GMs now use batch

BUG=skia:

Review URL: https://codereview.chromium.org/865313004
This commit is contained in:
joshualitt 2015-02-11 11:34:58 -08:00 committed by Commit bot
parent 9491f7ff31
commit 3f284d7758
4 changed files with 355 additions and 76 deletions

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@ -12,9 +12,12 @@
#if SK_SUPPORT_GPU
#include "GrBatchTarget.h"
#include "GrBufferAllocPool.h"
#include "GrContext.h"
#include "GrPathUtils.h"
#include "GrTest.h"
#include "GrTestBatch.h"
#include "SkColorPriv.h"
#include "SkDevice.h"
#include "SkGeometry.h"
@ -26,6 +29,86 @@ static inline SkScalar eval_line(const SkPoint& p, const SkScalar lineEq[3], SkS
}
namespace skiagm {
class BezierCubicOrConicTestBatch : public GrTestBatch {
public:
struct Geometry : public GrTestBatch::Geometry {
SkRect fBounds;
};
const char* name() const SK_OVERRIDE { return "BezierCubicOrConicTestBatch"; }
static GrBatch* Create(const GrGeometryProcessor* gp, const Geometry& geo,
const SkScalar klmEqs[9], SkScalar sign) {
return SkNEW_ARGS(BezierCubicOrConicTestBatch, (gp, geo, klmEqs, sign));
}
private:
BezierCubicOrConicTestBatch(const GrGeometryProcessor* gp, const Geometry& geo,
const SkScalar klmEqs[9], SkScalar sign)
: INHERITED(gp) {
for (int i = 0; i < 9; i++) {
fKlmEqs[i] = klmEqs[i];
}
fGeometry = geo;
fSign = sign;
}
struct Vertex {
SkPoint fPosition;
float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
};
Geometry* geoData(int index) SK_OVERRIDE {
SkASSERT(0 == index);
return &fGeometry;
}
void onGenerateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) SK_OVERRIDE {
size_t vertexStride = this->geometryProcessor()->getVertexStride();
const GrVertexBuffer* vertexBuffer;
int firstVertex;
void* vertices = batchTarget->vertexPool()->makeSpace(vertexStride,
kVertsPerCubic,
&vertexBuffer,
&firstVertex);
SkASSERT(vertexStride == sizeof(Vertex));
Vertex* verts = reinterpret_cast<Vertex*>(vertices);
verts[0].fPosition.setRectFan(fGeometry.fBounds.fLeft, fGeometry.fBounds.fTop,
fGeometry.fBounds.fRight, fGeometry.fBounds.fBottom,
sizeof(Vertex));
for (int v = 0; v < 4; ++v) {
verts[v].fKLM[0] = eval_line(verts[v].fPosition, fKlmEqs + 0, fSign);
verts[v].fKLM[1] = eval_line(verts[v].fPosition, fKlmEqs + 3, fSign);
verts[v].fKLM[2] = eval_line(verts[v].fPosition, fKlmEqs + 6, 1.f);
}
GrDrawTarget::DrawInfo drawInfo;
drawInfo.setPrimitiveType(kTriangleFan_GrPrimitiveType);
drawInfo.setVertexBuffer(vertexBuffer);
drawInfo.setStartVertex(firstVertex);
drawInfo.setVertexCount(kVertsPerCubic);
drawInfo.setStartIndex(0);
drawInfo.setIndexCount(kIndicesPerCubic);
drawInfo.setIndexBuffer(batchTarget->quadIndexBuffer());
batchTarget->draw(drawInfo);
}
Geometry fGeometry;
SkScalar fKlmEqs[9];
SkScalar fSign;
static const int kVertsPerCubic = 4;
static const int kIndicesPerCubic = 6;
typedef GrTestBatch INHERITED;
};
/**
* This GM directly exercises effects that draw Bezier curves in the GPU backend.
*/
@ -44,7 +127,6 @@ protected:
return SkISize::Make(800, 800);
}
void onDraw(SkCanvas* canvas) SK_OVERRIDE {
GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
if (NULL == rt) {
@ -147,25 +229,16 @@ protected:
SkASSERT(tt.target());
GrPipelineBuilder pipelineBuilder;
GrDrawTarget::AutoReleaseGeometry geo(tt.target(), 4, gp->getVertexStride(), 0);
SkASSERT(gp->getVertexStride() == sizeof(Vertex));
Vertex* verts = reinterpret_cast<Vertex*>(geo.vertices());
verts[0].fPosition.setRectFan(bounds.fLeft, bounds.fTop,
bounds.fRight, bounds.fBottom,
sizeof(Vertex));
for (int v = 0; v < 4; ++v) {
verts[v].fKLM[0] = eval_line(verts[v].fPosition, klmEqs + 0, klmSigns[c]);
verts[v].fKLM[1] = eval_line(verts[v].fPosition, klmEqs + 3, klmSigns[c]);
verts[v].fKLM[2] = eval_line(verts[v].fPosition, klmEqs + 6, 1.f);
}
pipelineBuilder.setRenderTarget(rt);
tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer());
tt.target()->drawIndexed(&pipelineBuilder, gp, kTriangleFan_GrPrimitiveType,
0, 0,4,6);
BezierCubicOrConicTestBatch::Geometry geometry;
geometry.fColor = gp->color();
geometry.fBounds = bounds;
SkAutoTUnref<GrBatch> batch(BezierCubicOrConicTestBatch::Create(gp, geometry, klmEqs,
klmSigns[c]));
tt.target()->drawBatch(&pipelineBuilder, batch, NULL);
}
++col;
if (numCols == col) {
@ -300,25 +373,16 @@ protected:
SkASSERT(tt.target());
GrPipelineBuilder pipelineBuilder;
GrDrawTarget::AutoReleaseGeometry geo(tt.target(), 4, gp->getVertexStride(), 0);
SkASSERT(gp->getVertexStride() == sizeof(Vertex));
Vertex* verts = reinterpret_cast<Vertex*>(geo.vertices());
verts[0].fPosition.setRectFan(bounds.fLeft, bounds.fTop,
bounds.fRight, bounds.fBottom,
sizeof(Vertex));
for (int v = 0; v < 4; ++v) {
verts[v].fKLM[0] = eval_line(verts[v].fPosition, klmEqs + 0, 1.f);
verts[v].fKLM[1] = eval_line(verts[v].fPosition, klmEqs + 3, 1.f);
verts[v].fKLM[2] = eval_line(verts[v].fPosition, klmEqs + 6, 1.f);
}
pipelineBuilder.setRenderTarget(rt);
tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer());
tt.target()->drawIndexed(&pipelineBuilder, gp, kTriangleFan_GrPrimitiveType,
0, 0,4,6);
BezierCubicOrConicTestBatch::Geometry geometry;
geometry.fColor = gp->color();
geometry.fBounds = bounds;
SkAutoTUnref<GrBatch> batch(BezierCubicOrConicTestBatch::Create(gp, geometry, klmEqs,
1.f));
tt.target()->drawBatch(&pipelineBuilder, batch, NULL);
}
++col;
if (numCols == col) {
@ -371,6 +435,79 @@ private:
};
//////////////////////////////////////////////////////////////////////////////
class BezierQuadTestBatch : public GrTestBatch {
public:
struct Geometry : public GrTestBatch::Geometry {
SkRect fBounds;
};
const char* name() const SK_OVERRIDE { return "BezierQuadTestBatch"; }
static GrBatch* Create(const GrGeometryProcessor* gp, const Geometry& geo,
const GrPathUtils::QuadUVMatrix& devToUV) {
return SkNEW_ARGS(BezierQuadTestBatch, (gp, geo, devToUV));
}
private:
BezierQuadTestBatch(const GrGeometryProcessor* gp, const Geometry& geo,
const GrPathUtils::QuadUVMatrix& devToUV)
: INHERITED(gp)
, fGeometry(geo)
, fDevToUV(devToUV) {
}
struct Vertex {
SkPoint fPosition;
float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
};
Geometry* geoData(int index) SK_OVERRIDE {
SkASSERT(0 == index);
return &fGeometry;
}
void onGenerateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) SK_OVERRIDE {
size_t vertexStride = this->geometryProcessor()->getVertexStride();
const GrVertexBuffer* vertexBuffer;
int firstVertex;
void* vertices = batchTarget->vertexPool()->makeSpace(vertexStride,
kVertsPerCubic,
&vertexBuffer,
&firstVertex);
SkASSERT(vertexStride == sizeof(Vertex));
Vertex* verts = reinterpret_cast<Vertex*>(vertices);
verts[0].fPosition.setRectFan(fGeometry.fBounds.fLeft, fGeometry.fBounds.fTop,
fGeometry.fBounds.fRight, fGeometry.fBounds.fBottom,
sizeof(Vertex));
fDevToUV.apply<4, sizeof(Vertex), sizeof(SkPoint)>(verts);
GrDrawTarget::DrawInfo drawInfo;
drawInfo.setPrimitiveType(kTriangles_GrPrimitiveType);
drawInfo.setVertexBuffer(vertexBuffer);
drawInfo.setStartVertex(firstVertex);
drawInfo.setVertexCount(kVertsPerCubic);
drawInfo.setStartIndex(0);
drawInfo.setIndexCount(kIndicesPerCubic);
drawInfo.setIndexBuffer(batchTarget->quadIndexBuffer());
batchTarget->draw(drawInfo);
}
Geometry fGeometry;
GrPathUtils::QuadUVMatrix fDevToUV;
static const int kVertsPerCubic = 4;
static const int kIndicesPerCubic = 6;
typedef GrTestBatch INHERITED;
};
/**
* This GM directly exercises effects that draw Bezier quad curves in the GPU backend.
*/
@ -484,23 +621,17 @@ protected:
SkASSERT(tt.target());
GrPipelineBuilder pipelineBuilder;
GrDrawTarget::AutoReleaseGeometry geo(tt.target(), 4, gp->getVertexStride(), 0);
SkASSERT(gp->getVertexStride() == sizeof(Vertex));
Vertex* verts = reinterpret_cast<Vertex*>(geo.vertices());
verts[0].fPosition.setRectFan(bounds.fLeft, bounds.fTop,
bounds.fRight, bounds.fBottom,
sizeof(Vertex));
GrPathUtils::QuadUVMatrix DevToUV(pts);
DevToUV.apply<4, sizeof(Vertex), sizeof(SkPoint)>(verts);
pipelineBuilder.setRenderTarget(rt);
tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer());
tt.target()->drawIndexed(&pipelineBuilder, gp, kTriangles_GrPrimitiveType,
0, 0, 4, 6);
GrPathUtils::QuadUVMatrix DevToUV(pts);
BezierQuadTestBatch::Geometry geometry;
geometry.fColor = gp->color();
geometry.fBounds = bounds;
SkAutoTUnref<GrBatch> batch(BezierQuadTestBatch::Create(gp, geometry, DevToUV));
tt.target()->drawBatch(&pipelineBuilder, batch, NULL);
}
++col;
if (numCols == col) {

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@ -12,10 +12,13 @@
#if SK_SUPPORT_GPU
#include "GrBatchTarget.h"
#include "GrBufferAllocPool.h"
#include "GrContext.h"
#include "GrDefaultGeoProcFactory.h"
#include "GrPathUtils.h"
#include "GrTest.h"
#include "GrTestBatch.h"
#include "SkColorPriv.h"
#include "SkDevice.h"
#include "SkGeometry.h"
@ -24,6 +27,68 @@
#include "effects/GrConvexPolyEffect.h"
namespace skiagm {
class ConvexPolyTestBatch : public GrTestBatch {
public:
struct Geometry : public GrTestBatch::Geometry {
SkRect fBounds;
};
const char* name() const SK_OVERRIDE { return "ConvexPolyTestBatch"; }
static GrBatch* Create(const GrGeometryProcessor* gp, const Geometry& geo) {
return SkNEW_ARGS(ConvexPolyTestBatch, (gp, geo));
}
private:
ConvexPolyTestBatch(const GrGeometryProcessor* gp, const Geometry& geo)
: INHERITED(gp)
, fGeometry(geo) {
}
Geometry* geoData(int index) SK_OVERRIDE {
SkASSERT(0 == index);
return &fGeometry;
}
void onGenerateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) SK_OVERRIDE {
size_t vertexStride = this->geometryProcessor()->getVertexStride();
const GrVertexBuffer* vertexBuffer;
int firstVertex;
void* vertices = batchTarget->vertexPool()->makeSpace(vertexStride,
kVertsPerCubic,
&vertexBuffer,
&firstVertex);
SkASSERT(vertexStride == sizeof(SkPoint));
SkPoint* verts = reinterpret_cast<SkPoint*>(vertices);
// Make sure any artifacts around the exterior of path are visible by using overly
// conservative bounding geometry.
fGeometry.fBounds.outset(5.f, 5.f);
fGeometry.fBounds.toQuad(verts);
GrDrawTarget::DrawInfo drawInfo;
drawInfo.setPrimitiveType(kTriangleFan_GrPrimitiveType);
drawInfo.setVertexBuffer(vertexBuffer);
drawInfo.setStartVertex(firstVertex);
drawInfo.setVertexCount(kVertsPerCubic);
drawInfo.setStartIndex(0);
drawInfo.setIndexCount(kIndicesPerCubic);
drawInfo.setIndexBuffer(batchTarget->quadIndexBuffer());
batchTarget->draw(drawInfo);
}
Geometry fGeometry;
static const int kVertsPerCubic = 4;
static const int kIndicesPerCubic = 6;
typedef GrTestBatch INHERITED;
};
/**
* This GM directly exercises a GrProcessor that draws convex polygons.
*/
@ -103,6 +168,10 @@ protected:
return;
}
SkAutoTUnref<const GrGeometryProcessor> gp(
GrDefaultGeoProcFactory::Create(GrDefaultGeoProcFactory::kPosition_GPType,
0xff000000));
SkScalar y = 0;
for (SkTLList<SkPath>::Iter iter(fPaths, SkTLList<SkPath>::Iter::kHead_IterStart);
iter.get();
@ -129,25 +198,16 @@ protected:
}
GrPipelineBuilder pipelineBuilder;
SkAutoTUnref<const GrGeometryProcessor> gp(
GrDefaultGeoProcFactory::Create(GrDefaultGeoProcFactory::kPosition_GPType,
0xff000000));
pipelineBuilder.addCoverageProcessor(fp);
pipelineBuilder.setRenderTarget(rt);
GrDrawTarget::AutoReleaseGeometry geo(tt.target(), 4, gp->getVertexStride(), 0);
SkASSERT(gp->getVertexStride() == sizeof(SkPoint));
SkPoint* verts = reinterpret_cast<SkPoint*>(geo.vertices());
ConvexPolyTestBatch::Geometry geometry;
geometry.fColor = gp->color();
geometry.fBounds = p.getBounds();
SkRect bounds = p.getBounds();
// Make sure any artifacts around the exterior of path are visible by using overly
// conservative bounding geometry.
bounds.outset(5.f, 5.f);
bounds.toQuad(verts);
SkAutoTUnref<GrBatch> batch(ConvexPolyTestBatch::Create(gp, geometry));
tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer());
tt.target()->drawIndexed(&pipelineBuilder, gp, kTriangleFan_GrPrimitiveType,
0, 0, 4, 6);
tt.target()->drawBatch(&pipelineBuilder, batch, NULL);
x += SkScalarCeilToScalar(path->getBounds().width() + 10.f);
}
@ -187,23 +247,16 @@ protected:
}
GrPipelineBuilder pipelineBuilder;
SkAutoTUnref<const GrGeometryProcessor> gp(
GrDefaultGeoProcFactory::Create(GrDefaultGeoProcFactory::kPosition_GPType,
0xff000000));
pipelineBuilder.addCoverageProcessor(fp);
pipelineBuilder.setRenderTarget(rt);
GrDrawTarget::AutoReleaseGeometry geo(tt.target(), 4, gp->getVertexStride(), 0);
SkASSERT(gp->getVertexStride() == sizeof(SkPoint));
SkPoint* verts = reinterpret_cast<SkPoint*>(geo.vertices());
ConvexPolyTestBatch::Geometry geometry;
geometry.fColor = gp->color();
geometry.fBounds = rect;
SkRect bounds = rect;
bounds.outset(5.f, 5.f);
bounds.toQuad(verts);
SkAutoTUnref<GrBatch> batch(ConvexPolyTestBatch::Create(gp, geometry));
tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer());
tt.target()->drawIndexed(&pipelineBuilder, gp, kTriangleFan_GrPrimitiveType,
0, 0, 4, 6);
tt.target()->drawBatch(&pipelineBuilder, batch, NULL);
x += SkScalarCeilToScalar(rect.width() + 10.f);
}

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@ -217,6 +217,7 @@
'../gm/yuvtorgbeffect.cpp',
# Files needed by particular GMs
'../src/gpu/GrTestBatch.h',
'../src/utils/debugger/SkDrawCommand.h',
'../src/utils/debugger/SkDrawCommand.cpp',
'../src/utils/debugger/SkDebugCanvas.h',

94
src/gpu/GrTestBatch.h Normal file
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@ -0,0 +1,94 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTestBatch_DEFINED
#define GrTestBatch_DEFINED
#include "GrBatch.h"
/*
* A simple batch only for testing purposes which actually doesn't batch at all, but can fit into
* the batch pipeline and generate arbitrary geometry
*/
class GrTestBatch : public GrBatch {
public:
struct Geometry {
GrColor fColor;
};
virtual const char* name() const SK_OVERRIDE = 0;
void getInvariantOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE {
// When this is called on a batch, there is only one geometry bundle
out->setUnknownFourComponents();
}
void getInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE {
out->setUnknownSingleComponent();
}
void initBatchOpt(const GrBatchOpt& batchOpt) {}
void initBatchTracker(const GrPipelineInfo& init) SK_OVERRIDE {
// Handle any color overrides
if (init.fColorIgnored) {
this->geoData(0)->fColor = GrColor_ILLEGAL;
} else if (GrColor_ILLEGAL != init.fOverrideColor) {
this->geoData(0)->fColor = init.fOverrideColor;
}
// setup batch properties
fBatch.fColorIgnored = init.fColorIgnored;
fBatch.fColor = this->geoData(0)->fColor;
fBatch.fUsesLocalCoords = init.fUsesLocalCoords;
fBatch.fCoverageIgnored = init.fCoverageIgnored;
}
void generateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) SK_OVERRIDE {
batchTarget->initDraw(fGeometryProcessor, pipeline);
// TODO this is hacky, but the only way we have to initialize the GP is to use the
// GrPipelineInfo struct so we can generate the correct shader. Once we have GrBatch
// everywhere we can remove this nastiness
GrPipelineInfo init;
init.fColorIgnored = fBatch.fColorIgnored;
init.fOverrideColor = GrColor_ILLEGAL;
init.fCoverageIgnored = fBatch.fCoverageIgnored;
init.fUsesLocalCoords = fBatch.fUsesLocalCoords;
fGeometryProcessor->initBatchTracker(batchTarget->currentBatchTracker(), init);
this->onGenerateGeometry(batchTarget, pipeline);
}
protected:
GrTestBatch(const GrGeometryProcessor* gp) {
fGeometryProcessor.reset(SkRef(gp));
}
const GrGeometryProcessor* geometryProcessor() const { return fGeometryProcessor; }
private:
virtual Geometry* geoData(int index) = 0;
bool onCombineIfPossible(GrBatch* t) SK_OVERRIDE {
return false;
}
virtual void onGenerateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) = 0;
struct BatchTracker {
GrColor fColor;
bool fUsesLocalCoords;
bool fColorIgnored;
bool fCoverageIgnored;
};
SkAutoTUnref<const GrGeometryProcessor> fGeometryProcessor;
BatchTracker fBatch;
};
#endif