Add ability to pick a different gamut in GPU f16 or sRGB configs
For now, the only options are sRGB or WideGamutRGB Basically, the color option to the gpu config is now of the form: 8888|srgb[_gamut]|f16[_gamut] color=8888 still implies legacy behavior srgb implies 8-bit gamma-correct rendering (via sRGB format) f16 implies 16-bit gamma-correct rendering (via F16 format) Either of the last two options can then optionally include a gamut specifier, either _srgb or _wide. _srgb selects the (default) sRGB gamut _wide selects the Adobe Wide Gamut RGB gamut, which is nice for testing, in that it's significantly wider than sRGB, so rendering differences are obvious. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2350003003 Review-Url: https://codereview.chromium.org/2350003003
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@ -79,7 +79,7 @@ DEF_TEST(ParseConfigs_DefaultConfigs, reporter) {
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"nonrendering", "null", "nullgpu", "nvpr16", "nvpr4", "nvprdit16", "nvprdit4", "pdf", "skp",
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"svg", "xps", "angle", "angle-gl", "commandbuffer", "mesa", "hwui", "gpuf16", "gpusrgb",
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"gl", "glnvpr4", "glnvprdit4", "glsrgb", "glmsaa4", "vk", "glinst", "glinst4", "glinstdit4",
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"glinst16", "glinstdit16", "esinst", "esinst4", "esinstdit4"
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"glinst16", "glinstdit16", "esinst", "esinst4", "esinstdit4", "glwide"
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});
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SkCommandLineConfigArray configs;
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@ -129,6 +129,11 @@ DEF_TEST(ParseConfigs_DefaultConfigs, reporter) {
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srgbColorSpace->toXYZD50());
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REPORTER_ASSERT(reporter, configs[26]->asConfigGpu()->getColorType() == kN32_SkColorType);
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REPORTER_ASSERT(reporter, configs[26]->asConfigGpu()->getColorSpace() == srgbColorSpace.get());
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REPORTER_ASSERT(reporter, configs[41]->asConfigGpu()->getColorType() == kRGBA_F16_SkColorType);
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REPORTER_ASSERT(reporter, configs[41]->asConfigGpu()->getColorSpace());
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REPORTER_ASSERT(reporter, configs[41]->asConfigGpu()->getColorSpace()->gammaIsLinear());
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REPORTER_ASSERT(reporter, configs[41]->asConfigGpu()->getColorSpace()->toXYZD50() !=
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srgbColorSpace->toXYZD50());
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REPORTER_ASSERT(reporter, configs[33]->asConfigGpu()->getContextType() ==
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GrContextFactory::kGL_ContextType);
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REPORTER_ASSERT(reporter, configs[33]->asConfigGpu()->getUseInstanced());
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@ -28,8 +28,8 @@ static const char defaultConfigs[] =
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static const char configHelp[] =
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"Options: 565 8888 debug gpu gl gpudebug gpudft gpunull "
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"msaa16 msaa4 glmsaa4 gpuf16 gpusrgb glsrgb nonrendering null nullgpu "
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"nvpr16 nvpr4 nvprdit16 nvprdit4 glnvpr4 glnvprdit4 pdf skp svg xps"
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"msaa16 msaa4 glmsaa4 gpuf16 gpusrgb glsrgb glwide nonrendering null nullgpu "
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"nvpr16 nvpr4 nvprdit16 nvprdit4 glnvpr4 glnvprdit4 pdf skp svg xps "
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"glinst glinst4 glinstdit4 glinst16 glinstdit16 esinst esinst4 esinsdit4"
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#if SK_ANGLE
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#ifdef SK_BUILD_FOR_WIN
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@ -47,7 +47,7 @@ static const char configHelp[] =
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" hwui"
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#endif
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#ifdef SK_VULKAN
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" vk vksrgb"
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" vk vksrgb vkwide"
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#endif
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" or use extended form 'backend(option=value,...)'.\n";
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@ -84,8 +84,13 @@ static const char configExtendedHelp[] =
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"\t Select framebuffer color format.\n"
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"\t Options:\n"
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"\t\t8888\t\t\tLinear 8888.\n"
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"\t\tf16 \t\t\tLinear 16-bit floating point.\n"
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"\t\tsrgb\t\t\tsRGB 8888.\n"
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"\t\tf16{_gamut}\t\tLinear 16-bit floating point.\n"
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"\t\tsrgb{_gamut}\t\tsRGB 8888.\n"
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"\t gamut\ttype: string\tdefault: srgb.\n"
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"\t Select color gamut for f16 or sRGB format buffers.\n"
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"\t Options:\n"
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"\t\tsrgb\t\t\tsRGB gamut.\n"
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"\t\twide\t\t\tWide Gamut RGB.\n"
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"\tdit\ttype: bool\tdefault: false.\n"
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"\t Use device independent text.\n"
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"\tnvpr\ttype: bool\tdefault: false.\n"
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@ -108,6 +113,7 @@ static const char configExtendedHelp[] =
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"\tgpuf16 \t= gpu(color=f16)\n"
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"\tgpusrgb \t= gpu(color=srgb)\n"
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"\tglsrgb \t= gpu(api=gl,color=srgb)\n"
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"\tglwide \t= gpu(api=gl,color=f16_wide)\n"
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"\tgpudft \t= gpu(dit=true)\n"
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"\tgpudebug \t= gpu(api=debug)\n"
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"\tgpunull \t= gpu(api=null)\n"
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@ -128,6 +134,7 @@ static const char configExtendedHelp[] =
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#ifdef SK_VULKAN
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"\tvk \t= gpu(api=vulkan)\n"
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"\tvksrgb \t= gpu(api=vulkan,color=srgb)\n"
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"\tvkwide \t= gpu(api=vulkan,color=f16_wide)\n"
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"\tvkmsaa4 \t= gpu(api=gl,samples=4)\n"
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"\tvkmsaa16 \t= gpu(api=gl,samples=16)\n"
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#endif
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@ -164,6 +171,7 @@ static const struct {
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{ "gpuf16", "gpu", "color=f16" },
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{ "gpusrgb", "gpu", "color=srgb" },
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{ "glsrgb", "gpu", "api=gl,color=srgb" },
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{ "glwide", "gpu", "api=gl,color=f16_wide" },
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{ "gpudft", "gpu", "dit=true" },
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{ "gpudebug", "gpu", "api=debug" },
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{ "gpunull", "gpu", "api=null" },
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@ -184,6 +192,7 @@ static const struct {
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#ifdef SK_VULKAN
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, { "vk", "gpu", "api=vulkan" }
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, { "vksrgb", "gpu", "api=vulkan,color=srgb" }
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, { "vkwide", "gpu", "api=vulkan,color=f16_wide" }
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, { "vkmsaa4", "gpu", "api=vulkan,samples=4" }
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, { "vkmsaa16", "gpu", "api=vulkan,samples=16" }
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#endif
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@ -305,14 +314,44 @@ static bool parse_option_gpu_color(const SkString& value,
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*outColorSpace = nullptr;
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return true;
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}
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if (value.equals("f16")) {
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SkTArray<SkString> commands;
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SkStrSplit(value.c_str(), "_", &commands);
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if (commands.count() < 1 || commands.count() > 2) {
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return false;
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}
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// First, figure out color gamut that we'll work in (default to sRGB)
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sk_sp<SkColorSpace> colorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
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if (commands.count() == 2) {
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if (commands[1].equals("srgb")) {
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// sRGB gamut (which is our default)
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} else if (commands[1].equals("wide")) {
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// WideGamut RGB
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const float gWideGamutRGB_toXYZD50[]{
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0.7161046f, 0.1009296f, 0.1471858f, // -> X
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0.2581874f, 0.7249378f, 0.0168748f, // -> Y
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0.0000000f, 0.0517813f, 0.7734287f, // -> Z
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};
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SkMatrix44 wideGamutRGBMatrix(SkMatrix44::kUninitialized_Constructor);
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wideGamutRGBMatrix.set3x3RowMajorf(gWideGamutRGB_toXYZD50);
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colorSpace = SkColorSpace::NewRGB(SkColorSpace::kSRGB_RenderTargetGamma,
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wideGamutRGBMatrix);
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} else {
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// Unknown color gamut
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return false;
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}
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}
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// Now pick a color type
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if (commands[0].equals("f16")) {
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*outColorType = kRGBA_F16_SkColorType;
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*outColorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named)->makeLinearGamma();
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*outColorSpace = colorSpace->makeLinearGamma();
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return true;
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}
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if (value.equals("srgb")) {
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if (commands[0].equals("srgb")) {
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*outColorType = kN32_SkColorType;
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*outColorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
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*outColorSpace = colorSpace;
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return true;
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}
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return false;
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