Address precision issue in circle blur effect

BUG=560651

Review URL: https://codereview.chromium.org/1504333003
This commit is contained in:
robertphillips 2015-12-10 13:29:14 -08:00 committed by Commit bot
parent 0a42e6827b
commit 4e56772432
2 changed files with 103 additions and 6 deletions

View File

@ -0,0 +1,92 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBlurMaskFilter.h"
#include "SkColorFilter.h"
#include "SkPaint.h"
#include "SkRRect.h"
namespace skiagm {
// This GM reproduces the precision artifacts seen in crbug.com/560651.
// It draws a largish blurred circle with its center clipped out.
class BlurredClippedCircleGM : public GM {
public:
BlurredClippedCircleGM() {
this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
}
protected:
SkString onShortName() override {
return SkString("blurredclippedcircle");
}
SkISize onISize() override {
return SkISize::Make(kWidth, kHeight);
}
void onDraw(SkCanvas* canvas) override {
SkPaint whitePaint;
whitePaint.setColor(SK_ColorWHITE);
whitePaint.setXfermode(SkXfermode::Create(SkXfermode::kSrc_Mode))->unref();
whitePaint.setAntiAlias(true);
// This scale exercises precision limits in the circle blur effect (crbug.com/560651)
static const float kScale = 2.0f;
canvas->scale(kScale, kScale);
canvas->save();
SkRect clipRect1 = SkRect::MakeLTRB(0, 0,
SkIntToScalar(kWidth), SkIntToScalar(kHeight));
canvas->clipRect(clipRect1, SkRegion::kIntersect_Op, false);
canvas->save();
canvas->clipRect(clipRect1, SkRegion::kIntersect_Op, false);
canvas->drawRect(clipRect1, whitePaint);
canvas->save();
SkRect clipRect2 = SkRect::MakeLTRB(8, 8, 288, 288);
SkRRect clipRRect = SkRRect::MakeOval(clipRect2);
canvas->clipRRect(clipRRect, SkRegion::kDifference_Op, true);
SkRect r = SkRect::MakeLTRB(4, 4, 292, 292);
SkRRect rr = SkRRect::MakeOval(r);
SkPaint paint;
paint.setMaskFilter(SkBlurMaskFilter::Create(
kNormal_SkBlurStyle,
1.366025f,
SkBlurMaskFilter::kHighQuality_BlurFlag))->unref();
paint.setColorFilter(SkColorFilter::CreateModeFilter(
SK_ColorRED,
SkXfermode::kSrcIn_Mode))->unref();
paint.setAntiAlias(true);
canvas->drawRRect(rr, paint);
canvas->restore();
canvas->restore();
canvas->restore();
}
private:
static const int kWidth = 1164;
static const int kHeight = 802;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new BlurredClippedCircleGM;)
}

View File

@ -40,7 +40,7 @@ void GrGLCircleBlurFragmentProcessor::emitCode(EmitArgs& args) {
// The data is formatted as:
// x,y - the center of the circle
// z - the distance at which the intensity starts falling off (e.g., the start of the table)
// w - the size of the profile texture
// w - the inverse of the profile texture size
fDataUniform = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
kVec4f_GrSLType,
kDefault_GrSLPrecision,
@ -56,8 +56,13 @@ void GrGLCircleBlurFragmentProcessor::emitCode(EmitArgs& args) {
fragBuilder->codeAppendf("vec4 src=vec4(1);");
}
fragBuilder->codeAppendf("vec2 vec = %s.xy - %s.xy;", fragmentPos, dataName);
fragBuilder->codeAppendf("float dist = (length(vec) - %s.z + 0.5) / %s.w;", dataName, dataName);
// We just want to compute "length(vec) - %s.z + 0.5) * %s.w" but need to rearrange
// for precision
fragBuilder->codeAppendf("vec2 vec = vec2( (%s.x - %s.x) * %s.w , (%s.y - %s.y) * %s.w );",
fragmentPos, dataName, dataName,
fragmentPos, dataName, dataName);
fragBuilder->codeAppendf("float dist = length(vec) + ( 0.5 - %s.z ) * %s.w;",
dataName, dataName);
fragBuilder->codeAppendf("float intensity = ");
fragBuilder->appendTextureLookup(args.fSamplers[0], "vec2(dist, 0.5)");
@ -74,9 +79,9 @@ void GrGLCircleBlurFragmentProcessor::onSetData(const GrGLSLProgramDataManager&
// The data is formatted as:
// x,y - the center of the circle
// z - the distance at which the intensity starts falling off (e.g., the start of the table)
// w - the size of the profile texture
// w - the inverse of the profile texture size
pdman.set4f(fDataUniform, circle.centerX(), circle.centerY(), cbfp.offset(),
SkIntToScalar(cbfp.profileSize()));
1.0f / cbfp.profileSize());
}
///////////////////////////////////////////////////////////////////////////////
@ -181,7 +186,7 @@ static inline void compute_profile_offset_and_size(float halfWH, float sigma,
// The circle is bigger than the Gaussian. In this case we know the interior of the
// blurred circle is solid.
*offset = halfWH - 3 * sigma; // This location maps to 0.5f in the weights texture.
// It should always be 255.
// It should always be 255.
*size = SkScalarCeilToInt(6*sigma);
} else {
// The Gaussian is bigger than the circle.