Do not apply hairline optimization for paths if nv_path_rendering is used
Do not convert thin, non-hairline paths to hairline paths if nv_path_rendering is used. The current nv_path_rendering implementation does not render hairlines. Rendering the hairlines with normal renderers cause unneccessary gl program changes, which is quite slow. Changes the behavior of non-nv_path_rendering paths to always perform the optimization if the shape ends up being painted by the path-drawing code (GrContext::drawPathInternal). Previously the optimization was applied only when callgraph started with SkCanvas::drawPath. This changes drawlooper_msaa4, dashing3_msaa4 and dashing3_gpu R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/38573007 git-svn-id: http://skia.googlecode.com/svn/trunk@12185 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
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0d3341c2db
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44fb865e81
@ -987,24 +987,12 @@ static bool xfermodeSupportsCoverageAsAlpha(SkXfermode* xfer) {
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}
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}
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bool SkDrawTreatAsHairline(const SkPaint& paint, const SkMatrix& matrix,
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SkScalar* coverage) {
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bool SkDrawTreatAAStrokeAsHairline(SkScalar strokeWidth, const SkMatrix& matrix,
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SkScalar* coverage) {
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SkASSERT(coverage);
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if (SkPaint::kStroke_Style != paint.getStyle()) {
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return false;
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}
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SkScalar strokeWidth = paint.getStrokeWidth();
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if (0 == strokeWidth) {
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*coverage = SK_Scalar1;
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return true;
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}
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SkASSERT(strokeWidth > 0);
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// We need to try to fake a thick-stroke with a modulated hairline.
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// if we get here, we need to try to fake a thick-stroke with a modulated
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// hairline
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if (!paint.isAntiAlias()) {
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return false;
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}
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if (matrix.hasPerspective()) {
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return false;
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}
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@ -59,12 +59,32 @@ struct SkDrawProcs {
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SkDraw1Glyph::Proc fD1GProc;
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};
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bool SkDrawTreatAAStrokeAsHairline(SkScalar strokeWidth, const SkMatrix&,
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SkScalar* coverage);
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/**
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* If the current paint is set to stroke and the stroke-width when applied to
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* the matrix is <= 1.0, then this returns true, and sets coverage (simulating
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* a stroke by drawing a hairline with partial coverage). If any of these
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* conditions are false, then this returns false and coverage is ignored.
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*/
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bool SkDrawTreatAsHairline(const SkPaint&, const SkMatrix&, SkScalar* coverage);
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inline bool SkDrawTreatAsHairline(const SkPaint& paint, const SkMatrix& matrix,
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SkScalar* coverage) {
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if (SkPaint::kStroke_Style != paint.getStyle()) {
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return false;
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}
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SkScalar strokeWidth = paint.getStrokeWidth();
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if (0 == strokeWidth) {
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*coverage = SK_Scalar1;
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return true;
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}
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if (!paint.isAntiAlias()) {
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return false;
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}
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return SkDrawTreatAAStrokeAsHairline(strokeWidth, matrix, coverage);
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}
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#endif
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@ -759,7 +759,7 @@ bool GrAAHairLinePathRenderer::createLineGeom(const SkPath& path,
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}
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devBounds->set(lines.begin(), lines.count());
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for (int i = 0; i < lineCnt; ++i) {
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add_line(&lines[2*i], toSrc, drawState->getCoverage(), &verts);
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add_line(&lines[2*i], toSrc, drawState->getCoverageColor(), &verts);
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}
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// All the verts computed by add_line are within sqrt(1^2 + 0.5^2) of the end points.
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static const SkScalar kSqrtOfOneAndAQuarter = SkFloatToScalar(1.118f);
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@ -25,6 +25,7 @@
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#include "GrSoftwarePathRenderer.h"
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#include "GrStencilBuffer.h"
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#include "GrTextStrike.h"
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#include "SkDrawProcs.h"
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#include "SkRTConf.h"
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#include "SkRRect.h"
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#include "SkStrokeRec.h"
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@ -43,10 +44,6 @@ SK_CONF_DECLARE(bool, c_Defer, "gpu.deferContext", true,
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#define BUFFERED_DRAW (c_Defer ? kYes_BufferedDraw : kNo_BufferedDraw)
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// When we're using coverage AA but the blend is incompatible (given gpu
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// limitations) should we disable AA or draw wrong?
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#define DISABLE_COVERAGE_AA_FOR_BLEND 1
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#ifdef SK_DEBUG
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// change this to a 1 to see notifications when partial coverage fails
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#define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
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@ -695,14 +692,6 @@ void GrContext::dumpFontCache() const {
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////////////////////////////////////////////////////////////////////////////////
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namespace {
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inline bool disable_coverage_aa_for_blend(GrDrawTarget* target) {
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return DISABLE_COVERAGE_AA_FOR_BLEND && !target->canApplyCoverage();
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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/* create a triangle strip that strokes the specified triangle. There are 8
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unique vertices, but we repreat the last 2 to close up. Alternatively we
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could use an indices array, and then only send 8 verts, but not sure that
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@ -746,7 +735,7 @@ static bool apply_aa_to_rect(GrDrawTarget* target,
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// TODO: remove this ugliness when we drop the fixed-pipe impl
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*useVertexCoverage = false;
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if (!target->getDrawState().canTweakAlphaForCoverage()) {
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if (disable_coverage_aa_for_blend(target)) {
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if (target->shouldDisableCoverageAAForBlend()) {
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#ifdef SK_DEBUG
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//GrPrintf("Turning off AA to correctly apply blend.\n");
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#endif
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@ -1034,14 +1023,10 @@ void GrContext::drawRRect(const GrPaint& paint,
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AutoCheckFlush acf(this);
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GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are, &acf);
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bool useAA = paint.isAntiAlias() &&
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!target->getDrawState().getRenderTarget()->isMultisampled() &&
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!disable_coverage_aa_for_blend(target);
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if (!fOvalRenderer->drawSimpleRRect(target, this, useAA, rect, stroke)) {
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if (!fOvalRenderer->drawSimpleRRect(target, this, paint.isAntiAlias(), rect, stroke)) {
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SkPath path;
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path.addRRect(rect);
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this->internalDrawPath(target, useAA, path, stroke);
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this->internalDrawPath(target, paint.isAntiAlias(), path, stroke);
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}
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}
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@ -1058,14 +1043,10 @@ void GrContext::drawOval(const GrPaint& paint,
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AutoCheckFlush acf(this);
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GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are, &acf);
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bool useAA = paint.isAntiAlias() &&
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!target->getDrawState().getRenderTarget()->isMultisampled() &&
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!disable_coverage_aa_for_blend(target);
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if (!fOvalRenderer->drawOval(target, this, useAA, oval, stroke)) {
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if (!fOvalRenderer->drawOval(target, this, paint.isAntiAlias(), oval, stroke)) {
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SkPath path;
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path.addOval(oval);
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this->internalDrawPath(target, useAA, path, stroke);
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this->internalDrawPath(target, paint.isAntiAlias(), path, stroke);
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}
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}
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@ -1091,7 +1072,7 @@ static bool is_nested_rects(GrDrawTarget* target,
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*useVertexCoverage = false;
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if (!target->getDrawState().canTweakAlphaForCoverage()) {
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if (disable_coverage_aa_for_blend(target)) {
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if (target->shouldDisableCoverageAAForBlend()) {
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return false;
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} else {
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*useVertexCoverage = true;
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@ -1141,15 +1122,17 @@ void GrContext::drawPath(const GrPaint& paint, const SkPath& path, const SkStrok
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AutoRestoreEffects are;
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AutoCheckFlush acf(this);
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GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are, &acf);
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GrDrawState* drawState = target->drawState();
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bool useAA = paint.isAntiAlias() && !target->getDrawState().getRenderTarget()->isMultisampled();
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if (useAA && stroke.getWidth() < 0 && !path.isConvex()) {
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bool useCoverageAA = paint.isAntiAlias() && !drawState->getRenderTarget()->isMultisampled();
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if (useCoverageAA && stroke.getWidth() < 0 && !path.isConvex()) {
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// Concave AA paths are expensive - try to avoid them for special cases
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bool useVertexCoverage;
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SkRect rects[2];
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if (is_nested_rects(target, path, stroke, rects, &useVertexCoverage)) {
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SkMatrix origViewMatrix = target->getDrawState().getViewMatrix();
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SkMatrix origViewMatrix = drawState->getViewMatrix();
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GrDrawState::AutoViewMatrixRestore avmr;
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if (!avmr.setIdentity(target->drawState())) {
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return;
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@ -1167,42 +1150,73 @@ void GrContext::drawPath(const GrPaint& paint, const SkPath& path, const SkStrok
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bool isOval = path.isOval(&ovalRect);
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if (!isOval || path.isInverseFillType()
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|| !fOvalRenderer->drawOval(target, this, useAA, ovalRect, stroke)) {
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this->internalDrawPath(target, useAA, path, stroke);
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|| !fOvalRenderer->drawOval(target, this, paint.isAntiAlias(), ovalRect, stroke)) {
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this->internalDrawPath(target, paint.isAntiAlias(), path, stroke);
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}
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}
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void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path,
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const SkStrokeRec& stroke) {
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namespace {
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// See also: SkDrawTreatAsHairline.
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static inline bool should_convert_to_hairline(bool useAA, const SkStrokeRec& stroke,
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const SkMatrix& matrix, SkScalar* coverage) {
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if (stroke.getStyle() != SkStrokeRec::kStroke_Style) {
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return false;
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}
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SkASSERT(0 != stroke.getWidth());
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if (!useAA) {
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return false;
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}
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return SkDrawTreatAAStrokeAsHairline(stroke.getWidth(), matrix, coverage);
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}
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}
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void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA,
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const SkPath& path, const SkStrokeRec& origStroke) {
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SkASSERT(!path.isEmpty());
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// An Assumption here is that path renderer would use some form of tweaking
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// the src color (either the input alpha or in the frag shader) to implement
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// aa. If we have some future driver-mojo path AA that can do the right
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// thing WRT to the blend then we'll need some query on the PR.
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if (disable_coverage_aa_for_blend(target)) {
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#ifdef SK_DEBUG
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//GrPrintf("Turning off AA to correctly apply blend.\n");
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#endif
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useAA = false;
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bool useCoverageAA = useAA &&
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!target->getDrawState().getRenderTarget()->isMultisampled() &&
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!target->shouldDisableCoverageAAForBlend();
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SkTCopyOnFirstWrite<SkStrokeRec> stroke(origStroke);
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// Can we treat a thin stroke as a hairline w/ coverage? If we can, we draw lots faster (raster
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// device does this same test).
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// Do not do this if gpu supports path rendering natively and we might be using the support
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// (useCoverageAA == false). Hairline renderer is likely to be slow due to program switches.
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if (!useCoverageAA || !fGpu->caps()->pathRenderingSupport()) {
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SkScalar hairlineCoverage;
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if (should_convert_to_hairline(useAA, *stroke, this->getMatrix(), &hairlineCoverage)) {
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target->drawState()->setCoverage(SkScalarRoundToInt(hairlineCoverage * target->getDrawState().getCoverage()));
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stroke.writable()->setHairlineStyle();
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}
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}
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GrPathRendererChain::DrawType type = useAA ? GrPathRendererChain::kColorAntiAlias_DrawType :
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GrPathRendererChain::kColor_DrawType;
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GrPathRendererChain::DrawType type =
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useCoverageAA ? GrPathRendererChain::kColorAntiAlias_DrawType :
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GrPathRendererChain::kColor_DrawType;
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const SkPath* pathPtr = &path;
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SkPath tmpPath;
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SkStrokeRec strokeRec(stroke);
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// Try a 1st time without stroking the path and without allowing the SW renderer
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GrPathRenderer* pr = this->getPathRenderer(*pathPtr, strokeRec, target, false, type);
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GrPathRenderer* pr = this->getPathRenderer(*pathPtr, *stroke, target, false, type);
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if (NULL == pr) {
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if (!strokeRec.isHairlineStyle()) {
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if (!stroke->isHairlineStyle()) {
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// It didn't work the 1st time, so try again with the stroked path
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if (strokeRec.applyToPath(&tmpPath, *pathPtr)) {
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if (stroke->applyToPath(&tmpPath, *pathPtr)) {
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pathPtr = &tmpPath;
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strokeRec.setFillStyle();
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stroke.writable()->setFillStyle();
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}
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}
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if (pathPtr->isEmpty()) {
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@ -1210,7 +1224,7 @@ void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath&
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}
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// This time, allow SW renderer
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pr = this->getPathRenderer(*pathPtr, strokeRec, target, true, type);
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pr = this->getPathRenderer(*pathPtr, *stroke, target, true, type);
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}
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if (NULL == pr) {
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@ -1220,7 +1234,7 @@ void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath&
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return;
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}
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pr->drawPath(*pathPtr, strokeRec, target, useAA);
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pr->drawPath(*pathPtr, *stroke, target, useCoverageAA);
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}
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////////////////////////////////////////////////////////////////////////////////
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@ -54,7 +54,6 @@ void GrDrawState::setFromPaint(const GrPaint& paint, const SkMatrix& vm, GrRende
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this->enableState(GrDrawState::kClip_StateBit);
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this->setColor(paint.getColor());
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this->setCoverage4(paint.getCoverage());
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this->setState(GrDrawState::kDither_StateBit, paint.isDither());
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this->setState(GrDrawState::kHWAntialias_StateBit, paint.isAntiAlias());
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@ -220,7 +219,7 @@ bool GrDrawState::srcAlphaWillBeOne() const {
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// Check whether coverage is treated as color. If so we run through the coverage computation.
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if (this->isCoverageDrawing()) {
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GrColor coverageColor = this->getCoverage();
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GrColor coverageColor = this->getCoverageColor();
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GrColor oldColor = color;
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color = 0;
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for (int c = 0; c < 4; ++c) {
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@ -312,7 +311,7 @@ GrDrawState::BlendOptFlags GrDrawState::getBlendOpts(bool forceCoverage,
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bool covIsZero = !this->isCoverageDrawing() &&
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!this->hasCoverageVertexAttribute() &&
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0 == this->getCoverage();
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0 == this->getCoverageColor();
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// When coeffs are (0,1) there is no reason to draw at all, unless
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// stenciling is enabled. Having color writes disabled is effectively
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// (0,1). The same applies when coverage is known to be 0.
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@ -327,7 +326,7 @@ GrDrawState::BlendOptFlags GrDrawState::getBlendOpts(bool forceCoverage,
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// check for coverage due to constant coverage, per-vertex coverage, or coverage stage
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bool hasCoverage = forceCoverage ||
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0xffffffff != this->getCoverage() ||
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0xffffffff != this->getCoverageColor() ||
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this->hasCoverageVertexAttribute() ||
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fCoverageStages.count() > 0;
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@ -311,15 +311,11 @@ public:
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fCommon.fCoverage = GrColorPackRGBA(coverage, coverage, coverage, coverage);
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}
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/**
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* Version of above that specifies 4 channel per-vertex color. The value
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* should be premultiplied.
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*/
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void setCoverage4(GrColor coverage) {
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fCommon.fCoverage = coverage;
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uint8_t getCoverage() const {
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return GrColorUnpackR(fCommon.fCoverage);
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}
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GrColor getCoverage() const {
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GrColor getCoverageColor() const {
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return fCommon.fCoverage;
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}
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@ -100,6 +100,15 @@ public:
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*/
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bool canApplyCoverage() const;
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/** When we're using coverage AA but the blend is incompatible (given gpu
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* limitations) we should disable AA. */
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bool shouldDisableCoverageAAForBlend() {
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// Enable below if we should draw with AA even when it produces
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// incorrect blending.
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// return false;
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return !this->canApplyCoverage();
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}
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/**
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* Given the current draw state and hw support, will HW AA lines be used (if
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* a line primitive type is drawn)?
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@ -460,7 +460,11 @@ void GrOvalRenderer::reset() {
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bool GrOvalRenderer::drawOval(GrDrawTarget* target, const GrContext* context, bool useAA,
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const SkRect& oval, const SkStrokeRec& stroke)
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{
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if (!useAA) {
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bool useCoverageAA = useAA &&
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!target->getDrawState().getRenderTarget()->isMultisampled() &&
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!target->shouldDisableCoverageAAForBlend();
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if (!useCoverageAA) {
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return false;
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}
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@ -469,13 +473,13 @@ bool GrOvalRenderer::drawOval(GrDrawTarget* target, const GrContext* context, bo
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// we can draw circles
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if (SkScalarNearlyEqual(oval.width(), oval.height())
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&& circle_stays_circle(vm)) {
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this->drawCircle(target, useAA, oval, stroke);
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this->drawCircle(target, useCoverageAA, oval, stroke);
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// if we have shader derivative support, render as device-independent
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} else if (target->caps()->shaderDerivativeSupport()) {
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return this->drawDIEllipse(target, useAA, oval, stroke);
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return this->drawDIEllipse(target, useCoverageAA, oval, stroke);
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// otherwise axis-aligned ellipses only
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} else if (vm.rectStaysRect()) {
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return this->drawEllipse(target, useAA, oval, stroke);
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return this->drawEllipse(target, useCoverageAA, oval, stroke);
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} else {
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return false;
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}
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@ -492,7 +496,7 @@ extern const GrVertexAttrib gCircleVertexAttribs[] = {
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};
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void GrOvalRenderer::drawCircle(GrDrawTarget* target,
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bool useAA,
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bool useCoverageAA,
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const SkRect& circle,
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const SkStrokeRec& stroke)
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{
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@ -597,7 +601,7 @@ extern const GrVertexAttrib gDIEllipseVertexAttribs[] = {
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};
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bool GrOvalRenderer::drawEllipse(GrDrawTarget* target,
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bool useAA,
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bool useCoverageAA,
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const SkRect& ellipse,
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const SkStrokeRec& stroke)
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{
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@ -606,7 +610,7 @@ bool GrOvalRenderer::drawEllipse(GrDrawTarget* target,
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{
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// we should have checked for this previously
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bool isAxisAlignedEllipse = drawState->getViewMatrix().rectStaysRect();
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SkASSERT(useAA && isAxisAlignedEllipse);
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SkASSERT(useCoverageAA && isAxisAlignedEllipse);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -729,7 +733,7 @@ bool GrOvalRenderer::drawEllipse(GrDrawTarget* target,
|
||||
}
|
||||
|
||||
bool GrOvalRenderer::drawDIEllipse(GrDrawTarget* target,
|
||||
bool useAA,
|
||||
bool useCoverageAA,
|
||||
const SkRect& ellipse,
|
||||
const SkStrokeRec& stroke)
|
||||
{
|
||||
@ -882,8 +886,12 @@ GrIndexBuffer* GrOvalRenderer::rRectIndexBuffer(GrGpu* gpu) {
|
||||
bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, bool useAA,
|
||||
const SkRRect& rrect, const SkStrokeRec& stroke)
|
||||
{
|
||||
bool useCoverageAA = useAA &&
|
||||
!target->getDrawState().getRenderTarget()->isMultisampled() &&
|
||||
!target->shouldDisableCoverageAAForBlend();
|
||||
|
||||
// only anti-aliased rrects for now
|
||||
if (!useAA) {
|
||||
if (!useCoverageAA) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -891,7 +899,7 @@ bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, b
|
||||
#ifdef SK_DEBUG
|
||||
{
|
||||
// we should have checked for this previously
|
||||
SkASSERT(useAA && vm.rectStaysRect() && rrect.isSimple());
|
||||
SkASSERT(useCoverageAA && vm.rectStaysRect() && rrect.isSimple());
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -37,13 +37,13 @@ public:
|
||||
const SkRRect& rrect, const SkStrokeRec& stroke);
|
||||
|
||||
private:
|
||||
bool drawEllipse(GrDrawTarget* target, bool useAA,
|
||||
bool drawEllipse(GrDrawTarget* target, bool useCoverageAA,
|
||||
const SkRect& ellipse,
|
||||
const SkStrokeRec& stroke);
|
||||
bool drawDIEllipse(GrDrawTarget* target, bool useAA,
|
||||
bool drawDIEllipse(GrDrawTarget* target, bool useCoverageAA,
|
||||
const SkRect& ellipse,
|
||||
const SkStrokeRec& stroke);
|
||||
void drawCircle(GrDrawTarget* target, bool useAA,
|
||||
void drawCircle(GrDrawTarget* target, bool useCoverageAA,
|
||||
const SkRect& circle,
|
||||
const SkStrokeRec& stroke);
|
||||
|
||||
|
@ -12,7 +12,8 @@
|
||||
|
||||
#include "GrContext.h"
|
||||
#include "GrBitmapTextContext.h"
|
||||
|
||||
#include "GrGpu.h"
|
||||
#include "GrDrawTargetCaps.h"
|
||||
#include "SkGrTexturePixelRef.h"
|
||||
|
||||
#include "SkColorFilter.h"
|
||||
@ -850,14 +851,6 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
|
||||
return;
|
||||
}
|
||||
|
||||
// can we cheat, and treat a thin stroke as a hairline w/ coverage
|
||||
// if we can, we draw lots faster (raster device does this same test)
|
||||
SkScalar hairlineCoverage;
|
||||
bool doHairLine = SkDrawTreatAsHairline(paint, fContext->getMatrix(), &hairlineCoverage);
|
||||
if (doHairLine) {
|
||||
grPaint.setCoverage(SkScalarRoundToInt(hairlineCoverage * grPaint.getCoverage()));
|
||||
}
|
||||
|
||||
// If we have a prematrix, apply it to the path, optimizing for the case
|
||||
// where the original path can in fact be modified in place (even though
|
||||
// its parameter type is const).
|
||||
@ -887,10 +880,6 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
|
||||
pathPtr = &effectPath;
|
||||
}
|
||||
|
||||
if (!pathEffect && doHairLine) {
|
||||
stroke.setHairlineStyle();
|
||||
}
|
||||
|
||||
if (paint.getMaskFilter()) {
|
||||
if (!stroke.isHairlineStyle()) {
|
||||
if (stroke.applyToPath(&tmpPath, *pathPtr)) {
|
||||
|
@ -207,10 +207,10 @@ void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts,
|
||||
coverage = 0;
|
||||
} else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) {
|
||||
color = 0xffffffff;
|
||||
coverage = drawState.getCoverage();
|
||||
coverage = drawState.getCoverageColor();
|
||||
} else {
|
||||
color = drawState.getColor();
|
||||
coverage = drawState.getCoverage();
|
||||
coverage = drawState.getCoverageColor();
|
||||
}
|
||||
|
||||
this->setColor(drawState, color, sharedState);
|
||||
|
@ -156,7 +156,7 @@ void GrGLProgramDesc::Build(const GrDrawState& drawState,
|
||||
header->fHasVertexCode = true;
|
||||
}
|
||||
|
||||
bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverage();
|
||||
bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor();
|
||||
|
||||
if (skipCoverage) {
|
||||
header->fCoverageInput = kTransBlack_ColorInput;
|
||||
|
Loading…
Reference in New Issue
Block a user