clone of https://codereview.chromium.org/15316014/ with teaks
BUG= Review URL: https://codereview.chromium.org/15904005 git-svn-id: http://skia.googlecode.com/svn/trunk@9264 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -27,6 +27,7 @@
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'<(skia_src_path)/core/SkBitmapProcShader.h',
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'<(skia_src_path)/core/SkBitmapProcState.cpp',
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'<(skia_src_path)/core/SkBitmapProcState.h',
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'<(skia_src_path)/core/SkBitmapProcBicubic.cpp',
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'<(skia_src_path)/core/SkBitmapProcState_matrix.h',
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'<(skia_src_path)/core/SkBitmapProcState_matrixProcs.cpp',
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'<(skia_src_path)/core/SkBitmapProcState_sample.h',
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115
src/core/SkBitmapProcBicubic.cpp
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115
src/core/SkBitmapProcBicubic.cpp
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBitmapProcBicubic.h"
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#include "SkBitmap.h"
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#include "SkColor.h"
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#include "SkColorPriv.h"
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#include "SkUnPreMultiply.h"
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#include "SkRTConf.h"
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#include "SkShader.h"
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#define DS(x) SkDoubleToScalar(x)
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inline SkPMColor cubicBlend(const SkScalar c[16], SkScalar t, SkPMColor c0, SkPMColor c1, SkPMColor c2, SkPMColor c3) {
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SkScalar t2 = t * t, t3 = t2 * t;
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SkScalar cc[4];
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cc[0] = c[0] + SkScalarMul(c[1], t) + SkScalarMul(c[2], t2) + SkScalarMul(c[3], t3);
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cc[1] = c[4] + SkScalarMul(c[5], t) + SkScalarMul(c[6], t2) + SkScalarMul(c[7], t3);
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cc[2] = c[8] + SkScalarMul(c[9], t) + SkScalarMul(c[10], t2) + SkScalarMul(c[11], t3);
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cc[3] = c[12] + SkScalarMul(c[13], t) + SkScalarMul(c[14], t2) + SkScalarMul(c[15], t3);
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SkScalar a = SkScalarClampMax(SkScalarMul(cc[0], SkGetPackedA32(c0)) + SkScalarMul(cc[1], SkGetPackedA32(c1)) + SkScalarMul(cc[2], SkGetPackedA32(c2)) + SkScalarMul(cc[3], SkGetPackedA32(c3)), 255);
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SkScalar r = SkScalarMul(cc[0], SkGetPackedR32(c0)) + SkScalarMul(cc[1], SkGetPackedR32(c1)) + SkScalarMul(cc[2], SkGetPackedR32(c2)) + SkScalarMul(cc[3], SkGetPackedR32(c3));
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SkScalar g = SkScalarMul(cc[0], SkGetPackedG32(c0)) + SkScalarMul(cc[1], SkGetPackedG32(c1)) + SkScalarMul(cc[2], SkGetPackedG32(c2)) + SkScalarMul(cc[3], SkGetPackedG32(c3));
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SkScalar b = SkScalarMul(cc[0], SkGetPackedB32(c0)) + SkScalarMul(cc[1], SkGetPackedB32(c1)) + SkScalarMul(cc[2], SkGetPackedB32(c2)) + SkScalarMul(cc[3], SkGetPackedB32(c3));
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return SkPackARGB32(SkScalarRoundToInt(a),
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SkScalarRoundToInt(SkScalarClampMax(r, a)),
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SkScalarRoundToInt(SkScalarClampMax(g, a)),
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SkScalarRoundToInt(SkScalarClampMax(b, a)));
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}
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static void bicubicFilter(const SkBitmapProcState& s, int x, int y,
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SkPMColor colors[], int count) {
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static const SkScalar coefficients[16] = {
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DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0),
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DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0),
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DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0),
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DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0),
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};
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SkPMColor *dptr = &(colors[0]);
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while (count-- > 0) {
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SkPoint srcPt;
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s.fInvProc(*s.fInvMatrix, SkIntToScalar(x),
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SkIntToScalar(y), &srcPt);
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srcPt.fX -= SK_ScalarHalf;
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srcPt.fY -= SK_ScalarHalf;
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SkScalar fractx = srcPt.fX - SkScalarFloorToScalar(srcPt.fX);
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SkScalar fracty = srcPt.fY - SkScalarFloorToScalar(srcPt.fY);
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int sx = SkScalarFloorToInt(srcPt.fX);
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int sy = SkScalarFloorToInt(srcPt.fY);
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int x0 = SkClampMax(sx - 1, s.fBitmap->width() - 1);
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int x1 = SkClampMax(sx , s.fBitmap->width() - 1);
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int x2 = SkClampMax(sx + 1, s.fBitmap->width() - 1);
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int x3 = SkClampMax(sx + 2, s.fBitmap->width() - 1);
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int y0 = SkClampMax(sy - 1, s.fBitmap->height() - 1);
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int y1 = SkClampMax(sy , s.fBitmap->height() - 1);
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int y2 = SkClampMax(sy + 1, s.fBitmap->height() - 1);
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int y3 = SkClampMax(sy + 2, s.fBitmap->height() - 1);
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SkPMColor s00 = *s.fBitmap->getAddr32(x0, y0);
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SkPMColor s10 = *s.fBitmap->getAddr32(x1, y0);
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SkPMColor s20 = *s.fBitmap->getAddr32(x2, y0);
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SkPMColor s30 = *s.fBitmap->getAddr32(x3, y0);
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SkPMColor s0 = cubicBlend(coefficients, fractx, s00, s10, s20, s30);
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SkPMColor s01 = *s.fBitmap->getAddr32(x0, y1);
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SkPMColor s11 = *s.fBitmap->getAddr32(x1, y1);
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SkPMColor s21 = *s.fBitmap->getAddr32(x2, y1);
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SkPMColor s31 = *s.fBitmap->getAddr32(x3, y1);
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SkPMColor s1 = cubicBlend(coefficients, fractx, s01, s11, s21, s31);
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SkPMColor s02 = *s.fBitmap->getAddr32(x0, y2);
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SkPMColor s12 = *s.fBitmap->getAddr32(x1, y2);
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SkPMColor s22 = *s.fBitmap->getAddr32(x2, y2);
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SkPMColor s32 = *s.fBitmap->getAddr32(x3, y2);
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SkPMColor s2 = cubicBlend(coefficients, fractx, s02, s12, s22, s32);
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SkPMColor s03 = *s.fBitmap->getAddr32(x0, y3);
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SkPMColor s13 = *s.fBitmap->getAddr32(x1, y3);
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SkPMColor s23 = *s.fBitmap->getAddr32(x2, y3);
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SkPMColor s33 = *s.fBitmap->getAddr32(x3, y3);
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SkPMColor s3 = cubicBlend(coefficients, fractx, s03, s13, s23, s33);
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*dptr++ = cubicBlend(coefficients, fracty, s0, s1, s2, s3);
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x++;
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}
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}
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SkBitmapProcState::ShaderProc32
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SkBitmapProcState::chooseBicubicFilterProc(const SkPaint& paint) {
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// we need to be requested
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uint32_t mask = SkPaint::kFilterBitmap_Flag
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| SkPaint::kBicubicFilterBitmap_Flag
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;
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if ((paint.getFlags() & mask) != mask) {
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return NULL;
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}
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// TODO: consider supporting other configs (e.g. 565, A8)
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if (fBitmap->config() != SkBitmap::kARGB_8888_Config) {
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return NULL;
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}
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// TODO: consider supporting repeat and mirror
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if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode != fTileModeY) {
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return NULL;
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}
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// TODO: support blending inside our procs
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if (0xFF != paint.getAlpha()) {
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return NULL;
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}
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return bicubicFilter;
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}
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@ -301,9 +301,14 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
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if (NULL == fShaderProc32) {
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fShaderProc32 = this->chooseShaderProc32();
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}
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// see if our platform has any accelerated overrides
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this->platformProcs();
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if (NULL == fShaderProc32) {
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fShaderProc32 = this->chooseBicubicFilterProc(paint);
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}
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return true;
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}
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*/
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void platformProcs();
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/** Given the byte size of the index buffer to be passed to the matrix proc,
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return the maximum number of resulting pixels that can be computed
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(i.e. the number of SkPMColor values to be written by the sample proc).
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@ -139,6 +140,12 @@ private:
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bool chooseProcs(const SkMatrix& inv, const SkPaint&);
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ShaderProc32 chooseShaderProc32();
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/** test method for choosing a bicubic shading filter
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*/
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ShaderProc32 chooseBicubicFilterProc(const SkPaint &paint);
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// Return false if we failed to setup for fast translate (e.g. overflow)
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bool setupForTranslate();
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