SkPDF: SkShaper_primitive uses new textblob API

This will enable me to test the new API in unit tests without
depending on HarfBuzz (after https://crrev.com/2322403002 lands).

TBR=
BUG=skia:5434

Review-Url: https://codereview.chromium.org/2332473003
This commit is contained in:
halcanary 2016-09-10 07:01:53 -07:00 committed by Commit bot
parent 4a56318d4c
commit 3eee9d941e
2 changed files with 29 additions and 3 deletions

View File

@ -786,7 +786,7 @@ if (skia_enable_tools) {
}
if (current_cpu != "mipsel") { # Clang 3.8 crashes while compiling hb-icu.cc for mipsel.
executable("sktexttopdf") {
executable("sktexttopdf-hb") {
sources = [
"tools/SkShaper_harfbuzz.cpp",
"tools/using_skia_and_harfbuzz.cpp",
@ -798,4 +798,14 @@ if (skia_enable_tools) {
testonly = true
}
}
executable("sktexttopdf") {
sources = [
"tools/SkShaper_primitive.cpp",
"tools/using_skia_and_harfbuzz.cpp",
]
deps = [
":skia",
]
testonly = true
}
}

View File

@ -21,6 +21,14 @@ SkShaper::~SkShaper() {}
bool SkShaper::good() const { return true; }
// This example only uses public API, so we don't use SkUTF8_NextUnichar.
unsigned utf8_lead_byte_to_count(const char* ptr) {
uint8_t c = *(const uint8_t*)ptr;
SkASSERT(c <= 0xF7);
SkASSERT((c & 0xC0) != 0x80);
return (((0xE5 << 24) >> ((unsigned)c >> 4 << 1)) & 3) + 1;
}
SkScalar SkShaper::shape(SkTextBlobBuilder* builder,
const SkPaint& srcPaint,
const char* utf8text,
@ -36,8 +44,16 @@ SkScalar SkShaper::shape(SkTextBlobBuilder* builder,
SkRect bounds;
(void)paint.measureText(utf8text, textBytes, &bounds);
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
const SkTextBlobBuilder::RunBuffer& runBuffer = builder->allocRunPosH(
paint, glyphCount, point.y(), &bounds);
const SkTextBlobBuilder::RunBuffer& runBuffer =
builder->allocRunTextPosH(paint, glyphCount, point.y(), textBytes, SkString(), &bounds);
memcpy(runBuffer.utf8text, utf8text, textBytes);
const char* txtPtr = utf8text;
for (int i = 0; i < glyphCount; ++i) {
// Each charater maps to exactly one glyph via SkGlyphCache::unicharToGlyph().
runBuffer.clusters[i] = SkToU32(txtPtr - utf8text);
txtPtr += utf8_lead_byte_to_count(txtPtr);
SkASSERT(txtPtr <= utf8text + textBytes);
}
paint.setTextEncoding(SkPaint::kUTF8_TextEncoding);
(void)paint.textToGlyphs(utf8text, textBytes, runBuffer.glyphs);
(void)paint.getTextWidths(utf8text, textBytes, runBuffer.pos);