Manage Mac paint events more directly.
Trying to shuttle our paint events through the Mac event system seems to be causing a number of problems, one being that we're refreshing too often. This works around that by tracking the invalidation flag per window. Bug: skia:8737 Change-Id: Ib1b8041f1d9299ff366747831a466439bfd0db29 Reviewed-on: https://skia-review.googlesource.com/c/190673 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
This commit is contained in:
parent
58a2e3d7ff
commit
3e8392e42c
@ -17,18 +17,6 @@ using sk_app::DisplayParams;
|
||||
using sk_app::window_context_factory::MacWindowInfo;
|
||||
using sk_app::GLWindowContext;
|
||||
|
||||
@interface GLView : NSOpenGLView
|
||||
@end
|
||||
|
||||
@implementation GLView
|
||||
|
||||
- (void)drawRect:(NSRect)dirtyRect {
|
||||
// not sure why the parent isn't getting this, but we'll pass it up
|
||||
[[self superview] drawRect:dirtyRect];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
namespace {
|
||||
|
||||
class GLWindowContext_mac : public GLWindowContext {
|
||||
@ -44,7 +32,7 @@ public:
|
||||
|
||||
private:
|
||||
NSView* fMainView;
|
||||
GLView* fGLView;
|
||||
NSOpenGLView* fGLView;
|
||||
NSOpenGLContext* fGLContext;
|
||||
NSOpenGLPixelFormat* fPixelFormat;
|
||||
|
||||
@ -111,7 +99,7 @@ sk_sp<const GrGLInterface> GLWindowContext_mac::onInitializeContext() {
|
||||
|
||||
// create view
|
||||
NSRect rect = fMainView.bounds;
|
||||
fGLView = [[GLView alloc] initWithFrame:rect];
|
||||
fGLView = [[NSOpenGLView alloc] initWithFrame:rect];
|
||||
if (nil == fGLView) {
|
||||
[fGLContext release];
|
||||
fGLContext = nil;
|
||||
|
@ -21,18 +21,6 @@ using sk_app::DisplayParams;
|
||||
using sk_app::window_context_factory::MacWindowInfo;
|
||||
using sk_app::GLWindowContext;
|
||||
|
||||
@interface RasterView : NSOpenGLView
|
||||
@end
|
||||
|
||||
@implementation RasterView
|
||||
|
||||
- (void)drawRect:(NSRect)dirtyRect {
|
||||
// not sure why the parent isn't getting this, but we'll pass it up
|
||||
[[self superview] drawRect:dirtyRect];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
namespace {
|
||||
|
||||
// TODO: This still uses GL to handle the update rather than using a purely raster backend,
|
||||
@ -53,7 +41,7 @@ public:
|
||||
|
||||
private:
|
||||
NSView* fMainView;
|
||||
RasterView* fRasterView;
|
||||
NSOpenGLView* fRasterView;
|
||||
NSOpenGLContext* fGLContext;
|
||||
NSOpenGLPixelFormat* fPixelFormat;
|
||||
sk_sp<SkSurface> fBackbufferSurface;
|
||||
@ -122,7 +110,7 @@ sk_sp<const GrGLInterface> RasterWindowContext_mac::onInitializeContext() {
|
||||
|
||||
// create view
|
||||
NSRect rect = fMainView.bounds;
|
||||
fRasterView = [[RasterView alloc] initWithFrame:rect];
|
||||
fRasterView = [[NSOpenGLView alloc] initWithFrame:rect];
|
||||
if (nil == fRasterView) {
|
||||
[fGLContext release];
|
||||
fGLContext = nil;
|
||||
|
@ -16,6 +16,8 @@ namespace sk_app {
|
||||
|
||||
class Window_mac : public Window {
|
||||
public:
|
||||
static SkTDArray<Window_mac*> gActiveWindows;
|
||||
|
||||
Window_mac()
|
||||
: INHERITED()
|
||||
, fWindow(nil)
|
||||
@ -31,7 +33,8 @@ public:
|
||||
|
||||
bool attach(BackendType) override;
|
||||
|
||||
void onInval() override;
|
||||
void onInval() override {}
|
||||
bool needsPaint() { return this->fIsContentInvalidated; }
|
||||
|
||||
NSView* view() { return [fWindow contentView]; }
|
||||
void closeWindow();
|
||||
|
@ -27,7 +27,7 @@ using sk_app::Window;
|
||||
|
||||
namespace sk_app {
|
||||
|
||||
static int gWindowCount = 0;
|
||||
SkTDArray<Window_mac*> Window_mac::gActiveWindows;
|
||||
|
||||
Window* Window::CreateNativeWindow(void*) {
|
||||
Window_mac* window = new Window_mac();
|
||||
@ -36,7 +36,7 @@ Window* Window::CreateNativeWindow(void*) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
++gWindowCount;
|
||||
Window_mac::gActiveWindows.push_back(window);
|
||||
return window;
|
||||
}
|
||||
|
||||
@ -116,14 +116,6 @@ bool Window_mac::attach(BackendType attachType) {
|
||||
return (SkToBool(fWindowContext));
|
||||
}
|
||||
|
||||
void Window_mac::onInval() {
|
||||
[[fWindow contentView] setNeedsDisplay:YES];
|
||||
// MacOS already queues a single drawRect event for multiple invalidations
|
||||
// so we don't need to use our invalidation method (and it can mess things up
|
||||
// if for some reason MacOS skips a drawRect when we need one).
|
||||
this->markInvalProcessed();
|
||||
}
|
||||
|
||||
} // namespace sk_app
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
@ -146,8 +138,10 @@ void Window_mac::onInval() {
|
||||
}
|
||||
|
||||
- (BOOL)windowShouldClose:(NSWindow*)sender {
|
||||
--sk_app::gWindowCount;
|
||||
if (sk_app::gWindowCount < 1) {
|
||||
sk_app::Window_mac* macWindow = reinterpret_cast<sk_app::Window_mac*>(fWindow);
|
||||
int windowIndex = sk_app::Window_mac::gActiveWindows.find(macWindow);
|
||||
sk_app::Window_mac::gActiveWindows.remove(windowIndex);
|
||||
if (sk_app::Window_mac::gActiveWindows.count() < 1) {
|
||||
[NSApp terminate:self];
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,7 @@
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
#include "../Application.h"
|
||||
#include "Window_mac.h"
|
||||
|
||||
@interface AppDelegate : NSObject<NSApplicationDelegate, NSWindowDelegate>
|
||||
|
||||
@ -39,6 +40,7 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using sk_app::Application;
|
||||
using sk_app::Window_mac;
|
||||
|
||||
int main(int argc, char * argv[]) {
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
|
||||
@ -79,6 +81,15 @@ int main(int argc, char * argv[]) {
|
||||
|
||||
// Now we process the events
|
||||
while (![appDelegate done]) {
|
||||
// Rather than depending on a Mac event to drive this, we treat our window
|
||||
// invalidation flag as a separate event stream. Window::onPaint() will clear
|
||||
// the invalidation flag, effectively removing it from the stream.
|
||||
for (int i = 0; i < Window_mac::gActiveWindows.count(); ++i) {
|
||||
if (Window_mac::gActiveWindows[i]->needsPaint()) {
|
||||
Window_mac::gActiveWindows[i]->onPaint();
|
||||
}
|
||||
}
|
||||
|
||||
NSEvent* event;
|
||||
do {
|
||||
event = [NSApp nextEventMatchingMask:NSAnyEventMask
|
||||
|
Loading…
Reference in New Issue
Block a user