diff --git a/src/effects/SkShaderMaskFilter.cpp b/src/effects/SkShaderMaskFilter.cpp index 74352acb65..5a93d1aba3 100644 --- a/src/effects/SkShaderMaskFilter.cpp +++ b/src/effects/SkShaderMaskFilter.cpp @@ -103,6 +103,7 @@ bool SkShaderMF::filterMask(SkMask* dst, const SkMask& src, const SkMatrix& ctm, SkPaint paint; paint.setShader(fShader); + paint.setFilterQuality(SkFilterQuality::kLow_SkFilterQuality); // this blendmode is the trick: we only draw the shader where the mask is paint.setBlendMode(SkBlendMode::kSrcIn);