Enable quickRejectY in SkCanvas to be inlined.

This CL was tested against the picturePlayback bench and
showed an approx 10-13% improvement on Android when playing
back text.
Review URL: https://codereview.appspot.com/5687083

git-svn-id: http://skia.googlecode.com/svn/trunk@3259 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
djsollen@google.com 2012-02-24 21:03:42 +00:00
parent 0b5b0ce39c
commit 42bbef71c7
2 changed files with 7 additions and 25 deletions

View File

@ -429,7 +429,13 @@ public:
@return true if the horizontal band is completely clipped out (i.e. does @return true if the horizontal band is completely clipped out (i.e. does
not intersect the current clip) not intersect the current clip)
*/ */
bool quickRejectY(SkScalar top, SkScalar bottom, EdgeType et) const; bool quickRejectY(SkScalar top, SkScalar bottom, EdgeType et) const {
SkASSERT(SkScalarToCompareType(top) >= SkScalarToCompareType(bottom));
const SkRectCompareType& clipR = this->getLocalClipBoundsCompareType(et);
return SkScalarToCompareType(top) >= clipR.fBottom ||
SkScalarToCompareType(bottom) <= clipR.fTop;
}
/** Return the bounds of the current clip (in local coordinates) in the /** Return the bounds of the current clip (in local coordinates) in the
bounds parameter, and return true if it is non-empty. This can be useful bounds parameter, and return true if it is non-empty. This can be useful

View File

@ -1184,30 +1184,6 @@ bool SkCanvas::quickReject(const SkPath& path, EdgeType et) const {
return path.isEmpty() || this->quickReject(path.getBounds(), et); return path.isEmpty() || this->quickReject(path.getBounds(), et);
} }
bool SkCanvas::quickRejectY(SkScalar top, SkScalar bottom, EdgeType et) const {
/* current impl ignores edgetype, and relies on
getLocalClipBoundsCompareType(), which always returns a value assuming
antialiasing (worst case)
*/
if (fMCRec->fRasterClip->isEmpty()) {
return true;
}
SkScalarCompareType userT = SkScalarToCompareType(top);
SkScalarCompareType userB = SkScalarToCompareType(bottom);
// check for invalid user Y coordinates (i.e. empty)
// reed: why do we need to do this check, since it slows us down?
if (userT >= userB) {
return true;
}
// check if we are above or below the local clip bounds
const SkRectCompareType& clipR = this->getLocalClipBoundsCompareType();
return userT >= clipR.fBottom || userB <= clipR.fTop;
}
static inline int pinIntForScalar(int x) { static inline int pinIntForScalar(int x) {
#ifdef SK_SCALAR_IS_FIXED #ifdef SK_SCALAR_IS_FIXED
if (x < SK_MinS16) { if (x < SK_MinS16) {