleRadii().fX;
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uman.set1f(fCornerRadiusUniform, radius);
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}
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bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrContext* context,
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GrPaint* grp,
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const SkStrokeRec& strokeRec,
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const SkRRect& rrect) const {
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if (fBlurStyle != kNormal_SkBlurStyle) {
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return false;
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}
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if (!strokeRec.isFillStyle()) {
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return false;
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}
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SkRect proxy_rect = rrect.rect();
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SkMatrix ctm = context->getMatrix();
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SkScalar xformedSigma = this->computeXformedSigma(ctm);
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float extra=3.f*SkScalarCeilToScalar(xformedSigma-1/6.0f);
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proxy_rect.outset(extra, extra);
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SkAutoTUnref<GrEffectRef> effect(GrRRectBlurEffect::Create(
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context, xformedSigma, rrect));
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if (!effect) {
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return false;
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}
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GrContext::AutoMatrix am;
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if (!am.setIdentity(context, grp)) {
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return false;
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}
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grp->addCoverageEffect(effect);
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context->drawRect(*grp, proxy_rect);
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return true;
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}
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bool SkBlurMaskFilterImpl::canFilterMaskGPU(const SkRect& srcBounds,
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@ -559,15 +559,6 @@ static void Index8_To_RGB(const uint8_t* in, uint8_t* rgb, int width,
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}
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}
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static void Alpha8_To_RGB(const uint8_t* in, uint8_t* rgb, int width,
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const SkPMColor* SK_RESTRICT ctable) {
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const uint8_t* SK_RESTRICT src = (const uint8_t*)in;
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for (int i = 0; i < width; ++i) {
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rgb[0] = rgb[1] = rgb[2] = *src++;
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rgb += 3;
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}
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}
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static ScanlineImporter ChooseImporter(const SkBitmap::Config& config,
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bool hasAlpha,
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int* bpp) {
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@ -594,9 +585,6 @@ static ScanlineImporter ChooseImporter(const SkBitmap::Config& config,
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case SkBitmap::kIndex8_Config:
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*bpp = 3;
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return Index8_To_RGB;
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case SkBitmap::kA8_Config:
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*bpp = 3;
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return Alpha8_To_RGB;
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default:
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return NULL;
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}
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