don't specify default parameter values when overriding a method

git-svn-id: http://skia.googlecode.com/svn/trunk@2816 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@google.com 2011-12-07 14:46:39 +00:00
parent b5c4101bf8
commit 43d748446a
2 changed files with 34 additions and 34 deletions

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@ -58,9 +58,9 @@ public:
int getNestLevel() const { return fNestLevel; } int getNestLevel() const { return fNestLevel; }
virtual int save(SaveFlags flags = kMatrixClip_SaveFlag) SK_OVERRIDE; virtual int save(SaveFlags) SK_OVERRIDE;
virtual int saveLayer(const SkRect* bounds, const SkPaint* paint, virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags = kARGB_ClipLayer_SaveFlag) SK_OVERRIDE; SaveFlags) SK_OVERRIDE;
virtual void restore() SK_OVERRIDE; virtual void restore() SK_OVERRIDE;
virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE; virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
@ -73,7 +73,7 @@ public:
virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE; virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE;
virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE; virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE;
virtual bool clipRegion(const SkRegion& deviceRgn, virtual bool clipRegion(const SkRegion& deviceRgn,
SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE; SkRegion::Op) SK_OVERRIDE;
virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE; virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[], virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
@ -81,13 +81,13 @@ public:
virtual void drawRect(const SkRect& rect, const SkPaint& paint) SK_OVERRIDE; virtual void drawRect(const SkRect& rect, const SkPaint& paint) SK_OVERRIDE;
virtual void drawPath(const SkPath& path, const SkPaint& paint) SK_OVERRIDE; virtual void drawPath(const SkPath& path, const SkPaint& paint) SK_OVERRIDE;
virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
const SkPaint* paint = NULL) SK_OVERRIDE; const SkPaint* paint) SK_OVERRIDE;
virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src, virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, const SkPaint* paint = NULL) SK_OVERRIDE; const SkRect& dst, const SkPaint* paint) SK_OVERRIDE;
virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
const SkPaint* paint = NULL) SK_OVERRIDE; const SkPaint* paint) SK_OVERRIDE;
virtual void drawSprite(const SkBitmap& bitmap, int left, int top, virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
const SkPaint* paint = NULL) SK_OVERRIDE; const SkPaint* paint) SK_OVERRIDE;
virtual void drawText(const void* text, size_t byteLength, SkScalar x, virtual void drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint) SK_OVERRIDE; SkScalar y, const SkPaint& paint) SK_OVERRIDE;
virtual void drawPosText(const void* text, size_t byteLength, virtual void drawPosText(const void* text, size_t byteLength,

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@ -23,53 +23,53 @@ public:
/////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////
// These are forwarded to the N canvases we're referencing // These are forwarded to the N canvases we're referencing
virtual int save(SaveFlags flags = kMatrixClip_SaveFlag); virtual int save(SaveFlags) SK_OVERRIDE;
virtual int saveLayer(const SkRect* bounds, const SkPaint* paint, virtual int saveLayer(const SkRect* bounds, const SkPaint*,
SaveFlags flags = kARGB_ClipLayer_SaveFlag); SaveFlags) SK_OVERRIDE;
virtual void restore(); virtual void restore() SK_OVERRIDE;
virtual bool translate(SkScalar dx, SkScalar dy); virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
virtual bool scale(SkScalar sx, SkScalar sy); virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
virtual bool rotate(SkScalar degrees); virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
virtual bool skew(SkScalar sx, SkScalar sy); virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
virtual bool concat(const SkMatrix& matrix); virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
virtual void setMatrix(const SkMatrix& matrix); virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE; virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE;
virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE; virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE;
virtual bool clipRegion(const SkRegion& deviceRgn, virtual bool clipRegion(const SkRegion& deviceRgn,
SkRegion::Op op = SkRegion::kIntersect_Op); SkRegion::Op) SK_OVERRIDE;
virtual void drawPaint(const SkPaint& paint); virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[], virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
const SkPaint& paint); const SkPaint&) SK_OVERRIDE;
virtual void drawRect(const SkRect& rect, const SkPaint& paint); virtual void drawRect(const SkRect& rect, const SkPaint&) SK_OVERRIDE;
virtual void drawPath(const SkPath& path, const SkPaint& paint); virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE;
virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
const SkPaint* paint = NULL); const SkPaint*) SK_OVERRIDE;
virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src, virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, const SkPaint* paint = NULL); const SkRect& dst, const SkPaint*) SK_OVERRIDE;
virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
const SkPaint* paint = NULL); const SkPaint*) SK_OVERRIDE;
virtual void drawSprite(const SkBitmap& bitmap, int left, int top, virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
const SkPaint* paint = NULL); const SkPaint*) SK_OVERRIDE;
virtual void drawText(const void* text, size_t byteLength, SkScalar x, virtual void drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint); SkScalar y, const SkPaint&) SK_OVERRIDE;
virtual void drawPosText(const void* text, size_t byteLength, virtual void drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint); const SkPoint pos[], const SkPaint&) SK_OVERRIDE;
virtual void drawPosTextH(const void* text, size_t byteLength, virtual void drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY, const SkScalar xpos[], SkScalar constY,
const SkPaint& paint); const SkPaint&) SK_OVERRIDE;
virtual void drawTextOnPath(const void* text, size_t byteLength, virtual void drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix, const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint); const SkPaint&) SK_OVERRIDE;
virtual void drawPicture(SkPicture&); virtual void drawPicture(SkPicture&) SK_OVERRIDE;
virtual void drawVertices(VertexMode vmode, int vertexCount, virtual void drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[], const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode, const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount, const uint16_t indices[], int indexCount,
const SkPaint& paint); const SkPaint&) SK_OVERRIDE;
virtual SkBounder* setBounder(SkBounder* bounder); virtual SkBounder* setBounder(SkBounder*) SK_OVERRIDE;
virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter); virtual SkDrawFilter* setDrawFilter(SkDrawFilter*) SK_OVERRIDE;
private: private:
SkTDArray<SkCanvas*> fList; SkTDArray<SkCanvas*> fList;