[graphite] Distribute key creation to SkShaders

Bug: skia:12701
Change-Id: I33d24fc319acbfbb3a218a8dd916c5a64f15f028
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503342
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This commit is contained in:
Robert Phillips 2022-02-03 12:22:29 -05:00 committed by SkCQ
parent 9a7acd43c4
commit 433504300a
19 changed files with 237 additions and 53 deletions

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@ -43,18 +43,18 @@ sk_sp<SkShader> PaintParams::refShader() const { return fShader; }
void PaintParams::toKey(SkShaderCodeDictionary* dict,
SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock* uniforms) const {
SkUniformBlock* uniformBlock) const {
if (fShader) {
as_SB(fShader)->addToKey(dict, backend, key, uniforms);
as_SB(fShader)->addToKey(dict, backend, key, uniformBlock);
} else {
SolidColorShaderBlock::AddToKey(backend, key, uniforms, fColor);
SolidColorShaderBlock::AddToKey(backend, key, uniformBlock, fColor);
}
if (fBlender) {
as_BB(fBlender)->addToKey(dict, backend, key, uniforms);
as_BB(fBlender)->addToKey(dict, backend, key, uniformBlock);
} else {
BlendModeBlock::AddToKey(backend, key, uniforms, SkBlendMode::kSrcOver);
BlendModeBlock::AddToKey(backend, key, uniformBlock, SkBlendMode::kSrcOver);
}
SkASSERT(key->sizeInBytes() > 0);

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@ -63,12 +63,12 @@ sk_sp<SkBlender> SkBlender::Mode(SkBlendMode mode) {
void SkBlenderBase::addToKey(SkShaderCodeDictionary* dict,
SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock* uniforms) const {
SkUniformBlock* uniformBlock) const {
if (skstd::optional<SkBlendMode> bm = as_BB(this)->asBlendMode(); bm.has_value()) {
BlendModeBlock::AddToKey(backend, key, uniforms, bm.value());
BlendModeBlock::AddToKey(backend, key, uniformBlock, bm.value());
} else {
BlendModeBlock::AddToKey(backend, key, uniforms, SkBlendMode::kSrcOver);
BlendModeBlock::AddToKey(backend, key, uniformBlock, SkBlendMode::kSrcOver);
}
}

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@ -38,6 +38,7 @@ void validate_block_header(const SkPaintParamsKey& key, int headerOffset,
SkPaintParamsKey::kBlockHeaderSizeInBytes + blockDataSize);
}
#ifdef SK_GRAPHITE_ENABLED
void add_blendmode_to_key(SkPaintParamsKey* key, SkBlendMode bm) {
SkASSERT(static_cast<int>(bm) <= std::numeric_limits<uint8_t>::max());
key->addByte(static_cast<uint8_t>(bm));
@ -53,7 +54,9 @@ SkTileMode to_tilemode(uint8_t data) {
SkASSERT(data <= static_cast<int>(SkTileMode::kLastTileMode));
return static_cast<SkTileMode>(data);
}
#endif
#endif // SK_DEBUG
#endif // SK_GRAPHITE_ENABLED
} // anonymous namespace
@ -128,6 +131,7 @@ void AddToKey(SkBackend backend,
if (uniformBlock) {
uniformBlock->add(make_solid_uniform_data(color));
}
return;
}
#endif // SK_GRAPHITE_ENABLED
@ -181,14 +185,13 @@ sk_sp<SkUniformData> make_linear_gradient_uniform_data(const GradientData& gradD
SkSpan<const SkUniform> uniforms = skgpu::GetUniforms(CodeSnippetID::kLinearGradientShader);
SkASSERT(uniforms.size() == kExpectedNumGradientUniforms);
float unusedRadius = 0.0f;
const void* srcs[kExpectedNumGradientUniforms] = {
gradData.fColor4fs,
gradData.fOffsets,
&gradData.fPoints[0],
&gradData.fPoints[1],
&unusedRadius,
&unusedRadius,
&gradData.fRadii[0], // unused
&gradData.fRadii[1], // unused
};
return make_gradient_uniform_data_common(uniforms, srcs);
@ -199,16 +202,13 @@ sk_sp<SkUniformData> make_radial_gradient_uniform_data(const GradientData& gradD
SkSpan<const SkUniform> uniforms = skgpu::GetUniforms(CodeSnippetID::kRadialGradientShader);
SkASSERT(uniforms.size() == kExpectedNumGradientUniforms);
SkPoint unusedPoint = {0.0f, 0.0f};
float unusedRadius = 0.0f;
const void* srcs[kExpectedNumGradientUniforms] = {
gradData.fColor4fs,
gradData.fOffsets,
&gradData.fPoints[0],
&unusedPoint,
&gradData.fPoints[1], // unused
&gradData.fRadii[0],
&unusedRadius,
&gradData.fRadii[1], // unused
};
return make_gradient_uniform_data_common(uniforms, srcs);
@ -219,16 +219,13 @@ sk_sp<SkUniformData> make_sweep_gradient_uniform_data(const GradientData& gradDa
SkSpan<const SkUniform> uniforms = skgpu::GetUniforms(CodeSnippetID::kSweepGradientShader);
SkASSERT(uniforms.size() == kExpectedNumGradientUniforms);
SkPoint unusedPoint = {0.0f, 0.0f};
float unusedRadius = 0.0f;
const void* srcs[kExpectedNumGradientUniforms] = {
gradData.fColor4fs,
gradData.fOffsets,
&gradData.fPoints[0],
&unusedPoint,
&unusedRadius,
&unusedRadius,
&gradData.fPoints[1], // unused
&gradData.fRadii[0], // unused
&gradData.fRadii[1], // unused
};
return make_gradient_uniform_data_common(uniforms, srcs);
@ -255,7 +252,6 @@ sk_sp<SkUniformData> make_conical_gradient_uniform_data(const GradientData& grad
} // anonymous namespace
GradientData::GradientData(SkShader::GradientType type,
SkTileMode tm,
int numStops)
@ -311,6 +307,39 @@ void GradientData::toOffsets(int numStops, float inputOffsets[kMaxStops]) {
}
}
GradientData::GradientData(SkShader::GradientType type,
SkPoint point0, SkPoint point1,
float radius0, float radius1,
SkTileMode tm,
int numStops,
SkColor4f* color4fs,
float* offsets)
: fType(type)
, fTM(tm)
, fNumStops(std::min(numStops, kMaxStops)) {
SkASSERT(fNumStops >= 1);
fPoints[0] = point0;
fPoints[1] = point1;
fRadii[0] = radius0;
fRadii[1] = radius1;
memcpy(fColor4fs, color4fs, fNumStops * sizeof(SkColor4f));
if (offsets) {
memcpy(fOffsets, offsets, fNumStops * sizeof(float));
} else {
for (int i = 0; i < fNumStops; ++i) {
fOffsets[i] = SkIntToFloat(i) / (fNumStops-1);
}
}
// Extend the colors and offset, if necessary, to fill out the arrays
// TODO: this should be done later when the actual code snippet has been selected!!
for (int i = fNumStops ; i < kMaxStops; ++i) {
fColor4fs[i] = fColor4fs[fNumStops-1];
fOffsets[i] = fOffsets[fNumStops-1];
}
}
void AddToKey(SkBackend backend,
SkPaintParamsKey *key,
SkUniformBlock* uniformBlock,
@ -359,6 +388,7 @@ void AddToKey(SkBackend backend,
key->endBlock(headerOffset, codeSnippetID);
validate_block_header(*key, headerOffset, codeSnippetID, kBlockDataSize);
return;
}
#endif // SK_GRAPHITE_ENABLED
@ -423,6 +453,8 @@ void Dump(const SkPaintParamsKey& key, int headerOffset) {
//--------------------------------------------------------------------------------------------------
namespace ImageShaderBlock {
#ifdef SK_GRAPHITE_ENABLED
inline static constexpr int kTileModeBits = 2;
static const int kXTileModeShift = 0;
@ -444,13 +476,16 @@ ImageData ExtractFromKey(const SkPaintParamsKey& key, uint32_t headerOffset) {
return { tmX, tmY };
}
#endif
#endif // SK_DEBUG
#endif // SK_GRAPHITE_ENABLED
void AddToKey(SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock* uniformBlock,
const ImageData& imgData) {
#ifdef SK_GRAPHITE_ENABLED
if (backend == SkBackend::kGraphite) {
uint8_t data = (static_cast<uint8_t>(imgData.fTileModes[0]) << kXTileModeShift) |
@ -463,7 +498,11 @@ void AddToKey(SkBackend backend,
key->endBlock(headerOffset, CodeSnippetID::kImageShader);
SkASSERT(imgData == ExtractFromKey(*key, headerOffset));
} else {
return;
}
#endif // SK_GRAPHITE_ENABLED
if (backend == SkBackend::kSkVM || backend == SkBackend::kGanesh) {
// TODO: add implementation for other backends
SolidColorShaderBlock::AddToKey(backend, key, uniformBlock, SkColors::kRed);
}
@ -471,13 +510,17 @@ void AddToKey(SkBackend backend,
#ifdef SK_DEBUG
void Dump(const SkPaintParamsKey& key, int headerOffset) {
#ifdef SK_GRAPHITE_ENABLED
ImageData imgData = ExtractFromKey(key, headerOffset);
SkDebugf("kImageShader: tileModes(%s, %s) ",
SkTileModeToStr(imgData.fTileModes[0]),
SkTileModeToStr(imgData.fTileModes[1]));
#endif // SK_GRAPHITE_ENABLED
}
#endif
#endif // SK_DEBUG
} // namespace ImageShaderBlock
@ -489,6 +532,7 @@ void AddToKey(SkBackend backend,
SkUniformBlock* uniformBlock,
const BlendData& blendData) {
#ifdef SK_GRAPHITE_ENABLED
if (backend == SkBackend::kGraphite) {
int headerOffset = key->beginBlock(CodeSnippetID::kBlendShader);
@ -503,10 +547,13 @@ void AddToKey(SkBackend backend,
key->endBlock(headerOffset, CodeSnippetID::kBlendShader);
int expectedBlockSize = SkPaintParamsKey::kBlockHeaderSizeInBytes +
1 + firstShaderSize + secondShaderSize;
int expectedBlockSize = 1 + firstShaderSize + secondShaderSize;
validate_block_header(*key, headerOffset, CodeSnippetID::kBlendShader, expectedBlockSize);
} else {
return;
}
#endif // SK_GRAPHITE_ENABLED
if (backend == SkBackend::kSkVM || backend == SkBackend::kGanesh) {
// TODO: add implementation for other backends
SolidColorShaderBlock::AddToKey(backend, key, uniformBlock, SkColors::kRed);
}
@ -514,6 +561,7 @@ void AddToKey(SkBackend backend,
#ifdef SK_DEBUG
void Dump(const SkPaintParamsKey& key, int headerOffset) {
#ifdef SK_GRAPHITE_ENABLED
auto [id, storedBlockSize] = key.readCodeSnippetID(headerOffset);
SkASSERT(id == CodeSnippetID::kBlendShader);
@ -535,6 +583,7 @@ void Dump(const SkPaintParamsKey& key, int headerOffset) {
int calculatedBlockSize = SkPaintParamsKey::kBlockHeaderSizeInBytes +
firstBlockSize + secondBlockSize + 1;
SkASSERT(calculatedBlockSize == storedBlockSize);
#endif// SK_GRAPHITE_ENABLED
}
#endif
@ -543,34 +592,52 @@ void Dump(const SkPaintParamsKey& key, int headerOffset) {
//--------------------------------------------------------------------------------------------------
namespace BlendModeBlock {
#ifdef SK_GRAPHITE_ENABLED
static const int kBlockDataSize = 1;
#endif
void AddToKey(SkBackend /* backend */,
void AddToKey(SkBackend backend,
SkPaintParamsKey *key,
SkUniformBlock* uniformBlock,
SkBlendMode bm) {
int headerOffset = key->beginBlock(CodeSnippetID::kSimpleBlendMode);
add_blendmode_to_key(key, bm);
key->endBlock(headerOffset, CodeSnippetID::kSimpleBlendMode);
#ifdef SK_GRAPHITE_ENABLED
if (backend == SkBackend::kGraphite) {
int headerOffset = key->beginBlock(CodeSnippetID::kSimpleBlendMode);
add_blendmode_to_key(key, bm);
key->endBlock(headerOffset, CodeSnippetID::kSimpleBlendMode);
validate_block_header(*key, headerOffset,
CodeSnippetID::kSimpleBlendMode, kBlockDataSize);
validate_block_header(*key, headerOffset,
CodeSnippetID::kSimpleBlendMode, kBlockDataSize);
return;
}
#endif// SK_GRAPHITE_ENABLED
if (backend == SkBackend::kSkVM || backend == SkBackend::kGanesh) {
// TODO: add implementation for other backends
SolidColorShaderBlock::AddToKey(backend, key, uniformBlock, SkColors::kRed);
}
}
#ifdef SK_DEBUG
#ifdef SK_GRAPHITE_ENABLED
SkBlendMode ExtractFromKey(const SkPaintParamsKey& key, uint32_t headerOffset) {
validate_block_header(key, headerOffset,
CodeSnippetID::kSimpleBlendMode, kBlockDataSize);
validate_block_header(key, headerOffset, CodeSnippetID::kSimpleBlendMode, kBlockDataSize);
uint8_t data = key.byte(headerOffset + SkPaintParamsKey::kBlockHeaderSizeInBytes);
return to_blendmode(data);
}
#endif // SK_GRAPHITE_ENABLED
void Dump(const SkPaintParamsKey& key, int headerOffset) {
#ifdef SK_GRAPHITE_ENABLED
SkBlendMode bm = ExtractFromKey(key, headerOffset);
SkDebugf("kSimpleBlendMode: %s\n", SkBlendMode_Name(bm));
#endif
}
#endif

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@ -67,6 +67,14 @@ namespace GradientShaderBlocks {
SkColor colors[kMaxStops],
float offsets[kMaxStops]);
GradientData(SkShader::GradientType,
SkPoint point0, SkPoint point1,
float radius0, float radius1,
SkTileMode,
int numStops,
SkColor4f* colors,
float* offsets);
bool operator==(const GradientData& rhs) const {
return fType == rhs.fType &&
fPoints[0] == rhs.fPoints[0] &&

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@ -5,15 +5,17 @@
* found in the LICENSE file.
*/
#include "src/shaders/SkColorShader.h"
#include "include/core/SkColorSpace.h"
#include "src/core/SkArenaAlloc.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkColorSpaceXformSteps.h"
#include "src/core/SkKeyHelpers.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkUtils.h"
#include "src/core/SkVM.h"
#include "src/shaders/SkColorShader.h"
SkColorShader::SkColorShader(SkColor c) : fColor(c) {}
@ -134,3 +136,17 @@ std::unique_ptr<GrFragmentProcessor> SkColor4Shader::asFragmentProcessor(
}
#endif
void SkColorShader::addToKey(SkShaderCodeDictionary* dict,
SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock* uniformBlock) const {
SolidColorShaderBlock::AddToKey(backend, key, uniformBlock, SkColor4f::FromColor(fColor));
}
void SkColor4Shader::addToKey(SkShaderCodeDictionary* dict,
SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock* uniformBlock) const {
SolidColorShaderBlock::AddToKey(backend, key, uniformBlock, fColor);
}

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@ -31,6 +31,10 @@ public:
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
void addToKey(SkShaderCodeDictionary*,
SkBackend,
SkPaintParamsKey*,
SkUniformBlock*) const override;
private:
SK_FLATTENABLE_HOOKS(SkColorShader)
@ -61,6 +65,10 @@ public:
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
void addToKey(SkShaderCodeDictionary*,
SkBackend,
SkPaintParamsKey*,
SkUniformBlock*) const override;
private:
SK_FLATTENABLE_HOOKS(SkColor4Shader)

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@ -192,9 +192,9 @@ std::unique_ptr<GrFragmentProcessor> SkShader_Blend::asFragmentProcessor(
void SkShader_Blend::addToKey(SkShaderCodeDictionary* dict,
SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock* uniforms) const {
SkUniformBlock* uniformBlock) const {
// TODO: add blender support
SkASSERT(!fBlender);
BlendShaderBlock::AddToKey(backend, key, uniforms, { fDst.get(), fSrc.get(), fMode });
BlendShaderBlock::AddToKey(backend, key, uniformBlock, { fDst.get(), fSrc.get(), fMode });
}

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@ -376,8 +376,8 @@ std::unique_ptr<GrFragmentProcessor> SkImageShader::asFragmentProcessor(
void SkImageShader::addToKey(SkShaderCodeDictionary* dict,
SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock* uniforms) const {
ImageShaderBlock::AddToKey(backend, key, uniforms, { fTileModeX, fTileModeY });
SkUniformBlock* uniformBlock) const {
ImageShaderBlock::AddToKey(backend, key, uniformBlock, { fTileModeX, fTileModeY });
}
///////////////////////////////////////////////////////////////////////////////////////////////////

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@ -153,8 +153,8 @@ SkUpdatableShader* SkShaderBase::onUpdatableShader(SkArenaAlloc* alloc) const {
void SkShaderBase::addToKey(SkShaderCodeDictionary* dictionary,
SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock* uniforms) const {
SolidColorShaderBlock::AddToKey(backend, key, uniforms, SkColors::kRed);
SkUniformBlock* uniformBlock) const {
SolidColorShaderBlock::AddToKey(backend, key, uniformBlock, SkColors::kRed);
}
sk_sp<SkShader> SkShaders::Empty() { return sk_make_sp<SkEmptyShader>(); }

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@ -218,14 +218,15 @@ public:
Add implementation details, for the specified backend, of this SkShader to the
provided key.
@param dictionary dictionary of code fragments available to be used in the key
@param backend the backend that would be carrying out the drawing
@param key destination for implementation details of this SkShader
@param dictionary dictionary of code fragments available to be used in the key
@param backend the backend that would be carrying out the drawing
@param key destination for implementation details of this SkShader
@param uniformBlock if non-null, storage for this shader's uniform data
*/
virtual void addToKey(SkShaderCodeDictionary* dictionary,
SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock*) const;
SkUniformBlock* uniformBlock) const;
protected:
SkShaderBase(const SkMatrix* localMatrix = nullptr);

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@ -7,6 +7,7 @@
#include "src/shaders/gradients/SkLinearGradient.h"
#include "src/core/SkKeyHelpers.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/gradients/Sk4fLinearGradient.h"
@ -102,3 +103,18 @@ std::unique_ptr<GrFragmentProcessor> SkLinearGradient::asFragmentProcessor(
}
#endif
void SkLinearGradient::addToKey(SkShaderCodeDictionary* dict,
SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock* uniformBlock) const {
GradientShaderBlocks::GradientData data(kLinear_GradientType,
fStart, fEnd,
0.0f, 0.0f,
fTileMode,
fColorCount,
fOrigColors4f,
fOrigPos);
GradientShaderBlocks::AddToKey(backend, key, uniformBlock, data);
}

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@ -18,6 +18,10 @@ public:
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
void addToKey(SkShaderCodeDictionary*,
SkBackend,
SkPaintParamsKey*,
SkUniformBlock*) const override;
protected:
SkLinearGradient(SkReadBuffer& buffer);

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@ -5,10 +5,12 @@
* found in the LICENSE file.
*/
#include "src/shaders/gradients/SkRadialGradient.h"
#include "src/core/SkKeyHelpers.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/gradients/SkRadialGradient.h"
namespace {
@ -80,3 +82,18 @@ std::unique_ptr<GrFragmentProcessor> SkRadialGradient::asFragmentProcessor(
}
#endif
void SkRadialGradient::addToKey(SkShaderCodeDictionary* dict,
SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock* uniformBlock) const {
GradientShaderBlocks::GradientData data(kRadial_GradientType,
fCenter, { 0.0f, 0.0f },
fRadius, 0.0f,
fTileMode,
fColorCount,
fOrigColors4f,
fOrigPos);
GradientShaderBlocks::AddToKey(backend, key, uniformBlock, data);
}

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@ -18,6 +18,10 @@ public:
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
void addToKey(SkShaderCodeDictionary*,
SkBackend,
SkPaintParamsKey*,
SkUniformBlock*) const override;
protected:
SkRadialGradient(SkReadBuffer& buffer);

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@ -5,11 +5,13 @@
* found in the LICENSE file.
*/
#include "src/shaders/gradients/SkSweepGradient.h"
#include "include/private/SkFloatingPoint.h"
#include "src/core/SkKeyHelpers.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/gradients/SkSweepGradient.h"
SkSweepGradient::SkSweepGradient(const SkPoint& center, SkScalar t0, SkScalar t1,
const Descriptor& desc)
@ -104,3 +106,18 @@ std::unique_ptr<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor(
}
#endif
void SkSweepGradient::addToKey(SkShaderCodeDictionary* dict,
SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock* uniformBlock) const {
GradientShaderBlocks::GradientData data(kSweep_GradientType,
fCenter, { 0.0f, 0.0f },
0.0, 0.0f,
fTileMode,
fColorCount,
fOrigColors4f,
fOrigPos);
GradientShaderBlocks::AddToKey(backend, key, uniformBlock, data);
}

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@ -19,6 +19,10 @@ public:
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
void addToKey(SkShaderCodeDictionary*,
SkBackend,
SkPaintParamsKey*,
SkUniformBlock*) const override;
SkScalar getTBias() const { return fTBias; }

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@ -5,11 +5,13 @@
* found in the LICENSE file.
*/
#include "src/shaders/gradients/SkTwoPointConicalGradient.h"
#include "include/private/SkFloatingPoint.h"
#include "src/core/SkKeyHelpers.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/gradients/SkTwoPointConicalGradient.h"
#include <utility>
@ -274,3 +276,18 @@ std::unique_ptr<GrFragmentProcessor> SkTwoPointConicalGradient::asFragmentProces
}
#endif
void SkTwoPointConicalGradient::addToKey(SkShaderCodeDictionary* dict,
SkBackend backend,
SkPaintParamsKey* key,
SkUniformBlock* uniformBlock) const {
GradientShaderBlocks::GradientData data(kConical_GradientType,
fCenter1, fCenter2,
fRadius1, fRadius2,
fTileMode,
fColorCount,
fOrigColors4f,
fOrigPos);
GradientShaderBlocks::AddToKey(backend, key, uniformBlock, data);
}

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@ -51,6 +51,11 @@ public:
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
void addToKey(SkShaderCodeDictionary*,
SkBackend,
SkPaintParamsKey*,
SkUniformBlock*) const override;
bool isOpaque() const override;
SkScalar getCenterX1() const { return SkPoint::Distance(fCenter1, fCenter2); }

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@ -41,7 +41,7 @@ sk_sp<SkShader> make_blend_shader(sk_sp<SkShader> shaderA,
void dump_keys(SkShaderCodeDictionary *dict, const SkPaint &paint) {
#ifdef SK_DEBUG
auto keys = SkPaintPriv::ToKeys(paint, dict, SkBackend::kGanesh);
auto keys = SkPaintPriv::ToKeys(paint, dict, SkBackend::kGraphite);
for (auto k: keys) {
// TODO: we need a better way to assess that key creation succeeded