GameBench: curCell doesn't need to be extra state.

We're using a static curCell to loop around the atlas.  We can just use i.

Noticed this when TSAN complained about it.  Parallel invocations of the
game bench were stomping on each other's curCell.

BUG=skia:1792
R=robertphillips@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/270273006

git-svn-id: http://skia.googlecode.com/svn/trunk@14617 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2014-05-07 17:12:55 +00:00
parent 30602abc33
commit 44e3f715e6

View File

@ -190,9 +190,8 @@ protected:
canvas->concat(mat);
if (fUseAtlas) {
static int curCell = 0;
const int curCell = i % (kNumAtlasedX * kNumAtlasedY);
SkIRect src = fAtlasRects[curCell % (kNumAtlasedX)][curCell / (kNumAtlasedX)];
curCell = (curCell + 1) % (kNumAtlasedX*kNumAtlasedY);
if (fUseDrawVertices) {
SkPoint uvs[4] = {