GameBench: curCell doesn't need to be extra state.
We're using a static curCell to loop around the atlas. We can just use i. Noticed this when TSAN complained about it. Parallel invocations of the game bench were stomping on each other's curCell. BUG=skia:1792 R=robertphillips@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/270273006 git-svn-id: http://skia.googlecode.com/svn/trunk@14617 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -190,9 +190,8 @@ protected:
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canvas->concat(mat);
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if (fUseAtlas) {
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static int curCell = 0;
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const int curCell = i % (kNumAtlasedX * kNumAtlasedY);
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SkIRect src = fAtlasRects[curCell % (kNumAtlasedX)][curCell / (kNumAtlasedX)];
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curCell = (curCell + 1) % (kNumAtlasedX*kNumAtlasedY);
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if (fUseDrawVertices) {
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SkPoint uvs[4] = {
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