stop using drawSprite (at least w/ no filters) as it is going away
BUG=skia: Review URL: https://codereview.chromium.org/1411173010
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@ -440,14 +440,10 @@ protected:
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canvas->drawPath(path, paint);
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paint.setShader(nullptr);
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// bitmap, sprite
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// bitmap
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canvas->translate(SkIntToScalar(50), 0);
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paint.setStyle(SkPaint::kFill_Style);
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canvas->drawBitmap(fBug, left, top, &paint);
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canvas->translate(SkIntToScalar(30), 0);
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canvas->drawSprite(fTb,
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SkScalarRoundToInt(canvas->getTotalMatrix().getTranslateX()),
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spriteOffset + 10, &paint);
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canvas->translate(-SkIntToScalar(30), SkIntToScalar(30));
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paint.setShader(shaderTest())->unref(); // test compose shader
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@ -79,7 +79,8 @@ bool SkColorFilterImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& sourc
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paint.setXfermodeMode(SkXfermode::kSrc_Mode);
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paint.setColorFilter(fColorFilter);
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canvas.drawSprite(src, srcOffset.fX - bounds.fLeft, srcOffset.fY - bounds.fTop, &paint);
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canvas.drawBitmap(src, SkIntToScalar(srcOffset.fX - bounds.fLeft),
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SkIntToScalar(srcOffset.fY - bounds.fTop), &paint);
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*result = device.get()->accessBitmap(false);
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offset->fX = bounds.fLeft;
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@ -91,7 +91,7 @@ bool SkMergeImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& src,
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} else {
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paint.setXfermode(nullptr);
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}
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canvas.drawSprite(input, pos.x() - x0, pos.y() - y0, &paint);
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canvas.drawBitmap(input, SkIntToScalar(pos.x() - x0), SkIntToScalar(pos.y() - y0), &paint);
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didProduceResult = true;
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}
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@ -46,9 +46,9 @@ static inline void draw_replacement_bitmap(GrCachedLayer* layer, SkCanvas* canva
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canvas->drawBitmapRect(bm, src, dst, layer->paint(), SkCanvas::kStrict_SrcRectConstraint);
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canvas->restore();
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} else {
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canvas->drawSprite(bm,
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layer->srcIR().fLeft + layer->offset().fX,
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layer->srcIR().fTop + layer->offset().fY,
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canvas->drawBitmap(bm,
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SkIntToScalar(layer->srcIR().fLeft + layer->offset().fX),
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SkIntToScalar(layer->srcIR().fTop + layer->offset().fY),
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layer->paint());
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}
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}
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@ -206,8 +206,8 @@ bool SkImageDecoder::cropBitmap(SkBitmap *dst, SkBitmap *src, int sampleSize,
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paint.setXfermodeMode(SkXfermode::kSrc_Mode);
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SkCanvas canvas(*dst);
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canvas.drawSprite(*src, (srcX - dstX) / sampleSize,
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(srcY - dstY) / sampleSize,
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canvas.drawBitmap(*src, SkIntToScalar((srcX - dstX) / sampleSize),
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SkIntToScalar((srcY - dstY) / sampleSize),
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&paint);
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return true;
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}
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