Revert "Remove old references to SampleApp"

This reverts commit 1c477fc263.

Reason for revert: Botpocalypse.
Original change's description:
> Remove old references to SampleApp
> 
> Docs-Preview: https://skia.org/?cl=135570
> Change-Id: I330ffa964c2d90ca8d3cd844aabcd8616ccd0540
> Reviewed-on: https://skia-review.googlesource.com/135570
> Reviewed-by: Cary Clark <caryclark@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=halcanary@google.com,brianosman@google.com,caryclark@google.com

Change-Id: I514e2c7bca8a1ebd311593573a94e8a078695785
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/135600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2018-06-18 19:32:04 +00:00 committed by Skia Commit-Bot
parent 1c477fc263
commit 3ff2b20057
7 changed files with 25 additions and 9 deletions

1
.gitignore vendored
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@ -29,6 +29,7 @@ platform_tools/android/apps/build
platform_tools/android/apps/*.properties
platform_tools/android/apps/*/build
platform_tools/android/apps/*/src/main/libs
sampleapp_prefs.txt
/skps
third_party/externals
tools/skp/page_sets/data/*.json

14
gm/image.h Normal file
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@ -0,0 +1,14 @@
//
// image.h
// SampleApp
//
// Created by Mike Reed on 7/27/12.
//
//
#ifndef __SampleApp__image__
#define __SampleApp__image__
#include <iostream>
#endif /* defined(__SampleApp__image__) */

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@ -45,9 +45,10 @@ Test code is located under the 'tests' directory.
See [Writing Unit and Rendering Tests](../testing/tests) for details.
Unit tests are best, but if your change touches rendering and you can't think of
an automated way to verify the results, consider writing a GM test. Also, if your
change is in the GPU code, you may not be able to write it as part of the standard
unit test suite, but there are GPU-specific testing paths you can extend.
an automated way to verify the results, consider writing a GM test or a new page
of SampleApp. Also, if your change is the GPU code, you may not be able to write
it as part of the standard unit test suite, but there are GPU-specific testing
paths you can extend.
Submitting a patch
------------------

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@ -78,12 +78,12 @@ Writing a Rendering Test
ninja -C out/Debug dm
out/Debug/dm --match newgmtest
4. Run the GM inside Viewer:
4. Run the GM inside SampleApp:
<!--?prettify lang=sh?-->
ninja -C out/Debug viewer
out/Debug/viewer --slide GM_newgmtest
ninja -C out/Debug SampleApp
out/Debug/SampleApp --slide GM:newgmtest
<span id="bench"></span>

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@ -158,7 +158,7 @@ The SkPicture backend uses SkPictureRecorder instead of SkSurface.
draw(recordingCanvas);
sk_sp<SkPicture> picture = recorder.finishRecordingAsPicture();
SkFILEWStream skpStream(path);
// Open SKP files with `viewer --skps PATH_TO_SKP --slide SKP_FILE`
// Open SKP files with `SampleApp --picture SKP_FILE`
picture->serialize(&skpStream);
}

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@ -21,7 +21,7 @@ Try It Out
----------
The tools `lua_app` and `lua_pictures` should now be available when you compile,
and `Viewer` should now have a `Lua` sample.
and `SampleApp` should now have a `Lua` sample.
To-Do

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@ -97,7 +97,7 @@ void SkStrokeRec::setStrokeStyle(SkScalar width, bool strokeAndFill) {
#include "SkStroke.h"
#ifdef SK_DEBUG
// enables tweaking these values at runtime from Viewer
// enables tweaking these values at runtime from SampleApp
bool gDebugStrokerErrorSet = false;
SkScalar gDebugStrokerError;
#endif