Revert "Support large kernels on GPU in matrix convolution effect"
This reverts commit 1ed4391fe7
.
Reason for revert: Looks like some bad images showed up at gold.skia.org and that the ProcessorCloneTest is crashing on Windows bots:
https://logs.chromium.org/logs/skia/4bfabe0bad476911/+/steps/dm/0/stdout
Original change's description:
> Support large kernels on GPU in matrix convolution effect
>
> Currently matrix convolution falls back to CPU execution for large kernels, due to the argument limit for fragment shaders.
>
> Now for large kernels, we store them in a texture and sample them in a shader to sidestep the limit.
>
> Change-Id: Icc069a701ea8e9cd0adf75f4bfd149fd22e31afd
> Bug: skia:8449
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263495
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Adlai Holler <adlai@google.com>
TBR=robertphillips@google.com,michaelludwig@google.com,adlai@google.com
Change-Id: Iaf4858131046a343481bcf0fd9cc3919d9fc2bda
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8449
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287736
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
parent
6d2febd632
commit
41e377d1ba
@ -79,7 +79,7 @@ protected:
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return SkImageFilters::MatrixConvolution({3,3}, kernel.data(), /* gain */ 0.3f, /* bias */ SkIntToScalar(100), kernelOffset, tileMode, convolveAlpha, nullptr, cropRect);
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}
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case kLarge_KernelFixture: {
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// Intentionally go over the uniform kernel size limit of 25.
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// Intentionally go over the MAX_KERNEL_SIZE limit and trigger CPU fallback.
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// All 1s except center value, which is -47 (sum of 1).
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std::vector<SkScalar> kernel(49, SkIntToScalar(1));
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kernel[24] = SkIntToScalar(-47);
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@ -128,9 +128,8 @@ static std::unique_ptr<GrRenderTargetContext> convolve_gaussian_2d(GrRecordingCo
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SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY);
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GrPaint paint;
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auto wm = SkTileModeToWrapMode(mode);
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auto conv = GrMatrixConvolutionEffect::MakeGaussian(context, std::move(srcView), srcBounds,
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size, 1.0, 0.0, kernelOffset, wm, true,
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sigmaX, sigmaY,
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auto conv = GrMatrixConvolutionEffect::MakeGaussian(std::move(srcView), srcBounds, size, 1.0,
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0.0, kernelOffset, wm, true, sigmaX, sigmaY,
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*renderTargetContext->caps());
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paint.addColorFragmentProcessor(std::move(conv));
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paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
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@ -448,8 +447,7 @@ std::unique_ptr<GrRenderTargetContext> GaussianBlur(GrRecordingContext* context,
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if (scaleFactorX == 1 && scaleFactorY == 1) {
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// For really small blurs (certainly no wider than 5x5 on desktop GPUs) it is faster to just
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// launch a single non separable kernel vs two launches.
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const int kernelSize = (2 * radiusX + 1) * (2 * radiusY + 1);
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if (sigmaX > 0 && sigmaY > 0 && kernelSize <= GrMatrixConvolutionEffect::kMaxUniformSize) {
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if (sigmaX > 0 && sigmaY > 0 && (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) {
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// Apply the proxy offset to src bounds and offset directly
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return convolve_gaussian_2d(context, std::move(srcView), srcColorType, srcBounds,
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dstBounds, radiusX, radiusY, sigmaX, sigmaY, mode,
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@ -391,7 +391,9 @@ sk_sp<SkSpecialImage> SkMatrixConvolutionImageFilterImpl::onFilterImage(const Co
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}
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#if SK_SUPPORT_GPU
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if (ctx.gpuBacked()) {
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// Note: if the kernel is too big, the GPU path falls back to SW
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if (ctx.gpuBacked() &&
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fKernelSize.width() * fKernelSize.height() <= MAX_KERNEL_SIZE) {
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auto context = ctx.getContext();
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// Ensure the input is in the destination color space. Typically applyCropRect will have
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@ -412,8 +414,7 @@ sk_sp<SkSpecialImage> SkMatrixConvolutionImageFilterImpl::onFilterImage(const Co
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// Map srcBounds from input's logical image domain to that of the proxy
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srcBounds.offset(input->subset().x(), input->subset().y());
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auto fp = GrMatrixConvolutionEffect::Make(context,
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std::move(inputView),
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auto fp = GrMatrixConvolutionEffect::Make(std::move(inputView),
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srcBounds,
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fKernelSize,
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fKernel,
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@ -490,8 +490,6 @@ public:
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TextureSampler(GrSurfaceProxyView, GrSamplerState = {});
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TextureSampler(TextureSampler&&) = default;
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TextureSampler& operator=(TextureSampler&&) = default;
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TextureSampler& operator=(const TextureSampler&) = delete;
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bool operator==(const TextureSampler& that) const {
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@ -6,10 +6,6 @@
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*/
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#include "src/gpu/effects/GrMatrixConvolutionEffect.h"
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#include "src/gpu/GrBitmapTextureMaker.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/GrProxyProvider.h"
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#include "src/gpu/GrRecordingContextPriv.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/GrTextureProxy.h"
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#include "src/gpu/effects/GrTextureEffect.h"
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@ -34,151 +30,52 @@ private:
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UniformHandle fKernelOffsetUni;
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UniformHandle fGainUni;
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UniformHandle fBiasUni;
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UniformHandle fKernelBiasUni;
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typedef GrGLSLFragmentProcessor INHERITED;
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};
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GrMatrixConvolutionEffect::KernelWrapper GrMatrixConvolutionEffect::KernelWrapper::Make(
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GrRecordingContext* context, SkISize size, const SkScalar* values) {
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if (nullptr == context || nullptr == values || size.isEmpty()) {
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return {};
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}
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const int length = size.area();
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// Small kernel -> just fill the array.
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KernelWrapper result(size);
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if (length <= kMaxUniformSize) {
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for (int i = 0; i < length; i++) {
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result.fArray[i] = SkScalarToFloat(values[i]);
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}
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return result;
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}
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ScalableSampler& scalableSampler = result.fScalableSampler;
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// Determine min and max values to figure out inner gain & bias.
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SkScalar min = values[0];
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SkScalar max = values[0];
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for (int i = 1; i < length; i++) {
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if (values[i] < min) {
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min = values[i];
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}
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if (values[i] > max) {
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max = values[i];
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}
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}
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// Treat near-0 gain (i.e. box blur) as 1, and let the kernelBias
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// move everything up to the final value.
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const SkScalar computedGain = max - min;
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scalableSampler.fGain = SkScalarNearlyZero(computedGain) ? 1.0f : SkScalarToFloat(computedGain);
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// Inner bias is pre-inner-gain so we divide that out.
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scalableSampler.fBias = SkScalarToFloat(min) / scalableSampler.fGain;
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static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
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GrUniqueKey key;
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GrUniqueKey::Builder builder(&key, kDomain, length, "Matrix Convolution Kernel");
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// Texture cache key is the exact content of the kernel.
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static_assert(sizeof(float) == 4);
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for (int i = 0; i < length; i++) {
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builder[i] = *(const uint32_t*)&values[i];
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}
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builder.finish();
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// Find or create a texture.
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GrProxyProvider* proxyProvider = context->priv().proxyProvider();
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GrSurfaceProxyView view;
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if (sk_sp<GrTextureProxy> kernelProxy = proxyProvider->findOrCreateProxyByUniqueKey(key)) {
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GrSwizzle swizzle =
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context->priv().caps()->getReadSwizzle(kernelProxy->backendFormat(),
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GrColorType::kAlpha_8);
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view = {std::move(kernelProxy), kTopLeft_GrSurfaceOrigin, swizzle};
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} else {
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SkBitmap bm;
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if (!bm.tryAllocPixels(SkImageInfo::MakeA8(GrNextPow2(length), 1))) {
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return {};
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}
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for (int i = 0; i < length; i++) {
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*(bm.getAddr8(i, 0)) =
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SkScalarRoundToInt((values[i] - min) / scalableSampler.fGain * 255);
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}
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bm.setImmutable();
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GrBitmapTextureMaker maker(context, bm, GrImageTexGenPolicy::kNew_Uncached_Budgeted);
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view = maker.view(GrMipMapped::kNo);
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if (!view) {
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return {};
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}
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proxyProvider->assignUniqueKeyToProxy(key, view.asTextureProxy());
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}
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scalableSampler.fSampler = { std::move(view) };
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return result;
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}
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bool GrMatrixConvolutionEffect::KernelWrapper::operator==(const KernelWrapper& k) const {
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return fSize == k.fSize &&
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(this->isSampled() ? fScalableSampler == k.fScalableSampler : fArray == k.fArray);
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}
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bool GrMatrixConvolutionEffect::KernelWrapper::ScalableSampler::operator==(
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const ScalableSampler& k) const {
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return fSampler == k.fSampler && fGain == k.fGain && fBias == k.fBias;
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}
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void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
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const GrMatrixConvolutionEffect& mce = args.fFp.cast<GrMatrixConvolutionEffect>();
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int kernelWidth = mce.kernelSize().width();
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int kernelHeight = mce.kernelSize().height();
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int kWidth = mce.kernelSize().width();
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int kHeight = mce.kernelSize().height();
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int arrayCount = (kernelWidth * kernelHeight + 3) / 4;
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SkASSERT(4 * arrayCount >= kernelWidth * kernelHeight);
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int arrayCount = (kWidth * kHeight + 3) / 4;
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SkASSERT(4 * arrayCount >= kWidth * kHeight);
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GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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if (mce.kernelIsSampled()) {
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fKernelBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag,
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kFloat_GrSLType, "KernelBias");
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} else {
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fKernelUni = uniformHandler->addUniformArray(&mce, kFragment_GrShaderFlag,
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kFloat4_GrSLType, "Kernel", arrayCount);
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}
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fKernelUni = uniformHandler->addUniformArray(&mce, kFragment_GrShaderFlag, kHalf4_GrSLType,
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"Kernel",
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arrayCount);
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fKernelOffsetUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf2_GrSLType,
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"KernelOffset");
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fGainUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kFloat_GrSLType, "Gain");
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fBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kFloat_GrSLType, "Bias");
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fGainUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Gain");
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fBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Bias");
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const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
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const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
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const char* gain = uniformHandler->getUniformCStr(fGainUni);
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const char* bias = uniformHandler->getUniformCStr(fBiasUni);
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0].fVaryingPoint,
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mce.sampleMatrix());
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fragBuilder->codeAppend("float4 sum = float4(0, 0, 0, 0);");
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fragBuilder->codeAppend("half4 sum = half4(0, 0, 0, 0);");
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fragBuilder->codeAppendf("float2 coord = %s - %s;", coords2D.c_str(), kernelOffset);
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fragBuilder->codeAppend("float4 c;");
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fragBuilder->codeAppend("half4 c;");
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for (int y = 0; y < kernelHeight; y++) {
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for (int x = 0; x < kernelWidth; x++) {
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const char* kVecSuffix[4] = { ".x", ".y", ".z", ".w" };
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for (int y = 0; y < kHeight; y++) {
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for (int x = 0; x < kWidth; x++) {
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GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
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int offset = y*kernelWidth + x;
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if (mce.kernelIsSampled()) {
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const char* kernelBias = uniformHandler->getUniformCStr(fKernelBiasUni);
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float xCoord = offset / (float)GrNextPow2(mce.kernelSize().area());
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fragBuilder->codeAppend("float k = ");
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fragBuilder->appendTextureLookup(args.fTexSamplers[0],
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SkSL::String::printf("half2(%f, 0.5)", xCoord).c_str());
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fragBuilder->codeAppendf(".w + %s;", kernelBias);
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} else {
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static constexpr const char* kVecSuffix[4] = { ".x", ".y", ".z", ".w" };
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const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
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fragBuilder->codeAppendf("float k = %s[%d]%s;", kernel, offset / 4,
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kVecSuffix[offset & 0x3]);
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}
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int offset = y*kWidth + x;
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fragBuilder->codeAppendf("half k = %s[%d]%s;", kernel, offset / 4,
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kVecSuffix[offset & 0x3]);
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SkSL::String coord;
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coord.appendf("coord + half2(%d, %d)", x, y);
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auto sample = this->invokeChild(0, args, coord);
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fragBuilder->codeAppendf("float4 c = %s;", sample.c_str());
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fragBuilder->codeAppendf("half4 c = %s;", sample.c_str());
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if (!mce.convolveAlpha()) {
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fragBuilder->codeAppend("c.rgb /= c.a;");
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fragBuilder->codeAppend("c.rgb = saturate(c.rgb);");
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@ -187,16 +84,15 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
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}
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}
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if (mce.convolveAlpha()) {
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fragBuilder->codeAppendf("%s = half4(sum * %s + %s);", args.fOutputColor, gain, bias);
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fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias);
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fragBuilder->codeAppendf("%s.a = saturate(%s.a);", args.fOutputColor, args.fOutputColor);
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fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
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args.fOutputColor, args.fOutputColor, args.fOutputColor);
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} else {
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auto sample = this->invokeChild(0, args, coords2D.c_str());
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fragBuilder->codeAppendf("c = %s;", sample.c_str());
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fragBuilder->codeAppendf("%s.a = half(c.a);", args.fOutputColor);
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fragBuilder->codeAppendf("%s.rgb = half3(saturate(sum.rgb * %s + %s));",
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args.fOutputColor, gain, bias);
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fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor);
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fragBuilder->codeAppendf("%s.rgb = saturate(sum.rgb * %s + %s);", args.fOutputColor, gain, bias);
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fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutputColor);
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}
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fragBuilder->codeAppendf("%s *= %s;\n", args.fOutputColor, args.fInputColor);
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@ -215,22 +111,17 @@ void GrGLMatrixConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdma
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const GrFragmentProcessor& processor) {
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const GrMatrixConvolutionEffect& conv = processor.cast<GrMatrixConvolutionEffect>();
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pdman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset().ptr());
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float totalGain = conv.gain();
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if (conv.kernelIsSampled()) {
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totalGain *= conv.kernelSampleGain();
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pdman.set1f(fKernelBiasUni, conv.kernelSampleBias());
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} else {
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int kernelCount = conv.kernelSize().area();
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int arrayCount = (kernelCount + 3) / 4;
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SkASSERT(4 * arrayCount >= kernelCount);
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pdman.set4fv(fKernelUni, arrayCount, conv.kernel());
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}
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int kernelCount = conv.kernelSize().width() * conv.kernelSize().height();
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int arrayCount = (kernelCount + 3) / 4;
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SkASSERT(4 * arrayCount >= kernelCount);
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pdman.set4fv(fKernelUni, arrayCount, conv.kernel());
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pdman.set1f(fGainUni, conv.gain());
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pdman.set1f(fBiasUni, conv.bias());
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pdman.set1f(fGainUni, totalGain);
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}
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GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(std::unique_ptr<GrFragmentProcessor> child,
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KernelWrapper kernel,
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const SkISize& kernelSize,
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const SkScalar* kernel,
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SkScalar gain,
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SkScalar bias,
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const SkIPoint& kernelOffset,
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@ -238,14 +129,14 @@ GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(std::unique_ptr<GrFragmentP
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// To advertise either the modulation or opaqueness optimizations we'd have to examine the
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// parameters.
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: INHERITED(kGrMatrixConvolutionEffect_ClassID, kNone_OptimizationFlags)
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, fKernel(std::move(kernel))
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, fKernelSize(kernelSize)
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, fGain(SkScalarToFloat(gain))
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, fBias(SkScalarToFloat(bias) / 255.0f)
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, fConvolveAlpha(convolveAlpha) {
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child->setSampledWithExplicitCoords();
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this->registerChildProcessor(std::move(child));
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if (fKernel.isSampled()) {
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this->setTextureSamplerCnt(1);
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for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) {
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fKernel[i] = SkScalarToFloat(kernel[i]);
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}
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fKernelOffset = {static_cast<float>(kernelOffset.x()),
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static_cast<float>(kernelOffset.y())};
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@ -254,7 +145,7 @@ GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(std::unique_ptr<GrFragmentP
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GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(const GrMatrixConvolutionEffect& that)
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: INHERITED(kGrMatrixConvolutionEffect_ClassID, kNone_OptimizationFlags)
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, fKernel(that.fKernel)
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, fKernelSize(that.fKernelSize)
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, fGain(that.fGain)
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, fBias(that.fBias)
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, fKernelOffset(that.fKernelOffset)
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@ -262,9 +153,7 @@ GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(const GrMatrixConvolutionEf
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auto child = that.childProcessor(0).clone();
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child->setSampledWithExplicitCoords();
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this->registerChildProcessor(std::move(child));
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if (fKernel.isSampled()) {
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this->setTextureSamplerCnt(1);
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}
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std::copy_n(that.fKernel, fKernelSize.width() * fKernelSize.height(), fKernel);
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this->addCoordTransform(&fCoordTransform);
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}
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@ -283,18 +172,14 @@ GrGLSLFragmentProcessor* GrMatrixConvolutionEffect::onCreateGLSLInstance() const
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bool GrMatrixConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
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const GrMatrixConvolutionEffect& s = sBase.cast<GrMatrixConvolutionEffect>();
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return fKernel == s.fKernel &&
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return fKernelSize == s.kernelSize() &&
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std::equal(fKernel, fKernel + fKernelSize.area(), s.fKernel) &&
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fGain == s.gain() &&
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fBias == s.bias() &&
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fKernelOffset == s.kernelOffset() &&
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fConvolveAlpha == s.convolveAlpha();
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}
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const GrFragmentProcessor::TextureSampler& GrMatrixConvolutionEffect::onTextureSampler(
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int index) const {
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return IthTextureSampler(index, fKernel.scalableSampler().fSampler);
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}
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static void fill_in_1D_gaussian_kernel_with_stride(float* kernel, int size, int stride,
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float twoSigmaSqrd) {
|
||||
SkASSERT(!SkScalarNearlyZero(twoSigmaSqrd, SK_ScalarNearlyZero));
|
||||
@ -319,6 +204,7 @@ static void fill_in_1D_gaussian_kernel_with_stride(float* kernel, int size, int
|
||||
|
||||
static void fill_in_2D_gaussian_kernel(float* kernel, int width, int height,
|
||||
SkScalar sigmaX, SkScalar sigmaY) {
|
||||
SkASSERT(width * height <= MAX_KERNEL_SIZE);
|
||||
const float twoSigmaSqrdX = 2.0f * SkScalarToFloat(SkScalarSquare(sigmaX));
|
||||
const float twoSigmaSqrdY = 2.0f * SkScalarToFloat(SkScalarSquare(sigmaY));
|
||||
|
||||
@ -374,8 +260,7 @@ static void fill_in_2D_gaussian_kernel(float* kernel, int width, int height,
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<GrFragmentProcessor> GrMatrixConvolutionEffect::Make(GrRecordingContext* context,
|
||||
GrSurfaceProxyView srcView,
|
||||
std::unique_ptr<GrFragmentProcessor> GrMatrixConvolutionEffect::Make(GrSurfaceProxyView srcView,
|
||||
const SkIRect& srcBounds,
|
||||
const SkISize& kernelSize,
|
||||
const SkScalar* kernel,
|
||||
@ -385,19 +270,14 @@ std::unique_ptr<GrFragmentProcessor> GrMatrixConvolutionEffect::Make(GrRecording
|
||||
GrSamplerState::WrapMode wm,
|
||||
bool convolveAlpha,
|
||||
const GrCaps& caps) {
|
||||
auto kw = KernelWrapper::Make(context, kernelSize, kernel);
|
||||
if (!kw.isValid()) {
|
||||
return nullptr;
|
||||
}
|
||||
GrSamplerState sampler(wm, GrSamplerState::Filter::kNearest);
|
||||
auto child = GrTextureEffect::MakeSubset(std::move(srcView), kPremul_SkAlphaType, SkMatrix::I(),
|
||||
sampler, SkRect::Make(srcBounds), caps);
|
||||
return std::unique_ptr<GrFragmentProcessor>(new GrMatrixConvolutionEffect(
|
||||
std::move(child), std::move(kw), gain, bias, kernelOffset, convolveAlpha));
|
||||
std::move(child), kernelSize, kernel, gain, bias, kernelOffset, convolveAlpha));
|
||||
}
|
||||
|
||||
std::unique_ptr<GrFragmentProcessor> GrMatrixConvolutionEffect::MakeGaussian(
|
||||
GrRecordingContext* context,
|
||||
GrSurfaceProxyView srcView,
|
||||
const SkIRect& srcBounds,
|
||||
const SkISize& kernelSize,
|
||||
@ -409,11 +289,11 @@ std::unique_ptr<GrFragmentProcessor> GrMatrixConvolutionEffect::MakeGaussian(
|
||||
SkScalar sigmaX,
|
||||
SkScalar sigmaY,
|
||||
const GrCaps& caps) {
|
||||
SkAutoSTMalloc<32, float> kernel(kernelSize.area());
|
||||
fill_in_2D_gaussian_kernel(kernel.get(), kernelSize.width(), kernelSize.height(),
|
||||
sigmaX, sigmaY);
|
||||
return Make(context, std::move(srcView), srcBounds, kernelSize, kernel.get(),
|
||||
gain, bias, kernelOffset, wm, convolveAlpha, caps);
|
||||
float kernel[MAX_KERNEL_SIZE];
|
||||
|
||||
fill_in_2D_gaussian_kernel(kernel, kernelSize.width(), kernelSize.height(), sigmaX, sigmaY);
|
||||
return Make(std::move(srcView), srcBounds, kernelSize, kernel, gain, bias, kernelOffset, wm,
|
||||
convolveAlpha, caps);
|
||||
}
|
||||
|
||||
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMatrixConvolutionEffect);
|
||||
@ -422,9 +302,8 @@ GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMatrixConvolutionEffect);
|
||||
std::unique_ptr<GrFragmentProcessor> GrMatrixConvolutionEffect::TestCreate(GrProcessorTestData* d) {
|
||||
auto [view, ct, at] = d->randomView();
|
||||
|
||||
static constexpr size_t kMaxTestKernelSize = 2 * kMaxUniformSize;
|
||||
int width = d->fRandom->nextRangeU(1, kMaxTestKernelSize);
|
||||
int height = d->fRandom->nextRangeU(1, kMaxTestKernelSize / width);
|
||||
int width = d->fRandom->nextRangeU(1, MAX_KERNEL_SIZE);
|
||||
int height = d->fRandom->nextRangeU(1, MAX_KERNEL_SIZE / width);
|
||||
SkISize kernelSize = SkISize::Make(width, height);
|
||||
std::unique_ptr<SkScalar[]> kernel(new SkScalar[width * height]);
|
||||
for (int i = 0; i < width * height; i++) {
|
||||
@ -446,8 +325,8 @@ std::unique_ptr<GrFragmentProcessor> GrMatrixConvolutionEffect::TestCreate(GrPro
|
||||
auto wm = static_cast<GrSamplerState::WrapMode>(
|
||||
d->fRandom->nextULessThan(GrSamplerState::kWrapModeCount));
|
||||
bool convolveAlpha = d->fRandom->nextBool();
|
||||
return GrMatrixConvolutionEffect::Make(d->context()->priv().asRecordingContext(),
|
||||
std::move(view),
|
||||
|
||||
return GrMatrixConvolutionEffect::Make(std::move(view),
|
||||
bounds,
|
||||
kernelSize,
|
||||
kernel.get(),
|
||||
|
@ -9,17 +9,14 @@
|
||||
#define GrMatrixConvolutionEffect_DEFINED
|
||||
|
||||
#include "src/gpu/GrFragmentProcessor.h"
|
||||
#include <array>
|
||||
#include <new>
|
||||
|
||||
// A little bit less than the minimum # uniforms required by DX9SM2 (32).
|
||||
// Allows for a 5x5 kernel (or 25x1, for that matter).
|
||||
#define MAX_KERNEL_SIZE 25
|
||||
|
||||
class GrMatrixConvolutionEffect : public GrFragmentProcessor {
|
||||
public:
|
||||
// A little bit less than the minimum # uniforms required by DX9SM2 (32).
|
||||
// Allows for a 5x5 kernel (or 25x1, for that matter).
|
||||
static constexpr int kMaxUniformSize = 25;
|
||||
|
||||
static std::unique_ptr<GrFragmentProcessor> Make(GrRecordingContext*,
|
||||
GrSurfaceProxyView srcView,
|
||||
static std::unique_ptr<GrFragmentProcessor> Make(GrSurfaceProxyView srcView,
|
||||
const SkIRect& srcBounds,
|
||||
const SkISize& kernelSize,
|
||||
const SkScalar* kernel,
|
||||
@ -30,8 +27,7 @@ public:
|
||||
bool convolveAlpha,
|
||||
const GrCaps&);
|
||||
|
||||
static std::unique_ptr<GrFragmentProcessor> MakeGaussian(GrRecordingContext*,
|
||||
GrSurfaceProxyView srcView,
|
||||
static std::unique_ptr<GrFragmentProcessor> MakeGaussian(GrSurfaceProxyView srcView,
|
||||
const SkIRect& srcBounds,
|
||||
const SkISize& kernelSize,
|
||||
SkScalar gain,
|
||||
@ -44,12 +40,9 @@ public:
|
||||
const GrCaps&);
|
||||
|
||||
const SkIRect& bounds() const { return fBounds; }
|
||||
SkISize kernelSize() const { return fKernel.size(); }
|
||||
const SkISize& kernelSize() const { return fKernelSize; }
|
||||
const SkV2 kernelOffset() const { return fKernelOffset; }
|
||||
bool kernelIsSampled() const { return fKernel.isSampled(); }
|
||||
const float *kernel() const { return fKernel.array().data(); }
|
||||
float kernelSampleGain() const { return fKernel.scalableSampler().fGain; }
|
||||
float kernelSampleBias() const { return fKernel.scalableSampler().fBias; }
|
||||
const float* kernel() const { return fKernel; }
|
||||
float gain() const { return fGain; }
|
||||
float bias() const { return fBias; }
|
||||
bool convolveAlpha() const { return fConvolveAlpha; }
|
||||
@ -59,72 +52,11 @@ public:
|
||||
std::unique_ptr<GrFragmentProcessor> clone() const override;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Small kernels are represented as float-arrays and uploaded as uniforms.
|
||||
* Large kernels go over the uniform limit and are uploaded as textures and sampled.
|
||||
*/
|
||||
class KernelWrapper {
|
||||
public:
|
||||
struct ScalableSampler {
|
||||
TextureSampler fSampler;
|
||||
// Applied before any other math.
|
||||
float fBias = 0.0f;
|
||||
// Premultiplied in with user gain to save time.
|
||||
float fGain = 1.0f;
|
||||
bool operator==(const ScalableSampler&) const;
|
||||
};
|
||||
static KernelWrapper Make(GrRecordingContext*, SkISize, const float* values);
|
||||
|
||||
KernelWrapper(KernelWrapper&& that) : fSize(that.fSize) {
|
||||
if (that.isSampled()) {
|
||||
new (&fScalableSampler) ScalableSampler(std::move(that.fScalableSampler));
|
||||
} else {
|
||||
new (&fArray) std::array<float, kMaxUniformSize>(std::move(that.fArray));
|
||||
}
|
||||
}
|
||||
KernelWrapper(const KernelWrapper& that) : fSize(that.fSize) {
|
||||
if (that.isSampled()) {
|
||||
new (&fScalableSampler) ScalableSampler(that.fScalableSampler);
|
||||
} else {
|
||||
new (&fArray) std::array<float, kMaxUniformSize>(that.fArray);
|
||||
}
|
||||
}
|
||||
~KernelWrapper() {
|
||||
if (this->isSampled()) {
|
||||
fScalableSampler.~ScalableSampler();
|
||||
}
|
||||
}
|
||||
|
||||
bool isValid() const { return !fSize.isEmpty(); }
|
||||
SkISize size() const { return fSize; }
|
||||
bool isSampled() const { return fSize.area() > kMaxUniformSize; }
|
||||
const std::array<float, kMaxUniformSize>& array() const {
|
||||
SkASSERT(!this->isSampled());
|
||||
return fArray;
|
||||
}
|
||||
const ScalableSampler& scalableSampler() const {
|
||||
SkASSERT(this->isSampled());
|
||||
return fScalableSampler;
|
||||
}
|
||||
bool operator==(const KernelWrapper&) const;
|
||||
|
||||
private:
|
||||
KernelWrapper() : fSize({}) {}
|
||||
KernelWrapper(SkISize size) : fSize(size) {
|
||||
if (this->isSampled()) {
|
||||
new (&fScalableSampler) ScalableSampler;
|
||||
}
|
||||
}
|
||||
|
||||
SkISize fSize;
|
||||
union {
|
||||
std::array<float, kMaxUniformSize> fArray;
|
||||
ScalableSampler fScalableSampler;
|
||||
};
|
||||
};
|
||||
|
||||
GrMatrixConvolutionEffect(std::unique_ptr<GrFragmentProcessor> child,
|
||||
KernelWrapper kernel,
|
||||
// srcProxy is the texture that is going to be convolved
|
||||
// srcBounds is the subset of 'srcProxy' that will be used (e.g., for clamp mode)
|
||||
GrMatrixConvolutionEffect(std::unique_ptr<GrFragmentProcessor>,
|
||||
const SkISize& kernelSize,
|
||||
const SkScalar* kernel,
|
||||
SkScalar gain,
|
||||
SkScalar bias,
|
||||
const SkIPoint& kernelOffset,
|
||||
@ -138,13 +70,12 @@ private:
|
||||
|
||||
bool onIsEqual(const GrFragmentProcessor&) const override;
|
||||
|
||||
const GrFragmentProcessor::TextureSampler& onTextureSampler(int index) const override;
|
||||
|
||||
// We really just want the unaltered local coords, but the only way to get that right now is
|
||||
// an identity coord transform.
|
||||
GrCoordTransform fCoordTransform = {};
|
||||
SkIRect fBounds;
|
||||
KernelWrapper fKernel;
|
||||
SkISize fKernelSize;
|
||||
float fKernel[MAX_KERNEL_SIZE];
|
||||
float fGain;
|
||||
float fBias;
|
||||
SkV2 fKernelOffset;
|
||||
|
Loading…
Reference in New Issue
Block a user