Change default window size on Windows.

The OS tends to pick a very large size if you let it. Instead, choose a
smaller (fixed) window (matching what we currently use on Linux).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1919133004

Review URL: https://codereview.chromium.org/1919133004
This commit is contained in:
brianosman 2016-04-26 16:51:03 -07:00 committed by Commit bot
parent adf4fa6fde
commit 3ec513632c

View File

@ -31,6 +31,9 @@
#include "gl/command_buffer/SkCommandBufferGLContext.h"
#endif // SK_COMMAND_BUFFER
const int kDefaultWindowWidth = 500;
const int kDefaultWindowHeight = 500;
#define GL_CALL(IFACE, X) \
SkASSERT(IFACE); \
do { \
@ -50,7 +53,8 @@ SkOSWindow::SkOSWindow(const void* winInit) {
fWinInit = *(const WindowInit*)winInit;
fHWND = CreateWindow(fWinInit.fClass, NULL, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, fWinInit.fInstance, NULL);
CW_USEDEFAULT, 0, kDefaultWindowWidth, kDefaultWindowHeight, NULL, NULL,
fWinInit.fInstance, NULL);
gHwndToOSWindowMap.set(fHWND, this);
#if SK_SUPPORT_GPU
#if SK_ANGLE