Concatenate matrices when GrMatrixEffect wraps another GrMatrixEffect

Bug: skia:11844
Change-Id: I13165fb17b06371854a4911c5d91bf2415d4df2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396017
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Brian Salomon 2021-04-13 10:04:20 -04:00 committed by Skia Commit-Bot
parent 52b9e815eb
commit 4bbb29070c
2 changed files with 18 additions and 6 deletions

View File

@ -35,6 +35,23 @@ private:
UniformHandle fMatrixVar;
};
std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::Make(
const SkMatrix& matrix, std::unique_ptr<GrFragmentProcessor> child) {
if (matrix.isIdentity()) {
return child;
}
if (child->classID() == kGrMatrixEffect_ClassID) {
auto me = static_cast<GrMatrixEffect*>(child.get());
// registerChild's sample usage records whether the matrix used has perspective or not,
// so we can't add perspective to 'me' if it doesn't already have it.
if (me->matrix().hasPerspective() || !matrix.hasPerspective()) {
me->fMatrix.preConcat(matrix);
return child;
}
}
return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(matrix, std::move(child)));
}
std::unique_ptr<GrGLSLFragmentProcessor> GrMatrixEffect::onMakeProgramImpl() const {
return std::make_unique<GrGLSLMatrixEffect>();
}

View File

@ -16,12 +16,7 @@
class GrMatrixEffect : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> Make(const SkMatrix& matrix,
std::unique_ptr<GrFragmentProcessor> child) {
if (matrix.isIdentity()) {
return child;
}
return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(matrix, std::move(child)));
}
std::unique_ptr<GrFragmentProcessor> child);
std::unique_ptr<GrFragmentProcessor> clone() const override;
const char* name() const override { return "MatrixEffect"; }