First implementation of GrDawnUniformHandler.
Change-Id: I76824eca6e72505004b4dfb03fc35c2849176ecb Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230459 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Greg Daniel <egdaniel@google.com>
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@ -717,6 +717,8 @@ skia_dawn_sources = [
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"$_src/gpu/dawn/GrDawnGpuCommandBuffer.h",
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"$_src/gpu/dawn/GrDawnRenderTarget.cpp",
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"$_src/gpu/dawn/GrDawnRenderTarget.h",
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"$_src/gpu/dawn/GrDawnUniformHandler.cpp",
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"$_src/gpu/dawn/GrDawnUniformHandler.h",
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"$_src/gpu/dawn/GrDawnUtil.cpp",
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"$_src/gpu/dawn/GrDawnUtil.h",
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]
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284
src/gpu/dawn/GrDawnUniformHandler.cpp
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284
src/gpu/dawn/GrDawnUniformHandler.cpp
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/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "src/gpu/dawn/GrDawnUniformHandler.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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GrDawnUniformHandler::GrDawnUniformHandler(GrGLSLProgramBuilder* program)
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: INHERITED(program)
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, fUniforms(kUniformsPerBlock)
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{
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}
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const GrShaderVar& GrDawnUniformHandler::getUniformVariable(UniformHandle u) const {
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return fUniforms[u.toIndex()].fVar;
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}
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const char* GrDawnUniformHandler::getUniformCStr(UniformHandle u) const {
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return fUniforms[u.toIndex()].fVar.getName().c_str();
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}
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// FIXME: this code was ripped from GrVkUniformHandler; should be refactored.
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namespace {
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uint32_t grsltype_to_alignment_mask(GrSLType type) {
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switch(type) {
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case kByte_GrSLType: // fall through
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case kUByte_GrSLType:
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return 0x0;
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case kByte2_GrSLType: // fall through
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case kUByte2_GrSLType:
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return 0x1;
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case kByte3_GrSLType: // fall through
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case kByte4_GrSLType:
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case kUByte3_GrSLType:
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case kUByte4_GrSLType:
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return 0x3;
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case kShort_GrSLType: // fall through
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case kUShort_GrSLType:
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return 0x1;
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case kShort2_GrSLType: // fall through
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case kUShort2_GrSLType:
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return 0x3;
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case kShort3_GrSLType: // fall through
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case kShort4_GrSLType:
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case kUShort3_GrSLType:
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case kUShort4_GrSLType:
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return 0x7;
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case kInt_GrSLType:
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case kUint_GrSLType:
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return 0x3;
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case kHalf_GrSLType: // fall through
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case kFloat_GrSLType:
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return 0x3;
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case kHalf2_GrSLType: // fall through
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case kFloat2_GrSLType:
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return 0x7;
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case kHalf3_GrSLType: // fall through
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case kFloat3_GrSLType:
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return 0xF;
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case kHalf4_GrSLType: // fall through
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case kFloat4_GrSLType:
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return 0xF;
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case kUint2_GrSLType:
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return 0x7;
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case kInt2_GrSLType:
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return 0x7;
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case kInt3_GrSLType:
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return 0xF;
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case kInt4_GrSLType:
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return 0xF;
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case kHalf2x2_GrSLType: // fall through
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case kFloat2x2_GrSLType:
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return 0x7;
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case kHalf3x3_GrSLType: // fall through
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case kFloat3x3_GrSLType:
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return 0xF;
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case kHalf4x4_GrSLType: // fall through
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case kFloat4x4_GrSLType:
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return 0xF;
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// This query is only valid for certain types.
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case kVoid_GrSLType:
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case kBool_GrSLType:
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case kTexture2DSampler_GrSLType:
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case kTextureExternalSampler_GrSLType:
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case kTexture2DRectSampler_GrSLType:
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case kTexture2D_GrSLType:
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case kSampler_GrSLType:
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break;
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}
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SK_ABORT("Unexpected type");
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return 0;
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}
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static inline uint32_t grsltype_to_size(GrSLType type) {
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switch(type) {
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case kByte_GrSLType:
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case kUByte_GrSLType:
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return 1;
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case kByte2_GrSLType:
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case kUByte2_GrSLType:
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return 2;
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case kByte3_GrSLType:
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case kUByte3_GrSLType:
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return 3;
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case kByte4_GrSLType:
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case kUByte4_GrSLType:
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return 4;
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case kShort_GrSLType:
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return sizeof(int16_t);
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case kShort2_GrSLType:
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return 2 * sizeof(int16_t);
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case kShort3_GrSLType:
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return 3 * sizeof(int16_t);
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case kShort4_GrSLType:
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return 4 * sizeof(int16_t);
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case kUShort_GrSLType:
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return sizeof(uint16_t);
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case kUShort2_GrSLType:
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return 2 * sizeof(uint16_t);
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case kUShort3_GrSLType:
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return 3 * sizeof(uint16_t);
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case kUShort4_GrSLType:
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return 4 * sizeof(uint16_t);
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case kInt_GrSLType:
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return sizeof(int32_t);
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case kUint_GrSLType:
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return sizeof(int32_t);
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case kHalf_GrSLType: // fall through
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case kFloat_GrSLType:
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return sizeof(float);
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case kHalf2_GrSLType: // fall through
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case kFloat2_GrSLType:
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return 2 * sizeof(float);
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case kHalf3_GrSLType: // fall through
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case kFloat3_GrSLType:
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return 3 * sizeof(float);
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case kHalf4_GrSLType: // fall through
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case kFloat4_GrSLType:
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return 4 * sizeof(float);
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case kUint2_GrSLType:
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return 2 * sizeof(uint32_t);
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case kInt2_GrSLType:
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return 2 * sizeof(int32_t);
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case kInt3_GrSLType:
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return 3 * sizeof(int32_t);
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case kInt4_GrSLType:
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return 4 * sizeof(int32_t);
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case kHalf2x2_GrSLType: // fall through
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case kFloat2x2_GrSLType:
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//TODO: this will be 4 * szof(float) on std430.
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return 8 * sizeof(float);
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case kHalf3x3_GrSLType: // fall through
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case kFloat3x3_GrSLType:
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return 12 * sizeof(float);
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case kHalf4x4_GrSLType: // fall through
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case kFloat4x4_GrSLType:
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return 16 * sizeof(float);
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// This query is only valid for certain types.
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case kVoid_GrSLType:
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case kBool_GrSLType:
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case kTexture2DSampler_GrSLType:
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case kTextureExternalSampler_GrSLType:
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case kTexture2DRectSampler_GrSLType:
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case kTexture2D_GrSLType:
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case kSampler_GrSLType:
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break;
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}
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SK_ABORT("Unexpected type");
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return 0;
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}
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uint32_t get_ubo_offset(uint32_t* currentOffset,
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GrSLType type,
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int arrayCount) {
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uint32_t alignmentMask = grsltype_to_alignment_mask(type);
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// We want to use the std140 layout here, so we must make arrays align to 16 bytes.
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if (arrayCount || type == kFloat2x2_GrSLType) {
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alignmentMask = 0xF;
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}
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uint32_t offsetDiff = *currentOffset & alignmentMask;
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if (offsetDiff != 0) {
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offsetDiff = alignmentMask - offsetDiff + 1;
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}
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uint32_t uniformOffset = *currentOffset + offsetDiff;
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SkASSERT(sizeof(float) == 4);
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if (arrayCount) {
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uint32_t elementSize = SkTMax<uint32_t>(16, grsltype_to_size(type));
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SkASSERT(0 == (elementSize & 0xF));
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*currentOffset = uniformOffset + elementSize * arrayCount;
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} else {
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*currentOffset = uniformOffset + grsltype_to_size(type);
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}
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return uniformOffset;
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}
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}
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GrGLSLUniformHandler::UniformHandle GrDawnUniformHandler::internalAddUniformArray(
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uint32_t visibility,
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GrSLType type,
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const char* name,
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bool mangleName,
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int arrayCount,
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const char** outName) {
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UniformInfo& info = fUniforms.push_back();
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info.fVisibility = visibility;
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if (visibility == kFragment_GrShaderFlag) {
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info.fUBOOffset = get_ubo_offset(&fCurrentFragmentUBOOffset, type, arrayCount);
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} else {
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info.fUBOOffset = get_ubo_offset(&fCurrentGeometryUBOOffset, type, arrayCount);
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}
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GrShaderVar& var = info.fVar;
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char prefix = 'u';
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if ('u' == name[0] || !strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) {
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prefix = '\0';
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}
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fProgramBuilder->nameVariable(var.accessName(), prefix, name, mangleName);
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var.setType(type);
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var.setTypeModifier(GrShaderVar::kNone_TypeModifier);
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var.setArrayCount(arrayCount);
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SkString layoutQualifier;
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layoutQualifier.appendf("offset = %d", info.fUBOOffset);
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var.addLayoutQualifier(layoutQualifier.c_str());
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if (outName) {
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*outName = var.c_str();
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}
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return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
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}
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GrGLSLUniformHandler::SamplerHandle GrDawnUniformHandler::addSampler(const GrTexture* texture,
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const GrSamplerState&,
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const GrSwizzle& swizzle,
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const char* name,
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const GrShaderCaps* caps) {
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SkASSERT(!"unimplemented");
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SkASSERT(name && strlen(name));
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return GrGLSLUniformHandler::SamplerHandle(0);
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}
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const char* GrDawnUniformHandler::samplerVariable(
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GrGLSLUniformHandler::SamplerHandle handle) const {
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SkASSERT(!"unimplemented");
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return "";
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}
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GrSwizzle GrDawnUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const {
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SkASSERT(!"unimplemented");
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return GrSwizzle();
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}
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void GrDawnUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
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SkString uniformsString;
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for (int i = 0; i < fUniforms.count(); ++i) {
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if (fUniforms[i].fVisibility & visibility) {
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fUniforms[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);
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uniformsString.append(";\n");
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}
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}
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if (!uniformsString.isEmpty()) {
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uint32_t uniformBinding;
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const char* stage;
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if (kVertex_GrShaderFlag == visibility) {
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uniformBinding = kGeometryBinding;
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stage = "vertex";
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} else if (kGeometry_GrShaderFlag == visibility) {
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uniformBinding = kGeometryBinding;
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stage = "geometry";
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} else {
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SkASSERT(kFragment_GrShaderFlag == visibility);
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uniformBinding = kFragBinding;
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stage = "fragment";
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}
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out->appendf("layout (set = %d, binding = %d) uniform %sUniformBuffer\n{\n",
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kUniformBufferBindGroup, uniformBinding, stage);
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out->appendf("%s\n};\n", uniformsString.c_str());
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}
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}
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src/gpu/dawn/GrDawnUniformHandler.h
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63
src/gpu/dawn/GrDawnUniformHandler.h
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@ -0,0 +1,63 @@
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/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrDawnUniformHandler_DEFINED
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#define GrDawnUniformHandler_DEFINED
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#include "src/gpu/GrAllocator.h"
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#include "src/gpu/glsl/GrGLSLUniformHandler.h"
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class GrDawnGpu;
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class GrDawnUniformHandler : public GrGLSLUniformHandler {
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public:
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static const int kUniformsPerBlock = 8;
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const GrShaderVar& getUniformVariable(UniformHandle u) const override;
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const char* getUniformCStr(UniformHandle u) const override;
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enum {
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kUniformBufferBindGroup = 0,
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kSamplerBindGroup = 1,
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kTexelBufferBindGroup = 2,
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};
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struct UniformInfo {
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GrShaderVar fVar;
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int fUBOOffset;
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int fVisibility;
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};
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typedef GrTAllocator<UniformInfo> UniformInfoArray;
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enum {
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kGeometryBinding = 0,
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kFragBinding = 1,
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};
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private:
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explicit GrDawnUniformHandler(GrGLSLProgramBuilder* program);
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SamplerHandle addSampler(const GrTexture*, const GrSamplerState&, const GrSwizzle&,
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const char* name, const GrShaderCaps*) override;
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const char* samplerVariable(SamplerHandle handle) const override;
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GrSwizzle samplerSwizzle(SamplerHandle handle) const override;
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void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
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UniformHandle internalAddUniformArray(uint32_t visibility,
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GrSLType type,
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const char* name,
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bool mangleName,
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int arrayCount,
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const char** outName) override;
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GrShaderVar fDummyVar;
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UniformInfoArray fUniforms;
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uint32_t fCurrentGeometryUBOOffset = 0;
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uint32_t fCurrentFragmentUBOOffset = 0;
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friend class GrDawnProgramBuilder;
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typedef GrGLSLUniformHandler INHERITED;
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};
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#endif
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