Load visualbench pictures one at a time.
Add flag to run in windowed mode. NOPRESUBMIT=true Review URL: https://codereview.chromium.org/1183193003
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@ -28,6 +28,7 @@ DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allow
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DEFINE_int32(samples, 10, "Number of times to render each skp.");
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DEFINE_int32(loops, 5, "Number of times to time.");
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DEFINE_int32(msaa, 0, "Number of msaa samples.");
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DEFINE_bool2(fullscreen, f, true, "Run fullscreen.");
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static SkString humanize(double ms) {
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if (FLAGS_verbose) {
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@ -41,37 +42,25 @@ static SkString humanize(double ms) {
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VisualBench::VisualBench(void* hwnd, int argc, char** argv)
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: INHERITED(hwnd)
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, fLoop(0)
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, fCurrentPicture(0)
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, fCurrentPictureIdx(-1)
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, fCurrentSample(0)
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, fState(kPreWarm_State) {
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SkCommandLineFlags::Parse(argc, argv);
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// load all SKPs
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SkTArray<SkString> skps;
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// read all the skp file names.
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for (int i = 0; i < FLAGS_skps.count(); i++) {
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if (SkStrEndsWith(FLAGS_skps[i], ".skp")) {
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skps.push_back() = FLAGS_skps[i];
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fTimings.push_back().fName = FLAGS_skps[i];
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fRecords.push_back().fFilename = FLAGS_skps[i];
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} else {
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SkOSFile::Iter it(FLAGS_skps[i], ".skp");
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SkString path;
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while (it.next(&path)) {
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skps.push_back() = SkOSPath::Join(FLAGS_skps[i], path.c_str());
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fTimings.push_back().fName = path.c_str();
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fRecords.push_back().fFilename = SkOSPath::Join(FLAGS_skps[i], path.c_str());;
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}
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}
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}
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for (int i = 0; i < skps.count(); i++) {
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SkFILEStream stream(skps[i].c_str());
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if (stream.isValid()) {
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fPictures.push_back(SkPicture::CreateFromStream(&stream));
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} else {
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SkDebugf("couldn't load picture at \"path\"\n", skps[i].c_str());
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}
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}
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if (fPictures.empty()) {
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if (fRecords.empty()) {
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SkDebugf("no valid skps found\n");
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}
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@ -80,9 +69,6 @@ VisualBench::VisualBench(void* hwnd, int argc, char** argv)
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}
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VisualBench::~VisualBench() {
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for (int i = 0; i < fPictures.count(); i++) {
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fPictures[i]->~SkPicture();
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}
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INHERITED::detach();
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}
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@ -101,8 +87,10 @@ bool VisualBench::setupBackend() {
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this->setVisibleP(true);
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this->setClipToBounds(false);
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if (!this->makeFullscreen()) {
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SkDebugf("Could not go fullscreen!");
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if (FLAGS_fullscreen) {
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if (!this->makeFullscreen()) {
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SkDebugf("Could not go fullscreen!");
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}
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}
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if (!this->attach(kNativeGL_BackEndType, FLAGS_msaa, &fAttachmentInfo)) {
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SkDebugf("Not possible to create backend.\n");
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@ -134,18 +122,19 @@ void VisualBench::setupRenderTarget() {
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}
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inline void VisualBench::renderFrame(SkCanvas* canvas) {
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canvas->drawPicture(fPictures[fCurrentPicture]);
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canvas->drawPicture(fPicture);
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fContext->flush();
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INHERITED::present();
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}
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void VisualBench::printStats() {
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const SkTArray<double>& measurements = fTimings[fCurrentPicture].fMeasurements;
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const SkTArray<double>& measurements = fRecords[fCurrentPictureIdx].fMeasurements;
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SkString shortName = SkOSPath::Basename(fRecords[fCurrentPictureIdx].fFilename.c_str());
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if (FLAGS_verbose) {
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for (int i = 0; i < measurements.count(); i++) {
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SkDebugf("%s ", HUMANIZE(measurements[i]));
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}
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SkDebugf("%s\n", fTimings[fCurrentPicture].fName.c_str());
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SkDebugf("%s\n", shortName.c_str());
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} else {
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SkASSERT(measurements.count());
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Stats stats(measurements.begin(), measurements.count());
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@ -158,11 +147,44 @@ void VisualBench::printStats() {
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HUMANIZE(stats.mean),
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HUMANIZE(stats.max),
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stdDevPercent,
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fTimings[fCurrentPicture].fName.c_str());
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shortName.c_str());
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}
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}
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void VisualBench::timePicture(SkCanvas* canvas) {
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bool VisualBench::advanceRecordIfNecessary() {
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if (fPicture) {
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return true;
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}
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++fCurrentPictureIdx;
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while (true) {
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if (fCurrentPictureIdx >= fRecords.count()) {
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return false;
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}
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if (this->loadPicture()) {
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return true;
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}
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fRecords.removeShuffle(fCurrentPictureIdx);
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}
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}
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bool VisualBench::loadPicture() {
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const char* fileName = fRecords[fCurrentPictureIdx].fFilename.c_str();
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SkFILEStream stream(fileName);
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if (stream.isValid()) {
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fPicture.reset(SkPicture::CreateFromStream(&stream));
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if (SkToBool(fPicture)) {
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return true;
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}
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}
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SkDebugf("couldn't load picture at \"%s\"\n", fileName);
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return false;
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}
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void VisualBench::draw(SkCanvas* canvas) {
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if (!this->advanceRecordIfNecessary()) {
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this->closeWindow();
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return;
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}
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this->renderFrame(canvas);
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switch (fState) {
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case kPreWarm_State: {
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@ -181,14 +203,14 @@ void VisualBench::timePicture(SkCanvas* canvas) {
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case kTiming_State: {
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if (fCurrentSample >= FLAGS_samples) {
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fTimer.end();
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fTimings[fCurrentPicture].fMeasurements.push_back(fTimer.fWall / FLAGS_samples);
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fRecords[fCurrentPictureIdx].fMeasurements.push_back(fTimer.fWall / FLAGS_samples);
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this->resetContext();
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fTimer = WallTimer();
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fState = kPreWarm_State;
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fCurrentSample = 0;
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if (fLoop++ > FLAGS_loops) {
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this->printStats();
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fCurrentPicture++;
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fPicture.reset(NULL);
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fLoop = 0;
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}
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} else {
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@ -197,14 +219,6 @@ void VisualBench::timePicture(SkCanvas* canvas) {
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break;
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}
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}
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}
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void VisualBench::draw(SkCanvas* canvas) {
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if (fCurrentPicture < fPictures.count()) {
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this->timePicture(canvas);
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} else {
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this->closeWindow();
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}
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// Invalidate the window to force a redraw. Poor man's animation mechanism.
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this->inval(NULL);
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@ -12,6 +12,7 @@
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#include "SkWindow.h"
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#include "SkPicture.h"
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#include "SkString.h"
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#include "SkSurface.h"
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#include "Timer.h"
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#include "gl/SkGLContext.h"
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@ -43,11 +44,12 @@ private:
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void setupRenderTarget();
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bool onHandleChar(SkUnichar unichar) override;
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void printStats();
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inline void timePicture(SkCanvas*);
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bool loadPicture();
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bool advanceRecordIfNecessary();
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inline void renderFrame(SkCanvas*);
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struct Timing {
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SkString fName;
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struct Record {
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SkString fFilename;
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SkTArray<double> fMeasurements;
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};
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@ -57,10 +59,10 @@ private:
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};
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int fLoop;
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int fCurrentPicture;
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int fCurrentPictureIdx;
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SkAutoTUnref<SkPicture> fPicture;
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int fCurrentSample;
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SkTArray<Timing> fTimings;
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SkTArray<SkPicture*> fPictures;
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SkTArray<Record> fRecords;
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WallTimer fTimer;
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State fState;
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