Use an image generator to back SkPictureShader tiles.

To avoid lifetime issues for tiles backed by discardable memory, use an
image generator to re-generate them on the fly.

With this CL, we are now caching bitmap shaders wrapping discardable
pixel ref bitmaps backed by picture image generators.

(the CL also includes some minor/unrelated SkPictureShader cleanup)

BUG=skia:3220
R=reed@google.com,halcanary@google.com

Review URL: https://codereview.chromium.org/866773002
This commit is contained in:
fmalita 2015-02-24 13:02:57 -08:00 committed by Commit bot
parent 5b27b142f2
commit 4739955e98
2 changed files with 57 additions and 37 deletions

View File

@ -10,6 +10,7 @@
#include "SkBitmap.h"
#include "SkBitmapProcShader.h"
#include "SkCanvas.h"
#include "SkImageGenerator.h"
#include "SkMatrixUtils.h"
#include "SkPicture.h"
#include "SkReadBuffer.h"
@ -22,6 +23,50 @@
namespace {
static unsigned gBitmapSkaderKeyNamespaceLabel;
class PictureImageGenerator : public SkImageGenerator {
public:
PictureImageGenerator(const SkPicture* picture,
const SkRect& pictureTile,
const SkISize& tileSize)
: fPicture(SkRef(picture))
, fPictureTile(pictureTile)
, fRasterTileInfo(SkImageInfo::MakeN32Premul(tileSize)) {}
protected:
virtual bool onGetInfo(SkImageInfo *info) SK_OVERRIDE {
*info = fRasterTileInfo;
return true;
}
virtual Result onGetPixels(const SkImageInfo& info, void *pixels, size_t rowBytes,
SkPMColor ctable[], int *ctableCount) SK_OVERRIDE {
if (info != fRasterTileInfo || SkToBool(ctable) || SkToBool(ctableCount)) {
return kInvalidConversion;
}
SkSize tileScale = SkSize::Make(SkIntToScalar(info.width()) / fPictureTile.width(),
SkIntToScalar(info.height()) / fPictureTile.height());
SkBitmap tileBitmap;
if (!tileBitmap.installPixels(info, pixels, rowBytes)) {
return kInvalidParameters;
}
tileBitmap.eraseColor(SK_ColorTRANSPARENT);
// Always disable LCD text, since we can't assume our image will be opaque.
SkCanvas tileCanvas(tileBitmap, SkSurfaceProps(0, kUnknown_SkPixelGeometry));
tileCanvas.scale(tileScale.width(), tileScale.height());
tileCanvas.translate(-fPictureTile.x(), -fPictureTile.y());
tileCanvas.drawPicture(fPicture);
return kSuccess;
}
private:
SkAutoTUnref<const SkPicture> fPicture;
const SkRect fPictureTile;
const SkImageInfo fRasterTileInfo;
};
struct BitmapShaderKey : public SkResourceCache::Key {
public:
BitmapShaderKey(uint32_t pictureID,
@ -81,24 +126,12 @@ struct BitmapShaderRec : public SkResourceCache::Rec {
result->reset(SkRef(rec.fShader.get()));
SkBitmap tile;
rec.fShader.get()->asABitmap(&tile, NULL, NULL);
// FIXME: this doesn't protect the pixels from being discarded as soon as we unlock.
// Should be handled via a pixel ref generator instead
// (https://code.google.com/p/skia/issues/detail?id=3220).
SkAutoLockPixels alp(tile, true);
return tile.getPixels() != NULL;
// The bitmap shader is backed by an image generator, thus it can always re-generate its
// pixels if discarded.
return true;
}
};
static bool cache_try_alloc_pixels(SkBitmap* bitmap) {
SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator();
return NULL != allocator
? allocator->allocPixelRef(bitmap, NULL)
: bitmap->tryAllocPixels();
}
} // namespace
SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy,
@ -110,10 +143,6 @@ SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod
, fTmy(tmy) {
}
SkPictureShader::~SkPictureShader() {
fPicture->unref();
}
SkPictureShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy,
const SkMatrix* localMatrix, const SkRect* tile) {
if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
@ -188,18 +217,10 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
SkBitmap bm;
bm.setInfo(SkImageInfo::MakeN32Premul(tileSize));
if (!cache_try_alloc_pixels(&bm)) {
if (!SkInstallDiscardablePixelRef(SkNEW_ARGS(PictureImageGenerator,
(fPicture, fTile, tileSize)), &bm)) {
return NULL;
}
bm.eraseColor(SK_ColorTRANSPARENT);
// Always disable LCD text, since we can't assume our image will be opaque.
SkCanvas canvas(bm, SkSurfaceProps(0, kUnknown_SkPixelGeometry));
canvas.scale(tileScale.width(), tileScale.height());
canvas.translate(-fTile.x(), -fTile.y());
canvas.drawPicture(fPicture);
SkMatrix shaderMatrix = this->getLocalMatrix();
shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
@ -280,10 +301,10 @@ void SkPictureShader::toString(SkString* str) const {
};
str->appendf("PictureShader: [%f:%f:%f:%f] ",
fPicture ? fPicture->cullRect().fLeft : 0,
fPicture ? fPicture->cullRect().fTop : 0,
fPicture ? fPicture->cullRect().fRight : 0,
fPicture ? fPicture->cullRect().fBottom : 0);
fPicture->cullRect().fLeft,
fPicture->cullRect().fTop,
fPicture->cullRect().fRight,
fPicture->cullRect().fBottom);
str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);

View File

@ -23,7 +23,6 @@ class SkPictureShader : public SkShader {
public:
static SkPictureShader* Create(const SkPicture*, TileMode, TileMode, const SkMatrix*,
const SkRect*);
virtual ~SkPictureShader();
size_t contextSize() const SK_OVERRIDE;
@ -43,9 +42,9 @@ private:
SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) const;
const SkPicture* fPicture;
SkRect fTile;
TileMode fTmx, fTmy;
SkAutoTUnref<const SkPicture> fPicture;
SkRect fTile;
TileMode fTmx, fTmy;
class PictureShaderContext : public SkShader::Context {
public: