Add GrGpuResource::CacheAccess
Internal only helper class for manipulating and accessing cache keys. BUG=skia:2889 Review URL: https://codereview.chromium.org/703303003
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3c3fe7ce48
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453cf40ac7
@ -87,6 +87,7 @@
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'<(skia_src_path)/gpu/GrGeometryBuffer.h',
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'<(skia_src_path)/gpu/GrGpu.cpp',
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'<(skia_src_path)/gpu/GrGpu.h',
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'<(skia_src_path)/gpu/GrGpuResourceCacheAccess.h',
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'<(skia_src_path)/gpu/GrGpuResource.cpp',
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'<(skia_src_path)/gpu/GrGpuFactory.cpp',
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'<(skia_src_path)/gpu/GrIndexBuffer.h',
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@ -174,24 +174,6 @@ public:
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*/
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virtual size_t gpuMemorySize() const = 0;
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// TODO(bsalomon): Move this stuff to GrGpuResourcePriv.
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bool setContentKey(const GrResourceKey& contentKey);
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void setCacheEntry(GrResourceCacheEntry* cacheEntry);
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GrResourceCacheEntry* getCacheEntry() const { return fCacheEntry; }
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bool isScratch() const;
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/**
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* If this resource can be used as a scratch resource this returns a valid
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* scratch key. Otherwise it returns a key for which isNullScratch is true.
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* The resource may currently be used as content resource rather than scratch.
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* Check isScratch().
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*/
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const GrResourceKey& getScratchKey() const { return fScratchKey; }
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/**
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* If this resource is currently cached by its contents then this will return
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* the content key. Otherwise, NULL is returned.
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*/
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const GrResourceKey* getContentKey() const;
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/**
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* Gets an id that is unique for this GrGpuResource object. It is static in that it does
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* not change when the content of the GrGpuResource object changes. This will never return
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@ -199,6 +181,13 @@ public:
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*/
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uint32_t getUniqueID() const { return fUniqueID; }
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/**
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* Internal-only helper class used for cache manipulations of the reosurce.
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*/
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class CacheAccess;
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inline CacheAccess cacheAccess();
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inline const CacheAccess cacheAccess() const;
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protected:
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// This must be called by every GrGpuObject. It should be called once the object is fully
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// initialized (i.e. not in a base class constructor).
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@ -207,8 +196,6 @@ protected:
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GrGpuResource(GrGpu*, bool isWrapped);
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virtual ~GrGpuResource();
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bool isInCache() const { return SkToBool(fCacheEntry); }
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GrGpu* getGpu() const { return fGpu; }
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// Derived classes should always call their parent class' onRelease
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@ -233,6 +220,9 @@ protected:
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void setScratchKey(const GrResourceKey& scratchKey);
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private:
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// See comments in CacheAccess.
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bool setContentKey(const GrResourceKey& contentKey);
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void notifyIsPurgable() const;
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#ifdef SK_DEBUG
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@ -15,6 +15,8 @@
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#include "GrAARectRenderer.h"
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#include "GrBufferAllocPool.h"
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#include "GrGpu.h"
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#include "GrGpuResource.h"
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#include "GrGpuResourceCacheAccess.h"
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#include "GrDistanceFieldTextContext.h"
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#include "GrDrawTargetCaps.h"
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#include "GrIndexBuffer.h"
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@ -433,7 +435,7 @@ GrTexture* GrContext::createNewScratchTexture(const GrSurfaceDesc& desc) {
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if (!texture) {
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return NULL;
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}
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fResourceCache->addResource(texture->getScratchKey(), texture);
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fResourceCache->addResource(texture->cacheAccess().getScratchKey(), texture);
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return texture;
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}
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@ -496,7 +498,7 @@ GrTexture* GrContext::refScratchTexture(const GrSurfaceDesc& inDesc, ScratchTexM
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GrTexture* texture = this->createNewScratchTexture(*desc);
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SkASSERT(NULL == texture ||
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texture->getScratchKey() == GrTexturePriv::ComputeScratchKey(*desc));
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texture->cacheAccess().getScratchKey() == GrTexturePriv::ComputeScratchKey(*desc));
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return texture;
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}
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@ -98,12 +98,6 @@ bool GrGpuResource::setContentKey(const GrResourceKey& contentKey) {
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return true;
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}
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void GrGpuResource::setCacheEntry(GrResourceCacheEntry* cacheEntry) {
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// GrResourceCache never changes the cacheEntry once one has been added.
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SkASSERT(NULL == cacheEntry || NULL == fCacheEntry);
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fCacheEntry = cacheEntry;
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}
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void GrGpuResource::notifyIsPurgable() const {
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if (fCacheEntry && !this->wasDestroyed()) {
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get_resource_cache(fGpu)->notifyPurgable(this);
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@ -117,18 +111,6 @@ void GrGpuResource::setScratchKey(const GrResourceKey& scratchKey) {
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fScratchKey = scratchKey;
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}
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const GrResourceKey* GrGpuResource::getContentKey() const {
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if (fContentKeySet) {
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return &fContentKey;
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}
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return NULL;
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}
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bool GrGpuResource::isScratch() const {
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SkASSERT(fScratchKey.isScratch());
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return NULL == this->getContentKey() && !fScratchKey.isNullScratch();
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}
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uint32_t GrGpuResource::CreateUniqueID() {
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static int32_t gUniqueID = SK_InvalidUniqueID;
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uint32_t id;
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96
src/gpu/GrGpuResourceCacheAccess.h
Normal file
96
src/gpu/GrGpuResourceCacheAccess.h
Normal file
@ -0,0 +1,96 @@
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrGpuResourceCacheAccess_DEFINED
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#define GrGpuResourceCacheAccess_DEFINED
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#include "GrGpuResource.h"
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/**
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* This class allows code internal to Skia privileged access to manage the cache keys of a
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* GrGpuResource object.
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*/
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class GrGpuResource::CacheAccess {
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public:
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/**
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* Sets a content key for the resource. If the resource was previously cached as scratch it will
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* be converted to a content resource. Currently this may only be called once per resource. It
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* fails if there is already a resource with the same content key. TODO: make this supplant the
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* resource that currently is using the content key, allow resources' content keys to change,
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* and allow removal of a content key to convert a resource back to scratch.
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*/
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bool setContentKey(const GrResourceKey& contentKey) {
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return fResource->setContentKey(contentKey);
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}
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/**
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* Used by legacy cache to attach a cache entry. This is to be removed soon.
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*/
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void setCacheEntry(GrResourceCacheEntry* cacheEntry) {
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// GrResourceCache never changes the cacheEntry once one has been added.
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SkASSERT(NULL == cacheEntry || NULL == fResource->fCacheEntry);
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fResource->fCacheEntry = cacheEntry;
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}
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/**
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* Is the resource in the legacy cache? This is to be removed soon.
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*/
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bool isInCache() const { return SkToBool(fResource->fCacheEntry); }
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/**
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* Returns the cache entry for the legacy cache. This is to be removed soon.
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*/
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GrResourceCacheEntry* getCacheEntry() const { return fResource->fCacheEntry; }
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/**
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* Is the resource currently cached as scratch? This means it has a valid scratch key and does
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* not have a content key.
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*/
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bool isScratch() const {
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SkASSERT(fResource->fScratchKey.isScratch());
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return NULL == this->getContentKey() && !fResource->fScratchKey.isNullScratch();
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}
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/**
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* If this resource can be used as a scratch resource this returns a valid scratch key.
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* Otherwise it returns a key for which isNullScratch is true. The resource may currently be
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* used as content resource rather than scratch. Check isScratch().
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*/
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const GrResourceKey& getScratchKey() const { return fResource->fScratchKey; }
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/**
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* If the resource is currently cached by a content key, the key is returned, otherwise NULL.
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*/
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const GrResourceKey* getContentKey() const {
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if (fResource->fContentKeySet) {
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return &fResource->fContentKey;
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}
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return NULL;
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}
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private:
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CacheAccess(GrGpuResource* resource) : fResource(resource) { }
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CacheAccess(const CacheAccess& that) : fResource(that.fResource) { }
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CacheAccess& operator=(const CacheAccess&); // unimpl
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// No taking addresses of this type.
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const CacheAccess* operator&() const;
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CacheAccess* operator&();
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GrGpuResource* fResource;
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friend class GrGpuResource; // to construct/copy this type.
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};
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inline GrGpuResource::CacheAccess GrGpuResource::cacheAccess() { return CacheAccess(this); }
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inline const GrGpuResource::CacheAccess GrGpuResource::cacheAccess() const {
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return CacheAccess(const_cast<GrGpuResource*>(this));
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}
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#endif
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@ -8,6 +8,7 @@
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#include "GrResourceCache.h"
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#include "GrGpuResource.h"
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#include "GrGpuResourceCacheAccess.h"
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#include "GrTexturePriv.h"
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DECLARE_SKMESSAGEBUS_MESSAGE(GrResourceInvalidatedMessage);
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@ -15,7 +16,7 @@ DECLARE_SKMESSAGEBUS_MESSAGE(GrResourceInvalidatedMessage);
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///////////////////////////////////////////////////////////////////////////////
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void GrGpuResource::didChangeGpuMemorySize() const {
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if (this->isInCache()) {
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if (this->cacheAccess().isInCache()) {
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fCacheEntry->didChangeResourceSize();
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}
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}
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@ -54,7 +55,7 @@ GrResourceCacheEntry::~GrResourceCacheEntry() {
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void GrResourceCacheEntry::validate() const {
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SkASSERT(fResourceCache);
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SkASSERT(fResource);
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SkASSERT(fResource->getCacheEntry() == this);
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SkASSERT(fResource->cacheAccess().getCacheEntry() == this);
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SkASSERT(fResource->gpuMemorySize() == fCachedSize);
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fResource->validate();
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}
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@ -150,7 +151,7 @@ void GrResourceCache::attachToHead(GrResourceCacheEntry* entry) {
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void GrResourceCache::makeResourceMRU(GrGpuResource* resource) {
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GrResourceCacheEntry* entry = resource->getCacheEntry();
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GrResourceCacheEntry* entry = resource->cacheAccess().getCacheEntry();
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if (entry) {
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this->internalDetach(entry);
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this->attachToHead(entry);
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@ -160,26 +161,27 @@ void GrResourceCache::makeResourceMRU(GrGpuResource* resource) {
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void GrResourceCache::notifyPurgable(const GrGpuResource* resource) {
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// Remove scratch textures from the cache the moment they become purgeable if
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// scratch texture reuse is turned off.
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SkASSERT(resource->getCacheEntry());
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if (resource->isScratch()) {
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const GrResourceKey& key = resource->getScratchKey();
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SkASSERT(resource->cacheAccess().getCacheEntry());
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if (resource->cacheAccess().isScratch()) {
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const GrResourceKey& key = resource->cacheAccess().getScratchKey();
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if (key.getResourceType() == GrTexturePriv::ResourceType() &&
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!fCaps->reuseScratchTextures() &&
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!(static_cast<const GrSurface*>(resource)->desc().fFlags & kRenderTarget_GrSurfaceFlag)) {
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this->deleteResource(resource->getCacheEntry());
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this->deleteResource(resource->cacheAccess().getCacheEntry());
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}
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}
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}
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bool GrResourceCache::addResource(const GrResourceKey& key, GrGpuResource* resource) {
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if (NULL != resource->getCacheEntry()) {
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if (NULL != resource->cacheAccess().getCacheEntry()) {
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return false;
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}
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if (key.isScratch()) {
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SkASSERT(resource->isScratch() && key == resource->getScratchKey());
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SkASSERT(resource->cacheAccess().isScratch());
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SkASSERT(key == resource->cacheAccess().getScratchKey());
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} else {
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if (!resource->setContentKey(key)) {
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if (!resource->cacheAccess().setContentKey(key)) {
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return false;
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}
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}
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@ -192,7 +194,7 @@ bool GrResourceCache::addResource(const GrResourceKey& key, GrGpuResource* resou
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GrAutoResourceCacheValidate atcv(this);
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GrResourceCacheEntry* entry = SkNEW_ARGS(GrResourceCacheEntry, (this, resource));
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resource->setCacheEntry(entry);
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resource->cacheAccess().setCacheEntry(entry);
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this->attachToHead(entry);
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this->purgeAsNeeded();
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@ -370,7 +372,7 @@ void GrResourceCache::printStats() {
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if (!entry->fResource->isPurgable()) {
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++locked;
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}
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if (entry->fResource->isScratch()) {
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if (entry->fResource->cacheAccess().isScratch()) {
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++scratch;
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}
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}
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@ -39,20 +39,20 @@ void GrResourceCache2::insertResource(GrGpuResource* resource) {
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SkASSERT(!this->isInCache(resource));
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fResources.addToHead(resource);
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++fCount;
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if (!resource->getScratchKey().isNullScratch()) {
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if (!resource->cacheAccess().getScratchKey().isNullScratch()) {
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// TODO(bsalomon): Make this assertion possible.
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// SkASSERT(!resource->isWrapped());
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fScratchMap.insert(resource->getScratchKey(), resource);
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fScratchMap.insert(resource->cacheAccess().getScratchKey(), resource);
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}
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}
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void GrResourceCache2::removeResource(GrGpuResource* resource) {
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SkASSERT(this->isInCache(resource));
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fResources.remove(resource);
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if (!resource->getScratchKey().isNullScratch()) {
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fScratchMap.remove(resource->getScratchKey(), resource);
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if (!resource->cacheAccess().getScratchKey().isNullScratch()) {
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fScratchMap.remove(resource->cacheAccess().getScratchKey(), resource);
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}
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if (const GrResourceKey* contentKey = resource->getContentKey()) {
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if (const GrResourceKey* contentKey = resource->cacheAccess().getContentKey()) {
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fContentHash.remove(*contentKey);
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}
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--fCount;
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@ -86,7 +86,7 @@ public:
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AvailableForScratchUse(bool rejectPendingIO) : fRejectPendingIO(rejectPendingIO) { }
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bool operator()(const GrGpuResource* resource) const {
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if (!resource->reffedOnlyByCache() || !resource->isScratch()) {
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if (!resource->reffedOnlyByCache() || !resource->cacheAccess().isScratch()) {
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return false;
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}
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@ -114,23 +114,12 @@ GrGpuResource* GrResourceCache2::findAndRefScratchResource(const GrResourceKey&
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return SkSafeRef(fScratchMap.find(scratchKey, AvailableForScratchUse(false)));
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}
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#if 0
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void GrResourceCache2::willRemoveContentKey(const GrGpuResource* resource) {
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SkASSERT(resource);
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SkASSERT(resource->getContentKey());
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SkDEBUGCODE(GrGpuResource* res = fContentHash.find(*resource->getContentKey()));
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SkASSERT(res == resource);
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fContentHash.remove(*resource->getContentKey());
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}
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#endif
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bool GrResourceCache2::didSetContentKey(GrGpuResource* resource) {
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SkASSERT(resource);
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SkASSERT(resource->getContentKey());
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SkASSERT(!resource->getContentKey()->isScratch());
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SkASSERT(resource->cacheAccess().getContentKey());
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SkASSERT(!resource->cacheAccess().getContentKey()->isScratch());
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GrGpuResource* res = fContentHash.find(*resource->getContentKey());
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GrGpuResource* res = fContentHash.find(*resource->cacheAccess().getContentKey());
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if (NULL != res) {
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return false;
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}
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#define GrResourceCache2_DEFINED
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#include "GrGpuResource.h"
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#include "GrGpuResourceCacheAccess.h"
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#include "GrResourceKey.h"
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#include "SkRefCnt.h"
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#include "SkTInternalLList.h"
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@ -74,7 +75,7 @@ private:
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struct ScratchMapTraits {
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static const GrResourceKey& GetKey(const GrGpuResource& r) {
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return r.getScratchKey();
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return r.cacheAccess().getScratchKey();
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}
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static uint32_t Hash(const GrResourceKey& key) { return key.getHash(); }
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@ -83,7 +84,7 @@ private:
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struct ContentHashTraits {
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static const GrResourceKey& GetKey(const GrGpuResource& r) {
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return *r.getContentKey();
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return *r.cacheAccess().getContentKey();
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}
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static uint32_t Hash(const GrResourceKey& key) { return key.getHash(); }
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#include "GrContext.h"
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#include "GrGpu.h"
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#include "GrResourceCache.h"
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#include "GrResourceCache2.h"
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void GrStencilBuffer::transferToCache() {
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SkASSERT(NULL == this->getCacheEntry());
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SkASSERT(!this->cacheAccess().isInCache());
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this->getGpu()->getContext()->addStencilBuffer(this);
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}
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@ -89,7 +89,7 @@ public:
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if (fToDelete) {
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// Breaks our little 2-element cycle below.
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fToDelete->setDeleteWhenDestroyed(NULL, NULL);
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fCache->deleteResource(fToDelete->getCacheEntry());
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fCache->deleteResource(fToDelete->cacheAccess().getCacheEntry());
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}
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this->release();
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}
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@ -345,7 +345,7 @@ static void test_cache_delete_on_destruction(skiatest::Reporter* reporter) {
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a->unref();
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b->unref();
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cache->deleteResource(a->getCacheEntry());
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cache->deleteResource(a->cacheAccess().getCacheEntry());
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REPORTER_ASSERT(reporter, 0 == TestResource::NumAlive());
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}
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}
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