add gm for hittesting paths

git-svn-id: http://skia.googlecode.com/svn/trunk@4438 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
mike@reedtribe.org 2012-07-03 02:44:02 +00:00
parent a2a95f9def
commit 43c62b11ec
2 changed files with 82 additions and 0 deletions

81
gm/hittestpath.cpp Normal file
View File

@ -0,0 +1,81 @@
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkCullPoints.h"
#include "SkRandom.h"
static void test_hittest(SkCanvas* canvas, const SkPath& path, bool hires) {
SkPaint paint;
SkRect r = path.getBounds();
paint.setColor(SK_ColorRED);
canvas->drawPath(path, paint);
paint.setColor(0x800000FF);
for (SkScalar y = r.fTop + 0.5 - 4; y < r.fBottom + 4; y += 1) {
for (SkScalar x = r.fLeft + 0.5 - 4; x < r.fRight + 4; x += 1) {
if (hires) {
if (SkHitTestPathEx(path, x, y)) {
canvas->drawPoint(x, y, paint);
}
} else {
if (SkHitTestPath(path, x, y, false)) {
canvas->drawPoint(x, y, paint);
}
}
}
}
}
class HitTestPathGM : public skiagm::GM {
public:
HitTestPathGM () {}
protected:
virtual SkString onShortName() {
return SkString("hittestpath");
}
virtual SkISize onISize() { return SkISize::Make(700, 460); }
virtual void onDraw(SkCanvas* canvas) {
SkPath path;
SkRandom rand;
for (int i = 0; i < 5; ++i) {
path.lineTo(rand.nextUScalar1() * 150, rand.nextUScalar1() * 150);
path.quadTo(rand.nextUScalar1() * 150, rand.nextUScalar1() * 150,
rand.nextUScalar1() * 150, rand.nextUScalar1() * 150);
}
path.setFillType(SkPath::kEvenOdd_FillType);
path.offset(20, 20);
test_hittest(canvas, path, false);
canvas->translate(200, 0);
test_hittest(canvas, path, true);
canvas->translate(-200, 200);
path.setFillType(SkPath::kWinding_FillType);
test_hittest(canvas, path, false);
canvas->translate(200, 0);
test_hittest(canvas, path, true);
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static skiagm::GM* MyFactory(void*) { return new HitTestPathGM; }
static skiagm::GMRegistry reg(MyFactory);

View File

@ -30,6 +30,7 @@
'../gm/gradients.cpp',
'../gm/gradtext.cpp',
'../gm/hairmodes.cpp',
'../gm/hittestpath.cpp',
'../gm/imageblur.cpp',
'../gm/lighting.cpp',
'../gm/imagefiltersbase.cpp',