Default GR_GL_FUNCTION_TYPE to __stdcall on Windows.
Why is this configurable if we can't work without it? Just to confirm, this is a Windows constraint, not an MSVC constraint, right? Clang on Windows also needs __stdcall? BUG=skia:5617 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2233883002 Review-Url: https://codereview.chromium.org/2233883002
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@ -66,7 +66,6 @@
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{
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'defines': [
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'_CRT_SECURE_NO_WARNINGS',
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'GR_GL_FUNCTION_TYPE=__stdcall',
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'_HAS_EXCEPTIONS=0',
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'WIN32_LEAN_AND_MEAN',
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'NOMINMAX',
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@ -65,13 +65,6 @@
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}],
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],
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'direct_dependent_settings': {
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'conditions': [
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[ 'skia_os == "win"', {
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'defines': [
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'GR_GL_FUNCTION_TYPE=__stdcall',
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],
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}],
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],
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'include_dirs': [
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'../include/gpu',
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],
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@ -251,7 +244,7 @@
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# the gyp -> android.mk generator doesn't seem to like cpp files
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# in directories outside of src, bench, or dm. Until this gets fixed
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# I just start the path in the src directory.
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'<(skia_src_path)/../tools/viewer/sk_app/WindowContext.cpp',
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'<(skia_src_path)/../tools/viewer/sk_app/WindowContext.cpp',
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'<(skia_src_path)/../tools/viewer/sk_app/VulkanWindowContext.cpp',
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'<(skia_src_path)/../tools/viewer/sk_app/android/VulkanWindowContext_android.cpp'
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],
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@ -21,7 +21,11 @@
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#endif
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#if !defined(GR_GL_FUNCTION_TYPE)
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#define GR_GL_FUNCTION_TYPE
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#if defined(SK_BUILD_FOR_WIN32)
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#define GR_GL_FUNCTION_TYPE __stdcall
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#else
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#define GR_GL_FUNCTION_TYPE
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#endif
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#endif
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/**
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