Finish and document particle public API

Added factories to create particle binding objects, which were the only
piece that couldn't be generated programmatically.

Commented most of the things that a user needs to know to create an
effect from within code. (Except for all the details of SkSL).

Change-Id: I4003e536e46c77e0c1c9e83486cf99f0c2cf54d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230120
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2019-07-26 15:11:46 -04:00 committed by Skia Commit-Bot
parent b7f95d1c16
commit 3da607ec72
2 changed files with 86 additions and 23 deletions

View File

@ -19,6 +19,8 @@
#include <memory>
class SkCanvas;
struct SkCurve;
struct SkColorCurve;
class SkParticleDrawable;
class SkParticleExternalValue;
@ -38,6 +40,26 @@ public:
static void RegisterBindingTypes();
/*
* All SkParticleBinding objects expose a particular native object to an effect's SkSL code.
* In all cases, the 'name' is the symbol that will be used to access the object from the SkSL.
* Each binding is a callable object, so the SkSL name behaves like a function. The behavior of
* each kind of binding is described below.
*/
// Binds an SkCurve to an effect's SkSL. The curve is a one-dimensional function, described
// in SkCurve.h. It is called in the SkSL as 'name(t)', and returns a single float value.
static sk_sp<SkParticleBinding> MakeCurve(const char* name, const SkCurve& curve);
// Binds an SkColorCurve to an effect's SkSL. The curve is a one-dimensional, function,
// described in SkCurve.h. It is called in the SkSL as 'name(t)', and returns a float4 value.
static sk_sp<SkParticleBinding> MakeColorCurve(const char* name, const SkColorCurve& curve);
// Binds an SkPath to an effect's SkSL. The path is specified using SVG syntax. It is called
// in the SkSL as 'name(t)'. 't' is a normalized distance along the path. This returns a float4
// value, containing the position in .xy, and the normal in .zw.
static sk_sp<SkParticleBinding> MakePathBinding(const char* name, const char* path);
protected:
SkString fName;
};
@ -46,16 +68,50 @@ class SkParticleEffectParams : public SkRefCnt {
public:
SkParticleEffectParams();
int fMaxCount;
float fEffectDuration;
float fRate;
int fMaxCount; // Maximum number of particles per instance of the effect
float fEffectDuration; // How long does the effect last after being played, in seconds?
float fRate; // How many particles are emitted per second?
// Drawable (image, sprite sheet, etc.)
// What is drawn for each particle? (Image, shape, sprite sheet, etc.)
// See SkParticleDrawable::Make*
sk_sp<SkParticleDrawable> fDrawable;
// Code with spawn() and update() functions
// Particle behavior is driven by two SkSL functions defined in the fCode string.
// Both functions get a mutable Particle struct:
//
// struct Particle {
// float age;
// float lifetime;
// float2 pos = { 0, 0 }; // Local position, relative to the effect.
// float2 dir = { 0, -1 }; // Heading. Should be a normalized vector.
// float scale = 1; // Size, normalized relative to the drawable's native size
// float2 vel = { 0, 0 }; // Linear velocity, in (units / second)
// float spin = 0; // Angular velocity, in (radians / second)
// float4 color = { 1, 1, 1, 1 }; // RGBA color
// float frame = 0; // Normalized sprite index for multi-frame drawables
// };
//
// In addition, both functions have access to a global variable named 'rand'. Every read of
// 'rand' returns a random floating point value in [0, 1). The random generator is stored
// per-particle, and the state is rewound after each update, so calls to 'rand' will return
// consistent values from one update to the next.
//
// Finally, there are two global uniform values available. The first is 'dt', a floating point
// number of seconds that have elapsed since the last update. The second is 'effectAge', which
// is the normalized age of the effect (not particle). For looping effects, this will wrap
// back to zero when the effect's age exceeds its duration.
//
// 'void spawn(inout Particle p)' is called once for each particle when it is first created,
// to set initial values. At a minimum, this should set 'lifetime' to the number of seconds
// that the particle will exist. Other parameters have defaults shown above.
//
// 'void update(inout Particle p)' is called for each particle on every call to the running
// SkParticleEffect's update() method. It can animate any of the particle's values. Note that
// the 'lifetime' field has a different meaning in 'update', and should not be used or changed.
SkString fCode;
// External objects accessible by the effect's SkSL code. Each binding is a name and particular
// kind of object. See SkParticleBinding::Make* for details.
SkTArray<sk_sp<SkParticleBinding>> fBindings;
void visitFields(SkFieldVisitor* v);

View File

@ -139,9 +139,15 @@ struct SkPathContours {
SkScalar fTotalLength;
SkTArray<sk_sp<SkContourMeasure>> fContours;
void reset() {
void rebuild(const SkPath& path) {
fTotalLength = 0;
fContours.reset();
SkContourMeasureIter iter(path, false);
while (auto contour = iter.next()) {
fContours.push_back(contour);
fTotalLength += contour->length();
}
}
};
@ -206,18 +212,11 @@ public:
private:
SkString fPath;
void rebuild() {
SkPath path;
if (!SkParsePath::FromSVGString(fPath.c_str(), &path)) {
return;
}
fContours.reset();
SkContourMeasureIter iter(path, false);
while (auto contour = iter.next()) {
fContours.fContours.push_back(contour);
fContours.fTotalLength += contour->length();
if (SkParsePath::FromSVGString(fPath.c_str(), &path)) {
fContours.rebuild(path);
}
}
@ -257,27 +256,35 @@ public:
private:
SkString fText;
SkScalar fFontSize;
void rebuild() {
if (fText.isEmpty()) {
return;
}
fContours.reset();
SkFont font(nullptr, fFontSize);
SkPath path;
SkTextUtils::GetPath(fText.c_str(), fText.size(), SkTextEncoding::kUTF8, 0, 0, font, &path);
SkContourMeasureIter iter(path, false);
while (auto contour = iter.next()) {
fContours.fContours.push_back(contour);
fContours.fTotalLength += contour->length();
}
fContours.rebuild(path);
}
// Cached
SkPathContours fContours;
};
sk_sp<SkParticleBinding> SkParticleBinding::MakeCurve(const char* name, const SkCurve& curve) {
return sk_sp<SkParticleBinding>(new SkCurveBinding(name, curve));
}
sk_sp<SkParticleBinding> SkParticleBinding::MakeColorCurve(const char* name,
const SkColorCurve& curve) {
return sk_sp<SkParticleBinding>(new SkColorCurveBinding(name, curve));
}
sk_sp<SkParticleBinding> SkParticleBinding::MakePathBinding(const char* name, const char* path) {
return sk_sp<SkParticleBinding>(new SkPathBinding(name, path));
}
void SkParticleBinding::RegisterBindingTypes() {
REGISTER_REFLECTED(SkParticleBinding);
REGISTER_REFLECTED(SkCurveBinding);