Make GrTextureStripAtlas DDL friendly
Change-Id: If8fdd7a1c027bc2b2791cfe1af13f99c2561d93d Reviewed-on: https://skia-review.googlesource.com/113268 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
This commit is contained in:
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afdc6b1ba9
commit
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@ -42,6 +42,7 @@ class GrSwizzle;
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class GrTextBlobCache;
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class GrTextContext;
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class GrTextureProxy;
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class GrTextureStripAtlasManager;
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class GrVertexBuffer;
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struct GrVkBackendContext;
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@ -98,24 +99,6 @@ public:
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*/
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void resetContext(uint32_t state = kAll_GrBackendState);
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/**
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* Callback function to allow classes to cleanup on GrContext destruction.
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* The 'info' field is filled in with the 'info' passed to addCleanUp.
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*/
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typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
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/**
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* Add a function to be called from within GrContext's destructor.
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* This gives classes a chance to free resources held on a per context basis.
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* The 'info' parameter will be stored and passed to the callback function.
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*/
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void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
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CleanUpData* entry = fCleanUpData.push();
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entry->fFunc = cleanUp;
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entry->fInfo = info;
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}
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/**
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* Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
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* usable. Call this if you have lost the associated GPU context, and thus internal texture,
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@ -293,6 +276,7 @@ private:
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GrResourceCache* fResourceCache;
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GrResourceProvider* fResourceProvider;
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GrProxyProvider* fProxyProvider;
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std::unique_ptr<GrTextureStripAtlasManager> fTextureStripAtlasManager;
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GrGlyphCache* fGlyphCache;
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@ -311,13 +295,6 @@ private:
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std::unique_ptr<SkTaskGroup> fTaskGroup;
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struct CleanUpData {
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PFCleanUpFunc fFunc;
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void* fInfo;
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};
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SkTDArray<CleanUpData> fCleanUpData;
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const uint32_t fUniqueID;
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std::unique_ptr<GrDrawingManager> fDrawingManager;
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@ -444,16 +444,16 @@ std::unique_ptr<GrFragmentProcessor> ColorTableEffect::Make(GrContext* context,
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desc.fWidth = bitmap.width();
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desc.fHeight = 128;
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desc.fRowHeight = bitmap.height();
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// TODO: this seems a bit heavy handed (passing a GrContext as part of the desc)
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desc.fContext = context;
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desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *context->caps());
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if (kUnknown_GrPixelConfig == desc.fConfig) {
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return nullptr;
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}
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GrTextureStripAtlas* atlas = GrTextureStripAtlas::GetAtlas(desc);
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int row = atlas->lockRow(bitmap);
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auto atlasManager = context->contextPriv().textureStripAtlasManager();
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GrTextureStripAtlas* atlas = atlasManager->getAtlas(desc);
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int row = atlas->lockRow(context, bitmap);
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sk_sp<GrTextureProxy> proxy;
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if (-1 == row) {
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atlas = nullptr;
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@ -24,6 +24,7 @@
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#include "GrSurfaceProxyPriv.h"
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#include "GrTexture.h"
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#include "GrTextureContext.h"
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#include "GrTextureStripAtlas.h"
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#include "GrTracing.h"
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#include "SkConvertPixels.h"
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#include "SkDeferredDisplayList.h"
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@ -90,6 +91,8 @@ bool GrContext::initCommon(const GrContextOptions& options) {
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fResourceCache->setProxyProvider(fProxyProvider);
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}
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fTextureStripAtlasManager.reset(new GrTextureStripAtlasManager);
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fDisableGpuYUVConversion = options.fDisableGpuYUVConversion;
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fSharpenMipmappedTextures = options.fSharpenMipmappedTextures;
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fDidTestPMConversions = false;
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@ -146,10 +149,7 @@ GrContext::~GrContext() {
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fDrawingManager->cleanup();
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}
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for (int i = 0; i < fCleanUpData.count(); ++i) {
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(*fCleanUpData[i].fFunc)(this, fCleanUpData[i].fInfo);
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}
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fTextureStripAtlasManager = nullptr;
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delete fResourceProvider;
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delete fResourceCache;
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delete fProxyProvider;
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@ -199,6 +199,7 @@ SkSurfaceCharacterization GrContextThreadSafeProxy::createCharacterization(
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void GrContext::abandonContext() {
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ASSERT_SINGLE_OWNER
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fTextureStripAtlasManager->abandon();
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fProxyProvider->abandon();
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fResourceProvider->abandon();
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@ -219,6 +220,7 @@ void GrContext::abandonContext() {
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void GrContext::releaseResourcesAndAbandonContext() {
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ASSERT_SINGLE_OWNER
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fTextureStripAtlasManager->abandon();
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fProxyProvider->abandon();
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fResourceProvider->abandon();
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@ -186,6 +186,10 @@ public:
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GrResourceCache* getResourceCache() { return fContext->fResourceCache; }
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GrTextureStripAtlasManager* textureStripAtlasManager() {
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return fContext->fTextureStripAtlasManager.get();
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}
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GrGpu* getGpu() { return fContext->fGpu.get(); }
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const GrGpu* getGpu() const { return fContext->fGpu.get(); }
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@ -26,10 +26,9 @@ class GrTextureStripAtlas {
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public:
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/**
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* Descriptor struct which we'll use as a hash table key
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**/
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*/
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struct Desc {
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Desc() { sk_bzero(this, sizeof(*this)); }
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GrContext* fContext;
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GrPixelConfig fConfig;
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uint16_t fWidth, fHeight, fRowHeight;
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uint16_t fUnusedPadding;
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@ -38,11 +37,6 @@ public:
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}
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};
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/**
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* Try to find an atlas with the required parameters, creates a new one if necessary
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*/
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static GrTextureStripAtlas* GetAtlas(const Desc& desc);
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~GrTextureStripAtlas();
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/**
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@ -51,7 +45,8 @@ public:
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* @return The row index we inserted into, or -1 if we failed to find an open row. The caller
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* is responsible for calling unlockRow() with this row index when it's done with it.
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*/
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int lockRow(const SkBitmap& data);
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int lockRow(GrContext*, const SkBitmap&);
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/**
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* This is intended to be used when cloning a processor that already holds a lock. It is
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* assumed that the row already has at least one lock.
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@ -78,11 +73,12 @@ public:
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SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
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SkScalar getNormalizedTexelHeight() const { return fNormalizedYHeight; }
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GrContext* getContext() const { return fDesc.fContext; }
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sk_sp<GrTextureProxy> asTextureProxyRef() const;
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private:
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friend class GrTextureStripAtlasManager; // for ctor
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static uint32_t CreateUniqueID();
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// Key to indicate an atlas row without any meaningful data stored in it
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const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
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@ -103,11 +99,11 @@ private:
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};
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/**
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* We'll only allow construction via the static GrTextureStripAtlas::GetAtlas
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* Only the GrTextureStripAtlasManager is allowed to create GrTextureStripAtlases
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*/
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GrTextureStripAtlas(Desc desc);
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GrTextureStripAtlas(const Desc& desc);
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void lockTexture();
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void lockTexture(GrContext*);
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void unlockTexture();
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/**
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@ -116,7 +112,8 @@ private:
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void initLRU();
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/**
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* Grabs the least recently used free row out of the LRU list, returns nullptr if no rows are free.
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* Grabs the least recently used free row out of the LRU list, returns nullptr if no rows
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* are free.
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*/
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AtlasRow* getLRU();
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@ -140,37 +137,9 @@ private:
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void validate();
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#endif
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/**
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* Clean up callback registered with GrContext. Allows this class to
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* free up any allocated AtlasEntry and GrTextureStripAtlas objects
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*/
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static void CleanUp(const GrContext* context, void* info);
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// Hash table entry for atlases
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class AtlasEntry : public ::SkNoncopyable {
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public:
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// for SkTDynamicHash
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static const Desc& GetKey(const AtlasEntry& entry) { return entry.fDesc; }
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static uint32_t Hash(const Desc& desc) { return SkOpts::hash(&desc, sizeof(Desc)); }
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// AtlasEntry proper
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AtlasEntry() : fAtlas(nullptr) {}
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~AtlasEntry() { delete fAtlas; }
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Desc fDesc;
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GrTextureStripAtlas* fAtlas;
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};
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class Hash;
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static Hash* gAtlasCache;
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static Hash* GetCache();
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// We increment gCacheCount for each atlas
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static int32_t gCacheCount;
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// A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we
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// A unique ID for this atlas, so we can be sure that if we
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// get a texture back from the texture cache, that it's the same one we last used.
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const int32_t fCacheKey;
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const uint32_t fCacheKey;
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// Total locks on all rows (when this reaches zero, we can unlock our texture)
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int32_t fLockedRows;
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@ -195,4 +164,45 @@ private:
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SkTDArray<AtlasRow*> fKeyTable;
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};
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class GrTextureStripAtlasManager {
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public:
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GrTextureStripAtlasManager() {}
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~GrTextureStripAtlasManager();
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void abandon();
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/**
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* Try to find an atlas with the required parameters, creates a new one if necessary
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*/
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GrTextureStripAtlas* getAtlas(const GrTextureStripAtlas::Desc&);
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private:
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void deleteAllAtlases();
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// Hash table entry for atlases
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class AtlasEntry : public ::SkNoncopyable {
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public:
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AtlasEntry(const GrTextureStripAtlas::Desc& desc, GrTextureStripAtlas* atlas)
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: fDesc(desc)
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, fAtlas(atlas) {
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}
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~AtlasEntry() { delete fAtlas; }
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// for SkTDynamicHash
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static const GrTextureStripAtlas::Desc& GetKey(const AtlasEntry& entry) {
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return entry.fDesc;
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}
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static uint32_t Hash(const GrTextureStripAtlas::Desc& desc) {
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return SkOpts::hash(&desc, sizeof(GrTextureStripAtlas::Desc));
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}
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const GrTextureStripAtlas::Desc fDesc;
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GrTextureStripAtlas* fAtlas;
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};
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typedef SkTDynamicHash<AtlasEntry, GrTextureStripAtlas::Desc> AtlasHash;
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AtlasHash fAtlasCache;
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};
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#endif
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@ -20,59 +20,50 @@
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#define VALIDATE
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#endif
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class GrTextureStripAtlas::Hash : public SkTDynamicHash<GrTextureStripAtlas::AtlasEntry,
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GrTextureStripAtlas::Desc> {};
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int32_t GrTextureStripAtlas::gCacheCount = 0;
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// DDL TODO: The texture strip atlas can't have this global!
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GrTextureStripAtlas::Hash* GrTextureStripAtlas::gAtlasCache = nullptr;
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GrTextureStripAtlas::Hash* GrTextureStripAtlas::GetCache() {
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if (nullptr == gAtlasCache) {
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gAtlasCache = new Hash;
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}
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return gAtlasCache;
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////////////////////////////////////////////////////////////////////////////////
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GrTextureStripAtlasManager::~GrTextureStripAtlasManager() {
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this->deleteAllAtlases();
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}
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// Remove the specified atlas from the cache
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void GrTextureStripAtlas::CleanUp(const GrContext*, void* info) {
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SkASSERT(info);
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AtlasEntry* entry = static_cast<AtlasEntry*>(info);
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// remove the cache entry
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GetCache()->remove(entry->fDesc);
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// remove the actual entry
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delete entry;
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if (0 == GetCache()->count()) {
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delete gAtlasCache;
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gAtlasCache = nullptr;
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void GrTextureStripAtlasManager::deleteAllAtlases() {
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AtlasHash::Iter iter(&fAtlasCache);
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while (!iter.done()) {
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AtlasEntry* tmp = &(*iter);
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++iter;
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delete tmp;
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}
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fAtlasCache.reset();
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}
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GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) {
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AtlasEntry* entry = GetCache()->find(desc);
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if (nullptr == entry) {
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entry = new AtlasEntry;
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void GrTextureStripAtlasManager::abandon() {
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this->deleteAllAtlases();
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}
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entry->fAtlas = new GrTextureStripAtlas(desc);
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entry->fDesc = desc;
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GrTextureStripAtlas* GrTextureStripAtlasManager::getAtlas(const GrTextureStripAtlas::Desc& desc) {
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AtlasEntry* entry = fAtlasCache.find(desc);
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if (!entry) {
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// TODO: Does the AtlasEntry need a copy of the Desc if the GrTextureStripAtlas has one?
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entry = new AtlasEntry(desc, new GrTextureStripAtlas(desc));
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desc.fContext->addCleanUp(CleanUp, entry);
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GetCache()->add(entry);
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fAtlasCache.add(entry);
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}
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return entry->fAtlas;
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}
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GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)
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: fCacheKey(sk_atomic_inc(&gCacheCount))
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////////////////////////////////////////////////////////////////////////////////
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uint32_t GrTextureStripAtlas::CreateUniqueID() {
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static int32_t gUniqueID = SK_InvalidUniqueID;
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uint32_t id;
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// Loop in case our global wraps around, as we never want to return a 0.
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do {
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id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1);
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} while (id == SK_InvalidUniqueID);
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return id;
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}
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GrTextureStripAtlas::GrTextureStripAtlas(const Desc& desc)
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: fCacheKey(CreateUniqueID())
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, fLockedRows(0)
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, fDesc(desc)
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, fNumRows(desc.fHeight / desc.fRowHeight)
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@ -94,10 +85,10 @@ void GrTextureStripAtlas::lockRow(int row) {
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++fLockedRows;
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}
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int GrTextureStripAtlas::lockRow(const SkBitmap& bitmap) {
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int GrTextureStripAtlas::lockRow(GrContext* context, const SkBitmap& bitmap) {
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VALIDATE;
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if (!this->getContext()->contextPriv().resourceProvider()) {
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if (!context->contextPriv().resourceProvider()) {
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// DDL TODO: For DDL we need to schedule inline & ASAP uploads. However these systems
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// currently use the flushState which we can't use for the opList-based DDL phase.
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// For the opList-based solution every texture strip will get its own texture proxy.
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@ -106,7 +97,7 @@ int GrTextureStripAtlas::lockRow(const SkBitmap& bitmap) {
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}
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if (0 == fLockedRows) {
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this->lockTexture();
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this->lockTexture(context);
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if (!fTexContext) {
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return -1;
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}
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@ -139,7 +130,7 @@ int GrTextureStripAtlas::lockRow(const SkBitmap& bitmap) {
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if (nullptr == row) {
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// force a flush, which should unlock all the rows; then try again
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fDesc.fContext->contextPriv().flush(nullptr); // tighten this up?
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context->contextPriv().flush(nullptr); // tighten this up?
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row = this->getLRU();
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if (nullptr == row) {
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--fLockedRows;
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@ -209,7 +200,7 @@ GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() {
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return row;
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}
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void GrTextureStripAtlas::lockTexture() {
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void GrTextureStripAtlas::lockTexture(GrContext* context) {
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static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
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GrUniqueKey key;
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@ -217,7 +208,7 @@ void GrTextureStripAtlas::lockTexture() {
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builder[0] = static_cast<uint32_t>(fCacheKey);
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builder.finish();
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GrProxyProvider* proxyProvider = fDesc.fContext->contextPriv().proxyProvider();
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GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
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sk_sp<GrTextureProxy> proxy = proxyProvider->findOrCreateProxyByUniqueKey(
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key, kTopLeft_GrSurfaceOrigin);
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@ -240,7 +231,7 @@ void GrTextureStripAtlas::lockTexture() {
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fKeyTable.rewind();
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}
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SkASSERT(proxy);
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fTexContext = fDesc.fContext->contextPriv().makeWrappedSurfaceContext(std::move(proxy));
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fTexContext = context->contextPriv().makeWrappedSurfaceContext(std::move(proxy));
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}
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void GrTextureStripAtlas::unlockTexture() {
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@ -1291,21 +1291,21 @@ GrGradientEffect::GrGradientEffect(ClassID classID, const CreateArgs& args, bool
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shader.getGradientTableBitmap(&bitmap, bitmapType);
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SkASSERT(1 == bitmap.height() && SkIsPow2(bitmap.width()));
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auto atlasManager = args.fContext->contextPriv().textureStripAtlasManager();
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GrTextureStripAtlas::Desc desc;
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desc.fWidth = bitmap.width();
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desc.fHeight = 32;
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desc.fRowHeight = bitmap.height(); // always 1 here
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desc.fContext = args.fContext;
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desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *args.fContext->caps());
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fAtlas = GrTextureStripAtlas::GetAtlas(desc);
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fAtlas = atlasManager->getAtlas(desc);
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SkASSERT(fAtlas);
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// We always filter the gradient table. Each table is one row of a texture, always
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// y-clamp.
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GrSamplerState samplerState(args.fWrapMode, GrSamplerState::Filter::kBilerp);
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fRow = fAtlas->lockRow(bitmap);
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fRow = fAtlas->lockRow(args.fContext, bitmap);
|
||||
if (-1 != fRow) {
|
||||
fYCoord = fAtlas->getYOffset(fRow)+SK_ScalarHalf*fAtlas->getNormalizedTexelHeight();
|
||||
// This is 1/2 places where auto-normalization is disabled
|
||||
|
Loading…
Reference in New Issue
Block a user