eliminate (unused) extra param to update(), and thereby remove (bad bad bad) setBitmapDevice call.
git-svn-id: http://skia.googlecode.com/svn/trunk@5716 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -38,7 +38,7 @@ public:
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void eraseRGB(U8CPU r, U8CPU g, U8CPU b);
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bool isDirty() const { return !fDirtyRgn.isEmpty(); }
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bool update(SkIRect* updateArea, SkCanvas* = NULL);
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bool updatex(SkIRect* updateArea);
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// does not call through to onHandleInval(), but does force the fDirtyRgn
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// to be wide open. Call before update() to ensure we redraw everything.
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void forceInvalAll();
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@ -156,7 +156,7 @@ void SkWindow::forceInvalAll() {
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extern bool gEnableControlledThrow;
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#endif
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bool SkWindow::update(SkIRect* updateArea, SkCanvas* canvas)
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bool SkWindow::updatex(SkIRect* updateArea)
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{
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if (!fDirtyRgn.isEmpty())
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{
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@ -172,20 +172,14 @@ bool SkWindow::update(SkIRect* updateArea, SkCanvas* canvas)
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bm.setPixels(buffer);
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#endif
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SkCanvas rasterCanvas(bm);
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SkCanvas rasterCanvas;
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if (NULL == canvas) {
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canvas = &rasterCanvas;
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}
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canvas->setBitmapDevice(bm);
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canvas->clipRegion(fDirtyRgn);
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rasterCanvas.clipRegion(fDirtyRgn);
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if (updateArea)
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*updateArea = fDirtyRgn.getBounds();
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SkAutoCanvasRestore acr(canvas, true);
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canvas->concat(fMatrix);
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SkAutoCanvasRestore acr(&rasterCanvas, true);
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rasterCanvas.concat(fMatrix);
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// empty this now, so we can correctly record any inval calls that
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// might be made during the draw call.
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@ -193,7 +187,7 @@ bool SkWindow::update(SkIRect* updateArea, SkCanvas* canvas)
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#ifdef TEST_BOUNDER
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test_bounder b(bm);
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canvas->setBounder(&b);
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rasterCanvas.setBounder(&b);
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#endif
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#ifdef SK_SIMULATE_FAILED_MALLOC
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gEnableControlledThrow = true;
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@ -205,13 +199,13 @@ bool SkWindow::update(SkIRect* updateArea, SkCanvas* canvas)
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//catch (...) {
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//}
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#else
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this->draw(canvas);
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this->draw(&rasterCanvas);
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#endif
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#ifdef SK_SIMULATE_FAILED_MALLOC
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gEnableControlledThrow = false;
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#endif
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#ifdef TEST_BOUNDER
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canvas->setBounder(NULL);
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rasterCanvas.setBounder(NULL);
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#endif
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#if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN)
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