Dependencies are now added between the drawTargets in GrPipeline
This CL relies on https://codereview.chromium.org/1414773002/ (Add the machinery to GrDrawTarget to enable topological sorting) BUG=skia:4094 Review URL: https://codereview.chromium.org/1414903002
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@ -32,13 +32,14 @@
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////////////////////////////////////////////////////////////////////////////////
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GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider)
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GrDrawTarget::GrDrawTarget(GrRenderTarget* rt, GrGpu* gpu, GrResourceProvider* resourceProvider)
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: fGpu(SkRef(gpu))
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, fResourceProvider(resourceProvider)
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, fFlushState(fGpu, fResourceProvider, 0)
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, fFlushing(false)
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, fFirstUnpreparedBatch(0)
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, fFlags(0) {
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, fFlags(0)
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, fRenderTarget(rt) {
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// TODO: Stop extracting the context (currently needed by GrClipMaskManager)
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fContext = fGpu->getContext();
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fClipMaskManager.reset(new GrClipMaskManager(this));
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@ -50,6 +51,10 @@ GrDrawTarget::GrDrawTarget(GrGpu* gpu, GrResourceProvider* resourceProvider)
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}
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GrDrawTarget::~GrDrawTarget() {
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if (fRenderTarget && this == fRenderTarget->getLastDrawTarget()) {
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fRenderTarget->setLastDrawTarget(nullptr);
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}
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fGpu->unref();
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}
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@ -182,7 +187,7 @@ void GrDrawTarget::flush() {
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// drawTargets will be created to replace them if the SkGpuDevice(s) write to them again.
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this->makeClosed();
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// Loop over all batches and generate geometry
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// Loop over the batches that haven't yet generated their geometry
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for (; fFirstUnpreparedBatch < fBatches.count(); ++fFirstUnpreparedBatch) {
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fBatches[fFirstUnpreparedBatch]->prepare(&fFlushState);
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}
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@ -227,6 +232,10 @@ void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBat
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return;
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}
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#ifdef ENABLE_MDB
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batch->pipeline()->addDependenciesTo(fRenderTarget);
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#endif
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this->recordBatch(batch);
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}
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@ -458,6 +467,10 @@ void GrDrawTarget::copySurface(GrSurface* dst,
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const SkIPoint& dstPoint) {
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GrBatch* batch = GrCopySurfaceBatch::Create(dst, src, srcRect, dstPoint);
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if (batch) {
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#ifdef ENABLE_MDB
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this->addDependency(src);
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#endif
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this->recordBatch(batch);
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batch->unref();
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}
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@ -45,7 +45,7 @@ class GrDrawTarget final : public SkRefCnt {
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public:
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// The context may not be fully constructed and should not be used during GrDrawTarget
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// construction.
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GrDrawTarget(GrGpu* gpu, GrResourceProvider*);
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GrDrawTarget(GrRenderTarget* rt, GrGpu* gpu, GrResourceProvider*);
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~GrDrawTarget() override;
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@ -314,6 +314,7 @@ private:
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// 'this' drawTarget relies on the output of the drawTargets in 'fDependencies'
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SkTDArray<GrDrawTarget*> fDependencies;
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GrRenderTarget* fRenderTarget;
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typedef SkRefCnt INHERITED;
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};
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@ -105,7 +105,7 @@ GrDrawTarget* GrDrawingManager::newDrawTarget(GrRenderTarget* rt) {
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}
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#endif
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GrDrawTarget* dt = new GrDrawTarget(fContext->getGpu(), fContext->resourceProvider());
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GrDrawTarget* dt = new GrDrawTarget(rt, fContext->getGpu(), fContext->resourceProvider());
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*fDrawTargets.append() = dt;
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@ -8,6 +8,7 @@
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#include "GrPipeline.h"
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#include "GrCaps.h"
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#include "GrDrawTarget.h"
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#include "GrGpu.h"
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#include "GrPipelineBuilder.h"
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#include "GrProcOptInfo.h"
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@ -130,6 +131,35 @@ GrPipeline* GrPipeline::CreateAt(void* memory, const CreateArgs& args,
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return pipeline;
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}
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static void add_dependencies_for_processor(const GrFragmentProcessor* proc, GrRenderTarget* rt) {
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for (int i = 0; i < proc->numChildProcessors(); ++i) {
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// need to recurse
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add_dependencies_for_processor(&proc->childProcessor(i), rt);
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}
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for (int i = 0; i < proc->numTextures(); ++i) {
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GrTexture* texture = proc->textureAccess(i).getTexture();
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SkASSERT(rt->getLastDrawTarget());
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rt->getLastDrawTarget()->addDependency(texture);
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}
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}
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void GrPipeline::addDependenciesTo(GrRenderTarget* rt) const {
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for (int i = 0; i < fFragmentProcessors.count(); ++i) {
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add_dependencies_for_processor(fFragmentProcessors[i].get(), rt);
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}
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if (fXferProcessor.get()) {
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const GrXferProcessor* xfer = fXferProcessor.get();
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for (int i = 0; i < xfer->numTextures(); ++i) {
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GrTexture* texture = xfer->textureAccess(i).getTexture();
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SkASSERT(rt->getLastDrawTarget());
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rt->getLastDrawTarget()->addDependency(texture);
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}
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}
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}
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void GrPipeline::adjustProgramFromOptimizations(const GrPipelineBuilder& pipelineBuilder,
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GrXferProcessor::OptFlags flags,
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const GrProcOptInfo& colorPOI,
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@ -84,6 +84,9 @@ public:
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///////////////////////////////////////////////////////////////////////////
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/// @name GrFragmentProcessors
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// Make the renderTarget's drawTarget (if it exists) be dependent on any
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// drawTargets in this pipeline
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void addDependenciesTo(GrRenderTarget* rt) const;
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int numColorFragmentProcessors() const { return fNumColorProcessors; }
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int numCoverageFragmentProcessors() const {
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@ -71,7 +71,10 @@ void GrRenderTarget::onAbandon() {
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void GrRenderTarget::setLastDrawTarget(GrDrawTarget* dt) {
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if (fLastDrawTarget) {
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// The non-MDB world never closes so we can't check this condition
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#ifdef ENABLE_MDB
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SkASSERT(fLastDrawTarget->isClosed());
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#endif
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}
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fLastDrawTarget = dt;
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