don't specify default parameter values when overriding a method
git-svn-id: http://skia.googlecode.com/svn/trunk@2816 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -58,9 +58,9 @@ public:
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int getNestLevel() const { return fNestLevel; }
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virtual int save(SaveFlags flags = kMatrixClip_SaveFlag) SK_OVERRIDE;
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virtual int save(SaveFlags) SK_OVERRIDE;
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virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
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SaveFlags flags = kARGB_ClipLayer_SaveFlag) SK_OVERRIDE;
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SaveFlags) SK_OVERRIDE;
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virtual void restore() SK_OVERRIDE;
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virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
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@ -73,7 +73,7 @@ public:
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virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE;
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virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE;
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virtual bool clipRegion(const SkRegion& deviceRgn,
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SkRegion::Op op = SkRegion::kIntersect_Op) SK_OVERRIDE;
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SkRegion::Op) SK_OVERRIDE;
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virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
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@ -81,13 +81,13 @@ public:
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virtual void drawRect(const SkRect& rect, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPath(const SkPath& path, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
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const SkPaint* paint = NULL) SK_OVERRIDE;
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const SkPaint* paint) SK_OVERRIDE;
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virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
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const SkRect& dst, const SkPaint* paint = NULL) SK_OVERRIDE;
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const SkRect& dst, const SkPaint* paint) SK_OVERRIDE;
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virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
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const SkPaint* paint = NULL) SK_OVERRIDE;
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const SkPaint* paint) SK_OVERRIDE;
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virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
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const SkPaint* paint = NULL) SK_OVERRIDE;
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const SkPaint* paint) SK_OVERRIDE;
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virtual void drawText(const void* text, size_t byteLength, SkScalar x,
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SkScalar y, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPosText(const void* text, size_t byteLength,
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@ -23,53 +23,53 @@ public:
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///////////////////////////////////////////////////////////////////////////
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// These are forwarded to the N canvases we're referencing
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virtual int save(SaveFlags flags = kMatrixClip_SaveFlag);
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virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
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SaveFlags flags = kARGB_ClipLayer_SaveFlag);
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virtual void restore();
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virtual bool translate(SkScalar dx, SkScalar dy);
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virtual bool scale(SkScalar sx, SkScalar sy);
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virtual bool rotate(SkScalar degrees);
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virtual bool skew(SkScalar sx, SkScalar sy);
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virtual bool concat(const SkMatrix& matrix);
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virtual void setMatrix(const SkMatrix& matrix);
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virtual int save(SaveFlags) SK_OVERRIDE;
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virtual int saveLayer(const SkRect* bounds, const SkPaint*,
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SaveFlags) SK_OVERRIDE;
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virtual void restore() SK_OVERRIDE;
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virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
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virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
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virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
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virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
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virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
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virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
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virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE;
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virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE;
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virtual bool clipRegion(const SkRegion& deviceRgn,
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SkRegion::Op op = SkRegion::kIntersect_Op);
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SkRegion::Op) SK_OVERRIDE;
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virtual void drawPaint(const SkPaint& paint);
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virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
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const SkPaint& paint);
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virtual void drawRect(const SkRect& rect, const SkPaint& paint);
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virtual void drawPath(const SkPath& path, const SkPaint& paint);
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const SkPaint&) SK_OVERRIDE;
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virtual void drawRect(const SkRect& rect, const SkPaint&) SK_OVERRIDE;
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virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE;
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virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
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const SkPaint* paint = NULL);
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const SkPaint*) SK_OVERRIDE;
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virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
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const SkRect& dst, const SkPaint* paint = NULL);
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const SkRect& dst, const SkPaint*) SK_OVERRIDE;
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virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
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const SkPaint* paint = NULL);
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const SkPaint*) SK_OVERRIDE;
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virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
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const SkPaint* paint = NULL);
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const SkPaint*) SK_OVERRIDE;
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virtual void drawText(const void* text, size_t byteLength, SkScalar x,
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SkScalar y, const SkPaint& paint);
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SkScalar y, const SkPaint&) SK_OVERRIDE;
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virtual void drawPosText(const void* text, size_t byteLength,
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const SkPoint pos[], const SkPaint& paint);
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const SkPoint pos[], const SkPaint&) SK_OVERRIDE;
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virtual void drawPosTextH(const void* text, size_t byteLength,
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const SkScalar xpos[], SkScalar constY,
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const SkPaint& paint);
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const SkPaint&) SK_OVERRIDE;
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virtual void drawTextOnPath(const void* text, size_t byteLength,
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const SkPath& path, const SkMatrix* matrix,
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const SkPaint& paint);
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virtual void drawPicture(SkPicture&);
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const SkPaint&) SK_OVERRIDE;
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virtual void drawPicture(SkPicture&) SK_OVERRIDE;
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virtual void drawVertices(VertexMode vmode, int vertexCount,
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const SkPoint vertices[], const SkPoint texs[],
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const SkColor colors[], SkXfermode* xmode,
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const uint16_t indices[], int indexCount,
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const SkPaint& paint);
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const SkPaint&) SK_OVERRIDE;
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virtual SkBounder* setBounder(SkBounder* bounder);
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virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter);
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virtual SkBounder* setBounder(SkBounder*) SK_OVERRIDE;
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virtual SkDrawFilter* setDrawFilter(SkDrawFilter*) SK_OVERRIDE;
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private:
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SkTDArray<SkCanvas*> fList;
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