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Automatic commit by the Housekeeper-Nightly-Bookmaker bot. TBR=update-docs@skia.org NO_MERGE_BUILDS Change-Id: I58601f414a25877a85d9aa3c5726ec385ba892ff Reviewed-on: https://skia-review.googlesource.com/119070 Commit-Queue: Update Docs <update-docs@skia.org> Reviewed-by: Update Docs <update-docs@skia.org>
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@ -3643,8 +3643,7 @@ void toString(SkString* str) const;
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</pre>
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Creates string representation of <a href="#Bitmap">Bitmap</a>. The representation is read by
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internal debugging tools. The interface and implementation may be
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suppressed by defining SK_IGNORE_TO_STRING.
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internal debugging tools.
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### Parameters
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@ -5149,8 +5149,7 @@ void toString(SkString* str) const
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</pre>
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Creates string representation of <a href="#Paint">Paint</a>. The representation is read by
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internal debugging tools. The interface and implementation may be
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suppressed by defining SK_IGNORE_TO_STRING.
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internal debugging tools.
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### Parameters
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@ -49,6 +49,8 @@ of the requested dimensions are zero, then nullptr will be returned.
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| <a href="#SkSurface_flush">flush</a> | resolve pending I/O |
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| <a href="#SkSurface_flushAndSignalSemaphores">flushAndSignalSemaphores</a> | resolve pending I/O, and signal |
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| <a href="#SkSurface_generationID">generationID</a> | returns unique ID |
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| <a href="#SkSurface_getBackendRenderTarget">getBackendRenderTarget</a> | returns the GPU reference to render target |
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| <a href="#SkSurface_getBackendTexture">getBackendTexture</a> | returns the GPU reference to texture |
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| <a href="#SkSurface_getCanvas">getCanvas</a> | returns <a href="SkCanvas_Reference#Canvas">Canvas</a> that draws into <a href="#Surface">Surface</a> |
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| <a href="#SkSurface_getRenderTargetHandle">getRenderTargetHandle</a> | returns the GPU reference to render target |
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| <a href="#SkSurface_getTextureHandle">getTextureHandle</a> | returns the GPU reference to texture |
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@ -803,6 +805,8 @@ surf->makeImageSnapshot() == nullptr
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| name | description |
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| --- | --- |
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| <a href="#SkSurface_generationID">generationID</a> | returns unique ID |
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| <a href="#SkSurface_getBackendRenderTarget">getBackendRenderTarget</a> | returns the GPU reference to render target |
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| <a href="#SkSurface_getBackendTexture">getBackendTexture</a> | returns the GPU reference to texture |
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| <a href="#SkSurface_getCanvas">getCanvas</a> | returns <a href="SkCanvas_Reference#Canvas">Canvas</a> that draws into <a href="#Surface">Surface</a> |
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| <a href="#SkSurface_getRenderTargetHandle">getRenderTargetHandle</a> | returns the GPU reference to render target |
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| <a href="#SkSurface_getTextureHandle">getTextureHandle</a> | returns the GPU reference to texture |
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@ -1102,6 +1106,69 @@ true if <a href="#Surface">Surface</a> is backed by GPU texture
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---
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<a name="SkSurface_getBackendTexture"></a>
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## getBackendTexture
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<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
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GrBackendTexture getBackendTexture(BackendHandleAccess backendHandleAccess)
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</pre>
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Retrieves the backend texture. If <a href="#Surface">Surface</a> has no backend texture, an invalid
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object is returned. Call <a href="undocumented#GrBackendTexture_isValid">GrBackendTexture::isValid</a> to determine if the result
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is valid.
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The returned <a href="undocumented#GrBackendTexture">GrBackendTexture</a> should be discarded if the <a href="#Surface">Surface</a> is drawn to or deleted.
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### Parameters
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<table> <tr> <td><a name="SkSurface_getBackendTexture_backendHandleAccess"> <code><strong>backendHandleAccess </strong></code> </a></td> <td>
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one of: <a href="#SkSurface_kFlushRead_BackendHandleAccess">kFlushRead BackendHandleAccess</a>,
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<a href="#SkSurface_kFlushWrite_BackendHandleAccess">kFlushWrite BackendHandleAccess</a>, <a href="#SkSurface_kDiscardWrite_BackendHandleAccess">kDiscardWrite BackendHandleAccess</a></td>
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</tr>
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</table>
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### Return Value
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GPU texture reference; invalid on failure
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### See Also
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<a href="undocumented#GrBackendTexture">GrBackendTexture</a> <a href="#SkSurface_BackendHandleAccess">BackendHandleAccess</a> <a href="#SkSurface_getBackendRenderTarget">getBackendRenderTarget</a>
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---
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<a name="SkSurface_getBackendRenderTarget"></a>
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## getBackendRenderTarget
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<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
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GrBackendRenderTarget getBackendRenderTarget(BackendHandleAccess backendHandleAccess)
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</pre>
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Retrieves the backend render target. If <a href="#Surface">Surface</a> has no backend render target, an invalid
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object is returned. Call <a href="undocumented#GrBackendRenderTarget_isValid">GrBackendRenderTarget::isValid</a> to determine if the result
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is valid.
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The returned <a href="undocumented#GrBackendRenderTarget">GrBackendRenderTarget</a> should be discarded if the <a href="#Surface">Surface</a> is drawn to
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or deleted.
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### Parameters
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<table> <tr> <td><a name="SkSurface_getBackendRenderTarget_backendHandleAccess"> <code><strong>backendHandleAccess </strong></code> </a></td> <td>
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one of: <a href="#SkSurface_kFlushRead_BackendHandleAccess">kFlushRead BackendHandleAccess</a>,
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<a href="#SkSurface_kFlushWrite_BackendHandleAccess">kFlushWrite BackendHandleAccess</a>, <a href="#SkSurface_kDiscardWrite_BackendHandleAccess">kDiscardWrite BackendHandleAccess</a></td>
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</tr>
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</table>
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### Return Value
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GPU render target reference; invalid on failure
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### See Also
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<a href="undocumented#GrBackendRenderTarget">GrBackendRenderTarget</a> <a href="#SkSurface_BackendHandleAccess">BackendHandleAccess</a> <a href="#SkSurface_getBackendTexture">getBackendTexture</a>
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---
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<a name="SkSurface_getCanvas"></a>
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## getCanvas
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@ -795,6 +795,19 @@ static std::unique_ptr<SkCanvas> MakeCanvas(std::unique_ptr<SkRasterHan
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# <a name="SkRegion"></a> Class SkRegion
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# <a name="RenderTarget"></a> RenderTarget
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# <a name="GrBackendRenderTarget"></a> Class GrBackendRenderTarget
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<a name="GrBackendRenderTarget_isValid"></a>
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## isValid
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<pre style="padding: 1em 1em 1em 1em;width: 62.5em; background-color: #f0f0f0">
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bool isValid() const
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</pre>
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---
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# <a name="Render_Target"></a> Render Target
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# <a name="GrRenderTarget"></a> Class GrRenderTarget
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