[skottie] Use std::chrono for load time stats
Bug: skia:8803 Change-Id: I56a6596a62557ed994c2ff1161367532f405a08e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198601 Commit-Queue: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Klein <mtklein@google.com> Auto-Submit: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@google.com>
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@ -23,7 +23,6 @@
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#include "SkSGTransform.h"
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#include "SkStream.h"
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#include "SkTArray.h"
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#include "SkTime.h"
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#include "SkTo.h"
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#include "SkottieAdapter.h"
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#include "SkottieJson.h"
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@ -32,6 +31,7 @@
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#include "SkottieValue.h"
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#include "SkTraceEvent.h"
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#include <chrono>
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#include <cmath>
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#include "stdlib.h"
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@ -459,7 +459,7 @@ sk_sp<Animation> Animation::Builder::make(const char* data, size_t data_len) {
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memset(&fStats, 0, sizeof(struct Stats));
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fStats.fJsonSize = data_len;
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const auto t0 = SkTime::GetMSecs();
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const auto t0 = std::chrono::steady_clock::now();
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const skjson::DOM dom(data, data_len);
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if (!dom.root().is<skjson::ObjectValue>()) {
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@ -471,8 +471,8 @@ sk_sp<Animation> Animation::Builder::make(const char* data, size_t data_len) {
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}
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const auto& json = dom.root().as<skjson::ObjectValue>();
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const auto t1 = SkTime::GetMSecs();
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fStats.fJsonParseTimeMS = t1 - t0;
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const auto t1 = std::chrono::steady_clock::now();
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fStats.fJsonParseTimeMS = std::chrono::duration<float, std::milli>{t1-t0}.count();
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const auto version = ParseDefault<SkString>(json["v"], SkString());
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const auto size = SkSize::Make(ParseDefault<float>(json["w"], 0.0f),
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@ -502,9 +502,9 @@ sk_sp<Animation> Animation::Builder::make(const char* data, size_t data_len) {
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&fStats, duration, fps);
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auto scene = builder.parse(json);
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const auto t2 = SkTime::GetMSecs();
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fStats.fSceneParseTimeMS = t2 - t1;
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fStats.fTotalLoadTimeMS = t2 - t0;
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const auto t2 = std::chrono::steady_clock::now();
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fStats.fSceneParseTimeMS = std::chrono::duration<float, std::milli>{t2-t1}.count();
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fStats.fTotalLoadTimeMS = std::chrono::duration<float, std::milli>{t2-t0}.count();
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if (!scene && fLogger) {
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fLogger->log(Logger::Level::kError, "Could not parse animation.\n");
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