Add GrMtlTexture classes
Adds support for basic Texture creation. Bug: skia: Change-Id: I9a3f15bef1c88054c19e952e231cad94ad69f296 Reviewed-on: https://skia-review.googlesource.com/30781 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
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@ -585,6 +585,8 @@ skia_metal_sources = [
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"$_src/gpu/mtl/GrMtlCaps.mm",
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"$_src/gpu/mtl/GrMtlGpu.h",
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"$_src/gpu/mtl/GrMtlGpu.mm",
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"$_src/gpu/mtl/GrMtlTexture.mm",
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"$_src/gpu/mtl/GrMtlTexture.h",
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"$_src/gpu/mtl/GrMtlTrampoline.h",
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"$_src/gpu/mtl/GrMtlTrampoline.mm",
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"$_src/gpu/mtl/GrMtlUtil.h",
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@ -29,6 +29,8 @@ public:
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const GrMtlCaps& mtlCaps() const { return *fMtlCaps.get(); }
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id<MTLDevice> device() const { return fDevice; }
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bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
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GrPixelConfig readConfig, DrawPreference*,
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ReadPixelTempDrawInfo*) override { return false; }
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@ -72,9 +74,7 @@ private:
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void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
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sk_sp<GrTexture> onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
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const GrMipLevel texels[], int mipLevelCount) override {
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return nullptr;
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}
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const GrMipLevel texels[], int mipLevelCount) override;
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sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&,
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GrSurfaceOrigin,
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@ -7,6 +7,8 @@
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#include "GrMtlGpu.h"
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#include "GrMtlTexture.h"
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#if !__has_feature(objc_arc)
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#error This file must be compiled with Arc. Use -fobjc-arc flag
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#endif
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@ -103,3 +105,42 @@ GrMtlGpu::GrMtlGpu(GrContext* context, const GrContextOptions& options,
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// Unused queue warning fix
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SkDebugf("ptr to queue: %p\n", fQueue);
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}
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sk_sp<GrTexture> GrMtlGpu::onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
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const GrMipLevel texels[], int mipLevelCount) {
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int mipLevels = !mipLevelCount ? 1 : mipLevelCount;
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if (!fMtlCaps->isConfigTexturable(desc.fConfig)) {
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return nullptr;
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}
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bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
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if (renderTarget) {
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// Current we don't have render target support
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return nullptr;
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}
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sk_sp<GrMtlTexture> tex;
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if (renderTarget) {
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// Enable once we have render target support
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#if 0
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tex = GrMtlTextureRenderTarget::CreateNewTextureRenderTarget(this, budgeted,
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desc, mipLevels);
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#endif
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} else {
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tex = GrMtlTexture::CreateNewTexture(this, budgeted, desc, mipLevels);
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}
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if (!tex) {
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return nullptr;
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}
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if (mipLevelCount) {
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// Perform initial data upload here
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}
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if (desc.fFlags & kPerformInitialClear_GrSurfaceFlag) {
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// Do initial clear of the texture
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}
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return tex;
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}
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68
src/gpu/mtl/GrMtlTexture.h
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68
src/gpu/mtl/GrMtlTexture.h
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@ -0,0 +1,68 @@
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrMtlTexture_DEFINED
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#define GrMtlTexture_DEFINED
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#include "GrTexture.h"
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#import <Metal/Metal.h>
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class GrMtlGpu;
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class GrMtlTexture : public GrTexture {
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public:
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static sk_sp<GrMtlTexture> CreateNewTexture(GrMtlGpu*, SkBudgeted budgeted,
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const GrSurfaceDesc&, int mipLevels);
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static sk_sp<GrMtlTexture> MakeWrappedTexture(GrMtlGpu*, const GrSurfaceDesc&,
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GrWrapOwnership);
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~GrMtlTexture() override;
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id<MTLTexture> mtlTexture() const { return fTexture; }
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GrBackendObject getTextureHandle() const override;
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void textureParamsModified() override {}
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bool reallocForMipmap(GrMtlGpu* gpu, uint32_t mipLevels);
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void setRelease(GrTexture::ReleaseProc proc, GrTexture::ReleaseCtx ctx) override {
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// Since all MTLResources are inherently ref counted, we can call the Release proc when we
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// delete the GrMtlTexture without worry of the MTLTexture getting deleted before it is done
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// on the GPU.
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fReleaseProc = proc;
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fReleaseCtx = ctx;
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}
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protected:
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GrMtlTexture(GrMtlGpu*, const GrSurfaceDesc&);
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GrMtlGpu* getMtlGpu() const;
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void onAbandon() override {
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fTexture = nil;
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}
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void onRelease() override {
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fTexture = nil;
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}
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private:
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enum Wrapped { kWrapped };
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GrMtlTexture(GrMtlGpu*, SkBudgeted, const GrSurfaceDesc&, id<MTLTexture>, bool isMipMapped);
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// GrMtlTexture(GrMtlGpu*, Wrapped, const GrSurfaceDesc&, GrMtlImage::Wrapped wrapped);
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id<MTLTexture> fTexture;
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ReleaseProc fReleaseProc = nullptr;
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ReleaseCtx fReleaseCtx = nullptr;
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typedef GrTexture INHERITED;
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};
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#endif
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78
src/gpu/mtl/GrMtlTexture.mm
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78
src/gpu/mtl/GrMtlTexture.mm
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@ -0,0 +1,78 @@
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrMtlTexture.h"
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#include "GrMtlGpu.h"
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#include "GrMtlUtil.h"
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#include "GrTexturePriv.h"
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sk_sp<GrMtlTexture> GrMtlTexture::CreateNewTexture(GrMtlGpu* gpu, SkBudgeted budgeted,
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const GrSurfaceDesc& desc, int mipLevels) {
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MTLPixelFormat format;
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if (!GrPixelConfigToMTLFormat(desc.fConfig, &format)) {
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return nullptr;
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}
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MTLTextureDescriptor* descriptor = [[MTLTextureDescriptor alloc] init];
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descriptor.textureType = MTLTextureType2D;
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descriptor.pixelFormat = format;
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descriptor.width = desc.fWidth;
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descriptor.height = desc.fHeight;
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descriptor.depth = 1;
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descriptor.mipmapLevelCount = mipLevels;
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descriptor.sampleCount = 1;
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descriptor.arrayLength = 1;
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// descriptor.resourceOptions This looks to be set by setting cpuCacheMode and storageModes
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descriptor.cpuCacheMode = MTLCPUCacheModeWriteCombined;
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// Shared is not available on MacOS. Is there a reason to want managed to allow mapping?
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descriptor.storageMode = MTLStorageModePrivate;
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MTLTextureUsage texUsage = MTLTextureUsageShaderRead;
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if (GrMTLFormatIsSRGB(format, nullptr)) {
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texUsage |= MTLTextureUsagePixelFormatView;
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}
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descriptor.usage = texUsage;
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id<MTLTexture> texture = [gpu->device() newTextureWithDescriptor:descriptor];
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return sk_sp<GrMtlTexture>(new GrMtlTexture(gpu, budgeted, desc, texture, mipLevels > 1));
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}
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// This method parallels GrTextureProxy::highestFilterMode
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static inline GrSamplerParams::FilterMode highest_filter_mode(GrPixelConfig config) {
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if (GrPixelConfigIsSint(config)) {
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// We only ever want to nearest-neighbor sample signed int textures.
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return GrSamplerParams::kNone_FilterMode;
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}
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return GrSamplerParams::kMipMap_FilterMode;
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}
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GrMtlTexture::GrMtlTexture(GrMtlGpu* gpu,
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SkBudgeted budgeted,
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const GrSurfaceDesc& desc,
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id<MTLTexture> texture,
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bool isMipMapped)
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: GrSurface(gpu, desc)
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, INHERITED(gpu, desc, kTexture2DSampler_GrSLType, highest_filter_mode(desc.fConfig),
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isMipMapped)
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, fTexture(texture) {
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}
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GrMtlTexture::~GrMtlTexture() {
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SkASSERT(nil == fTexture);
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}
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GrMtlGpu* GrMtlTexture::getMtlGpu() const {
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SkASSERT(!this->wasDestroyed());
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return static_cast<GrMtlGpu*>(this->getGpu());
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}
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GrBackendObject GrMtlTexture::getTextureHandle() const {
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void* voidTex = (__bridge_retained void*)fTexture;
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return (GrBackendObject)voidTex;
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}
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@ -22,5 +22,10 @@ bool GrPixelConfigToMTLFormat(GrPixelConfig config, MTLPixelFormat* format);
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*/
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GrPixelConfig GrMTLFormatToPixelConfig(MTLPixelFormat format);
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/**
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* Returns true if the given vulkan texture format is sRGB encoded.
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* Also provides the non-sRGB version, if there is one.
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*/
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bool GrMTLFormatIsSRGB(MTLPixelFormat format, MTLPixelFormat* linearFormat);
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#endif
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@ -101,3 +101,23 @@ GrPixelConfig GrMTLFormatToPixelConfig(MTLPixelFormat format) {
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return kUnknown_GrPixelConfig;
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}
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}
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bool GrMTLFormatIsSRGB(MTLPixelFormat format, MTLPixelFormat* linearFormat) {
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MTLPixelFormat linearFmt = format;
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switch (format) {
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case MTLPixelFormatRGBA8Unorm_sRGB:
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linearFmt = MTLPixelFormatRGBA8Unorm;
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break;
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case MTLPixelFormatBGRA8Unorm_sRGB:
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linearFmt = MTLPixelFormatBGRA8Unorm;
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break;
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default:
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break;
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}
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if (linearFormat) {
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*linearFormat = linearFmt;
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}
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return (linearFmt != format);
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}
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