Fix caching of GL program binaries
Our "header" reading and writing code didn't agree, so we always failed to recognize cached program binaries. The asserts in the testing sink failed to notice, because we did get a 100% cache hit rate, but we immediately discarded the data we received. We now also check that we didn't insert anything into the cache, as a proxy for doing any shader compile work. That change, plus the tweak to set cached=false when the header fields are invalid (like we do if we encounter problems further in the blob) detected the problem. Adding the version tag to the start of the encoded blob fixes the test, and means that program binary caching is actually working again. This code still looks (and is) fragile. The next CL is going to rewrite things to use SkReadBuffer and SkWriteBuffer, make the parsing code less brittle, and give us a more robust way to detect failure anywhere in the stream. Bug: skia:9402 Change-Id: I0329f088e0afce3998494d91ef2206e5eb9cac42 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294599 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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@ -1563,12 +1563,13 @@ Result GPUPersistentCacheTestingSink::draw(const Src& src, SkBitmap* dst, SkWStr
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SkBitmap reference;
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SkString refLog;
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SkDynamicMemoryWStream refStream;
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memoryCache.resetNumCacheMisses();
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memoryCache.resetCacheStats();
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Result refResult = this->onDraw(src, &reference, &refStream, &refLog, contextOptions);
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if (!refResult.isOk()) {
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return refResult;
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}
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SkASSERT(!memoryCache.numCacheMisses());
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SkASSERT(!memoryCache.numCacheStores());
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return compare_bitmaps(reference, *dst);
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}
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@ -167,6 +167,7 @@ void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs,
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GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length));
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if (length > 0) {
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SkWriter32 writer;
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writer.write32(GrPersistentCacheUtils::kCurrentVersion);
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writer.write32(kGLPB_Tag);
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writer.writePad(&inputs, sizeof(inputs));
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@ -300,6 +301,11 @@ sk_sp<GrGLProgram> GrGLProgramBuilder::finalize(const GrGLPrecompiledProgram* pr
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sksl[i] = &cached_sksl[i];
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}
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break;
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default:
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// We got something invalid, so pretend it wasn't there
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cached = false;
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break;
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}
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}
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if (!usedProgramBinaries) {
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@ -57,6 +57,7 @@ void MemoryCache::store(const SkData& key, const SkData& data) {
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SkDebugf("Store Key: %s\n\tData: %s\n\n", data_to_str(key).c_str(),
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data_to_str(data).c_str());
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}
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++fCacheStoreCnt;
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fMap[Key(key)] = Value(data);
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}
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@ -28,14 +28,18 @@ public:
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MemoryCache(const MemoryCache&) = delete;
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MemoryCache& operator=(const MemoryCache&) = delete;
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void reset() {
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fCacheMissCnt = 0;
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this->resetCacheStats();
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fMap.clear();
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}
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sk_sp<SkData> load(const SkData& key) override;
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void store(const SkData& key, const SkData& data) override;
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int numCacheMisses() const { return fCacheMissCnt; }
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void resetNumCacheMisses() { fCacheMissCnt = 0; }
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int numCacheStores() const { return fCacheStoreCnt; }
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void resetCacheStats() {
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fCacheMissCnt = 0;
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fCacheStoreCnt = 0;
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}
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void writeShadersToDisk(const char* path, GrBackendApi backend);
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@ -80,6 +84,7 @@ private:
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};
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int fCacheMissCnt = 0;
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int fCacheStoreCnt = 0;
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std::unordered_map<Key, Value, Hash> fMap;
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};
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