Revert "Make TextureOp use multitexturing to batch draws of different SkImages."
This reverts commit 2e50d0f5f9
.
Reason for revert: Shader compilation error
Original change's description:
> Make TextureOp use multitexturing to batch draws of different SkImages.
>
> On a benchmark drawing small texture backed images this shows a 50% improvement on a Pixel XL 2016 and a little better than that on a Z840.
>
> Change-Id: I5c307ef0d8615aeae67bae7393874ad7e52eb233
> Reviewed-on: https://skia-review.googlesource.com/42121
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I28b9a139627e2492a2af53dd82fc8c43be94464b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/43920
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This commit is contained in:
parent
54c78afb3f
commit
4e95a88c83
@ -7,7 +7,6 @@
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#include "GrTextureOp.h"
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#include "GrAppliedClip.h"
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#include "GrCaps.h"
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#include "GrDrawOpTest.h"
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#include "GrGeometryProcessor.h"
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#include "GrMeshDrawOp.h"
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@ -16,10 +15,8 @@
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#include "GrResourceProvider.h"
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#include "GrShaderCaps.h"
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#include "GrTexture.h"
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#include "GrTexturePriv.h"
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#include "GrTextureProxy.h"
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#include "SkGr.h"
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#include "SkMathPriv.h"
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#include "glsl/GrGLSLColorSpaceXformHelper.h"
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#include "glsl/GrGLSLGeometryProcessor.h"
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#include "glsl/GrGLSLVarying.h"
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@ -38,42 +35,11 @@ public:
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SkPoint fTextureCoords;
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GrColor fColor;
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};
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struct MultiTextureVertex {
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SkPoint fPosition;
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int fTextureIdx;
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SkPoint fTextureCoords;
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GrColor fColor;
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};
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// Maximum number of textures supported by this op. Must also be checked against the caps
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// limit. These numbers were based on some limited experiments on a HP Z840 and Pixel XL 2016
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// and could probably use more tuning.
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#ifdef SK_BUILD_FOR_ANDROID
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static constexpr int kMaxTextures = 4;
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#else
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static constexpr int kMaxTextures = 8;
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#endif
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static int SupportsMultitexture(const GrShaderCaps& caps) { return caps.integerSupport(); }
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static sk_sp<GrGeometryProcessor> Make(sk_sp<GrTextureProxy> proxies[], int proxyCnt,
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static sk_sp<GrGeometryProcessor> Make(sk_sp<GrTextureProxy> proxy,
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sk_sp<GrColorSpaceXform> csxf,
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const GrSamplerState::Filter filters[],
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const GrShaderCaps& caps) {
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// We use placement new to avoid always allocating space for kMaxTextures TextureSampler
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// instances.
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int samplerCnt = NumSamplersToUse(proxyCnt, caps);
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size_t size = sizeof(TextureGeometryProcessor) + sizeof(TextureSampler) * (samplerCnt - 1);
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void* mem = GrGeometryProcessor::operator new(size);
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return sk_sp<TextureGeometryProcessor>(new (mem) TextureGeometryProcessor(
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proxies, proxyCnt, samplerCnt, std::move(csxf), filters, caps));
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}
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~TextureGeometryProcessor() override {
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int cnt = this->numTextureSamplers();
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for (int i = 1; i < cnt; ++i) {
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fSamplers[i].~TextureSampler();
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}
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GrSamplerState::Filter filter) {
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return sk_sp<TextureGeometryProcessor>(
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new TextureGeometryProcessor(std::move(proxy), std::move(csxf), filter));
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}
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const char* name() const override { return "TextureGeometryProcessor"; }
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@ -118,35 +84,12 @@ public:
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args.fFragBuilder->codeAppend("highp float2 texCoord;");
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args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureCoords, "texCoord",
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kHigh_GrSLPrecision);
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if (textureGP.numTextureSamplers() > 1) {
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SkASSERT(args.fShaderCaps->integerSupport());
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args.fFragBuilder->codeAppend("int texIdx;");
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if (args.fShaderCaps->flatInterpolationSupport()) {
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args.fVaryingHandler->addFlatPassThroughAttribute(&textureGP.fTextureIdx,
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"texIdx");
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} else {
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args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureIdx,
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"texIdx");
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}
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args.fFragBuilder->codeAppend("switch (texIdx) {");
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for (int i = 0; i < textureGP.numTextureSamplers(); ++i) {
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args.fFragBuilder->codeAppendf("case %d: %s = ", i, args.fOutputColor);
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args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
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args.fTexSamplers[i],
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"texCoord",
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kVec2f_GrSLType,
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&fColorSpaceXformHelper);
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args.fFragBuilder->codeAppend("; break;");
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}
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args.fFragBuilder->codeAppend("}");
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} else {
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args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
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args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
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args.fTexSamplers[0],
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"texCoord",
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kVec2f_GrSLType,
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&fColorSpaceXformHelper);
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}
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args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
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args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
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args.fTexSamplers[0],
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"texCoord",
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kVec2f_GrSLType,
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&fColorSpaceXformHelper);
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args.fFragBuilder->codeAppend(";");
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args.fFragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
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}
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@ -156,60 +99,23 @@ public:
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}
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private:
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// This exists to reduce the number of shaders generated. It does some rounding of sampler
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// counts.
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static int NumSamplersToUse(int numRealProxies, const GrShaderCaps& caps) {
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SkASSERT(numRealProxies > 0 && numRealProxies <= kMaxTextures &&
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numRealProxies <= caps.maxFragmentSamplers());
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if (1 == numRealProxies) {
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return 1;
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}
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if (numRealProxies <= 4) {
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return 4;
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}
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// Round to the next power of 2 and then clamp to kMaxTextures and the max allowed by caps.
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return SkTMin(SkNextPow2(numRealProxies), SkTMin(kMaxTextures, caps.maxFragmentSamplers()));
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}
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TextureGeometryProcessor(sk_sp<GrTextureProxy> proxies[], int proxyCnt, int samplerCnt,
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sk_sp<GrColorSpaceXform> csxf, const GrSamplerState::Filter filters[],
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const GrShaderCaps& caps)
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: fColorSpaceXform(std::move(csxf)) {
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SkASSERT(proxyCnt > 0 && samplerCnt >= proxyCnt);
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TextureGeometryProcessor(sk_sp<GrTextureProxy> proxy, sk_sp<GrColorSpaceXform> csxf,
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GrSamplerState::Filter filter)
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: fSampler(std::move(proxy), filter), fColorSpaceXform(std::move(csxf)) {
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this->initClassID<TextureGeometryProcessor>();
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fPositions =
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this->addVertexAttrib("position", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision);
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fSamplers[0].reset(std::move(proxies[0]), filters[0]);
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this->addTextureSampler(&fSamplers[0]);
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for (int i = 1; i < proxyCnt; ++i) {
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// This class has one sampler built in, the rest come from memory this processor was
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// placement-newed into and so haven't been constructed.
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new (&fSamplers[i]) TextureSampler(std::move(proxies[i]), filters[i]);
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this->addTextureSampler(&fSamplers[i]);
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}
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if (samplerCnt > 1) {
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// Here we initialize any extra samplers by repeating the last one samplerCnt - proxyCnt
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// times.
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GrTextureProxy* dupeProxy = fSamplers[proxyCnt - 1].proxy();
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for (int i = proxyCnt; i < samplerCnt; ++i) {
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new (&fSamplers[i]) TextureSampler(sk_ref_sp(dupeProxy), filters[proxyCnt - 1]);
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this->addTextureSampler(&fSamplers[i]);
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}
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SkASSERT(caps.integerSupport());
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fTextureIdx = this->addVertexAttrib("textureIdx", kInt_GrVertexAttribType);
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}
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fTextureCoords = this->addVertexAttrib("textureCoords", kVec2f_GrVertexAttribType,
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kHigh_GrSLPrecision);
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fColors = this->addVertexAttrib("color", kVec4ub_GrVertexAttribType);
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this->addTextureSampler(&fSampler);
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}
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Attribute fPositions;
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Attribute fTextureIdx;
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Attribute fTextureCoords;
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Attribute fColors;
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TextureSampler fSampler;
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sk_sp<GrColorSpaceXform> fColorSpaceXform;
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TextureSampler fSamplers[1];
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};
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/**
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@ -228,41 +134,24 @@ public:
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allowSRBInputs));
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}
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~TextureOp() override {
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if (fFinalized) {
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auto proxies = this->proxies();
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for (int i = 0; i < fProxyCnt; ++i) {
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proxies[i]->completedRead();
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}
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if (fProxyCnt > 1) {
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delete[] reinterpret_cast<const char*>(proxies);
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}
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} else {
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SkASSERT(1 == fProxyCnt);
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fProxy0->unref();
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}
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}
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~TextureOp() override { fFinalized ? fProxy->completedRead() : fProxy->unref(); }
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const char* name() const override { return "TextureOp"; }
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SkString dumpInfo() const override {
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SkString str;
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str.appendf("AllowSRGBInputs: %d\n", fAllowSRGBInputs);
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str.appendf("Filter: %d AllowSRGBInputs: %d\n", static_cast<int>(fFilter),
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fAllowSRGBInputs);
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str.appendf("# draws: %d\n", fDraws.count());
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auto proxies = this->proxies();
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for (int i = 0; i < fProxyCnt; ++i) {
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str.appendf("Proxy ID %d: %d, Filter: %d\n", i, proxies[i]->uniqueID().asUInt(),
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static_cast<int>(this->filters()[i]));
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}
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for (int i = 0; i < fDraws.count(); ++i) {
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const Draw& draw = fDraws[i];
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str.appendf(
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"%d: Color: 0x%08x, ProxyIdx: %d, TexRect [L: %.2f, T: %.2f, R: %.2f, B: %.2f] "
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"Quad [(%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f)]\n",
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i, draw.fColor, draw.fTextureIdx, draw.fSrcRect.fLeft, draw.fSrcRect.fTop,
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draw.fSrcRect.fRight, draw.fSrcRect.fBottom, draw.fQuad.points()[0].fX,
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draw.fQuad.points()[0].fY, draw.fQuad.points()[1].fX, draw.fQuad.points()[1].fY,
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draw.fQuad.points()[2].fX, draw.fQuad.points()[2].fY, draw.fQuad.points()[3].fX,
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"%d: Color: 0x%08x, TexRect [L: %.2f, T: %.2f, R: %.2f, B: %.2f] Quad [(%.2f, "
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"%.2f), (%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f)]\n",
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i, draw.fColor, draw.fSrcRect.fLeft, draw.fSrcRect.fTop, draw.fSrcRect.fRight,
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draw.fSrcRect.fBottom, draw.fQuad.points()[0].fX, draw.fQuad.points()[0].fY,
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draw.fQuad.points()[1].fX, draw.fQuad.points()[1].fY, draw.fQuad.points()[2].fX,
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draw.fQuad.points()[2].fY, draw.fQuad.points()[3].fX,
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draw.fQuad.points()[3].fY);
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}
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str += INHERITED::dumpInfo();
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@ -271,10 +160,9 @@ public:
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RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip) override {
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SkASSERT(!fFinalized);
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SkASSERT(1 == fProxyCnt);
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fFinalized = true;
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fProxy0->addPendingRead();
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fProxy0->unref();
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fProxy->addPendingRead();
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fProxy->unref();
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return RequiresDstTexture::kNo;
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}
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@ -283,21 +171,17 @@ public:
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DEFINE_OP_CLASS_ID
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private:
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static constexpr int kMaxTextures = TextureGeometryProcessor::kMaxTextures;
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TextureOp(sk_sp<GrTextureProxy> proxy, GrSamplerState::Filter filter, GrColor color,
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const SkRect& srcRect, const SkRect& dstRect, const SkMatrix& viewMatrix,
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sk_sp<GrColorSpaceXform> csxf, bool allowSRGBInputs)
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: INHERITED(ClassID())
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, fProxy(proxy.release())
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, fFilter(filter)
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, fColorSpaceXform(std::move(csxf))
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, fProxy0(proxy.release())
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, fFilter0(filter)
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, fProxyCnt(1)
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, fFinalized(false)
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, fAllowSRGBInputs(allowSRGBInputs) {
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Draw& draw = fDraws.push_back();
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draw.fSrcRect = srcRect;
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draw.fTextureIdx = 0;
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draw.fColor = color;
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draw.fQuad.setFromMappedRect(dstRect, viewMatrix);
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SkRect bounds;
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@ -306,19 +190,11 @@ private:
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}
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void onPrepareDraws(Target* target) override {
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sk_sp<GrTextureProxy> proxiesSPs[kMaxTextures];
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auto proxies = this->proxies();
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auto filters = this->filters();
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for (int i = 0; i < fProxyCnt; ++i) {
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if (!proxies[i]->instantiate(target->resourceProvider())) {
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return;
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}
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proxiesSPs[i] = sk_ref_sp(proxies[i]);
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if (!fProxy->instantiate(target->resourceProvider())) {
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return;
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}
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sk_sp<GrGeometryProcessor> gp =
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TextureGeometryProcessor::Make(proxiesSPs, fProxyCnt, std::move(fColorSpaceXform),
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filters, *target->caps().shaderCaps());
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sk_sp<GrGeometryProcessor> gp = TextureGeometryProcessor::Make(
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sk_ref_sp(fProxy), std::move(fColorSpaceXform), fFilter);
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GrPipeline::InitArgs args;
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args.fProxy = target->proxy();
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args.fCaps = &target->caps();
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@ -326,11 +202,15 @@ private:
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args.fFlags = fAllowSRGBInputs ? GrPipeline::kAllowSRGBInputs_Flag : 0;
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const GrPipeline* pipeline = target->allocPipeline(args, GrProcessorSet::MakeEmptySet(),
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target->detachAppliedClip());
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using Vertex = TextureGeometryProcessor::Vertex;
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SkASSERT(gp->getVertexStride() == sizeof(Vertex));
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int vstart;
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const GrBuffer* vbuffer;
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void* vdata = target->makeVertexSpace(gp->getVertexStride(), 4 * fDraws.count(), &vbuffer,
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&vstart);
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if (!vdata) {
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auto vertices = (Vertex*)target->makeVertexSpace(sizeof(Vertex), 4 * fDraws.count(),
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&vbuffer, &vstart);
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if (!vertices) {
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SkDebugf("Could not allocate vertices\n");
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return;
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}
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@ -342,75 +222,31 @@ private:
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return;
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}
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}
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GrTexture* texture = fProxy->priv().peekTexture();
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float iw = 1.f / texture->width();
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float ih = 1.f / texture->height();
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if (fDraws.count() > 1) {
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if (1 == fProxyCnt) {
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SkASSERT(gp->getVertexStride() == sizeof(TextureGeometryProcessor::Vertex));
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for (int i = 0; i < fDraws.count(); ++i) {
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auto vertices = static_cast<TextureGeometryProcessor::Vertex*>(vdata);
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GrTexture* texture = proxies[0]->priv().peekTexture();
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float iw = 1.f / texture->width();
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float ih = 1.f / texture->height();
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float tl = iw * fDraws[i].fSrcRect.fLeft;
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float tr = iw * fDraws[i].fSrcRect.fRight;
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float tt = ih * fDraws[i].fSrcRect.fTop;
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float tb = ih * fDraws[i].fSrcRect.fBottom;
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if (proxies[0]->origin() == kBottomLeft_GrSurfaceOrigin) {
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tt = 1.f - tt;
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tb = 1.f - tb;
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}
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vertices[0 + 4 * i].fPosition = fDraws[i].fQuad.points()[0];
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vertices[0 + 4 * i].fTextureCoords = {tl, tt};
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vertices[0 + 4 * i].fColor = fDraws[i].fColor;
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vertices[1 + 4 * i].fPosition = fDraws[i].fQuad.points()[1];
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vertices[1 + 4 * i].fTextureCoords = {tl, tb};
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vertices[1 + 4 * i].fColor = fDraws[i].fColor;
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vertices[2 + 4 * i].fPosition = fDraws[i].fQuad.points()[2];
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vertices[2 + 4 * i].fTextureCoords = {tr, tb};
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vertices[2 + 4 * i].fColor = fDraws[i].fColor;
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vertices[3 + 4 * i].fPosition = fDraws[i].fQuad.points()[3];
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vertices[3 + 4 * i].fTextureCoords = {tr, tt};
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vertices[3 + 4 * i].fColor = fDraws[i].fColor;
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}
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} else {
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SkASSERT(gp->getVertexStride() ==
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sizeof(TextureGeometryProcessor::MultiTextureVertex));
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GrTexture* textures[kMaxTextures];
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float iw[kMaxTextures];
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float ih[kMaxTextures];
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for (int t = 0; t < fProxyCnt; ++t) {
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textures[t] = proxies[t]->priv().peekTexture();
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iw[t] = 1.f / textures[t]->width();
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ih[t] = 1.f / textures[t]->height();
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}
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for (int i = 0; i < fDraws.count(); ++i) {
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int t = fDraws[i].fTextureIdx;
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auto vertices =
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static_cast<TextureGeometryProcessor::MultiTextureVertex*>(vdata);
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float tl = iw[t] * fDraws[i].fSrcRect.fLeft;
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float tr = iw[t] * fDraws[i].fSrcRect.fRight;
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float tt = ih[t] * fDraws[i].fSrcRect.fTop;
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float tb = ih[t] * fDraws[i].fSrcRect.fBottom;
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if (proxies[t]->origin() == kBottomLeft_GrSurfaceOrigin) {
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tt = 1.f - tt;
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tb = 1.f - tb;
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}
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vertices[0 + 4 * i].fPosition = fDraws[i].fQuad.points()[0];
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vertices[0 + 4 * i].fTextureIdx = t;
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vertices[0 + 4 * i].fTextureCoords = {tl, tt};
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vertices[0 + 4 * i].fColor = fDraws[i].fColor;
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vertices[1 + 4 * i].fPosition = fDraws[i].fQuad.points()[1];
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vertices[1 + 4 * i].fTextureIdx = t;
|
||||
vertices[1 + 4 * i].fTextureCoords = {tl, tb};
|
||||
vertices[1 + 4 * i].fColor = fDraws[i].fColor;
|
||||
vertices[2 + 4 * i].fPosition = fDraws[i].fQuad.points()[2];
|
||||
vertices[2 + 4 * i].fTextureIdx = t;
|
||||
vertices[2 + 4 * i].fTextureCoords = {tr, tb};
|
||||
vertices[2 + 4 * i].fColor = fDraws[i].fColor;
|
||||
vertices[3 + 4 * i].fPosition = fDraws[i].fQuad.points()[3];
|
||||
vertices[3 + 4 * i].fTextureIdx = t;
|
||||
vertices[3 + 4 * i].fTextureCoords = {tr, tt};
|
||||
vertices[3 + 4 * i].fColor = fDraws[i].fColor;
|
||||
for (int i = 0; i < fDraws.count(); ++i) {
|
||||
float tl = iw * fDraws[i].fSrcRect.fLeft;
|
||||
float tr = iw * fDraws[i].fSrcRect.fRight;
|
||||
float tt = ih * fDraws[i].fSrcRect.fTop;
|
||||
float tb = ih * fDraws[i].fSrcRect.fBottom;
|
||||
if (fProxy->origin() == kBottomLeft_GrSurfaceOrigin) {
|
||||
tt = 1.f - tt;
|
||||
tb = 1.f - tb;
|
||||
}
|
||||
vertices[0 + 4 * i].fPosition = fDraws[i].fQuad.points()[0];
|
||||
vertices[0 + 4 * i].fTextureCoords = {tl, tt};
|
||||
vertices[0 + 4 * i].fColor = fDraws[i].fColor;
|
||||
vertices[1 + 4 * i].fPosition = fDraws[i].fQuad.points()[1];
|
||||
vertices[1 + 4 * i].fTextureCoords = {tl, tb};
|
||||
vertices[1 + 4 * i].fColor = fDraws[i].fColor;
|
||||
vertices[2 + 4 * i].fPosition = fDraws[i].fQuad.points()[2];
|
||||
vertices[2 + 4 * i].fTextureCoords = {tr, tb};
|
||||
vertices[2 + 4 * i].fColor = fDraws[i].fColor;
|
||||
vertices[3 + 4 * i].fPosition = fDraws[i].fQuad.points()[3];
|
||||
vertices[3 + 4 * i].fTextureCoords = {tr, tt};
|
||||
vertices[3 + 4 * i].fColor = fDraws[i].fColor;
|
||||
}
|
||||
GrMesh mesh(GrPrimitiveType::kTriangles);
|
||||
mesh.setIndexedPatterned(ibuffer.get(), 6, 4, fDraws.count(),
|
||||
@ -418,18 +254,11 @@ private:
|
||||
mesh.setVertexData(vbuffer, vstart);
|
||||
target->draw(gp.get(), pipeline, mesh);
|
||||
} else {
|
||||
// If there is only one draw then there can only be one proxy.
|
||||
SkASSERT(1 == fProxyCnt);
|
||||
SkASSERT(gp->getVertexStride() == sizeof(TextureGeometryProcessor::Vertex));
|
||||
auto vertices = static_cast<TextureGeometryProcessor::Vertex*>(vdata);
|
||||
GrTexture* texture = proxies[0]->priv().peekTexture();
|
||||
float iw = 1.f / texture->width();
|
||||
float ih = 1.f / texture->height();
|
||||
float tl = iw * fDraws[0].fSrcRect.fLeft;
|
||||
float tr = iw * fDraws[0].fSrcRect.fRight;
|
||||
float tt = ih * fDraws[0].fSrcRect.fTop;
|
||||
float tb = ih * fDraws[0].fSrcRect.fBottom;
|
||||
if (proxies[0]->origin() == kBottomLeft_GrSurfaceOrigin) {
|
||||
if (fProxy->origin() == kBottomLeft_GrSurfaceOrigin) {
|
||||
tt = 1.f - tt;
|
||||
tb = 1.f - tb;
|
||||
}
|
||||
@ -454,148 +283,30 @@ private:
|
||||
|
||||
bool onCombineIfPossible(GrOp* t, const GrCaps& caps) override {
|
||||
const auto* that = t->cast<TextureOp>();
|
||||
if (!GrColorSpaceXform::Equals(fColorSpaceXform.get(), that->fColorSpaceXform.get())) {
|
||||
if (fProxy->uniqueID() != that->fProxy->uniqueID() || fFilter != that->fFilter ||
|
||||
!GrColorSpaceXform::Equals(fColorSpaceXform.get(), that->fColorSpaceXform.get())) {
|
||||
return false;
|
||||
}
|
||||
if (TextureGeometryProcessor::SupportsMultitexture(*caps.shaderCaps())) {
|
||||
int map[kMaxTextures];
|
||||
int numNewProxies = this->mergeProxies(that, map, *caps.shaderCaps());
|
||||
if (numNewProxies < 0) {
|
||||
return false;
|
||||
}
|
||||
if (1 == fProxyCnt && numNewProxies) {
|
||||
void* mem = new char[(sizeof(GrSamplerState::Filter) + sizeof(GrTextureProxy*)) *
|
||||
kMaxTextures];
|
||||
auto proxies = reinterpret_cast<GrTextureProxy**>(mem);
|
||||
auto filters = reinterpret_cast<GrSamplerState::Filter*>(proxies + kMaxTextures);
|
||||
proxies[0] = fProxy0;
|
||||
filters[0] = fFilter0;
|
||||
fProxyArray = proxies;
|
||||
}
|
||||
fProxyCnt += numNewProxies;
|
||||
auto thisProxies = fProxyArray;
|
||||
auto thatProxies = that->proxies();
|
||||
auto thatFilters = that->filters();
|
||||
auto thisFilters = reinterpret_cast<GrSamplerState::Filter*>(thisProxies +
|
||||
kMaxTextures);
|
||||
for (int i = 0; i < that->fProxyCnt; ++i) {
|
||||
if (map[i] < 0) {
|
||||
thatProxies[i]->addPendingRead();
|
||||
thisProxies[-map[i]] = thatProxies[i];
|
||||
thisFilters[-map[i]] = thatFilters[i];
|
||||
map[i] = -map[i];
|
||||
}
|
||||
}
|
||||
int firstNewDraw = fDraws.count();
|
||||
fDraws.push_back_n(that->fDraws.count(), that->fDraws.begin());
|
||||
for (int i = firstNewDraw; i < fDraws.count(); ++i) {
|
||||
fDraws[i].fTextureIdx = map[fDraws[i].fTextureIdx];
|
||||
}
|
||||
} else {
|
||||
if (fProxy0->uniqueID() != that->fProxy0->uniqueID() || fFilter0 != that->fFilter0) {
|
||||
return false;
|
||||
}
|
||||
fDraws.push_back_n(that->fDraws.count(), that->fDraws.begin());
|
||||
}
|
||||
fDraws.push_back_n(that->fDraws.count(), that->fDraws.begin());
|
||||
this->joinBounds(*that);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines a mapping of indices from that's proxy array to this's proxy array. A negative map
|
||||
* value means that's proxy should be added to this's proxy array at the absolute value of
|
||||
* the map entry. If it is determined that the ops shouldn't combine their proxies then a
|
||||
* negative value is returned. Otherwise, return value indicates the number of proxies that have
|
||||
* to be added to this op or, equivalently, the number of negative entries in map.
|
||||
*/
|
||||
int mergeProxies(const TextureOp* that, int map[kMaxTextures], const GrShaderCaps& caps) const {
|
||||
std::fill_n(map, kMaxTextures, -kMaxTextures);
|
||||
int sharedProxyCnt = 0;
|
||||
auto thisProxies = this->proxies();
|
||||
auto thisFilters = this->filters();
|
||||
auto thatProxies = that->proxies();
|
||||
auto thatFilters = that->filters();
|
||||
for (int i = 0; i < fProxyCnt; ++i) {
|
||||
for (int j = 0; j < that->fProxyCnt; ++j) {
|
||||
if (thisProxies[i]->uniqueID() == thatProxies[j]->uniqueID()) {
|
||||
if (thisFilters[i] != thatFilters[j]) {
|
||||
// In GL we don't currently support using the same texture with different
|
||||
// samplers. If we added support for sampler objects and a cap bit to know
|
||||
// it's ok to use different filter modes then we could support this.
|
||||
// Otherwise, we could also only allow a single filter mode for each op
|
||||
// instance.
|
||||
return -1;
|
||||
}
|
||||
map[j] = i;
|
||||
++sharedProxyCnt;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
int actualMaxTextures = SkTMin(caps.maxFragmentImageStorages(), kMaxTextures);
|
||||
int newProxyCnt = that->fProxyCnt - sharedProxyCnt;
|
||||
if (newProxyCnt + fProxyCnt > actualMaxTextures) {
|
||||
return -1;
|
||||
}
|
||||
GrPixelConfig config = thisProxies[0]->config();
|
||||
int nextSlot = fProxyCnt;
|
||||
for (int j = 0; j < that->fProxyCnt; ++j) {
|
||||
// We want to avoid making many shaders because of different permutations of shader
|
||||
// based swizzle and sampler types. The approach taken here is to require the configs to
|
||||
// be the same and to only allow already instantiated proxies that have the most
|
||||
// common sampler type. Otherwise we don't merge.
|
||||
if (thatProxies[j]->config() != config) {
|
||||
return -1;
|
||||
}
|
||||
if (GrTexture* tex = thatProxies[j]->priv().peekTexture()) {
|
||||
if (tex->texturePriv().samplerType() != kTexture2DSampler_GrSLType) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
if (map[j] < 0) {
|
||||
map[j] = -(nextSlot++);
|
||||
}
|
||||
}
|
||||
return newProxyCnt;
|
||||
}
|
||||
|
||||
GrTextureProxy* const* proxies() const { return fProxyCnt > 1 ? fProxyArray : &fProxy0; }
|
||||
|
||||
const GrSamplerState::Filter* filters() const {
|
||||
if (fProxyCnt > 1) {
|
||||
return reinterpret_cast<const GrSamplerState::Filter*>(fProxyArray + kMaxTextures);
|
||||
}
|
||||
return &fFilter0;
|
||||
}
|
||||
|
||||
struct Draw {
|
||||
SkRect fSrcRect;
|
||||
int fTextureIdx;
|
||||
GrQuad fQuad;
|
||||
GrColor fColor;
|
||||
};
|
||||
SkSTArray<1, Draw, true> fDraws;
|
||||
GrTextureProxy* fProxy;
|
||||
GrSamplerState::Filter fFilter;
|
||||
sk_sp<GrColorSpaceXform> fColorSpaceXform;
|
||||
// Initially we store a single proxy ptr and a single filter. If we grow to have more than
|
||||
// one proxy we instead store pointers to dynamically allocated arrays of size kMaxTextures
|
||||
// followed by kMaxTextures filters.
|
||||
union {
|
||||
GrTextureProxy* fProxy0;
|
||||
GrTextureProxy** fProxyArray;
|
||||
};
|
||||
// The next four members should pack.
|
||||
GrSamplerState::Filter fFilter0;
|
||||
uint8_t fProxyCnt;
|
||||
// Used to track whether fProxy is ref'ed or has a pending IO after finalize() is called.
|
||||
uint8_t fFinalized;
|
||||
uint8_t fAllowSRGBInputs;
|
||||
|
||||
bool fFinalized : 1;
|
||||
bool fAllowSRGBInputs : 1;
|
||||
typedef GrMeshDrawOp INHERITED;
|
||||
};
|
||||
|
||||
constexpr int TextureGeometryProcessor::kMaxTextures;
|
||||
constexpr int TextureOp::kMaxTextures;
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
namespace GrTextureOp {
|
||||
|
Loading…
Reference in New Issue
Block a user