Revert of Make GrGammaEffect have explicit sRGB modes, plus exponential mode. (patchset #4 id:60001 of https://codereview.chromium.org/1954863002/ )

Reason for revert:
Shader compilation appears to be failing

Original issue's description:
> Make GrGammaEffect have explicit sRGB modes, plus exponential mode.
>
> Convert it to a "standard" FP that just transforms the input color.
>
> For now, we still infer the sRGB transfer curves from the exponent,
> but I'm hoping that eventually SkGammas will provide us with the
> exact curve we're supposed to be applying. In any case, this adds
> support for doing the inverse transformation, as well, which will
> be needed in an upcoming Vulkan YUV change, among other things.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1954863002
>
> Committed: https://skia.googlesource.com/skia/+/2139303e4c0a9cbcfac695977a80eb026a9296ab

TBR=bsalomon@google.com,brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/1964943003
This commit is contained in:
robertphillips 2016-05-11 05:17:36 -07:00 committed by Commit bot
parent 677da9d4af
commit 3e11da7fa9
3 changed files with 63 additions and 77 deletions

View File

@ -550,9 +550,12 @@ bool GrContext::applyGamma(GrRenderTarget* dst, GrTexture* src, SkScalar gamma){
}
GrPaint paint;
paint.addColorTextureProcessor(src, GrCoordTransform::MakeDivByTextureWHMatrix(src));
if (!SkScalarNearlyEqual(gamma, 1.0f)) {
paint.addColorFragmentProcessor(GrGammaEffect::Create(gamma))->unref();
if (SkScalarNearlyEqual(gamma, 1.0f)) {
paint.addColorTextureProcessor(src, GrCoordTransform::MakeDivByTextureWHMatrix(src));
} else {
SkAutoTUnref<const GrFragmentProcessor> fp;
fp.reset(GrGammaEffect::Create(src, gamma));
paint.addColorFragmentProcessor(fp);
}
paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
paint.setGammaCorrect(true);

View File

@ -23,59 +23,54 @@ public:
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
const char* gammaUniName = nullptr;
if (GrGammaEffect::Mode::kExponential == ge.mode()) {
if (!ge.gammaIsSRGB()) {
fGammaUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
kDefault_GrSLPrecision, "Gamma", &gammaUniName);
}
GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision);
SkString tmpDecl;
tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl);
SkString srgbFuncName;
static const GrGLSLShaderVar gSrgbArgs[] = {
GrGLSLShaderVar("x", kFloat_GrSLType),
};
switch (ge.mode()) {
case GrGammaEffect::Mode::kLinearToSRGB:
fragBuilder->emitFunction(kFloat_GrSLType,
"linear_to_srgb",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
"return (x <= 0.0031308) ? (x * 12.92) "
": (1.055 * pow(x, 0.416666667) - 0.055);",
&srgbFuncName);
break;
case GrGammaEffect::Mode::kSRGBToLinear:
fragBuilder->emitFunction(kFloat_GrSLType,
"srgb_to_linear",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
"return (x <= 0.04045) ? (x / 12.92) "
": powf((x + 0.055) / 1.055, 2.4);",
&srgbFuncName);
default:
// No helper function needed
break;
if (ge.gammaIsSRGB()) {
static const GrGLSLShaderVar gSrgbArgs[] = {
GrGLSLShaderVar("x", kFloat_GrSLType),
};
fragBuilder->emitFunction(kFloat_GrSLType,
"linear_to_srgb",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
"return (x <= 0.0031308) ? (x * 12.92) "
": (1.055 * pow(x, 0.416666667) - 0.055);",
&srgbFuncName);
}
if (nullptr == args.fInputColor) {
args.fInputColor = "vec4(1)";
}
fragBuilder->codeAppendf("%s;", tmpDecl.c_str());
if (GrGammaEffect::Mode::kExponential == ge.mode()) {
fragBuilder->codeAppendf("%s = vec4(pow(%s.rgb, vec3(%s)), %s.a);",
args.fOutputColor, args.fInputColor, gammaUniName,
args.fInputColor);
} else {
fragBuilder->codeAppendf("%s = ", tmpVar.c_str());
fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fCoords[0].c_str(),
args.fCoords[0].getType());
fragBuilder->codeAppend(";");
if (ge.gammaIsSRGB()) {
fragBuilder->codeAppendf("%s = vec4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
args.fOutputColor,
srgbFuncName.c_str(), args.fInputColor,
srgbFuncName.c_str(), args.fInputColor,
srgbFuncName.c_str(), args.fInputColor,
args.fInputColor);
args.fOutputColor,
srgbFuncName.c_str(), tmpVar.c_str(),
srgbFuncName.c_str(), tmpVar.c_str(),
srgbFuncName.c_str(), tmpVar.c_str(),
tmpVar.c_str());
} else {
fragBuilder->codeAppendf("%s = vec4(pow(%s.rgb, vec3(%s)), %s.a);",
args.fOutputColor, tmpVar.c_str(), gammaUniName,
tmpVar.c_str());
}
}
void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
const GrGammaEffect& ge = proc.cast<GrGammaEffect>();
if (GrGammaEffect::Mode::kExponential == ge.mode()) {
if (!ge.gammaIsSRGB()) {
pdman.set1f(fGammaUni, ge.gamma());
}
}
@ -83,7 +78,7 @@ public:
static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&,
GrProcessorKeyBuilder* b) {
const GrGammaEffect& ge = processor.cast<GrGammaEffect>();
uint32_t key = static_cast<uint32_t>(ge.mode());
uint32_t key = ge.gammaIsSRGB() ? 0x1 : 0x0;
b->add32(key);
}
@ -95,17 +90,19 @@ private:
///////////////////////////////////////////////////////////////////////////////
GrGammaEffect::GrGammaEffect(Mode mode, SkScalar gamma)
: fMode(mode)
, fGamma(gamma) {
GrGammaEffect::GrGammaEffect(GrTexture* texture, SkScalar gamma)
: INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)) {
this->initClassID<GrGammaEffect>();
fGamma = gamma;
fGammaIsSRGB = SkScalarNearlyEqual(gamma, 1.0f / 2.2f);
}
bool GrGammaEffect::onIsEqual(const GrFragmentProcessor& s) const {
const GrGammaEffect& other = s.cast<GrGammaEffect>();
return
other.fMode == fMode &&
(fMode != Mode::kExponential || other.fGamma == fGamma);
other.fGammaIsSRGB == fGammaIsSRGB &&
other.fGamma == fGamma;
}
void GrGammaEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
@ -118,9 +115,9 @@ GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrGammaEffect);
const GrFragmentProcessor* GrGammaEffect::TestCreate(GrProcessorTestData* d) {
// We want to be sure and test sRGB sometimes
Mode testMode = static_cast<Mode>(d->fRandom->nextRangeU(0, 2));
SkScalar gamma = d->fRandom->nextRangeScalar(0.5f, 2.0f);
return new GrGammaEffect(testMode, gamma);
bool srgb = d->fRandom->nextBool();
return new GrGammaEffect(d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx],
srgb ? 1.0f / 2.2f : d->fRandom->nextRangeScalar(0.5f, 2.0f));
}
///////////////////////////////////////////////////////////////////////////////
@ -134,15 +131,6 @@ GrGLSLFragmentProcessor* GrGammaEffect::onCreateGLSLInstance() const {
return new GrGLGammaEffect();
}
const GrFragmentProcessor* GrGammaEffect::Create(SkScalar gamma) {
// TODO: Once our public-facing API for specifying gamma curves settles down, expose this,
// and allow clients to explicitly request sRGB, rather than inferring from the exponent.
// Note that AdobeRGB (for example) is speficied as x^2.2, not the Rec.709 curves.
if (SkScalarNearlyEqual(gamma, 2.2f)) {
return new GrGammaEffect(Mode::kSRGBToLinear, 2.2f);
} else if (SkScalarNearlyEqual(gamma, 1.0f / 2.2f)) {
return new GrGammaEffect(Mode::kLinearToSRGB, 1.0f / 2.2f);
} else {
return new GrGammaEffect(Mode::kExponential, gamma);
}
const GrFragmentProcessor* GrGammaEffect::Create(GrTexture* texture, SkScalar gamma) {
return new GrGammaEffect(texture, gamma);
}

View File

@ -8,40 +8,35 @@
#ifndef GrGammaEffect_DEFINED
#define GrGammaEffect_DEFINED
#include "GrFragmentProcessor.h"
#include "GrSingleTextureEffect.h"
class GrGammaEffect : public GrFragmentProcessor {
class GrGammaEffect : public GrSingleTextureEffect {
public:
enum class Mode {
kLinearToSRGB,
kSRGBToLinear,
kExponential,
};
/**
* Creates an effect that applies a gamma curve.
*/
static const GrFragmentProcessor* Create(SkScalar gamma);
* Creates an effect that applies a gamma curve. The source texture is always
* sampled unfiltered and with clamping.
*/
static const GrFragmentProcessor* Create(GrTexture*, SkScalar gamma);
const char* name() const override { return "Gamma"; }
Mode mode() const { return fMode; }
bool gammaIsSRGB() const { return fGammaIsSRGB; }
SkScalar gamma() const { return fGamma; }
private:
GrGammaEffect(Mode mode, SkScalar gamma);
GrGammaEffect(GrTexture*, SkScalar gamma);
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
Mode fMode;
bool fGammaIsSRGB;
SkScalar fGamma;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
typedef GrFragmentProcessor INHERITED;
typedef GrSingleTextureEffect INHERITED;
};
#endif