Add AlphaThreshold filter.
This is based on the Bitmap Alpha Threshold filter, and will be used by Chromium to implement the window shape API. R=bsalomon@chromium.org, wez@chromium.org, bsalomon@google.com, reed@google.com Author: zork@chromium.org Review URL: https://codereview.chromium.org/115633002 git-svn-id: http://skia.googlecode.com/svn/trunk@12935 2bbb7eff-a529-9590-31e7-b0007b416f81
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82
gm/imagealphathreshold.cpp
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82
gm/imagealphathreshold.cpp
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@ -0,0 +1,82 @@
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkAlphaThresholdFilter.h"
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#include "SkRandom.h"
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#define WIDTH 500
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#define HEIGHT 500
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namespace skiagm {
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class ImageAlphaThresholdGM : public GM {
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public:
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ImageAlphaThresholdGM() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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virtual uint32_t onGetFlags() const SK_OVERRIDE {
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return this->INHERITED::onGetFlags() | GM::kSkipTiled_Flag;
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}
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virtual SkString onShortName() SK_OVERRIDE {
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return SkString("imagealphathreshold");
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}
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virtual SkISize onISize() SK_OVERRIDE {
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return make_isize(WIDTH, HEIGHT);
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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SkIRect rects[2];
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rects[0] = SkIRect::MakeXYWH(0, 150, WIDTH, HEIGHT - 300);
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rects[1] = SkIRect::MakeXYWH(150, 0, WIDTH - 300, HEIGHT);
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SkRegion region;
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region.setRects(rects, 2);
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SkMatrix matrix;
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matrix.reset();
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matrix.setTranslate(WIDTH * .1f, HEIGHT * .1f);
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matrix.postScale(.8, .8);
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canvas->concat(matrix);
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SkPaint paint;
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paint.setImageFilter(
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SkAlphaThresholdFilter::Create(region, 0.2f, 0.7f))->unref();
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canvas->saveLayer(NULL, &paint);
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paint.setAntiAlias(true);
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SkPaint rect_paint;
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rect_paint.setColor(0xFF0000FF);
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canvas->drawRect(SkRect::MakeXYWH(0, 0, WIDTH / 2, HEIGHT / 2),
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rect_paint);
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rect_paint.setColor(0xBFFF0000);
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canvas->drawRect(SkRect::MakeXYWH(WIDTH / 2, 0, WIDTH / 2, HEIGHT / 2),
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rect_paint);
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rect_paint.setColor(0x3F00FF00);
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canvas->drawRect(SkRect::MakeXYWH(0, HEIGHT / 2, WIDTH / 2, HEIGHT / 2),
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rect_paint);
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rect_paint.setColor(0x00000000);
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canvas->drawRect(SkRect::MakeXYWH(WIDTH / 2, HEIGHT / 2, WIDTH / 2, HEIGHT / 2),
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rect_paint);
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canvas->restore();
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new ImageAlphaThresholdGM; }
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static GMRegistry reg(MyFactory);
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}
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@ -9,6 +9,7 @@
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'sources': [
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'<(skia_src_path)/effects/Sk1DPathEffect.cpp',
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'<(skia_src_path)/effects/Sk2DPathEffect.cpp',
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'<(skia_src_path)/effects/SkAlphaThresholdFilter.cpp',
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'<(skia_src_path)/effects/SkArithmeticMode.cpp',
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'<(skia_src_path)/effects/SkAvoidXfermode.cpp',
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'<(skia_src_path)/effects/SkBicubicImageFilter.cpp',
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@ -80,6 +81,7 @@
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'<(skia_include_path)/effects/Sk1DPathEffect.h',
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'<(skia_include_path)/effects/Sk2DPathEffect.h',
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'<(skia_include_path)/effects/SkXfermodeImageFilter.h',
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'<(skia_include_path)/effects/SkAlphaThresholdFilter.h',
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'<(skia_include_path)/effects/SkArithmeticMode.h',
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'<(skia_include_path)/effects/SkAvoidXfermode.h',
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'<(skia_include_path)/effects/SkBitmapSource.h',
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@ -73,6 +73,7 @@
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'../gm/hairlines.cpp',
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'../gm/hairmodes.cpp',
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'../gm/hittestpath.cpp',
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'../gm/imagealphathreshold.cpp',
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'../gm/imageblur.cpp',
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'../gm/imagemagnifier.cpp',
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'../gm/inversepaths.cpp',
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'effects/SkMorphologyImageFilter.h',
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'effects/Sk2DPathEffect.h',
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'effects/SkXfermodeImageFilter.h',
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'effects/SkAlphaThresholdFilter.h',
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'effects/SkArithmeticMode.h',
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'effects/SkMergeImageFilter.h',
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'effects/SkPerlinNoiseShader.h',
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include/effects/SkAlphaThresholdFilter.h
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26
include/effects/SkAlphaThresholdFilter.h
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkAlphaThresholdFilter_DEFINED
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#define SkAlphaThresholdFilter_DEFINED
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#include "SkRegion.h"
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#include "SkImageFilter.h"
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class SK_API SkAlphaThresholdFilter {
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public:
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/**
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* Creates an image filter that samples a region. If the sample is inside the
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* region the alpha of the image is boosted up to a threshold value. If it is
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* outside the region then the alpha is decreased to the threshold value.
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* The 0,0 point of the region corresponds to the upper left corner of the
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* source image.
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*/
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static SkImageFilter* Create(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold);
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};
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#endif
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src/effects/SkAlphaThresholdFilter.cpp
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src/effects/SkAlphaThresholdFilter.cpp
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkAlphaThresholdFilter.h"
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#include "SkBitmap.h"
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#include "SkFlattenableBuffers.h"
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#include "SkRegion.h"
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class SK_API SkAlphaThresholdFilterImpl : public SkImageFilter {
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public:
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SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold);
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SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkAlphaThresholdFilterImpl)
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protected:
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explicit SkAlphaThresholdFilterImpl(SkFlattenableReadBuffer& buffer);
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virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
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virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&,
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SkBitmap* result, SkIPoint* offset) SK_OVERRIDE;
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#if SK_SUPPORT_GPU
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virtual bool asNewEffect(GrEffectRef** effect, GrTexture* texture,
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const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE;
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#endif
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private:
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SkRegion fRegion;
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SkScalar fInnerThreshold;
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SkScalar fOuterThreshold;
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typedef SkImageFilter INHERITED;
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};
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SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region,
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SkScalar innerThreshold,
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SkScalar outerThreshold) {
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return SkNEW_ARGS(SkAlphaThresholdFilterImpl, (region, innerThreshold, outerThreshold));
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}
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrCoordTransform.h"
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#include "GrEffect.h"
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#include "gl/GrGLEffect.h"
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#include "GrTBackendEffectFactory.h"
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#include "GrTextureAccess.h"
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#include "SkGr.h"
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class GrGLAlphaThresholdEffect;
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class AlphaThresholdEffect : public GrEffect {
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public:
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static GrEffectRef* Create(GrTexture* texture,
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GrTexture* maskTexture,
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float innerThreshold,
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float outerThreshold) {
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AutoEffectUnref effect(SkNEW_ARGS(AlphaThresholdEffect, (texture,
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maskTexture,
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innerThreshold,
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outerThreshold)));
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return CreateEffectRef(effect);
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}
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virtual ~AlphaThresholdEffect() {};
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static const char* Name() { return "Alpha Threshold"; }
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virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
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virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
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float innerThreshold() const { return fInnerThreshold; }
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float outerThreshold() const { return fOuterThreshold; }
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typedef GrGLAlphaThresholdEffect GLEffect;
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private:
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AlphaThresholdEffect(GrTexture* texture,
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GrTexture* maskTexture,
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float innerThreshold,
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float outerThreshold)
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: fInnerThreshold(innerThreshold)
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, fOuterThreshold(outerThreshold)
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, fImageCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(texture), texture)
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, fImageTextureAccess(texture)
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, fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(maskTexture), maskTexture)
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, fMaskTextureAccess(maskTexture) {
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this->addCoordTransform(&fImageCoordTransform);
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this->addTextureAccess(&fImageTextureAccess);
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this->addCoordTransform(&fMaskCoordTransform);
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this->addTextureAccess(&fMaskTextureAccess);
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}
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virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
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GR_DECLARE_EFFECT_TEST;
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float fInnerThreshold;
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float fOuterThreshold;
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GrCoordTransform fImageCoordTransform;
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GrTextureAccess fImageTextureAccess;
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GrCoordTransform fMaskCoordTransform;
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GrTextureAccess fMaskTextureAccess;
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typedef GrEffect INHERITED;
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};
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class GrGLAlphaThresholdEffect : public GrGLEffect {
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public:
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GrGLAlphaThresholdEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
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virtual void emitCode(GrGLShaderBuilder*,
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const GrDrawEffect&,
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EffectKey,
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const char* outputColor,
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const char* inputColor,
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const TransformedCoordsArray&,
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const TextureSamplerArray&) SK_OVERRIDE;
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virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
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private:
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GrGLUniformManager::UniformHandle fInnerThresholdVar;
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GrGLUniformManager::UniformHandle fOuterThresholdVar;
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typedef GrGLEffect INHERITED;
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};
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GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
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: INHERITED(factory) {
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}
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void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder,
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const GrDrawEffect&,
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EffectKey key,
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const char* outputColor,
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const char* inputColor,
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const TransformedCoordsArray& coords,
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const TextureSamplerArray& samplers) {
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SkString coords2D = builder->ensureFSCoords2D(coords, 0);
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SkString maskCoords2D = builder->ensureFSCoords2D(coords, 1);
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fInnerThresholdVar = builder->addUniform(
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GrGLShaderBuilder::kFragment_Visibility,
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kFloat_GrSLType, "inner_threshold");
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fOuterThresholdVar = builder->addUniform(
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GrGLShaderBuilder::kFragment_Visibility,
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kFloat_GrSLType, "outer_threshold");
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builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
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builder->fsCodeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str());
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builder->fsCodeAppend("\t\tvec4 input_color = ");
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builder->fsAppendTextureLookup(samplers[0], "coord");
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builder->fsCodeAppend(";\n");
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builder->fsCodeAppend("\t\tvec4 mask_color = ");
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builder->fsAppendTextureLookup(samplers[1], "mask_coord");
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builder->fsCodeAppend(";\n");
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builder->fsCodeAppendf("\t\tfloat inner_thresh = %s;\n",
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builder->getUniformCStr(fInnerThresholdVar));
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builder->fsCodeAppendf("\t\tfloat outer_thresh = %s;\n",
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builder->getUniformCStr(fOuterThresholdVar));
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builder->fsCodeAppend("\t\tfloat mask = mask_color.a;\n");
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builder->fsCodeAppend("vec4 color = input_color;\n");
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builder->fsCodeAppend("\t\tif (mask < 0.5) {\n"
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"\t\t\tif (color.a > outer_thresh) {\n"
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"\t\t\t\tfloat scale = outer_thresh / color.a;\n"
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"\t\t\t\tcolor.rgb *= scale;\n"
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"\t\t\t\tcolor.a = outer_thresh;\n"
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"\t\t\t}\n"
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"\t\t} else if (color.a < inner_thresh) {\n"
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"\t\t\tfloat scale = inner_thresh / max(0.001, color.a);\n"
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"\t\t\tcolor.rgb *= scale;\n"
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"\t\t\tcolor.a = inner_thresh;\n"
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"\t\t}\n");
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builder->fsCodeAppendf("%s = %s;\n", outputColor,
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(GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_str());
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}
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void GrGLAlphaThresholdEffect::setData(const GrGLUniformManager& uman,
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const GrDrawEffect& drawEffect) {
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const AlphaThresholdEffect& alpha_threshold =
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drawEffect.castEffect<AlphaThresholdEffect>();
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uman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold());
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uman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold());
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}
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/////////////////////////////////////////////////////////////////////
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GR_DEFINE_EFFECT_TEST(AlphaThresholdEffect);
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GrEffectRef* AlphaThresholdEffect::TestCreate(SkRandom* random,
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GrContext* context,
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const GrDrawTargetCaps&,
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GrTexture** textures) {
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GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx];
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GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx];
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float inner_thresh = random->nextUScalar1();
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float outer_thresh = random->nextUScalar1();
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return AlphaThresholdEffect::Create(bmpTex, maskTex, inner_thresh, outer_thresh);
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}
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///////////////////////////////////////////////////////////////////////////////
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const GrBackendEffectFactory& AlphaThresholdEffect::getFactory() const {
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return GrTBackendEffectFactory<AlphaThresholdEffect>::getInstance();
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}
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bool AlphaThresholdEffect::onIsEqual(const GrEffect& sBase) const {
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const AlphaThresholdEffect& s = CastEffect<AlphaThresholdEffect>(sBase);
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return (this->texture(0) == s.texture(0) &&
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this->fInnerThreshold == s.fInnerThreshold &&
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this->fOuterThreshold == s.fOuterThreshold);
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}
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void AlphaThresholdEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
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if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
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GrPixelConfigIsOpaque(this->texture(0)->config())) {
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*validFlags = kA_GrColorComponentFlag;
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} else {
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*validFlags = 0;
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}
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}
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#endif
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SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(SkFlattenableReadBuffer& buffer)
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: INHERITED(1, buffer) {
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fInnerThreshold = buffer.readScalar();
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fOuterThreshold = buffer.readScalar();
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buffer.readRegion(&fRegion);
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}
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SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(const SkRegion& region,
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SkScalar innerThreshold,
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SkScalar outerThreshold)
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: INHERITED(0)
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, fRegion(region)
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, fInnerThreshold(innerThreshold)
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, fOuterThreshold(outerThreshold) {
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}
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#if SK_SUPPORT_GPU
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bool SkAlphaThresholdFilterImpl::asNewEffect(GrEffectRef** effect, GrTexture* texture,
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const SkMatrix& in_matrix, const SkIRect&) const {
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if (effect) {
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GrContext* context = texture->getContext();
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GrTextureDesc maskDesc;
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if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
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maskDesc.fConfig = kAlpha_8_GrPixelConfig;
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} else {
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maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
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}
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maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
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// Add one pixel of border to ensure that clamp mode will be all zeros
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// the outside.
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maskDesc.fWidth = texture->width();
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maskDesc.fHeight = texture->height();
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GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMatch);
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GrTexture* maskTexture = ast.texture();
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if (NULL == maskTexture) {
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return false;
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}
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{
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GrContext::AutoRenderTarget art(context, ast.texture()->asRenderTarget());
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GrPaint grPaint;
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grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
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SkRegion::Iterator iter(fRegion);
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context->clear(NULL, 0x0, true);
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SkMatrix old_matrix = context->getMatrix();
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context->setMatrix(in_matrix);
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while (!iter.done()) {
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SkRect rect = SkRect::Make(iter.rect());
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context->drawRect(grPaint, rect);
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iter.next();
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}
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context->setMatrix(old_matrix);
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}
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*effect = AlphaThresholdEffect::Create(texture,
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maskTexture,
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fInnerThreshold,
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fOuterThreshold);
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}
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return true;
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}
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#endif
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void SkAlphaThresholdFilterImpl::flatten(SkFlattenableWriteBuffer& buffer) const {
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this->INHERITED::flatten(buffer);
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buffer.writeScalar(fInnerThreshold);
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buffer.writeScalar(fOuterThreshold);
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buffer.writeRegion(fRegion);
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}
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bool SkAlphaThresholdFilterImpl::onFilterImage(Proxy*, const SkBitmap& src,
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const SkMatrix& matrix, SkBitmap* dst,
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SkIPoint* offset) {
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||||
SkASSERT(src.config() == SkBitmap::kARGB_8888_Config);
|
||||
|
||||
if (src.config() != SkBitmap::kARGB_8888_Config) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SkMatrix localInverse;
|
||||
if (!matrix.invert(&localInverse)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SkAutoLockPixels alp(src);
|
||||
SkASSERT(src.getPixels());
|
||||
if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
dst->setConfig(src.config(), src.width(), src.height());
|
||||
dst->allocPixels();
|
||||
if (!dst->getPixels()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
U8CPU innerThreshold = fInnerThreshold * 0xFF;
|
||||
U8CPU outerThreshold = fOuterThreshold * 0xFF;
|
||||
SkColor* sptr = src.getAddr32(0, 0);
|
||||
SkColor* dptr = dst->getAddr32(0, 0);
|
||||
int width = src.width(), height = src.height();
|
||||
for (int y = 0; y < height; ++y) {
|
||||
for (int x = 0; x < width; ++x) {
|
||||
const SkColor& source = sptr[y * width + x];
|
||||
SkColor output_color(source);
|
||||
SkPoint position;
|
||||
localInverse.mapXY(x, y, &position);
|
||||
if (fRegion.contains(position.x(), position.y())) {
|
||||
if (SkColorGetA(source) < innerThreshold) {
|
||||
U8CPU alpha = SkColorGetA(source);
|
||||
if (alpha == 0)
|
||||
alpha = 1;
|
||||
float scale = (float)innerThreshold / alpha;
|
||||
output_color = SkColorSetARGB(innerThreshold,
|
||||
SkColorGetR(source) * scale,
|
||||
SkColorGetG(source) * scale,
|
||||
SkColorGetB(source) * scale);
|
||||
}
|
||||
} else {
|
||||
if (SkColorGetA(source) > outerThreshold) {
|
||||
float scale = (float)outerThreshold / SkColorGetA(source);
|
||||
output_color = SkColorSetARGB(outerThreshold,
|
||||
SkColorGetR(source) * scale,
|
||||
SkColorGetG(source) * scale,
|
||||
SkColorGetB(source) * scale);
|
||||
}
|
||||
}
|
||||
dptr[y * dst->width() + x] = output_color;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
@ -251,6 +251,7 @@ DEFINE_GPUTESTCLASS("GLPrograms", GLProgramsTestClass, GLProgramsTest)
|
||||
// in the unit that could pass pointers to functions from the unit out to other translation units!
|
||||
// We force some of the effects that would otherwise be discarded to link here.
|
||||
|
||||
#include "SkAlphaThresholdFilter.h"
|
||||
#include "SkLightingImageFilter.h"
|
||||
#include "SkMagnifierImageFilter.h"
|
||||
#include "SkColorMatrixFilter.h"
|
||||
@ -259,6 +260,7 @@ void forceLinking();
|
||||
|
||||
void forceLinking() {
|
||||
SkLightingImageFilter::CreateDistantLitDiffuse(SkPoint3(0,0,0), 0, 0, 0);
|
||||
SkAlphaThresholdFilter::Create(SkRegion(), .5, .5);
|
||||
SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1);
|
||||
GrConfigConversionEffect::Create(NULL,
|
||||
false,
|
||||
|
Loading…
Reference in New Issue
Block a user