color-correct patch

Key work is to correctly convert SkColor corners into linear floats,
then interpolate, then (correctly) convert back to SkColors.

Bug: skia:6659
Change-Id: Iaf0ab842d7a4f8f3481e609903cec83814e5a749
Reviewed-on: https://skia-review.googlesource.com/17533
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This commit is contained in:
Mike Reed 2017-05-23 11:22:56 -04:00 committed by Skia Commit-Bot
parent 557fbbe05b
commit 435071e8ab
6 changed files with 145 additions and 46 deletions

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@ -327,16 +327,20 @@ DEF_BENCH( return new LoopPatchBench(SkVector::Make(3.0f, 3.0f),
#include "SkPatchUtils.h"
class PatchUtilsBench : public Benchmark {
SkString fName;
const bool fLinearInterp;
public:
const char* onGetName() override {
return "patchutils";
PatchUtilsBench(bool linearInterp) : fLinearInterp(linearInterp) {
fName.printf("patchutils_%s", linearInterp ? "linear" : "legacy");
}
const char* onGetName() override { return fName.c_str(); }
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
void onDraw(int, SkCanvas*) override {
void onDraw(int loops, SkCanvas*) override {
const SkColor colors[] = { 0xFF000000, 0xFF00FF00, 0xFF0000FF, 0xFFFF0000 };
const SkPoint pts[] = {
{ 0, 0 }, { 10, 0 }, { 20, 0 }, { 30, 0 },
@ -347,9 +351,10 @@ public:
{ 0, 0 }, { 10, 0 }, { 10, 10 }, { 0, 10 },
};
for (int i = 0; i < 100; ++i) {
SkPatchUtils::MakeVertices(pts, colors, tex, 20, 20);
for (int i = 0; i < 100*loops; ++i) {
SkPatchUtils::MakeVertices(pts, colors, tex, 20, 20, fLinearInterp);
}
}
};
DEF_BENCH( return new PatchUtilsBench; )
DEF_BENCH( return new PatchUtilsBench(false); )
DEF_BENCH( return new PatchUtilsBench(true); )

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@ -2644,10 +2644,12 @@ void SkCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
return;
}
const bool interpColorsLinearly = (this->imageInfo().colorSpace() != nullptr);
LOOPER_BEGIN(paint, SkDrawFilter::kPath_Type, nullptr)
while (iter.next()) {
iter.fDevice->drawPatch(cubics, colors, texCoords, bmode, paint);
iter.fDevice->drawPatch(cubics, colors, texCoords, bmode, interpColorsLinearly, paint);
}
LOOPER_END

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@ -125,9 +125,11 @@ void SkBaseDevice::drawDRRect(const SkRRect& outer,
}
void SkBaseDevice::drawPatch(const SkPoint cubics[12], const SkColor colors[4],
const SkPoint texCoords[4], SkBlendMode bmode, const SkPaint& paint) {
const SkPoint texCoords[4], SkBlendMode bmode,
bool interpColorsLinearly, const SkPaint& paint) {
SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &this->ctm());
auto vertices = SkPatchUtils::MakeVertices(cubics, colors, texCoords, lod.width(), lod.height());
auto vertices = SkPatchUtils::MakeVertices(cubics, colors, texCoords, lod.width(), lod.height(),
interpColorsLinearly);
if (vertices) {
this->drawVertices(vertices.get(), bmode, paint);
}

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@ -242,7 +242,8 @@ protected:
const SkPaint& paint, SkDrawFilter* drawFilter);
// default implementation calls drawVertices
virtual void drawPatch(const SkPoint cubics[12], const SkColor colors[4],
const SkPoint texCoords[4], SkBlendMode, const SkPaint& paint);
const SkPoint texCoords[4], SkBlendMode, bool interpColorsLinearly,
const SkPaint& paint);
// default implementation calls drawPath
virtual void drawAtlas(const SkImage* atlas, const SkRSXform[], const SkRect[],

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@ -8,7 +8,9 @@
#include "SkPatchUtils.h"
#include "SkColorPriv.h"
#include "SkColorSpace_Base.h"
#include "SkGeometry.h"
#include "SkPM4f.h"
namespace {
enum CubicCtrlPts {
@ -140,12 +142,19 @@ static SkScalar approx_arc_length(SkPoint* points, int count) {
}
static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01,
SkScalar c11) {
SkScalar c11) {
SkScalar a = c00 * (1.f - tx) + c10 * tx;
SkScalar b = c01 * (1.f - tx) + c11 * tx;
return a * (1.f - ty) + b * ty;
}
static Sk4f bilerp(SkScalar tx, SkScalar ty,
const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) {
Sk4f a = c00 * (1.f - tx) + c10 * tx;
Sk4f b = c01 * (1.f - tx) + c11 * tx;
return a * (1.f - ty) + b * ty;
}
SkISize SkPatchUtils::GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix) {
// Approximate length of each cubic.
@ -201,8 +210,88 @@ void SkPatchUtils::GetRightCubic(const SkPoint cubics[12], SkPoint points[4]) {
points[3] = cubics[kRightP3_CubicCtrlPts];
}
#include "SkPM4fPriv.h"
#include "SkColorSpace_Base.h"
#include "SkColorSpaceXform.h"
struct SkRGBAf {
float fVec[4];
static SkRGBAf From4f(const Sk4f& x) {
SkRGBAf c;
x.store(c.fVec);
return c;
}
static SkRGBAf FromBGRA32(SkColor c) {
return From4f(swizzle_rb(SkNx_cast<float>(Sk4b::Load(&c)) * (1/255.0f)));
}
Sk4f to4f() const {
return Sk4f::Load(fVec);
}
SkColor toBGRA32() const {
SkColor color;
SkNx_cast<uint8_t>(swizzle_rb(this->to4f()) * Sk4f(255) + Sk4f(0.5f)).store(&color);
return color;
}
SkRGBAf premul() const {
float a = fVec[3];
return From4f(this->to4f() * Sk4f(a, a, a, 1));
}
SkRGBAf unpremul() const {
float a = fVec[3];
float inv = a ? 1/a : 0;
return From4f(this->to4f() * Sk4f(inv, inv, inv, 1));
}
};
static void skcolor_to_linear(SkRGBAf dst[], const SkColor src[], int count, SkColorSpace* cs,
bool doPremul) {
if (cs) {
auto srcCS = SkColorSpace::MakeSRGB();
auto dstCS = as_CSB(cs)->makeLinearGamma();
auto op = doPremul ? SkColorSpaceXform::kPremul_AlphaOp
: SkColorSpaceXform::kPreserve_AlphaOp;
SkColorSpaceXform::Apply(dstCS.get(), SkColorSpaceXform::kRGBA_F32_ColorFormat, dst,
srcCS.get(), SkColorSpaceXform::kBGRA_8888_ColorFormat, src,
count, op);
} else {
for (int i = 0; i < count; ++i) {
dst[i] = SkRGBAf::FromBGRA32(src[i]);
if (doPremul) {
dst[i] = dst[i].premul();
}
}
}
}
static void linear_to_skcolor(SkColor dst[], const SkRGBAf src[], int count, SkColorSpace* cs) {
if (cs) {
auto srcCS = as_CSB(cs)->makeLinearGamma();
auto dstCS = SkColorSpace::MakeSRGB();
SkColorSpaceXform::Apply(dstCS.get(), SkColorSpaceXform::kBGRA_8888_ColorFormat, dst,
srcCS.get(), SkColorSpaceXform::kRGBA_F32_ColorFormat, src,
count, SkColorSpaceXform::kPreserve_AlphaOp);
} else {
for (int i = 0; i < count; ++i) {
dst[i] = src[i].toBGRA32();
}
}
}
static void unpremul(SkRGBAf array[], int count) {
for (int i = 0; i < count; ++i) {
array[i] = array[i].unpremul();
}
}
sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4],
const SkPoint srcTexCoords[4], int lodX, int lodY) {
const SkPoint srcTexCoords[4], int lodX, int lodY,
bool interpColorsLinearly) {
if (lodX < 1 || lodY < 1 || nullptr == cubics) {
return nullptr;
}
@ -237,24 +326,35 @@ sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkC
flags |= SkVertices::kHasColors_BuilderFlag;
}
char allocStorage[2048];
SkArenaAlloc alloc(allocStorage, sizeof(allocStorage));
SkRGBAf* cornerColors = srcColors ? alloc.makeArray<SkRGBAf>(4) : nullptr;
SkRGBAf* tmpColors = srcColors ? alloc.makeArray<SkRGBAf>(vertexCount) : nullptr;
auto convertCS = interpColorsLinearly ? SkColorSpace::MakeSRGB() : nullptr;
SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vertexCount, indexCount, flags);
SkPoint* pos = builder.positions();
SkPoint* texs = builder.texCoords();
SkColor* colors = builder.colors();
uint16_t* indices = builder.indices();
bool is_opaque = false;
// if colors is not null then create array for colors
SkPMColor colorsPM[kNumCorners];
if (srcColors) {
/*
* 1. Should we offer this as a runtime choice, as we do in gradients?
* 2. Since drawing the vertices wants premul, shoudl we extend SkVertices to store
* premul colors (as floats, w/ a colorspace)?
*/
bool doPremul = true;
if (cornerColors) {
SkColor c = ~0;
// premultiply colors to avoid color bleeding.
for (int i = 0; i < kNumCorners; i++) {
colorsPM[i] = SkPreMultiplyColor(srcColors[i]);
c &= srcColors[i];
}
srcColors = colorsPM;
is_opaque = (SkColorGetA(c) == 0xFF);
if (is_opaque) {
doPremul = false; // no need
}
skcolor_to_linear(cornerColors, srcColors, kNumCorners, convertCS.get(), doPremul);
}
SkPoint pts[kNumPtsCubic];
@ -297,33 +397,14 @@ sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkC
+ u * fBottom.getCtrlPoints()[3].y()));
pos[dataIndex] = s0 + s1 - s2;
if (colors) {
uint8_t a = 0xFF;
// We do the opaque check for speed, and to ensure that opaque stays opaque,
// in case we lose precision in the bilerp.
if (!is_opaque) {
a = uint8_t(bilerp(u, v,
SkScalar(SkColorGetA(colorsPM[kTopLeft_Corner])),
SkScalar(SkColorGetA(colorsPM[kTopRight_Corner])),
SkScalar(SkColorGetA(colorsPM[kBottomLeft_Corner])),
SkScalar(SkColorGetA(colorsPM[kBottomRight_Corner]))));
if (cornerColors) {
bilerp(u, v, cornerColors[kTopLeft_Corner].to4f(),
cornerColors[kTopRight_Corner].to4f(),
cornerColors[kBottomLeft_Corner].to4f(),
cornerColors[kBottomRight_Corner].to4f()).store(tmpColors[dataIndex].fVec);
if (is_opaque) {
tmpColors[dataIndex].fVec[3] = 1;
}
uint8_t r = uint8_t(bilerp(u, v,
SkScalar(SkColorGetR(colorsPM[kTopLeft_Corner])),
SkScalar(SkColorGetR(colorsPM[kTopRight_Corner])),
SkScalar(SkColorGetR(colorsPM[kBottomLeft_Corner])),
SkScalar(SkColorGetR(colorsPM[kBottomRight_Corner]))));
uint8_t g = uint8_t(bilerp(u, v,
SkScalar(SkColorGetG(colorsPM[kTopLeft_Corner])),
SkScalar(SkColorGetG(colorsPM[kTopRight_Corner])),
SkScalar(SkColorGetG(colorsPM[kBottomLeft_Corner])),
SkScalar(SkColorGetG(colorsPM[kBottomRight_Corner]))));
uint8_t b = uint8_t(bilerp(u, v,
SkScalar(SkColorGetB(colorsPM[kTopLeft_Corner])),
SkScalar(SkColorGetB(colorsPM[kTopRight_Corner])),
SkScalar(SkColorGetB(colorsPM[kBottomLeft_Corner])),
SkScalar(SkColorGetB(colorsPM[kBottomRight_Corner]))));
colors[dataIndex] = SkPackARGB32(a,r,g,b);
}
if (texs) {
@ -351,5 +432,12 @@ sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkC
}
u = SkScalarClampMax(u + 1.f / lodX, 1);
}
if (tmpColors) {
if (doPremul) {
unpremul(tmpColors, vertexCount);
}
linear_to_skcolor(builder.colors(), tmpColors, vertexCount, convertCS.get());
}
return builder.detach();
}

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@ -48,7 +48,8 @@ public:
static SkISize GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix);
static sk_sp<SkVertices> MakeVertices(const SkPoint cubics[12], const SkColor colors[4],
const SkPoint texCoords[4], int lodX, int lodY);
const SkPoint texCoords[4], int lodX, int lodY,
bool interpColorsLinearly);
};
#endif