[skottie] Skip group nodes for single-draw shapes

Pulling this off requires deferring the group creation until after we've
resolved all the draws.  Doable, but somewhat tricky due to the
interaction with the dangling/uncommitted animator logic.

TBR=
Bug: skia:8340
Change-Id: Id00c841152bd80330751db45f6b26462efc844a5
Reviewed-on: https://skia-review.googlesource.com/152860
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This commit is contained in:
Florin Malita 2018-09-08 20:09:37 -04:00 committed by Skia Commit-Bot
parent a3dc329d1d
commit 40c7c64572

View File

@ -24,6 +24,8 @@
#include "SkSGTransform.h"
#include "SkSGTrimEffect.h"
#include <iterator>
namespace skottie {
namespace internal {
@ -452,9 +454,7 @@ sk_sp<sksg::RenderNode> AttachShape(const skjson::ArrayValue* jshape, AttachShap
SkDEBUGCODE(const auto initialGeometryEffects = ctx->fGeometryEffectStack->size();)
sk_sp<sksg::Group> shape_group = sksg::Group::Make();
sk_sp<sksg::RenderNode> shape_wrapper = shape_group;
sk_sp<sksg::Matrix> shape_matrix;
const skjson::ObjectValue* jtransform = nullptr;
struct ShapeRec {
const skjson::ObjectValue& fJson;
@ -482,11 +482,8 @@ sk_sp<sksg::RenderNode> AttachShape(const skjson::ArrayValue* jshape, AttachShap
switch (info->fShapeType) {
case ShapeType::kTransform:
if ((shape_matrix = ctx->fBuilder->attachMatrix(*shape, ctx->fScope, nullptr))) {
shape_wrapper = sksg::Transform::Make(std::move(shape_wrapper), shape_matrix);
}
shape_wrapper = ctx->fBuilder->attachOpacity(*shape, ctx->fScope,
std::move(shape_wrapper));
// Just track the transform property for now -- we'll deal with it later.
jtransform = shape;
break;
case ShapeType::kGeometryEffect:
SkASSERT(info->fAttacherIndex < SK_ARRAY_COUNT(gGeometryEffectAttachers));
@ -575,6 +572,42 @@ sk_sp<sksg::RenderNode> AttachShape(const skjson::ArrayValue* jshape, AttachShap
// By now we should have popped all local geometry effects.
SkASSERT(ctx->fGeometryEffectStack->size() == initialGeometryEffects);
sk_sp<sksg::RenderNode> shape_wrapper;
if (draws.size() == 1) {
// For a single draw, we don't need a group.
shape_wrapper = std::move(draws.front());
} else if (!draws.empty()) {
// We need a group to dispatch multiple draws.
auto group = sksg::Group::Make();
// Emit local draws reversed (bottom->top, per spec).
for (auto it = draws.rbegin(); it != draws.rend(); ++it) {
group->addChild(std::move(*it));
}
group->shrink_to_fit();
shape_wrapper = std::move(group);
}
sk_sp<sksg::Matrix> shape_matrix;
if (jtransform) {
// This is tricky due to the interaction with ctx->fCommittedAnimators: we want any
// animators related to tranform/opacity to be committed => they must be inserted in front
// of the dangling/uncommitted ones.
AnimatorScope local_scope;
if ((shape_matrix = ctx->fBuilder->attachMatrix(*jtransform, &local_scope, nullptr))) {
shape_wrapper = sksg::Transform::Make(std::move(shape_wrapper), shape_matrix);
}
shape_wrapper = ctx->fBuilder->attachOpacity(*jtransform, &local_scope,
std::move(shape_wrapper));
ctx->fScope->insert(ctx->fScope->begin() + ctx->fCommittedAnimators,
std::make_move_iterator(local_scope.begin()),
std::make_move_iterator(local_scope.end()));
ctx->fCommittedAnimators += local_scope.size();
}
// Push transformed local geometries to parent list, for subsequent paints.
for (const auto& geo : geos) {
ctx->fGeometryStack->push_back(shape_matrix
@ -582,13 +615,7 @@ sk_sp<sksg::RenderNode> AttachShape(const skjson::ArrayValue* jshape, AttachShap
: std::move(geo));
}
// Emit local draws reversed (bottom->top, per spec).
for (auto it = draws.rbegin(); it != draws.rend(); ++it) {
shape_group->addChild(std::move(*it));
}
shape_group->shrink_to_fit();
return draws.empty() ? nullptr : shape_wrapper;
return shape_wrapper;
}
} // namespace